PSA: Clarification has been made to the Shadow Clone rules.
- After level 30, it gives a percentage bonus to XP per day based on number of clones training and training duration. Specifically, you gain +10% XP / clone / training block that you assign to training. Do not round the total. This applies only to the base XP award for an update, not to OOC XP, brevity bonuses, creative training bonuses, etc.
@Inferno Vulpix @Velorien and I have both been dragging tail lately and I know that we're missing some training plan implementations and XP awards. Could you please repost them for us?
@eaglejarl,
@Velorien
There were two training plans voted in recently. The first concerns Keiko's Resolve stat, and when inquired about it you expressed ponwog that it would have only had time to go through by the end of Chapter 376, meaning it's only been in effect for Chapter 377:
[X] Training Keiko: Resolve
Resolve 23: 66 XP
Save 7 XP
This allows Keiko to maintain 4 SC training blocks per day instead of 3.
Ponwog: Bonus XP does not apply, Resolve training had not gone through before (not enough time) but goes through after the end of 376. @Velorien ?
The second concerns Akane's SC stat, raising it up to FOOM level. It was voted in this last cycle, meaning at best it only starts mattering next update:
[X] Training Akane: FOOM
Shadow Clone 30 [255]
Save 5XP
There are three SC calculations (out of four possible updates, I forgot for one):
SC Math:
Presuming that there was nothing getting in the way of Keiko's SC regimen this update, then by
her SOP she would have trained with 3 clones, for a x1.3 modifier to her XP this update. The XP payout this update was 3 XP, so Keiko got +0.9 XP.
(If SC applies to the +1 brevity XP, then Keiko got +1.2 XP, but I don't know if that applies or not)
(If the Keiko training plan from
this tally went through then she would be training with 4 clones, for +1.2 or +1.6 bonus XP, depending on whether brevity XP counts)
@eaglejarl,
@Velorien
With bonus XP not applying and Keiko's Resolve training not going through, this update comes to +0.9 XP for Keiko.
SC Math:
@eaglejarl @Velorien
This update we had 4 base XP and 2 bonus XP (and I still don't know if SC applies to bonus XP or not)
Keiko is the only person currently getting SC XP, presuming that nothing interrupted her FOOM schedule. Keiko gets one of the following bonuses, based on the following factors I have not heard word about:
- +1.2 XP (4 x 0.3) (bonus XP doesn't apply, the Resolve training plan didn't go through)
- +1.8 XP (6 x 0.3) (bonus XP does apply, Resolve training plan didn't go through)
- +1.6 XP (4 x 0.4) (bonus XP doesn't apply, Resolve training plan went through)
- +2.4 XP (6 x 0.4) (bonus XP does apply, Resolve training plan went through)
I apologize for having four separate possible values here, but I don't know if the bonus XP payouts are covered by SC or not (I don't
think so but I'm not sure) and I don't know if Keiko is at Resolve 20 or Resolve 23, which changes the number of clones she can train with and thus the XP multiplier.
In addition, the last (and first) time I calculated these numbers is provided here:
To my knowledge, the SC bonus has not been applied to Keiko's character sheet.
Under similar conditions, Keiko earns +1.2 XP from that update.
SC Math:
@eaglejarl,
@Velorien
This update we had 4 base XP, and Keiko is currently FOOMing (Akane I think only gets SC 30
at this update, and thus needs to wait for next update to take effect). Keiko's training plan
has now gone through so she is now at Resolve 23, which by her SOP means she runs 4 clones in good conditions.
There are 2 unaccounted previous payouts, found below: (the quoted post also itself quotes another payout post)
Under the assumption that Keiko's Resolve training plan has gone through at this point, Keiko earns +1.6 XP from this update.
And while that covers everything up until now, there's something on my mind about the future:
Our SOP for SC training dynamically scales up and down the number of shadow clones training based on things like extant Consequences. This is not a problem in updates covering only one day, as we can derive that scaling at the time of the calculation, but if you pose a month-long timeskip, we wouldn't be able to perform that scaling without knowing when and if we took a Consequence.
In other words, there are three options: abandon the idea of dynamic SOPs and give a fixed number of clones no matter the context, you read the SOPs to inform their simulation of the Resolve checks, or we perform the simulation ourselves and tell you what we rolled.
The first option is simplest, but suboptimal for growth and the inflexibility can introduce bigger problems down the line. The second option would work, but giving you extra work is suboptimal in my book. The third option, though, can be kept honest with public discord rolls, allowing us to follow the SOP and tell you what the exact result is without any additional trouble to you.
I personally favor the discord roll option, but let me know what you think is best.