Darth.
Definitely a heretic
- Location
- The Restaurant at the End of the Universe
Hmm this is a good point actually and makes me not be so opposed to returning to Stirland.- Sylvania has waystones that no one will miss if we go tinkering with them.
Agreed eh2: Spymaster of Wissenland: ehhh, kind of done with Skaven myself: not against it, not for it. (TP tower back home would be a stretch at this distance
3: Ambassador-at-Large to the many Dwarfholds: also ehhh, If I wanted to stay on the dwarf train, I would prefer to just stick with K8P's (TP tower not needed.)
If we're a bodyguard/tutor to the Crown fucking Prince, that's the end of our long-term trips. I suggest reserving this for later when we/the Prince is older rather than a literal baby we'd be teaching the ABCs.4: Bodyguard and Tutor to Crown Prince Manfred: pretty interested, mostly because I'm not sure how it will work compared to what we are doing now: I feel like it will be a lot more 'little advantages' because of the bodyguard bit. (I think, we can get a TP tower back home working from here)
B is for Belegar, he's better than your dad
C is for Chaos, your very best friend
Once we're done exploring Lustria/Ulthuan we could just resign though. Also this why I maintain the flying warship would have been better than Gehenna's Hounds. Why was this picked again? (Genuine question - i don't remember).5: Governor-General of the New World: not really, I want to travel, but this is far, far away and there will be no coming back for a while if ever: (no chance of tp tower here.)
Agreed, secret Ranald worshipper Mathilde is much better. Also no interest in becoming a literal Priestess.6: High Priest of Ranald: not against it, not for it: I kind of like that mathy can stay in hiding when it comes to the divine stuff. (problem don't need TP tower as she can work out of K8Ps ... lot of time on the road I think though)
Border princes would keep us close to waystones, the Karak Ankor, Sylvania (we could merge this with a fief in Sylvania), Altdorf, as well as give us the possibility of returning to Karag Dum, so it does seem like a strong option. We don't necessarily have to be prepared to uproot everything because of every Waagh either - just secure any mountain passes and build towers of doom on them. Nothing says we have to stay confined to the granted territory - we could try our hand at expanding and collecting knowledge, trinkets and books from all those towns we conquer, along with inspecting any waystones along the way.7: Border Princes: interesting, hard mode, and we would have to limit the expectations of how much we can 'develop' it (everything will need to be made so that we can just uproot everyone and come back after every waaahh and beasthord) but I'm not un-interested. (TP tower would be easy?)
Last edited: