I recognize it's a matter of canon doubt and uncertainty, but my instinct is against the idea that people "become" gods as opposed to having entities created that reflect what mortals think of them as being. No continuity of consciousness, is what I'm saying.
The problem is that the deity's concept includes the fact that they're the same person, so all of the power of the belief that's driving the deity's existence as an entity that can act in the world is bound up in a framework which also empowers them as the continuation of the original person. The continuity of consciousness is probably one of the things that distinguishes deities from ghosts and undead and the like.
The problem is that the deity's concept includes the fact that they're the same person, so all of the power of the belief that's driving the deity's existence as an entity that can act in the world is bound up in a framework which also empowers them as the continuation of the original person. The continuity of consciousness is probably one of the things that distinguishes deities from ghosts and undead and the like.
Karag refers to the individual mountains of Karak 8 Peaks, such as Karag Ziflin- not to be confused with the hold in the Grey Mountains, Karak Ziflin- as well as independent holds that aren't quite the size of a Karak, such as Karag Dum.
Karag refers to the individual mountains of Karak 8 Peaks, such as Karag Ziflin- not to be confused with the hold in the Grey Mountains, Karak Ziflin- as well as independent holds that aren't quite the size of a Karak, such as Karag Dum.
According to Lexicanum Karag means "Volcano or barren mountain." Unsure if barren refers to the surface being devoid of life or the mountain itself being devoid of useful metals and stone to dig up. Probably the latter considering Dwarves.
Breaking Nagash mind by proving that he's not even the original Nagash, just a Dhar shaped copy while the original is being tortured by his homeland-i-forgot-how-to-spell gods....
would likely be ineffective.
But hey, who knows, maybe part of 'advanced' necromancy of the sentient undead variety is not ever allowing the soul to even go to the 'real of souls' even once, so they have that assurance to the non-canon fodder undead.
The existence of spells like 'ask questions with yes/no answer from the dead' would seem to cast doubt on these ideas that the afterlife is a one way trip.
I wonder if a necromancer and/or vampire ever tried to play Thanatonautes. Or would they get personally shanked by Morr if they tried.
edit: while writing this last phrase, because of a typo i've come to the horrified realization that you can't spell necromancer without romance.
Well, since we're dead set on Mathilde becoming immortal, perhaps she could become Grombrindal's sidekick of sorts. Of course, it would require Ranald to make nice with Grombrindal so they can share us as an emissary...
That sounds like the sort of thing that'd be a title or some sort of reputation modifier rather than a trait. BoneyM's expressed in the past that traits that work by (essentially) warping reality along a theme are no-go, and has been cautious about traits that have broadly interpretable definitions (I think out of fear of players trying to shoehorn them in everywhere they can).
"Ahhh, finally, another dimension, free from the horrors of evil gods terrorizing the land. The people going about their daily lives seem happier here, and the children dream bigger dreams. Why, don't you hear that child down the street, proclaiming "I am Griffith, and one day, I shall have a kingdom"? Why, surely, that kind of immature dreaming is a sign of a happier world than the one we left, yes sir."
(thought about making it a full omake, but I figured it would be just meandering around to fill the wordcount until we got the punchline, so I decided against to just make it a short joke)
"Ahhh, finally, another dimension, free from the horrors of evil gods terrorizing the land. The people going about their daily lives seem happier here, and the children dream bigger dreams. Why, don't you hear that child down the street, proclaiming "I am Griffith, and one day, I shall have a kingdom"? Why, surely, that kind of immature dreaming is a sign of a happier world than the one we left, yes sir."
(thought about making it a full omake, but I figured it would be just meandering around to fill the wordcount until we got the punchline, so I decided against to just make it a short joke)
Your unconventional relationship with an unconventional God has so far gone mostly unnoticed. Perhaps word might begin to spread amongst the faithful that far from the sects, orders and brotherhoods of the Empire, one walks with only Ranald for company.
According to Lexicanum Karag means "Volcano or barren mountain." Unsure if barren refers to the surface being devoid of life or the mountain itself being devoid of useful metals and stone to dig up. Probably the latter considering Dwarves.
Although it is still odd since if barren means lacking in resources (the type of barren Dwarves care about) all eight peaks are listed as "Karag" and we have a working silver mine, not to mention that Gromril used to be mined in these mountains. Linguistic drift maybe? It's possible Karag didn't imply volcano/barren when these mountains were named, thousands of years ago.
I don't think it was ever very clearly defined, some parts of the Immaterium are defined by belief, some are influenced, and some are consistent enough that they should be considered at least as solid as ice - i.e. until changed by significant forces that usually requires some degree of active involvement.
But I *think* it basically just means that:
-The (relatively) immutable 'real' soul will do its own thing. It, at the least, is capable of believing in itself. It is close to a particle.
