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We should absolutely do everything in our power to not end up fighting the Supreme Patriarch for his position.
There is not winning move there, either we loose, or worse, we win, and we do not need to extra work.
Eh, it's mostly fun speculation for me. If nothing else, it would be good on the very off chance we run into a rogue Amber with Tranformation of Kadon. Or, you know, we have to put down someone who used the Battle Altar and got dispelled or something.
 
Mathilde can definitely beat Dragomas, if by no other method than a quick draw. She probably can't do it reliably. Though one shouldn't underestimate the ability to go invisible, wait a bit, and then smack someone with the "Stop having fun" sword.
She might be able to assassinate Dragomas. That's pretty different than beating him in a duel.
 
I mean there was that roll-off of Mathilde vs a Bloodthirster a long time ago where she came out on top.

An' that was before our cool sword and our nothin personnel skills we picked up.

Plus the rolls in that were particularly silly

my read on it is that we could give him a good scrap but I'd rather not tango in a 1v1 fight to the finish with a guy who decided journeyman meant he should go wander to the other side of the known world and chill with Dragon China.

he strikes me as the sort of person who has plenty of ways to kill you in the face that are not 'fuck you, dragon'

granted that is probably a big one
 
Bollocks to that, if we want to advance our magical art beyond the pinacle of what humanity has achieved with out assloads of actions spent on it then the Elves are the only real option outside of maybe the Slann
The current thread stance on groundbreaking magical feats that would end up bending or breaking the Articles of Magic (certain parts of Ulgu-tongs, necromancy, assorted ideas for taking advantage of Belt-Dhar interactions) is fairly strong evidence that we value friendly ties to the Empire and the dwarfs over "advancing our magical art beyond the pinnacle of what humanity has achieved" just as much as we favor it over opportunities in Ulthuan.

I found a spell that's...pretty good, to the point it's surprising we don't have it given how useful it is and how cheap it is.
Getting boots with Wings of Heaven has a tiny cost of 3 favour; we plan to spend 4 on books this turn. This is multi-minute true flight at the speed of a wolf's run. Compare that to Skywalk, which lasts for less than a minute, operates at walking speed, and has a height limit of 6 yards. Wings of Heaven is a bewildering mix of fantastic utility and highly affordable cost.
This is what Hubert is for, now that he's finally gotten off his butt and started learning more spells.

If we cannot make Aethyric Vitae into a powerstone useing the methods taught by the powerstone class we may want to look into rituals instead. Boney has described the creation process as,

and we have a snake that can move in more dimensions than us already in origami form. Aethyric Vitae comes from the snake so a ritual making AV take the shape of the snake could be a way to form AV powerstones.
This is a brilliant idea. Not only is it a potentially plausible way to make AV powerstones, it's also a plausible way of increasing AV production without mass daemon summoning - it might not even involve breaching the Warp.

Essentially, if we have a pile of Wisdom Asp blood and we're shaping it into the proverbial 'origami' (presumably a pattern similar to or even made using the mirrorcatch box) - the only thing missing from it being a duplicate of our snek-juice box is that the blood isn't quite a partially alive Wisdom Asp.

However, the Colleges do have such a thing as Incarnations, where they gather large amounts of an individual Wind and then imbue it with life/sentient characteristics. It's not out of the realm of possibility that such rituals could be adapted to AV to generate a Wisdom Asp rather than summon one, and if we're using something like the mirrorcatch box to provide a framework of the shape/pattern our original Wisdom Asp got caught in it shouldn't be too difficult to adjust the specifics until the 1 in a 100 chance of it becoming Schrodinger's asp becomes significantly less of a longshot.
 
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She might be able to assassinate Dragomas. That's pretty different than beating him in a duel.
Mathilde, just an update ago, considered it for approximately two seconds before delivering a resounding "absolutely not". We definitely can't take on Dragomas as things currently stand.
If we manage to get a shot of before he does magic, then yes, we can, same as with our magister exams. (Not that people would be very impressed with that kind of victory.) It's just not a good bet that we'd be able to do so.
 
If we manage to get a shot of before he does magic, then yes, we can, same as with our magister exams. (Not that people would be very impressed with that kind of victory.) It's just not a good bet that we'd be able to do so.
Especially if you factor in how he probably has more than his fair share of magical swag that we don't know about.
 
