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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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There is no way. Voidstone is created when a demon experiences a true death, or at least dies in a special way, but obsinite is the main building block of Lizardmen cities. There is no way the Lizardmen could rely on killing demons for their primary building material.
While probably true, I would not be shocked if they had a LOT of Voidstone weapons.

Chaos does kinda constantly attack them.

So by sheer weight of numbers...
So first off, welcome friendly lurker.
Second off, I do agree that your analysis is correct. However the problem with research for the MAdamant is that the MSteel and MGomril runes are about making the armour tougher and harder to break, and thats just not a concern now that we've moved into producing Adamant weapons so its a pretty low priority for us as most of the time we think we'd be better off making the dwarf inside the armour more resilient since they are usually the weaker link than the armour is.
M-Adamant on Tabletop gives the Dorf inside the armor Toughness 10. So. That seems like it'd be about right?

Plus making a new Master Rune does sound like fun.
 
There is no way. Voidstone is created when a demon experiences a true death, or at least dies in a special way, but obsinite is the main building block of Lizardmen cities. There is no way the Lizardmen could rely on killing demons for their primary building material.
It's probably something else, but there might be a way to synthesize this stuff without requiring daemons. The lizards are pretty bullshit, so figuring out what exactly it is that a daemon truly dying does to make this stuff and replicating it at an industrial level doesn't seem impossible.

I'd have a lot of questions about why and how, but assuming that the only way to make it is the way we've seen it happen in nature is a mistake until we know more about the material.
 
It's probably something else, but there might be a way to synthesize this stuff without requiring daemons. The lizards are pretty bullshit, so figuring out what exactly it is that a daemon truly dying does to make this stuff and replicating it at an industrial level doesn't seem impossible.

I'd have a lot of questions about why and how, but assuming that the only way to make it is the way we've seen it happen in nature is a mistake until we know more about the material.

Industrial slaughter of greater demons would take the threat out of them.

My take:
Knowledge to create voidstone: sure
Actual voidstone: very likely
Production at scale: no
 
Industrial slaughter of greater demons would take the threat out of them.
Yes it would. Kind of like Lord Kroak annihilated an army hundred thousand strong as his opening move and before the bloodthirsters could shank him, he blew them out of existence. Slann don't give a shit about greater daemons.
 
Industrial slaughter of greater demons would take the threat out of them.

My take:
Knowledge to create voidstone: sure
Actual voidstone: very likely
Production at scale: no

That guy isn't saying they have a big assembly line that summons and then slaughters demons all day, he's saying they might have built some kinda bullshit magical radiator that outputs the same stuff that's in a demon death explosion, only in a controlled fashion and with no demon death required.
 
There is no way. Voidstone is created when a demon experiences a true death, or at least dies in a special way, but obsinite is the main building block of Lizardmen cities. There is no way the Lizardmen could rely on killing demons for their primary building material.
Well the did have to kill all those infinitudes of demons in the original Great Incursion. Seems like that would have given them a good stockpile to work from. Hell, maybe that's why this Incursion happened. They were running low on fancy building supplies so they let the gates fall for a bit so they could stock up.
 
Well the did have to kill all those infinitudes of demons in the original Great Incursion. Seems like that would have given them a good stockpile to work from. Hell, maybe that's why this Incursion happened. They were running low on fancy building supplies so they let the gates fall for a bit so they could stock up.
The key difference there is that Voidstone is made when a Daemon experiences True Death, not just being vanquished and kicked back into the Realm of Chaos in banishment. The former is significantly more difficult, on top of all the difficulty of beating a Daemon in a fight let alone thousands of them.
 
Well the did have to kill all those infinitudes of demons in the original Great Incursion. Seems like that would have given them a good stockpile to work from. Hell, maybe that's why this Incursion happened. They were running low on fancy building supplies so they let the gates fall for a bit so they could stock up.
Given how much the Lizards FUCKING HATE CHAOS?

Incredibly, INCREDIBLY unlikely.
 
then again, what is a daemon but grouped up warp stuff? so why not true deathing just regular old warp energy?
 
Well the did have to kill all those infinitudes of demons in the original Great Incursion. Seems like that would have given them a good stockpile to work from. Hell, maybe that's why this Incursion happened. They were running low on fancy building supplies so they let the gates fall for a bit so they could stock up.

... that goes against pretty much every single portrayal of the Slann and the Lizardmen in general in the entirety of the Warhammer lore. Their whole reason for existing, at least in their eyes, is in fulfilling the plans of the old ones of which the chaos gates are the original and most problematic departure from and the Slann would rather choose suicide then to further depart from the true path. Chaos and Daemons are as far as you can get from the Great Plan and I don't see the Slann of all people to rely on them in anyway, even as a ingredient in building material.
 
