We should have a learning hero in Hawaii, and ideally, I'd like to have Dennis in Hawaii for the chance of Reuben
 
We should have a learning hero in Hawaii, and ideally, I'd like to have Dennis in Hawaii for the chance of Reuben

Two things. As Jumba has, basically, already sent us a plan that can bust him out, I doubt we'll need to make many Science rolls. Plus, similar to how Shego added her Martial roll when help us, finding Jumba and having hin join the team would probably have him add his Learning stat to our rolls. Second, I doubt Ruben is rehydrated yet. Remember, the GalFed didn't like his experiments, so why give one of his experiments back to him? Especially one that Jumba would undoubtedly boast about, praising the fact that he's basically a lazier 626, with all the power but none of the drive.
 
@Habstab The research isn't to build a flying car, it's just to get the schematics done

Actually, from the looks of it, we're also making the tech needed for the flying cars, which means that we'll have prototypes. Plus, the actions doesn't say that we're going to just make the schematics, it just says that we'll have to make sure it doesn't look like it's from Kronos Corp. And the rewarda does specifically mention that we'll get an income boost from researching it, so that also tells me that we're actually building at least a few of them to sell.
 
I'd like to argue that let Vanessa do a personal action to increase her stats. Remember if our daughter is going to succeed us she needs to be able to stand on her own two feet and be the evil genius we know she can be.
 
I'd like to argue that let Vanessa do a personal action to increase her stats. Remember if our daughter is going to succeed us she needs to be able to stand on her own two feet and be the evil genius we know she can be.

I mean, the "Host a Company Retreat" acrion gives everyone but Doof a free personal action as long as they're on a National Action or Quest, so she'll be able to do a personal action if we assign her to an action.
 
[] Plan: Let's Maximize Our Results:
Actually, from the looks of it, we're also making the tech needed for the flying cars, which means that we'll have prototypes. Plus, the actions doesn't say that we're going to just make the schematics, it just says that we'll have to make sure it doesn't look like it's from Kronos Corp. And the rewarda does specifically mention that we'll get an income boost from researching it, so that also tells me that we're actually building at least a few of them to sell.
Thinking a bit more on it, we could save the flying cars for LOVEMUFFIN next turn. It's our last baby DC Learning action left, so saving it would give us one more turn where LOVEMUFFIN couldn't mess things up for us, and we could stick Vanessa on Dino Domestication* this turn instead.

It's not that big a deal either way, I don't think, but it's worth considering.

*Presumably Vanessa would not be the one personally housebreaking the dinos, or Doof would explode from concern.
 
[] Plan: Let's Maximize Our Results:

Thinking a bit more on it, we could save the flying cars for LOVEMUFFIN next turn. It's our last baby DC Learning action left, so saving it would give us one more turn where LOVEMUFFIN couldn't mess things up for us, and we could stick Vanessa on Dino Domestication* this turn instead.

It's not that big a deal either way, I don't think, but it's worth considering.

*Presumably Vanessa would not be the one personally housebreaking the dinos, or Doof would explode from concern.
I think it's safe to put LOVEMUFFIN on a roll with a DC of up to 80 (or lower).

With their 2/3rds crit threshold, the crit failure threshold is 53, and their bonus to the roll is 53.
 
[] Plan: Let's Maximize Our Results:

Thinking a bit more on it, we could save the flying cars for LOVEMUFFIN next turn. It's our last baby DC Learning action left, so saving it would give us one more turn where LOVEMUFFIN couldn't mess things up for us, and we could stick Vanessa on Dino Domestication* this turn instead.

It's not that big a deal either way, I don't think, but it's worth considering.

*Presumably Vanessa would not be the one personally housebreaking the dinos, or Doof would explode from concern.

Yeah, the Flying Car action is easy... but, that's kind of the point. Even with her high Learning stat, Vanessa does only have eighteen Learning. Plus, she can just refuse to do actions that don't interest her... which, honestly, the only other Learning action that would intrest her besides the flying car one would, probably, be the Dinosaur Domestication action. But I think that may be a bit too much for her.

Hmm... If people do want me to switch her to Dino Domestication, I will. But, for now, I'll keep her on Flying Cars.
 
