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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I fully want to throw three actions into research next turn so we can proc our research trait to get 4 and all three topics work with that trait
Same here. The way I figure it the Gromrill got us ahead in terms of available resources. Maximizing our extra actions and overflow gets us specced up faster. I'd say after this we spend a solid two to three turn with 3 actions on research getting atleast on of them done.

I cant expect the Rune metal to be more than 10 actions. If it was that would be just too much to commit to so early.
 
[X] Plan The Shine of Metal and Blood

Do we have a rune that aids in flight? Cause if we put a rune of animation and flight on a sharp spear we basically have guided missiles
 
Plus my other hope is that if we overflow the basic infrastructure enough the hold is developed sufficiently to turn their attention towards a serious commitment to fortification and defense construction.

Dwarf Temples properly Runed are defenses and combat assets in their own right and the Forges are self explanatory. Plus apparently our efforts on them both improve production and improve hold quality through assisting with central heating for the entire hold.

Overflows in both should honestly help us in rapid and In Depth Defense Fortification.
 
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[X] Plan The Shine of Metal and Blood

Do we have a rune that aids in flight? Cause if we put a rune of animation and flight on a sharp spear we basically have guided missiles
There's the Master Rune Of Flight, which when put on a weapon means that you can throw it and it will go really far and then return to your hand. That's a Master Rune though so an item can only have it on the item.

Now if you had a simple Rune of Flight or Rune of Lightness/Levitation, a Rune of Animation, and a Rune of Fire or Force you might get something fun.
 
Research? Anyone? No? We can't spend all our actions on building up the Karak; it's never going to be fully finished. Meanwhile we'll probably want at least one of our research projects finished before the prologue ends so we have some kind of advanced tech to utilize. It'll be a lot harder to sink actions into research when things start turning sour.
I'm just grateful that the leading plan includes one research action.
 
I'm just grateful that the leading plan includes one research action.
The most important one imo, because once that's done if it gives us a time estimate we can weight all of the currently present research against each other and then decide which one is the most currently useful for our situation in the next two or three turns.
 
I'm a bit worried that's the actually the Adamantium research action and the it has a rather high research cost behind it. Hope I am wrong and it's some nifty Gromril running research that is just a precursor to Adamantium and the other stuff.
 
I'm a bit worried that's the actually the Adamantium research action and the it has a rather high research cost behind it. Hope I am wrong and it's some nifty Gromril running research that is just a precursor to Adamantium and the other stuff.
Even if it is being able to make stuff out of Adamant would be rad as heck and absurdly useful since we can stick way more powerful runes on the thing. It'd just probably be better for after the Lights or Rune of Waking researches since those can get done faster(presumably).

If its around the same length of time as the others then I plan on going for it.
 
Even if it is being able to make stuff out of Adamant would be rad as heck and absurdly useful since we can stick way more powerful runes on the thing. It'd just probably be better for after the Lights or Rune of Waking researches since those can get done faster(presumably).

If its around the same length of time as the others then I plan on going for it.
True. My one regret is we cant both Proc and get the Research bonus in the same turn. Doing one removes the number of actions needed for the other. Sad. Ah well, as our apprentices get better and eventually graduate I hope they can take over more requests.

Does Adamant already exist among Dwarf Runesmiths? Or would we end up being the first to invent it given the fact Snorri doesnt seem to recognize the stuff he envisioned. A Runlord would be kind of person who would atleast know what adamant looks like if it's been invented right?
 
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True. My one regret is we cant both Proc and get the Research bonus in the same turn. Doing one removes the number of actions needed for the other. Sad. Ah well, as our apprentices get better and eventually graduate I hope they can take over more requests.

Does Adamant already exist among Dwarf Runesmiths? Or would we end up being the first to invent it given the fact Snorri doesnt seem to recognize the stuff he envisioned. A Runlord would be kind of person who would atleast know what adamant looks like if it's been invented right?
Mmmmmmaybe?

I honestly have no idea tbh, but I'm not going to assume we'd be the first. Might be someone else out there who has but is perfecting the process and hasn't said anything to anyone yet.
 
Mmmmmmaybe?

I honestly have no idea tbh, but I'm not going to assume we'd be the first. Might be someone else out there who has but is perfecting the process and hasn't said anything to anyone yet.
I'm pretty sure Adamant is just refined gromril, this seems like another metal which occurs alongside it, my money is on Glimril.
 
So @soulcake how old will we have to be considered a venerable Longbeard or something along that line?
You're technically well past the age of a longbeard, even for a dwarf of the Golden Age. The criteria for living ancestors is higher than in the Age of Reckoning though, Golden Age Dwarfs have it at around 600-700. But also know that for Runesmiths getting to 700 isn't uncommon, its almost considered a necessity to be near a Millennia if you even want to be part of the selection for the Burudin.
 
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You're technically well past the age of a longbeard, even for a dwarf of the Golden Age. The criteria for living ancestors is higher than in the Age of Reckoning though, Golden Age Dwarfs have it at around 600-700. But also know that for Runesmiths getting to 700 isn't uncommon, its almost considered a necessity to be near a Millennia if you even want to be part of the selection for the Burudin.
What are the Burudin? I haven't seen that term before.
 
It'd be cool if we were skilled enough in basic tunes to scrap together an axe with three Runes of Fire (Flaming Attacks, D3 Wounds, S4 Flaming Breath Attack. Trollmeat is back on the menu, only question is, fried or baked?) before heading into battle, or something. The skill to customize ourselves to fit the opponent when we have advance warning and time to prepare would be so awesome.

But I imagine that wouldn't be treating runecraft with the respect Dawi would afford it.
 
There's the Master Rune Of Flight, which when put on a weapon means that you can throw it and it will go really far and then return to your hand. That's a Master Rune though so an item can only have it on the item.

Now if you had a simple Rune of Flight or Rune of Lightness/Levitation, a Rune of Animation, and a Rune of Fire or Force you might get something fun.
A rune of fire or force would damage the spear itself though , would it? Cause even without that a rune of animation and a way to make it fly would make a spear be able to go flying into an enemy go through and then continue on like yondoo's needle thing in guardians of the galaxy
 
A rune of fire or force would damage the spear itself though , would it? Cause even without that a rune of animation and a way to make it fly would make a spear be able to go flying into an enemy go through and then continue on like yondoo's needle thing in guardians of the galaxy
Eh, probably not because the Master Rune of Flight doesn't impart the initial acceleration/motive force. You have to throw it and it basically allows for the "Throw weapon and it always comes back" trick.

Additionally the use of runes doesn't usually damage the items they are inscribed on, especially when they're made out of really sturdy stuff. If the item was damaged then its anyone's guess though.
 
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