You know, now that we just... just up and bought a Pegasus Heart, I feel awkward at having ordered one. :oops:

Like... If we'd known, then we wouldn't have ordered it.

As is, we are going to have two Pegasus Hearts. And, uh, are not going to even be able to use both. Like, how long are we thinking it's going to take before we make two Banners with the Master Rune of Traversal? As is, we're accidentally essentially going to be hoarding 2 Pegasus Hearts. And we even expedited it, too.

So awkward.

Heh, in fact, right now we have ingredients to make all but 1 of the Master Runes we know.

Master Rune of Taunting: Necessary Ingredients: [T3] Rumbler's Lung: Forces with this Rune will enrage the enemy into attacking them, their foes losing some of their prowess in the throws of their fury.

The only Rune Ingredient we're missing is a Rumbler's Lung. Everything else we have an ingredient for. Or multiple ingredients. Or multiple ingredients and alternatives and upgrades.
That's why I want BA to open up research into the the deep earth magic since that's an endless source of magic that runes can actually interact with and do things with. We don't need no rune of sorcery, the rune of geomancy is where it's at.
Well, we already wanted to Compress the Mountainsouled Combo before, so...

Interestingly, if we manage to find a third really good combo to go with Barak Azamar and Zharrgal -- and assuming we had infinite time, sigh -- it'd be neat to Research all 3 of those. Because the trio of BA, Zharrgal, and ???, would all be drawing on the deep earth; so therefore, researching the Rune Combos of the items that draw on the deep earth sounds like a possible way to research the deep earth.

And while we're wishing for infinite time, we can also research the Master Rune of Purification, too. Because it drives out of purifies magic. Or chaos, or impurities, or something, not sure. So, it'd be really cool if one of the items we made managed to combo with BA too. Maybe it'll end up being an Anvil. So that together you have: BA draws up energy, Zharrgal channels it, and the Anvil takes that energy and.... uses it to smash the Winds of Magic in the nearby area into calmness or something, I guess maybe? Or wait, no... Different idea.

The ideas we've been banding about. They've mostly been of the "Take the energy Barak Azamar calls up from the deep earth and use them to do X" right? Where X is "channel it through Zharrgal" or "spread it amongst the Dwarfs to boost their toughness or something." Well, what about using another aspect of the armor? That is... the fact that it 1.) channels energy, and 2.) is really really really tough.

Namely... We take the energy floating around in the air. And we dump it back into the deep earth. We use Barak Azamar as a channel to the deep earth. But not to draw energy in. But to withstand energy. To dump energy. To draw it back in, like a miniature funnel or Maelstrom.


Draw on the association of Stone and Dwarfs as "beings who resist magic" and "being really tough". Draw on the fact that mountains withstand wind, to make this Mountain(soul) withstand the Winds of Magic. Draw on the fact that Dwarfs view mountains as enduring and representative of something that's eternal and immutable. ((As an aside: I thought it was really nice that the armor shares the word "Azamar" with the Rune on the Throne of Power. Both tap into deep wells of power and provide power. The fact that we named our armor similar to the Rune upon the Throne of Power, and then the armor turned out to be able to provide power to our Runes. Neat touch.))

... And now that I've said all that, I'm reminded of when I was musing about the possibility of BA and Zharrgal comboing with our anti-magic Talisman. :V (Or with Ancestral Aegis on the Silverwyrm Banner. Or maybe even our Daemonward cloak.) And then Zharrgal was forged and no such combo popped up.

Maybe a better approach would be to go "Mountainsouled, Makerstrike... what is the third word or descriptor or adjective to go with this?"

Like, if you were describing Dwarfs, and if you had already went and said "They are of the mountains; they are like stone" and "They like making things and are really good craftsmen" what would you say next? What would the third thing you'd say, third trait or quality you'd describe, or third simile you would make, or etc? "They love ale" or "They love gold" perhaps. Though I'm not sure that makes for a great rune combo. "They are stubborn and resist magic"? True, though... I dunno. That describes Dwarfs but does it interconnect with "Makerstrike and Mountainsouled"? Does it flow on the same wavelength as that? They are vengeful and bear grudges. They swear oaths and keep to them. So perhaps something like "Grudge-taking" or "Grudge-avenging" or "Oath-keeping", I dunno...

There's various things you can say 'Aha, it is definitely missing so-and-so that Makerstrike and Mountainsouled do not cover' but which things both cover new ground, and characterize Dwarfs well, and works well as a rune combo, and so on, is harder to figure out.
 