-The belief assumes a form and nature as defined by overlapping fields of belief. It is closer to a waveform depicting aggregate survey results.
-If the belief is ascribed to an identity of a specific soul, then the majority of that belief is not going to develop a will of its own, as it already is defined as having the will of that soul.
So if a person is sufficiently believed to become a god or at least, a saint of some stripe, the belief would blob around that person's soul, except for the bits of the belief that aren't very sure if such a person exists or ascribed to some being of sufficiently exclusive qualities that doesn't match the soul.
If a person in fancy robes comes up to you and asks for something, just give it to them. Smile and nod. It's sound business, you see. Doesn't matter if it don't make no sense. The gold's good. And don't worry if it'd be junk to the likes of you or me. You aren't cheating them, 'cause that there is a wizard. And wizards can do many a thing with anything.
To be successful in running a business, knowing whom to sell to was almost as important as knowing what to sell. A baker knew better than to give the local lord day-old bread, but also that a woodsman would be grateful for the same favor. At the same time, fresher bread would still sell better. The key, of course, was knowing both what to sell, and to whom. Dieter's Delikatessen had come a long way since those humble origins, but the principles remained the same.
And so Rolf stared at the woman's grey robes. They looked real enough, alright. Too well worn to be some scion's passing fad, and the request was definitely odd enough for a wizard. But the hat didn't quite match up, and the nature of the order seemed almost too odd. Glancing at the direction of her pointed finger, he decided to go with the old maxim. Trust, but verify. "Of course, Magister. We'll have your order ready as soon as possible. But you're sure you want that bucket? You're in luck because if you wait a few hours for the next shipment to come in I'll have a fresh load ready."
As his customer considered the offer, her shadow mimed throwing the bucket at the wall.
"As I understand it, your establishment delivered a large order of this stuff to the Celestial Order earlier this week?"
"Well, yes. They're one of our best customers. Always throwing the fancy parties, that lot. And what's a fancy party without fancy food?" He paused. "Is it important that it's the same batch?"
"If it's the same stuff they got, then it's exactly what I'm looking for." she nodded with an air of menace.
---
The stench was nauseating.
"Fresh from the Altdorf markets!" Mathilde beamed, undoing the Illusion she'd cast on the table.
Glances were shared between the skeptical wizards and a quick round of elbowing ensued before the Ulrican gamely approached the platter of dubiously edible edibles. "Are those... shrimp?"
"So it's seafood..." Adela added hesitantly.
Mathilde coughed. "Yes. Shrimp. Exactly! That is what they are called, and they come from the sea."
"I don't think they're supposed to be that color." Panoramia said. "Or... rancid. Who did you say prepared this again?"
"I think I'm going to puke." Max moaned.
"I should be able to get to the bottom of this if it's suitably metallic..." mused Johann.
"Dibs!" crowed Gretel.
The table turned as one to look at her.
"What, do you not feel the Shyish it's attracting right now?"
The customer's always right. Especially if she's an incredibly intimidating wizard who can actually use what you thought was expired food to perform feats of arcane lore! There's no possible way that could backfire
Thanks to @TotallyNotEvil for the prompt and @BoneyM for everything else. Especially the running gag potential.
"Fresh from the Altdorf markets!" Mathilde beamed, undoing the Illusion she'd cast on the table.
Glances were shared between the skeptical wizards and a quick round of elbowing ensued before the Ulrican gamely approached the platter of dubiously edible edibles. "Are those... shrimp?"
"So it's seafood..." Adela added hesitantly.
Mathilde coughed. "Yes. Shrimp. Exactly! That is what they are called, and they come from the sea."
"I don't think they're supposed to be that color." Panoramia said. "Or... rancid. Who did you say prepared this again?"
"I think I'm going to puke." Max moaned.
"I should be able to get to the bottom of this if it's suitably metallic..." mused Johann.
"Dibs!" crowed Gretel.
The table turned as one to look at her.
"What, do you not feel the Shyish it's attracting right now?"
@BoneyM, would a Tower of Invisibility be viable? I'm imagining something like a Burning Shadows tower except instead of Burning Shadows it makes the mountain invisible. I suspect the answer is no and the Burning Shadows is only viable because of a quirk but I ask anyways because on the off chance it is viable, even if the effect lasts for a fraction of a second, then it would allow the firing of the Eye of Gazul at targets that would normally be blocked.
@BoneyM, would a Tower of Invisibility be viable? I'm imagining something like a Burning Shadows tower except instead of Burning Shadows it makes the mountain invisible. I suspect the answer is no and the Burning Shadows is only viable because of a quirk but I ask anyways because on the off chance it is viable, even if the effect lasts for a fraction of a second, then it would allow the firing of the Eye of Gazul at targets that would normally be blocked.