[X]Plan: Let's Maximize Our Results:

-[X] Combat organized crime in Doofania

-[X] Poach people from Syndrome

-[X] Host a company retreat

-[X] Build the Toontown Railroad

-[X] Develop a flying car

-[X] Visit the Magus Bazaar

L.O.V.E.M.U.F.F.I.N.
-[X] Work on an extra action?
--[X] Study the Palladium Chip

Quest Actions
-[X] Operation: Blue Hawaii
--[X] Agent Russ
--[X] Major Monogram
--[X] Gengis Khan

-[X] Birds of a Feather:
--[X] Wile E. Coyote
--[X] Max
--[X] Goofy
--[X] Dennis the Duck

Dr. Doofenschmirtz
-[X] Make up with Roger
-[X] Give a project your 'personal attention' (3 personal actions)
--[X] Build the Toon Railroad

Goofy
(On a quest)

Genghis Khan
(On a quest)

Wile E. Coyote
(On a quest)

Francis Monogram
(On a quest)

Agent Russ
(On a quest)

Norm Prime
-[X] Help Doof
--[X] Combat organized crime in Doofania

Dennis the Duck
(On a quest)

Hego
-[X] Help Doof
--[X] Host a company retreat

Technor
-[X] Help Doof
--[X] Poach people from Syndrome

Max
(On a quest)

Mirage
-[X] Help Doof
--[X] Build the Toontown Railroad

Vanessa
-[X] Help Doof
--[X] Develop a flying car

Janna
-[X] Help Doof
--[X] Visit the Magus Bazaar

Overclock Technor?
-[X] Don't overclock Technor

Will you activate an Inator next turn?
-[X] Activate an Inator.

[]Plan: Let's Maximize Our Results Through Assimilation

-[] Assimilate organized crime in Doofania

-[] Poach people from Syndrome

-[] Host a company retreat

-[] Build the Toontown Railroad

-[] Develop a flying car

-[] Visit the Magus Bazaar

L.O.V.E.M.U.F.F.I.N.
-[] Work on an extra action?
--[] Study the Palladium Chip

Quest Actions
-[] Operation: Blue Hawaii
--[] Agent Russ
--[] Major Monogram
--[] Gengis Khan

-[] Birds of a Feather:
--[] Wile E. Coyote
--[] Max
--[] Goofy
--[] Dennis the Duck

Dr. Doofenschmirtz
-[] Make up with Roger
-[] Give a project your 'personal attention' (3 personal actions)
--[] Build the Toon Railroad

Goofy
(On a quest)

Genghis Khan
(On a quest)

Wile E. Coyote
(On a quest)

Francis Monogram
(On a quest)

Agent Russ
(On a quest)

Norm Prime
-[] Help Doof
--[] Assimilate organized crime in Doofania

Dennis the Duck
(On a quest)

Hego
-[] Help Doof
--[] Host a company retreat

Technor
-[] Help Doof
--[] Poach people from Syndrome

Max
(On a quest)

Mirage
-[] Help Doof
--[] Build the Toontown Railroad

Vanessa
-[] Help Doof
--[] Develop a flying car

Janna
-[] Help Doof
--[] Visit the Magus Bazaar

Overclock Technor?
-[] Don't overclock Technor

Will you activate an Inator next turn?
-[] Activate an Inator.

Thanks to @Nystical for the formatting help!
 
Last edited:
[x]Plan: Prepare for Tomorrow

-[x] Combat organized crime in Doofania
-[x] Poach people from Syndrome
-[x] Host a company retreat
-[x] Investigate the cape scene
-[x] Form a think tank
-[x] Visit the Magus Bazaar

L.O.V.E.M.U.F.F.I.N.
-[x] Work on an extra action?
--[x] Study the Palladium Chip

Quest Actions
-[x] Operation: Blue Hawaii
--[x] Agent Russ (leader)
--[x] Goofy
--[x] Norm Prime
--[x] Max
--[x] Dennis the Duck

Dr. Doofenschmirtz
-[x] Give a project your 'personal attention'
--[x] Form a think tank
-[x] Read your Spellbook

Goofy
(On a quest)

Genghis Khan
-[x] Help Doof
--[x] Combat organized crime in Doofania

Wile E. Coyote
-[x] Help Doof
--[x] Host a company retreat

Francis Monogram
-[x] Help Doof
--[x] Investigate the cape scene

Agent Russ
(On a quest)

Norm Prime
(On a quest)

Dennis the Duck
(On a quest)