Campaign of Karag Dum Pt. 2:
Winning Vote:
[X] Social: Lord Gemlin Steeleyes
[X] Social: A Priest of Gazul
[X] Social: Prince Gimli of Kraka Drakk,
[X] [Market] Write-in: Stocking up
-[X] Pegasus Heart
-[X] 3x Mammoth Tusk
-[X] 2x Oathgold

━<><><>< 213 A.P. ><><><>━​

You find yourself in the presence of the young Prince of Kraka Drakk. The both of you standing at two adjacent kegs while the rest of the feast abounds around you. The boy is still in his armour, axes hanging from his hips and on his back.

"Lord Elder," he says with a slight bow.

"Beardling," you reply with a respectful sniff. Eyeing the way he returns to staring at his drink in contemplation, while you give the occasional glance at his axes.

Karstah's work has been holding up well enough, not that the Prince has been lax in caring for the weapons that dangle from his frame. Their blades shine, having been dimmed purposefully so that they don't become a hindrance, the edges are sharp enough to cut a mote of dust and the bindings freshly applied. Their pristine condition in sharp contrast to the quiet youth that wields them. The Prince, normally a rather rowdy and loud youngster, is acting rather out of character given what you know of him.

Much as you feel it isn't your business to pry into his business you ultimately decide that, for his Clan's sake, you ought to give it a shot.

You grunt once, just enough to catch his attention so that he sees you raise your brow questioningly.

The boy, to his credit, catches on quick enough, taking a moment to think before turning back to look at you.

"What is a king?" he asks eventually.

You raise a brow.

"I'm not a thinker, I fight well, can lead a battle, and I like to think I can make folk take a liking to me well enough, but is that all a King is? My father is patient, wise, methodical, my Grandfather is the Adamant Wyrm, the Uniter, a diplomat, a warrior and ruler without peer… but is that what makes them King? I know that I don't know the answer, but it's only hit me now when I saw my uncle talk two thanes from duking it out in the middle of the feast. You chose him, so I reckon I might as well go straight to the dwarf everyone in my Clan, save Grandmother Moira I suppose, thinks so highly of, for good reason obviously."

You stare at him.

[ ] Character Moment: Write-in. What is a King? What you say here will likely greatly impact Gimli's growth and beliefs about what a King ought to be. Reminder, make a list of points and arguments you want to get across.

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Having done your part to dispense elderly wisdom to the next generation of Clan Ironarm you grab your mug and walk off to let Gimli stew on what you told him.

You do not get far before being called over by old Lord Gemlin, the ancient dwarf giving you an appraising eye and rumbling like a rolling avalanche.

"Lord Gemlin," you say politely.

"Hmmph, finally gone and made yourself armour worth the name eh? Same material as the one you made for your king, too. Must be quite the suit to make you put away your last one," the Runelord says.

You blink.

"Don't look at me like that, I can tell personal attachment from a good dozen kilometres away. I'm not called the Steeleye for nothing I'll have you know! Mmm but that isn't why I had you come over here. That hammer lad, what'd you end up naming her?" he rumbles, pointing a finger.

"Zharrgal," you reply, patting your hammer so that a tongue of ethereal orange flame erupts before the hammer falls silent again.

Gremlin closes his eyes, running the name through his mind before grunting.

"A good enough name," he admits, "It's been a damn long time since I've seen that particular batch of Runes together too, not since I first became a Master I reckon. Not many of the youngsters do give proper respect for their Ancestors sometimes, and by the time they become Elders, they don't even bother to see what those Runes can do when used properly. Now, don't look at me like that, these eyes have seen those three Runes more times than there are hairs on a Beardling's chin, even if you've clearly done something different to 'em. I don't take you as the type to bungle that sort of thing. We're in Vlag after all. Smednir's got his place here, nothing like Azul I admit, but when all you've got is Iron it's practical to pay homage to one of the Dwarfs with metalwork in their purview eh?"

"You honour me," you reply humbly.

"Mmm, you've taken it in a different direction from where most who make that combination go, theirs never glowed teal after all, but I don't reckon you went backwards in terms of functionality. I can't imagine you went about altering the reagent without proper vetting and testing, you don't take me for a fool after all. Despite who your master was, a Runelord before your third century is proof enough of that. Maddening as that outcome was, the House voted and the result can't be denied."

Right.

"I will admit I'm not too sure where I'll go from here," you say conversationally, looking not at all guilty of doing just what he just said, "At least in terms of what I'll do for my own personal gear. Besides replacing the axe obviously."

(Roll, Further Advice?: 2, DC 70)

"Bah, don't look at me for help there lad, I already gave you plenty. Besides, you made that hammer I'm sure you can figure out the rest," he grumbles back, brow raised.

