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The answer to dragons and attacks is that number of attacks is one of the keystones to high damage output, as even a dragon's successful hit won't kill a 2 wound model. You need to wound twice for that.

So either a ton of attacks or a few attacks with the multiple wounds rule. High Strenght makes your attacks wound with higher frequency, but doesn't actually deal more damage by itself in the TT system.

So it has a bunch of Attacks because it needs to be able to deal with creatures with a bunch of Wounds.

Game balance.
 
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Can we even use the sword in the competition?

The Grey College is pragmatic enough to care about results over means, sure, but the other colleges aren't, necessarily. The rules may well be that we can use nothing magical we haven't made ourselves and no nonmagical weapons, just so the best magister wins rather than an alliance that pools its articrafts together to the guy of their group with the greater combat sense.

The duel is anything goes, probably because wizard ego says that magical skill will win the day no matter what gewgaws are deployed. If someone pulls an Elder Scrolls and becomes Supreme Patriarch without using magic, they'll probably introduce some rules.
 
I feel like the sword would have been allowed and respected if Mathy was the one to create it, as it would be an example of her skills as a wizard.

but she didn't, Kragg did.

So I don't think anyone would be impressed with her for beating Dragomas with it in a wizard dual. it might be allowed, but it won't be respected.

and that's kind of important, almost as much as winning. you need people to respect your qualifications.
 
Well, if we except Dragomas, we could probably make a fair go simply because our Belt will auto counter and smite any opponent, which should give us plenty of time to hold them at sword point.

Which will probably gets said rules introduced next time :V
 
Many attacks on a dragon clearly represent splash damage (swiping a whole formation, for example). When fighting heroes and other tougher creatures, it instead represents attacks so powerful that even an ogre or an epic hero in runed gear can get squashed in a very short timeframe. Mortal swordsmen, no matter how skilled and blinged out, just won't have that much killing power.
 
On the other hand, getting the sword is not a trivial exercise.

Mathilde didn't inherit the sword, or win it in a lottery. She got it because of a lot of hard work, the same way an advanced mage might learn about special spells and stuff like that.
 
Many attacks on a dragon clearly represent splash damage (swiping a whole formation, for example). When fighting heroes and other tougher creatures, it instead represents attacks so powerful that even an ogre or an epic hero in runed gear can get squashed in a very short timeframe. Mortal swordsmen, no matter how skilled and blinged out, just won't have that much killing power.
Well, get a dwarf lord with 3-4 attacks and a hammer with the Master Rune of Smiting and he can deliver up to 6 wounds per hit. Add Rune of Might and he won't have issues bypassing Toughness. That's a fair chance of one-round KO of the dragon without it even getting to act (if it can't cast Initiative buffs).

And you still have one rune slot left on the weapon.

MSmiting is crazy good.
 
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Well, get a dwarf lord with 3-4 attacks and a hammer with the Master Rune of Smiting and he can deliver up to 6 wounds per hit. Add Rune of Might and he won't have issues bypassing Toughness.

MSmiting is crazy good.
In this case, as I understand correctly, the dwarf lord would be able to inflict multiple wounds per hit, but would still kill at most 1 model per hit, right? Which makes sense, because the dwarf is not (usually, I'm sure there's lore examples of that happening somewhere) capable of spinning like a beyblade to cut down an entire formation of soldiers, whereas a dragon is perfectly capable of that.
 
The duel is anything goes, probably because wizard ego says that magical skill will win the day no matter what gewgaws are deployed. If someone pulls an Elder Scrolls and becomes Supreme Patriarch without using magic, they'll probably introduce some rules.

I have the sudden image of Gelt beating Gormann in his duel by punching him unconscious because he's made of metal and shouldn't be hurt by fire.
 
In this case, as I understand correctly, the dwarf lord would be able to inflict multiple wounds per hit, but would still kill at most 1 model per hit, right? Which makes sense, because the dwarf is not capable of spinning like a beyblade to cut down an entire formation of soldiers, whereas a dragon is perfectly capable of that.
Pretty much, yeah. A dwarf with MSmiting can really smite whatever he hits, but he can't spin around like a dwarf sized beyblade in a crazy shounen move.

It's a rune for killing dragons, not large swathes of enemies.

But not to worry, there are runes for that too ;)

Fire x3 gets you a fire breath attack 1/battle.
 
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Pretty much, yeah. A dwarf with MSmiting can really smite whatever he hits, but he can't spin around like a dwarf sized beyblade in a crazy shounen move.

It's a rune for killing dragons, not large swathes of enemies.

But not to worry, there are runes for that too ;)

Fire x3 gets you a fire breath attack 1/battle.
One with three Runes of Fury on the other hand absolutly can bayblade through his way though the enemy.
 
What I'm getting from the recent discussion is that we need to kit out the dragon with epic rune gear, so it can be a double killing machine.
Though I'm not sure what improvements you can really make. Always strike first, maybe multiple wounds?
 
The answer to dragons and attacks is that number of attacks is one of the keystones to high damage output, as even a dragon's successful hit won't kill a 2 wound model. You need to wound twice for that.

So either a ton of attacks or a few attacks with the multiple wounds rule. High Strenght makes your attacks wound with higher frequency, but doesn't actually deal more damage by itself in the TT system.

So it has a bunch of Attacks because it needs to be able to deal with creatures with a bunch of Wounds.

Game balance.
There's also the fact that a Dragon is like 90% natural weapons. Here, have an example with some Tolkien quotes added in as a reminder that Dragons have always been killing made physical. Let's take a D&D attack routine, which is more detailed and is based on the actual anatomy of these giant bladed lizards : bite attack ("my teeth are swords"), 2 claw attacks ("my slaws spears"), tail attack (the shock of my tail a thunderbolt), wing slam (my wings a hurricane - and on another note, these wings are strong enough to lift this huge pile of muscle and scales off the ground, so they certainly can hit hard).

Bam, that's 5 or 6 attacks per turn right there. The human has to swing his sword around, bring it up each time, pierce your guard, defend itself... Meanwhile the Dragon just pokes at you with all his sharp extremities (probably all at one) and then bites your head off if you're not dead. He has incredibly tough scales and probably doesn't bother parrying, he can kill you by literally walking over you, and any sort of attack routine probably includes unceasing quasi-simultaneous attack (none of that "I bring my sword back up" bullshit : while my claws are getting back at you I'm hitting you with my tail and wings, etc).
 
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@BoneyM

Since fog is essentially tiny droplets of water hanging in the air... would it be possible to weaponize fog? IE make fog thick enough and fast enough that it can hit things with significant force?
 
What I'm getting from the recent discussion is that we need to kit out the dragon with epic rune gear, so it can be a double killing machine.
Though I'm not sure what improvements you can really make. Always strike first, maybe multiple wounds?
If this were Rhunrikki Strollar, I'd be confident in making gauntlets with MSmiting on them for the dragon to wear. In this sad age of shoddy works, that's probably not on the table.

Best bet for Dragon gear is a runic Talisman of Warding, it does not lack in offense. Stop it from getting Purple Sun-ed.
 
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The duel is anything goes, probably because wizard ego says that magical skill will win the day no matter what gewgaws are deployed. If someone pulls an Elder Scrolls and becomes Supreme Patriarch without using magic, they'll probably introduce some rules.

How easy is it to pass that new rule if the supreme patriarch does not want it pass because it would threaten their position?
 
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