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Fair enough tome of salvation also makes mention of Haflings not being able to be wizards it's a bit more oblique there talking about how halflings have no talent for magic, there's also talk about their general non-pious nature. Couple that with the fact that none of the halfling gods are given divine lores but ones like Gundred do and I feel like there's reason to suspect the halfling gods even if they do exist are to weak to intervene in any meaningful way.

Edit: Ahh, the reason I think the ability to potentially become a spell caster matters is because it's tied to how I believe humans and other beings influence the warp.



There pretty much has to be for quest canon otherwise our traits wouldn't make such a big call out to being able to sense divine energy.
Halflings aren't human, I don't see why the way their gods and priests work should have to work like human ones do. There's no divine lores listed for any of the Elven or Dwarfen gods, but they still exist.
 
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She hasn't had much one-on-one experience with Halflings and it's really difficult to measure someone else's intensity of emotion to get a baseline of how much Wind they 'should' be attracting.
But they're not "blanks" or anything like that. Is there any point in her comparing Human crowds to Halfling crowds on a superficial (i.e. doing it in passing and not as an AP action) level?
 
Interesting poke at magical theory with the halflings: if their gods are similar to human gods, then we have a pretty strong indication that gods are independent of the conceptions of their worshippers. IE, we can rule out the idea that gods are created by and molded by worship.
Alternate hypothesis: the halflings started worshipping aspects of the human gods, which gradually diverged from those gods, and still visibly resemble those gods.

If true, then the halfling gods would be similar to human gods, while this process would still be shaped by prayer.
 
Let's remember that magical winds are also attracted to things like fire, fog, etc. It has nothing to do with magical potential.

Unless the emotions of halflings are less "real" than that of humans, there's no reason they should attract the Winds any less. In the same way that a torch held by a halfling will attract as much Aqshy as a torch held by a human.
 
Shadows Watching The Shadow
Omake: Shadows Watching The Shadow.

Phil was technically a Perpetual Apprentice but only technically. This was because while he lacked the power to ever rise beyond that rank his magic had a personal quirk. That quirk made him nearly impossible to notice but only to those that wielded Ulgu in large amounts. As such Phil had been given the job of checking up on the more far-flung members of the grey order or those that had made unexpected waves. Mathilde had done both recently and as a result, Phil had been sent as despite the number and influence of those backing her up procedures were procedures.

He had spent the entire trip to Karak Eight Peaks going over the records on Mathilde. As he did he could see why they wanted him to do a check up on her. Locked nearly naked in a room with an Elector Count for hours, put into her first position by vampire conspiracies, overturning generation-long trade monopolies only to replace them with ones she trusted and had a hand in, becoming the first human wizard loremaster to a dwarven Karak and not to mention all the revolutionary papers and advances in knowledge that she was producing at a regular rate. All this meant that Phil was doing his visit far earlier than he usually did for new magisters.

Arriving at the Karak Phil prepared for what was coming. Normally he would simply worm his way into the settlement and set himself up for long-term observation but this was a dwarven Karak which necessitates a different methodology and ironically enough Mathilde's own notes provided the answer. as such Phil was presenting himself to King Belegar.

This was not without its own risks as he was subjected to an incredible amount of disapproving grumbling at the mere thought that Mathilde might be under suspicion. Luckily the dwarves calmed down (slightly) at the explanation that it was not a slight against Mathilde but instead to ensure that all the Grey collage's obligations to Mathilde were being fulfilled. He glossed over the fact that the main obligation being check was their obligation to have her killed if she went rogue.

The actual investigation went oddly. Usually, when investigating the actions of a grey wizard Phil would spend weeks if not months digging through records and eye witness accounts for the barest traces of their actions. Here that was not the case half the time if he wanted to here a FULL ACCOUNTING of any major action or project Mathilde had undertaken all he had to do was walk into one of the bars serving the relevant guild or group and then ask about their experience with her. This did result in him waking up under various tables after the bar's patrons began a series of toasts to Mathilde that in one case lasted through the night into the next day. This had revealed a nugget of information that everyone had glossed over as unimportant so far. Namely that Mathilde was a devote of Ranald and had even gone so far as to somehow convince the dwarves to allow her to open a temple/gambling den dedicate to him in the Karak itself.

This of course meant that Phil had to investigate the temple itself and that had resulted in his current situation. Here he was sitting across from a puckishly smiling man shaking a cup of dice with half his money already in the pile as a wager. The concerning thing was he could not describe a single feature of the man across from him or even remember sitting down to the game. The only thing he was sure of was that the man was giving out the feeling of a trickster about to pull the con of a lifetime and despite that Phil could not wipe the grin off his own face.

With a laugh, Phil tossed the dice and as they flew through the air they glinted in exactly the same way as the light glinted off the eyes of the cat statue in the corner.
 
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Yeah, the Aethyr isn't actually the warp; they're not true synonyms. Magic is invisible and supernatural, but physical; you can light a candle to attract a cloud of it, and then walk through that cloud and scatter it a bit if you aren't a suitable vessel for it. Spirits and Ghosts are invisible, but they aren't stuck on the other side of the reality/immaterium wall, which is why they can throw stuff around if they get mad.