Worth a shot.

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Fjolla watches impassively as the beardlings are brought out and lined up before their elders.

Of them, she reckons that maybe two or three are worth her time, not that she thinks she'll take any more than the one. She watches the beardlings be given the hammer, she stares at the glow of the Runes, and she leaves as silent as she came.

Over the next few weeks, she visits two separate houses, interviews two different sets of parents and observes two different youths going about their days.

Both are talented enough, she reckons, but the question remains…

Which one?

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"Straight north then? Hmph, I'd have gone through Uzkulak, if only to see who among the easterners would join. Well, I suppose she's prepared enough as is, Ancestors know how it would eat at me to not know the fate of my home. Still, a few weeks to gain more aid may be worth it given how effective some of their ilk can be," Gemlin says before taking a long swig of his tankard.

"Are they that skilled?" You ask, thoroughly surprised by his admission.

"Some of them aye. The Order of the Watchers, they're called. Warriors Like the Valkyrie Guard, save they're a bit more proactive in their work in some respects. Didn't even know they existed until a few decades ago actually, seeking commission for a blade of all things," he explains.

Swords, odd things, but as Gazul wielded a giant greatsword it only made sense that his adherents do the same. You had made a few of them over your life, almost entirely for the priesthood of Gazul and a few particularly devout dwarfs. Ancestors, you made two of them for the priests of Gazul who were part of your retinue.

"What convinced you to take such a job if you don't mind me asking," you broach cautiously.

"Blade was meant for the head of their order," Gemlin explains, chest puffing out with pride, "Who was incidentally the King of Karak Zharrazul, Baggroth Ironhand. If anyone's worthy of my work he'd most certainly be among them but more than that, the commission came from the Dwarf in charge if you catch my meaning."

You raise your brow questioningly before your eyes widen in understanding.

"You mean?" you ask, voice almost like an awestruck beardling.

"Aye," Gemlin says with a fierce nod, "Part of the reason I haven't been crowing about it from the mountaintop was that the commission demanded I be sworn to secrecy until I received a missive from Him saying otherwise. I have both of those letters secured in the hardest to reach place I know of," he says almost giddily.

A commission from Gazul Himself. While certainly not of the likes of Thungni or Grungni, He was an Ancestor all the same. To have your work be considered acceptable enough that an Ancestor commission you. By the Ancestors, it was a dream and nightmare come true for any dwarf.

"Must've been a hell of a time forging that," you reply.

"Ha! I damn near scoured every tome and spoke to every priest of Gazul I could find to make sure I made a proper sword. Damn things don't make a lick of sense to me, but when He asked me to make one, well.."

"...it'd be a shame to not make anything short of a true masterpiece," you finish, drawing a nod of agreement from him.

"But back to my point," Gemlin mutters, "Those folk know what they're doing with the things, saw one in action once during a joint campaign with Zharrazul. They don't talk much about what they do besides the monster slaying, those Watchers, but every Guild's entitled to their secrets. They hang about Uzkulak about as much as they do Zharrazul and the Entrance to the Underearth ya see, and Young Igna could do with having a few with her when she reaches Dum. Fine fighters, who go about slaying Daemons and monsters are never a bad thing to have after all, and should worse come to worst...well they're ordained Priests of Gazul."

You don't have much to say about that.

"What about the other Easterners you've met?" you say, trying to change the topic to something less grim.

"Mmm, secretive folk. Order of the Watchers are the same aye, but as I said, Guild Secrets. But an entire region? Doesn't sit right with me. Aye, aye they aren't being deceitful or anything, but if you ask 'em the wrong thing they clam up faster than a Thane's vault when the Reckoner's come a calling. Still, they're a humble folk. Not prone to pride or boasting, and they keep to the Ancestors fiercer than anyone short of a priest. Odd favour for Gazul too, but I suppose the geography and state of the region may have something to do with it. I'm not too sure if the tales of giant walking bones or monsters more wretched than Daemons are true, but they certainly send a fair share of unique reagents our way. If you want more nuance I'd go straight to the source I'm afraid," Gemlin rattles off while stroking his beard.

You nod, even in Kraka Drakk the stories of the Uzkulril Ankor are known. A place of desolate windswept plains, cold thin air, stupendous mineral wealth, and, if you believed the rumour mongers and Zaki, a land of monsters, and foul things that ought not to be.

Made sense that it would drive folk to the Ancestors you reckon, a source of good sense and comfort in an otherwise maddening realm.

━<><><><==><><><>━​

You leave Gemlin in good spirits, the elder proving a font of useful information and grumbling in equal measure.