Hego
-[x] Try Talking to Shego

Technor
-[x] Help Doof
--[x] Form a think tank

Max
(On a quest)

Mirage
-[x] Help Doof
--[x] Poach people from Syndrome

Vanessa
-[x] Job shadow Doof

Janna
-[x] Help Doof
--[x] Visit the Magus Bazaar

Overclock Technor?
-[x] Don't overclock Technor

Will you activate an Inator next turn?
-[x] Activate an Inator
 
[X] Plan: Double Quest, and All Hands on Deck.
-[x] Combat organized crime in Doofania
-[x] Update the City Council
-[x] Host a company retreat
-[x] Build the Toontown Railroad
-[x] Form a think tank
-[x] Research Alchemy


-[x] Operation: Blue Hawaii
--[x] Team Leader: Agent Russ
--[x] Genghis Khan
--[x] Technor


Russ for the DC decrease and Intrigue, Khan as the Bodyguard, and Technor for any Alien Tech problems needs solving. These three are basically our three best Hero units. All three of them are capable of fighting on their own and have a great amount of experience. So I think only having the three of them in this Quest is enough.

-[x] Birds of a Feather
--[x] Team Leader: Francis Monogram
--[x] Wille E. Coyote
--[x] Dennis
--[x] Janna
--[x] Max


Dennis is locked on the Quest, Coyote as the bodyguard and for having another well known Toon for the party, Max for Donald to recognize that the party has no bad intention for him, Janna for any Supernatural problems as Donald was last seen investigating an ancient ruin, and Monogram for his multiple agents that should prove to be usefull on searching for people.

Dr. Doofenshmirtz
-[x] Make up with Roger
-[x] Give a project your 'personal attention'
--[x] Form a think tank

Goofy
-[x] Work for Dr. D
--[x] Update the City Council

Genghis Khan
-[x] On a Quest

Wille E. Coyote
-[x] On a Quest

Francis Monogram
-[x] On a Quest

Agent Russ
-[x] On a Quest

Norm Prime
-[x] Work for Father
--[x] Combat organized crime

Dennis the Duck
-[x] On a Quest

Hego
-[x] Work for your evil boss
--[x] Host a company retreat

Technor
-[x] On a Quest

Max
-[x] On a Quest

Mirage
-[x] Work for Dr. Heinz
--[x] Build the Toontown Railroad

Vanessa
-[x] Work for dad
--[x] Form a think tank

Janna
-[x] On a Quest

L.O.V.E.M.U.F.F.I.N
-[x] Work on an extra action?
--[x] Study the Palladium Chip

Overclock Technor?
-[x] Don't overclock Technor

Will you activate an Inator next turn?
-[x] Activate an Inator
 
Last edited:
[X] Plan: Wait for it:

- [X] Combat organized crime in Doofania
- [X] Recruit from Rolodex.
-- [X] Von Drake
- [X] Host a company retreat
- [X] Build the Toontown Railroad
- [X] Research the Chip
- [X] Visit the Magus Bazaar
Quest:
- [X] Operation: Blue Hawaii

Doofenshmirtz
- [X] Read your Spellbook
- [X] Give a project your 'personal attention'
-- [X] Build the Toontown Railroad


Goofy
- [X] Help Doof
-- [X] Recruit from Rolodex

Genghis Khan
- [X] Help Doof
-- [X] Combat organized crime in Doofania

Wile E. Coyote
- [X] Work for Dr. Doofenshmirtz
-- [X] Host a Company Retreat

Francis Monogram
- [X] Operation: Blue Hawaii


Agent Russ
- [X] Operation: Blue Hawaii
-- [X] Quest Leader

Norm Prime
- [X] Operation: Blue Hawaii

Dennis the Duck
- [X] Operation: Blue Hawaii

Hego
- [X] Talk To Shego

Technor
- [X] Operation: Blue Hawaii

Max:
- [X] Operation: Blue Hawaii

Mirage:
- [X] Work for Dr. Heinz
-- [X] Build the Toontown Railroad

Vanessa
- [X] Prep for college

Janna
- [X] Do stuff for the Doof
-- [X] Visit the Magus Bazaar

L.O.V.E.M.U.F.F.I.N.
- [X] Work on an extra action?
-- [X] Study the Palladium Chip

Overclock Technor?
- [X] Don't overclock Technor

Activate an Inator?
- [X] Activate an Inator
 
Last edited:
Back
Top