This is fascinating. Given the sheer number of possible combinations, the fact that he's seen
this exact one dozens of times would indicate either a) Dwarves tend to think alike or b) combo creation does indeed have an art behind it, which runesmiths independently develop but don't share.
Further, this gives us even further evidence that the reagent doesn't merely affect the power of a rune (make a cold rune colder, for example) but is in fact a part of the Runic Sentences that then go on to define the Combo Concept. We used "Elder Magma Wyrm's Blood" as the conduction reagent - specifically from a burrowing Shard Wyrm, an Earth/Fire dragon if you would. I wonder how much of that played into the "summon magma" ability the hammer has, and how much was the BA connection? Could we have got Magma Summon functionality without BA?
Interesting. It seems like in their moment of crisis, the Eastern Dwarves split between those who abandoned the Ancestors, and those who doubled down.
Or maybe they were always Ancestor die-hards
!!!
Bloody hell, so
that's why his rune links to ranger-runes! He was the first ranger.
....Yeah, there is a
lot to unpack here.
However: I think I now know where my rune-of-gazul related brainpower is going. I think Brokk needs a T4 weapon too.
*coughs*
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Character Moment: A Leader of his Own
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A King's Honour is Bound to his Hold: It does not matter what glories you win, what monsters you slay, what weatlh you amass. Your people's prosperity is your honour, your people's suffering your shame. As King, the question you must ask of your every action is, "Is this what is best for the Hold?" The answer to that question will never be simple or come easily. But a true King strives to make certain the answer is always yes.
-[X]
Know Yourself: You will never be King Otrek. You will never be King Gloin. Because you are not Otrek, and you are not Gloin. You may, however, one day become King Gimli, and King Gimli's legacy may equal or surpass that of King Gloin or King Otrek. You say you know you're not a thinker, you have skill in battle, and you make friends easily. That's a start. Do better. Know yourself, know your strengths, your weaknesses, your blind spots. Because
-[X]
The Most Important Thing a King Must Do Well is Delegate: You will never be good at everything. You cannot be everywhere. You cannot do the work of a hold with your two hands. Above all else, you must become adept at recognizing skill in your subjects, and giving them responsibility to match. You say you're not a thinker? Then you'd damn well better learn to recognize good thinkers when you see them, and make the very best use of them.
-[X]
Sometimes, You'll Lose: It's inevitable. Much as you will spend every waking minute seeking to avoid it, some day you will fail, and your hold will pay the cost. In that circumstance, many will shy away from the shame, try to push it elsewhere. Others will shy away from the responsibility, believing themselves not equal to the task. A true King shuns both those lies. He faces the truth with courage, and shoulders the burden of shame. He sees failure for what it is: a mine of the most precious ore any dwarf can possess: Wisdom.
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Social: Logazor Bonestrider, Head Ranger of Karak Vlag
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Social: She who Calls the Furious Cold/ Blizzardwing
[X]
Social: Lady Valma Stoneshaper