The feast is nearing its end, you catch several beardlings beginning to doze off with their bellies full of ale and good food. The bards and musicians play at a more sedate pace, the songs are not the jovial and epic tales of great deeds but things of a more domestic tune. Tales of riches found, of good craftsmanship sung by deep bass voices in a rhythmic lull that brings a sense of contentment to many in the room.

You hold your tankard, having refilled it for the eighteenth time that night, and stare at the feast from a corner in the hall. Lessons with Yorri and your own experience deftly and quietly sneaking toys about letting you slip away from the notice of most.

Save one individual.

"Rhunrikki, I see you're taking a small reprieve from the festivities," the hooded form of a priest of Gazul says as he approaches.

You nod, taking stock of the dwarf before you as he moseys on over. Enveloped as he is in the feature concealing robes of his order, you can make out some details. A black beard only beginning to be flecked with grey, but long enough to put him well beyond the age of a simple fullbeard. On his back, the hilt of a massive blade jutted out, the grip made of black leather, capped with a humble yet finely made gold pommel.

"I apologize for the intrusion, but there aren't many places to slink away you see," he says, pointing to a few choice spots in the room.

One had a gaggle of beardlings with their arms linked, all quietly singing a very poorly coordinated miner's song. In another, a dwarf had fallen asleep, helmet falling over his head, and his cloak being used as a blanket. In the third spot, a rather inappropriate display of public affection between a couple of Fullbeards who ought to know better.

"I suppose that's true. Still, if we're going to be sharing this little spot, might I have a name?" you accede, sliding your stool over so that the priest can put his down.

"Ah of course, I go by Kartul, son of Snorri and ordained member of the Priesthood of Gazul," he says, extending a hand towards you.

"Snorri, son of Klaus and Runelord of Kraka Drakk," you reply, taking the proffered limb and shaking it.

The priest plops down onto his stool and stares out across the room. His massive sword resting against the wall. You take the opportunity to examine the weapon. A long thing, maybe a third again longer than its wielder, the blade about half as thick as your hand going by the scabbard, and undoubtedly well made given the subdued but fine decoration on the scabbard itself.

"How often have you made swords Rhunrikki? If you don't mind me asking of course," the priest says, having caught you staring.

"Hmmm, on the whole, a few dozen times, twice very recently, but in the grand scheme of things? Not that often," you reply.

"Not a conventional dwarf weapon aye, there's a tale about it if you're willing to indulge my wool-gathering. It's an old one that not many know outside of the clergy. Not a secret really, but simply because few bother asking, " he offers.

Well, you were never one to ignore the stories and lessons of your elders, and so you nod in affirmation.

"Well then…"

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The tale begins in the earliest days of our people. Before the Ancestors began their great trek north along the World's Edge even. Here Gazul was known as a hunter and wanderer, for the tradition of rangers had not yet solidified. Plying the mountain slopes for creatures to slay and bring home for kin who, save for his sister Valaya, He has since cut ties with and whose identity remains a mystery even to us.

It was on these hunts that Gazul, Crossbow in hand with His tools in His pack, came upon a monster never seen by Dwarfs before. A thing of endless mouths, terrible claws, and thick armour.

The dwarf and the monster duelled for days, and while Gazul did not tire his work was slow going. His bolts did not pierce deep enough, His axe could not hack through the tough hide fast enough before the abomination regenerated.

Through guile, skill and wisdom the creature was laid low, but not before a great patch of the forest was cleared in the tumult of their conflict. When at last the fel thing crashed to the earth with a great crash Gazul went to ensure it remained so. With His axe worn down to uselessness and His quiver long spent, Gazul searched His pack for a tool to use. Inside the thoroughly ruined pack he found that only a saw, a chisel and a hammer had survived the destruction. With no other options, the Ancestor got to work. With hammer and chisel, He carved away at the armour until He revealed the foul flesh beneath. Then with saw in hand, He went about the grizzly work of severing the massive head from the rest of the body.

Satisfied that it was truly dead Gazul returned home, tired and injured, but very much alive. There His sister healed Him and her husbands remade His tools and taught Him to better fight His foes at her request.

Time passed, Gazul healed, and again went out to hunt. For days He acted just as He always did before, until one day He found troubling signs upon the peaks. His beard twitching fiercely, He caught wind of his prey and felt dread settle in His gut.

There on the slopes, He found yet another one of the creatures. Larger, angrier and more terrible than previous. The Ancestor found it consuming a band of dwarfs, their corpses littered around it like a butcher's shop. Anger grew in him at the desecration, and with a yell of rage He met the foe in battle. Another seven days of combat, another part of the forest torn asunder, until at last Gazul killed this monster, cutting off its head and taking the honoured dead back with Him.

This time, as Valaya healed her brother's wounds, Gazul called out to Grimnir and Grungni.

"The az will not do, the hammer will not do. I need something to pierce the toughest hide, to cleave the thickest limb, and sunder the greatest foe. The tool of death, whose purpose is devoted solely to killing, a slayer of monsters."

Hearing their good brother's request, the brothers worked together to create a tool that suited his request. Something with an edge, something that could pierce deeper than any axe, slice through flesh, a tool and weapon of one unified purpose.

With mighty Runes, and some of the finest metal they could create, the brothers forged Zharrvengrynn, and when Gazul had healed, presented it to Him. Taking up the blade, longer than He was tall, and burning with the furor of the vengeful dead, Gazul set out once more into the mountains.

For countless ages He braved the slopes, finding more and more Monsters, each more terrible as the last, and slew them with ease. His skill with the weapon in His hands growing with each battle until Gazul dealt death as surely as He knew it. Of all the Ancestors, only Grimnir and Valaya truly understood the duty Gazul had taken when He forsook all but one tie to His people and chose to safeguard the dead.

Armed with a tool whose purpose was death and His bonds severed, Gazul would serve forever as Lord of the Underearth, Protector of the Dead, and the Slayer of Monsters.


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The priest finishes his tale with a quiet sip from his drink before he gets up and dusts off his knees.

"Quite the tale isn't it?" he asks.

You nod, still digesting the story and trying to understand what it means. If the priest has any issue with your silence he does not voice it, seemingly content with the contemplative silence between the two of you.

"I followed Prince Bhardukk at his request, for the Royal Family of Zharrazul has come to lean strongly on the Cult in these past decades," he says eventually, breaking you out of your thoughts.

"My condolences to the Royal Family, may their kin feast in the Halls of the Ancestors," you rumble sympathetically, the feeling of a hand squeezing your own passing like the breeze.

"Mmm, there has been much death in the east aye. Far too much for my liking, but more than that, there have been plenty of monsters as well. The kind an axe cannot kill you see," he responds cryptically before reaching into his robes.

You watch as the priest pulls out a tome and leafs through the pages before settling on one about halfway through the book.

"Lady Igna, she marches to Dum? To reclaim her home?" he asks.

At your nod, he grumbles something incomprehensible before moving closer to whisper something to you.

"Beware the monsters for they lurk about the Zorn Uzkul, and the Order hunts them as we speak. The Lady Metalheart has already been told, but I ask, for both our sakes, do not intrude on their business. Take this," he says, pulling out a page from his robes and showing it to you.

You stare at the symbol, a double-headed axe, the face of a bull atop. It exudes wrongness in a way you cannot comprehend let alone articulate. Staring back up at the priest you see his face is grim and mouth set into a firm line.

"Beware this symbol, the monster's touch could be hiding in every corner," is all he says before walking off. Robes billowing out behind him, leaving the page with you.

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The day after the feast is one of hopeful farewell, the Throng marching out to the sounds of cheering as they leave the confines of Vlag and into the icy plains of the Zorn Uzkul. Up from the Underway terminal, through the halls and galleries of the hold before you exit through the surface gates of the Karak, a massive construction similar to the one below, though depictions of dwarfs battling dragons adorn it rather than the ancestors. A retelling of the Karak's founding, similar to that of Kraka Drakk's actually. Though rather than killing a single Elder Wyrm and claiming its titanic mountain lair for their own, the settlers of Vlag slew a larger amount of lesser wyrms, each claiming one of the many peaks that now comprise the hold itself.

You catch Gimli staring at the gates as the Throng marches through them, eyes always wandering back to look at them.

Just as the last of the throng passes through the gate, a cry is heard on the wind. Many look up and are surprised to see the shadow of Brana passing overhead. Many more so by the massive shadow of the storm that follows in their wake. The buffeting winds of the plateau abate then begin blowing in a completely different direction as the massive Cloudbank encroaches on the Throng. The rumble of thunder and the crack of lightning can be heard and seen in the massive nimbuses overhead, while snow and ice fall in massive sheets around you. The entire army stands still, watching the titanic weather front settle around them, leaving all of you sitting under the clam clouds of its eye.

The sight at the edges must be quite disconcerting for any dwarf not of Kraka Drakk, being faced with the face of a massive storm that abruptly terminates naught three meters away from you.

You however stand among your Hearthwardens near the center of the throng and amidst the greatest concentration of Runesmiths. To your far left, standing on the shoulders of a massive Gronti, Valma stares out into the swirling winds of the storm that now shields you all from any enemy encroachment.

