[] Plan The Shine of Metal and Blood
-[] Teach your apprentices. [Cost: 1 Action] Locked in for 10 turns.
-[] Khazukan Kazakit-HA!: March out with the throng once more. Raise your war axe and slay them. Battle Turns
-[] [Simple] Foundry Founding.: [Cost: 2 actions] Productivity Like No Other will proc. 2 Actions and Apprentice action.
-[] [Simple] Altar Assembly: [Cost: (2-1) =1 actions] Productivity Like No Other will proc. Grudge has proc'd. 1 Action.
-[] The Rune Metal: [Cost: ???-1 Actions] Student of the Odd will proc. 1 Action
[] Plan For the Karak
-[] Khazukan Kazakit-HA!: March out with the throng once more. Raise your war axe and slay them. Battle Turns
--[] No Actions Required
-[] [Simple] Foundry Founding.: The Foundry district requires extra kinds of Runes to be placed alongside the standard Runes of Light and Air. Altered Runes of Heat and Purification to enhance standard Dawi ventilation, speeding along the movement of hot air out of the District to the rest of the hold while clearing it of soot and ash, things like that. The hold's burgeoning Blacksmiths and Engineering Guilds have also requested your aid in inscribing the Runes of Smednir and Morgrim in their respective guildhalls as well. [Cost: 2 actions]
--[] 2 Actions + Apprentice Action
-[] [Simple] Altar Assembly: The Temple District houses shrines and Temples to all of the Ancestors. Though Morgrim, Smednir and Thungni's main shrines are located in their respective institution's guildhall and every runesmith's workshop they too are present alongside the Larger, more Trafficked temples to Grungni, Valaya and Grimnir. There is also, of course, the halls of the honoured head which serves a dual purpose as the Temple to Gazul. All have requested your aid in inscribing large versions of their patron's respective Runes. They will cover the cost in unique materials, having brought the necessary reagents for the Ancestor Runes as part of the founding convoy. Though Runesmiths hold a great sum of knowledge regarding runes, the priests are connected to the Runes of the Ancestors like only the faithful can be. [Cost: (2-1) =1 actions]
--[] 2 Actions
-[] Teach your apprentices. [Cost: 1 Action] Locked in for 10 turns.
Stuff that is the same:
Khazukan Kazakit-HA!
Teach your apprentices.
Foundry Founding
Differences:
Shine of metal and blood has 1 action on Altar Assembly, getting two actions (2nd from grudge) for a 50% overflow (base cost of 2 actions)
Shine also has 1 action on rune metal, I assume to try and see if we can get a total number of actions needed
For the Karak has 2 actions on Altar Assembly getting 4 actions (productivity and grudge) for a 150% overflow