So I made this:

Supreme Patriarch Dragomas
Code:
                           M  WS BS S  T  W  I  A  Ld
Wizard form                4  3  3  4  4  3  4  1  9
Celestial dragon form      6  8  0  9  9  9  2  9  9

Wizard (Level 4)

In dragon form, Dragomas gains Terror, Flying, Large target, Fire breath, Scaly Skin (3+)

Relevant Spell
Transformation of Dragomas: Turn into a motherf*ing dragon
 
A mug with Ferment to turn water into ale and Taste of Fire to turn the ale into stronger ale.
This is actually a very neat idea to practice with Windhereer and enchanting. Simple, fun and useful.
I mean there was that roll-off of Mathilde vs a Bloodthirster a long time ago where she came out on top.
There was a God-turn where things went incredibly well for us and he massively flopped, and he let us regenerate from the dead like two or three times.
 
as someone not familiar with the Tabletop: What does this statline mean?
Movement Weapon Skill Ballistic Skill Strenght Toughness Wounds Initiative Attacks Leadership.

So overland speed, how well you hit, how well you shoot, how hard you hit, how well you can take a hit, how many times you can fail to tough-out a hit, how fast you act, how many times in a turn you attack, and willpower.
 
I mean the correct way for Mathilde to become Supreme Patriach is quite simple in theory, we are a grey wizard after all. Bribe, assassinate, poison, blackmail and otherwise ensure that the final fight is as good as decided well before it starts. I mean isn't that how quite a few people end up in that position anyhow?
 
I mean the correct way for Mathilde to become Supreme Patriach is quite simple in theory, we are a grey wizard after all. Bribe, assassinate, poison, blackmail and otherwise ensure that the final fight is as good as decided well before it starts. I mean isn't that how quite a few people end up in that position anyhow?
Mathilde doesn't want the position. Even if she didn't have to beat Dragomas for it, which she doesn't, cos he's good for the empire and he gives good headpats.
 
I mean the correct way for Mathilde to become Supreme Patriach is quite simple in theory, we are a grey wizard after all. Bribe, assassinate, poison, blackmail and otherwise ensure that the final fight is as good as decided well before it starts. I mean isn't that how quite a few people end up in that position anyhow?
Not so far as I'm aware. I believe the position was Volans until he died of unrelated reasons or retired, and I don't believe there's been much foul play for it before, although I could be wrong.
 
I mean the correct way for Mathilde to become Supreme Patriach is quite simple in theory, we are a grey wizard after all. Bribe, assassinate, poison, blackmail and otherwise ensure that the final fight is as good as decided well before it starts. I mean isn't that how quite a few people end up in that position anyhow?

It's how the Night of a Thousand Arcane Duels happended.
 
I mean the correct way for Mathilde to become Supreme Patriach is quite simple in theory, we are a grey wizard after all. Bribe, assassinate, poison, blackmail and otherwise ensure that the final fight is as good as decided well before it starts. I mean isn't that how quite a few people end up in that position anyhow?
Not really, no. Stuff like that doesn't work well on the sorts of people who can see the future or resurrect the dead (a different feat than raising them as skeletons), and it's kind of missing the point.
Especially if you factor in how he probably has more than his fair share of magical swag that we don't know about.
Well, if we hit him with our sword he won't have that swag, so it's kind of in a state of quantum swag-flux.

Also, a cloak of fire plus our Dread Aspect spell and Mastery will get us called a daemon. Like, I love the idea even so, and I'm up for it, but they're going to skip straight to whatever they do when they burn the witch and it turns out they actually got the right one because she's crawling out of the pyre and she has horns and shark teeth now.

(If they call us a daemon enough then eventually we'll just be one, which isn't actually terribly low on the list of acceptable retirements, cosmologically speaking, but when the commoners start frothing at the mouth in our presence due to medical complications rather than moral outrage we won't really be allowed to visit Altdorf much. There'll be trade-offs, is all I'm saying.)
 
Eh, I don't actually see Mathilde going for SP unless she sees that as the least bad option. Like if it's her only way to not be a certain Sigmar-botherers underling.

Or if SP looks like he is not up to snuff. Basically, as long as her bosses are Algard and Dragomas, she is content to not look for combat promotion.
 
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