"DAWI!" Lady Igna calls, Runes propagating her voice far longer than is normally possible, "Fear not, for the Brana have come as bargained. Hold firm in your resolve! We march for Dum! KHAZUK KHAZUK KHAZUK-HA"

"HAAAA!" the Throng roars back, their confidence slowly returning.

"MARCH!" the Runelord rumbles.

Like a great beast rising to wakefulness, the Throng begins to move once again. Now shielded under the aegis of a massive storm, the shadows and cries of Brana dancing in and darting about the clouds.

━<><><><==><><><>━​

(Roll, ???: 27 -30[Storm and Song] = -3)
(Roll, ???: 11 +30[Storm and Song] = 41, DC ???)

The Throng marches for a month unimpeded, still under the cover of the massive storm, towards Karag Dum. Ranger patrols dart in and out of the storm, the weather clearing around them as they walk through, leaving for another foray or returning from their scouting. As for the main body of the Throng, the blizzard has lightened enough that you can manage to see through the gale force winds and cutting snow to see the outside world. Not that there's much to see in the first place, the flat earth, littered in the bones of the dead of countless ages, continues for kilometers with nary a hill or bump of note.

The lack of foes is….terrifying in its own way.

Many expect daemons and monsters because simple dwarf logic and the reports from Vlag speak of daemons and monsters, but there is simply….nothing. Not hide nor hair of a single daemon, troll or beast. Even counting the terrifying presence of the storm scaring away any enemy from coming close, the Rangers scout well away from the Throng and even they find nothing. Many are on edge, especially the rangers of Vlag who know firsthand that the Zorn Uzkul is never this quiet.

On the eve of the month's end, just as the Throng is settling down to make camp, the rangers return with news.

Approaching from the south, a group of some hundred Dwarf rangers from Uzkulak. At their head a member of the Order of Watchers.

Many watch as the group passes through the storm and into camp. Their leader marches off towards the tent Lady Igna resides, while his followers are pointed towards a place to pitch their tents, near the other rangers and quarreller companies.

You personally are preoccupied, busy trying to decipher the words of the priest you met. Staring at the image he left leaves you feeling both wrong and confused in equal measure. Clearly an emblem of some sort, but for who or what?

What monster lurks about out there in the cold wastes?

You put the paper away in a sealed container and leave your tent with a mug in your hands. Rudil and Vikken nod at you as you exit, both keeping guard while Storri Longnose and Storri Blackbrows follow you.

There is a meeting a few hours from now, one where the most prominent members of the expedition will meet and discuss the current situation. Something Igna called given...everything about this situation. Good sense that, a plan was meant to be followed aye, but as the dwarfs in charge of making the plan, you all had to do your due diligence in making sure it remained the best course of action.

You reckon you have time to meet and talk with a few folks before you go meet with Igna and the other expedition notables.

Pick as many as you want, Top 3 will be chosen.
Options below

━<><><><==><><><>━​

Karstah stares down at the hammers in her hands. A few of these Runes she now recognizes, Fire and a dormant Grudge Rune on one, Cold and Striking on the other, the third and final Runes are the one only ones she doesn't recognize.

She stares at the heirlooms, the last and only thing she has connecting her to her birth parents, for a few minutes longer before putting them back into the safe Master Snorri made for her.

One day, she thinks, she'll find out.

But not if she doesn't become an actual Runesmith first.

Collated Votes:

[ ] Character Moment: Write-in. What is a King? What you say here will likely greatly impact Gimli's growth and beliefs about what a King ought to be. Reminder, make a list of points and arguments you want to get across.

Pick as many as you want, Top 3 will be chosen.
[ ] Social: Lord Dwalin Thunderlung
The Battle Poet is currently serenading a group of dwarfs sitting around a campfire. His voice carrying all through the camp. He's reciting some saga he made himself, a recollection of his time spent during the Great Reclamation.

[ ] Social: Prince Gimli of Kraka Drakk,
The lad is currently sparring with five of his Huskarls at once. Even accounting for age and skill he is surviving far longer than one would expect before his elders bring him down. Apparently, he appreciated the challenge.

[ ] Social: Lady Valma Stoneshaper
Valma is quietly inspecting her Gronti, grumbling about something or another while the other Runesmiths give her a respectfully wide berth. She's currently standing atop the hand of one Gronti, using it as a platform to examine its shoulder from.

[ ] Social: Logazor Bonestrider, Head Ranger of Karak Vlag
Lorgazor sits on a log and frowns into his mug, it's obvious to many that the current circumstances have him concerned. Maps and charts lie on the table in front of him while his eyes scan them for something.

[ ] Social: A Ranger from Uzkulak
He calls himself Dorri Grimscowl, and sits some distance away from his fellows. His hood covers his face so that only his grey flecked beard is all that pokes through. A massive Crossbow and Axe rest against him.