No, Burning Shadows scaling 'for free' is a unique quirk of that spell. Shroud of Invisibility would need power to increase or duration to decrease linearly. I did some back-of-the-envelope maths which tell me that the spell scaled up for that mass would last for about ten picoseconds, during which light would travel approximately three millimeters.
No, Burning Shadows scaling 'for free' is a unique quirk of that spell. Shroud of Invisibility would need power to increase or duration to decrease linearly. I did some back-of-the-envelope maths which tell me that the spell scaled up for that mass would last for about ten picoseconds, during which light would travel approximately three millimeters.
Assuming that Shroud of Invisibility is able to scale up to a tonne without losing duration, that would put the ten picosecond mountain at about three teratons (3*10^12 mt) which seems about the right mass for a mountain. Optimistically assuming that a tower could output 10000 times the energy of a normal Shroud of Invisibility that would increase the duration to 100 nanoseconds for a light travel distance of 30m before the mountain reappears, still not viable. Oh well, it was longshot anyways, thanks for taking the time to answer my question.
I don't think it was ever very clearly defined, some parts of the Immaterium are defined by belief, some are influenced, and some are consistent enough that they should be considered at least as solid as ice - i.e. until changed by significant forces that usually requires some degree of active involvement.
But I *think* it basically just means that:
-The (relatively) immutable 'real' soul will do its own thing. It, at the least, is capable of believing in itself. It is close to a particle.
The best evidence we have is that the soul in Warhammer isn't atomic. It's made of various bits, although different magical traditions identify what those bits are slightly differently, and is prone to falling to pieces on death.
That's one of the challenges the Mortuary Cult had to overcome with their magic, ensuring that souls survived death intact.
We have very good evidence this is true, as lesser undead are apparently animated by partial souls. Based on this, the soul doesn't seem at all immutable.
Also, the fact that you can ask dead people questions doesn't mean there is continuity of consciousness. If they dissolve into the collective unconscious of the Aethyr when they die, their knowledge would be retained there even if their identity isn't. In this way, you might not be asking them, but the piece of the Aethyr that they've become part of. Also, the Aethyr is atemporal, so you might actually be asking their soul in the moment of their death, rather than in the present moment.
"If you survive long enough, your path will allow you to become something similar. And the blessing of your species is that it will take you much less time than it did me."
An errant thought: the reason that human wizards can't use more than one Wind is because their souls immediately start assimilating the Wind they use, as per the racial trait of Humanity mentioned by Cython. Because this process infuses their very soul with a particular Wind, subsequent attempts to use another Wind begins to convert their soul into Dhar.
This process does not occur in Elves who are naturally talented at fine manipulation of the Winds, allowing them to keep their souls and the various Winds separate from one another at will.
@BoneyM is there anything to this line of thought? If so, can Mathilde research along this line, based on Cython's comments? The idea is to better understand the human condition in relation to magic, whether there's safe non-Teclisian magicks to explore. Like becoming Emperor Humans for instance.
An errant thought: the reason that human wizards can't use more than one Wind is because their souls immediately start assimilating the Wind they use, as per the racial trait of Humanity mentioned by Cython. Because this process infuses their very soul with a particular Wind, subsequent attempts to use another Wind begins to convert their soul into Dhar.
This process does not occur in Elves who are naturally talented at fine manipulation of the Winds, allowing them to keep their souls and the various Winds separate from one another at will.
@BoneyM is there anything to this line of thought? If so, can Mathilde research along this line, based on Cython's comments?
Wizards actually can use multiple Winds, and can even do so safely (or as safely as magic gets) as long as they don't have Arcane Marks and they're careful to 'detox' from one before using another. It's just rarely done because you're almost starting from scratch with each new Wind, and if you ever get an Arcane Mark that's it, you're locked in to whatever Wind gave it to you. It's not something that can really be researched, it's already a well-understood phenomenon.
In contrast, Elven magical techniques are based around using Winds without being shaped by them. This is a very long process and requires mastering one's emotions, which is why conventional Elven wisdom said it couldn't be taught to humanity. Teclis stripped out all the 'without being shaped by them parts' to speed up the learning process, grasping that many humans would think that gradually becoming a living avatar of a single Wind is rad as hell, rather than a tragic failure. The downside is that it makes any human High Magic virtually impossible, as they'd have to reach a mastery of all eight Winds separately and without ever acquiring an Arcane Mark just to get started, all within a standard human lifetime.
Armoured Robes: Robes enchanted with Aethyric Armour, integrating Helldrake scales as pauldrons and a piece of Crystal Mist as a brooch. The robe protects similarly to thick steel plate. It can be activated to cover the entire body with the effect and imbue tirelessness to the muscles for a variable and limited time; this requires about an hour's recharge before it can be used again.