So it's entirely possible for Halfling emotions to be both real and demonstrable, and also for them to tread lightly in the other realm. It doesn't mean they have no soul, it means that their soul isn't directly marinating in the OtherWorld.

When they die and pass on they can still form Ancestor Gods as normal, which is what all their gods are.
 
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Ranald is playing Phil in more ways than one.;)
Yep. Think about it Phil is a trickster (grey wizard) whose actual job is to trick other tricksters (grey wizard). I bet Ranald has wanted a proper introduction for a while and here Phil is walking into one of the few places Ranald has nearly free reign all of his own free will. If Ranald did not milk that for all its worth he would not be Ranald.
 
Yeah, the Aethyr isn't actually the warp; they're not true synonyms. Magic is invisible and supernatural, but physical; you can light a candle to attract a cloud of it, and then walk through that cloud and scatter it a bit if you aren't a suitable vessel for it. Spirits and Ghosts are invisible, but they aren't stuck on the other side of the reality/immaterium wall, which is why they can throw stuff around if they get mad.

So it's entirely possible for Halfling emotions to be both real and demonstrable, and also for them to tread lightly in the other realm. It doesn't mean they have no soul, it means that their soul isn't directly marinating in the OtherWorld.

When they die and pass on they can still form Ancestor Gods as normal, which is what all their gods are.

The Aethyr is actually the name for what in 40K is called the Warp, although the Aethyr and Warp aren't quite distinct, as the Warp seems to have physical dimensions.
 
As far as I understand it The realm of souls/the warp describes the realm beyond reality where magic comes from while Aethyr refers to the magic as it is present inside the material realm.

This may be wrong but that is my understanding.
 
I know humans do, but I'm not so sure about elves.

It's all semantics, though. There's the supernatural and the otherworldly, and you can be in one without the other.

It's the elves who told humanity what the Aethyr was. We're told 'What knowledge there is about the source of magic derives from Teclis and Finreir's teachings. They explained that magic is not part of the mortal world at all. Rather, it is an intrusion, being the very paradoxical stuff of Void. They explained that magic has one ultimate source, a Great Beyond that the most educated of their students, Volans being foremost amongst them, referred to as the Aethrian or the Aethyr. Despite the Human Magisters' inclination to speak of the two differently, the Elven archmages hinted this Aethyr was the Chaos Realm that the priests of the respective Cults of Ulric and Sigmar had always opposed. '
 
It's elves, so it could be one when used in one context and the other when used in the other context, because that's how their language rolls. :)
True, I read in one source that they have twenty-seven words that can mean "true" but depending on the context, tone and even the volume they are spoken in they can mean anything from "an absolute truth" to "If you believe that you are truly an idiot".
 
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Talking of the Winds of Magic, an interesting titbit from Realms of Sorcery 'Although "Winds" is the most widespread term given to them, that name is not necessarily the correct term. The Magister Alchemists of the Gold College often refer to the Winds as the "Aethyric Humours," while the Hierophants of the College of Light sometimes refer to them as the "Paradigms of Magic," or even the "World Dreamings" as the Shaman of the Amber College refer to them. '

I wonder if these different understandings might help with AV or Windherder based projects. Another reason to get a well resourced Research Institute.
 
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It's the elves who told humanity what the Aethyr was. We're told 'What knowledge there is about the source of magic derives from Teclis and Finreir's teachings. They explained that magic is not part of the mortal world at all. Rather, it is an intrusion, being the very paradoxical stuff of Void. They explained that magic has one ultimate source, a Great Beyond that the most educated of their students, Volans being foremost amongst them, referred to as the Aethrian or the Aethyr. Despite the Human Magisters' inclination to speak of the two differently, the Elven archmages hinted this Aethyr was the Chaos Realm that the priests of the respective Cults of Ulric and Sigmar had always opposed. '
I have a wonderful visual depiction of the distinction I'm attempting to establish, but Imgur is down (the log-in component, anyways).

Edit: There we go.
 
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Smednir and Thungni are both children of two other Ancestor Gods as well.

It's worth noting that there are hundreds or thousands of Ancestor Gods, as each clan has their own. There are only six universally worshipped Ancestor Gods though, who all dwarves revere in addition to their clan ancestors.
I thought Morgrim counted, bringing the total up to seven?
 
Talking of the Winds of Magic, an interesting titbit from Realms of Sorcery 'Although "Winds" is the most widespread term given to them, that name is not necessarily the correct term. The Magister Alchemists of the Gold College often refer to the Winds as the "Aethyric Humours," while the Hierophants of the College of Light sometimes refer to them as the "Paradigms of Magic," or even the "World Dreamings" as the Shaman of the Amber College refer to them. '

I wonder if these different understandings might help with AV or Windherder based projects. Another reason to get a well resourced Research Institute.

While that is true at least in quest canon I would say the Winds metaphor is inherently better at describing what they do at least in one regard. Magic comes howling out of the Polar Gates and does not touch the ground due to velocity only later settling around it's associated aspects of reality. That sure sounds like winds or currents not humors or paradigms.

@BoneyM can we experiment with fusing souls together via boundary smudging?

I would imagine not since the only soul lore we have is from the Liber Mortis and involves using Dhar.
 
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