[ ] Social: She who Calls the Furious Cold/ Blizzardwing
You don't know much about her save that she's the one who manages both the storm and the other Brana. An average-sized member of her species, her defining features are the braids and charms that dangle from her torque, as well as the layer of frost that coats several of her feathers, giving the appearance of a spiked plume that flares out from the back of her head.

Khazalid Trivia:

Uzkulak - Place of the Skull
Uzkulril Ankor - The Realm of Dead Riches, refers to the canonical Darklands
Zorn Uzkul - Plain of Skulls, the Northern Plateau at Uzkulak is on and whose Edge Zharrazul rests on.
Zaki - Crazy person.
Gain:

- Market Haul:
-- +1 [Ingredient] Pegasus Heart
-- +3 [Ingredient] Mammoth Tusk
-- +2 [Ingredientl] Oathgold

- New contact, Gemlin Steeleyes, Old Lord of the Desolate Peak: +5 standing, new totals: Standing 0, Favours 0

- Something foul lurks in the Zorn Uzkul

There will be a two-hour moratorium for discussion.

AN: Heres the doot, not much to say here really. To sound like a broken record, thanks for reading, hope you enjoy and don't forget to C&C. :^)
 
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Like, if you were describing Dwarfs, and if you had already went and said "They are of the mountains; they are like stone" and "They like making things and are really good craftsmen" what would you say next? What would the third thing you'd say, third trait or quality you'd describe, or third simile you would make, or etc? "They love ale" or "They love gold" perhaps. Though I'm not sure that makes for a great rune combo. "They are stubborn and resist magic"? True, though... I dunno. That describes Dwarfs but does it interconnect with "Makerstrike and Mountainsouled"? Does it flow on the same wavelength as that? They are vengeful and bear grudges. They swear oaths and keep to them. So perhaps something like "Grudge-taking" or "Grudge-avenging" or "Oath-keeping", I dunno...
The never forget? The never forgive? Does BA already touch on that? Maybe lean into their determination, and dauntless nature, to lean into the inevitability of life? Like, life always finds a way.

I haven't been following the discussion too closely, but what about the atmosphere? When the discussion was first swinging into what else we could tie into cycles and the natural order, I thought about the atmosphere and magnetic fields. Does this planet work the same way?

Just some ideas.
 
[ ] Social: She who Calls the Furious Cold/ Blizzardwing
You don't know much about her save that she's the one who manages both the storm and the other Brana. An average-sized member of her species, her defining features are the braids and charms that dangle from her torque, as well as the layer of frost that coats several of her feathers, giving the appearance of a spiked plume that flares out from the back of her head.
Fascinating. The connection between the King Above All and his brood must allow for this, the ability to control the full might of the storm and carry it beyond the King's own (admittedly likely vast) range
 
Well, that's interesting. Between our armour and the comments on our hammer, I think it might be worth looking into including more of the 'less potent'- or at least, less blatantly useful- runes for future combos.
 
Well, that's interesting. Between our armour and the comments on our hammer, I think it might be worth looking into including more of the 'less potent'- or at least, less blatantly useful- runes for future combos.
MR-Breaking, Steel, Smednir might do interesting things on an axe. Too bad it would heavily overlap with Zharrgal. "The Smith Breaking Metal."
 
[] Character Moment: Write-in. What is a King? What you say here will likely greatly impact Gimli's growth and beliefs about what a King ought to be. Reminder, make a list of points and arguments you want to get across.
-[]An organizer. A King doesn't need to be the smartest, the best war leader or really the best anything although that is useful. But more importantly a king needs to be able to identify who those people are and give them the right tasks to make use of their talents.
 
So we may run into Chaos Dwarfs isn't that just fun to hear. Well at least they are scattered and weak compared to canon and being actively hunted as well! I think the most important thing here is what to say to Gimli?
 
When it comes to what makes a king, I can think of the following points that might make a good place to start:
  • Puts their karak and its needs first, but does not forget their own needs as a dawi.
  • Listens to their advisors and takes their counsel onboard, especially on matters they as less informed upon, but ultimately understands that they must be the one who makes the final decision.
  • Understands the difference between recklessness and courage, and the difference between caution and fear.
  • Able to admit when they were wrong, or have made a mistake, and then seek to redress it.
 
[ ] Character Moment: Write-in. What is a King? What you say here will likely greatly impact Gimli's growth and beliefs about what a King ought to be. Reminder, make a list of points and arguments you want to get across.
Ahahaha, oh boy. Let's uh... not screw this up, huh guys?

This put me in more of a cold sweat than Kholek showing up.
 
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