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5 hours of internet outage or weirdness or whatever, and this updates just as I regain internet. Yay!
The only other oddity is reports from Talabecland that there's been a fairly significant increase in the worship of Karnos, the local God of the Hunt. Unusual, but as he's not proscribed and seems relatively harmless, it's probably not anything to worry about.
I wonder if it has some connection to the Eonir. Since Karnos sounds close to Kurnous, of course. Not necessarily something they're deliberately doing, but just as a side-effect of them being more active, or more energetic or whatever. Ripple effects from events or whatever.
 
So focusing on the EIC portion first.
  • Its good that the vampires should soon be delt with.
  • Having ties to other orgs is good in an intel agent
  • Karnos is even more blatantly Kurnous the Taal so this is probably a sign of increased Eonir interferance in imperial religious life. Probably trying to create a welcoming atmosphere for themselves but it could lead to a lot of trouble if they start a power struggle with the Cult of Taal.
When you return to the Karak, the first thing you do is go through your reports from the EIC to check for any signs of Marienburger mischief. You're quite relieved to find that everything appears normal, and the EIC's grip on the northern bank of the Aver almost complete. Since you've got all the paperwork out anyway, you move on to checking through the rest of the reports from up north, starting with the Hochlander's adventures in Talabecland, and find yourself quite surprised. You'd expected the Templars of Sigmar to descend upon the innocent populace of Talabecland like a Khornate Beastherd on the warpath, but all indications are that they quickly and efficiently winnowed through the citizens of note with no more threats than necessary and systematically narrowed the suspects down until they identified the culprits as a loose collection of allied burghers in Krugenheim and Ossino, who thought they could avoid suspicion by pointing investigators back and forth between the two towns until they gave up. They thought wrong, and ended up answering to the pyres.

The Hochlander's contribution to the project was minimal, though if his reports are accurate you can't find fault with his attempt, it was simply a matter of the Witch Hunters had both more manpower and a larger information network in the form of the Church of Sigmar. But he did manage to keep up with the investigation and give every appearance of helpful cooperation, as well as aiding the Witch Hunters with transportation upon EIC wagons and boats, and has come away from the project with a significant list of contacts within the Templars of Sigmar. Which is the sort of thing that might come in very handy in the future, even if you're not their biggest fan.

Reading through the reports from the rest of the EIC, it seems the Army of Stirland is making ready to break camp and tighten the encirclement of the vampire-controlled towns with the Spring thaw. Personally, you'd think it would be best to allow the lack of income time to really wear on them, but Roswita has demonstrated a definite preference to act quickly in Sylvania, and so far it seems mostly to be working out for her.

The only other oddity is reports from Talabecland that there's been a fairly significant increase in the worship of Karnos, the local God of the Hunt. Unusual, but as he's not proscribed and seems relatively harmless, it's probably not anything to worry about.
 
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Not any Dwarves. It's hard to say precisely what the reaction would be to 'I used magic to spy on your Gods', even before you factor in that it involves the spell the Dwarves must never know about.

Right, forgot about that...

Bit early for a victory lap, events have yet to play themselves out.
Well, perhaps I was hasty in saying "All", but quite a bit of the discussion was "Immediate, ruinously bloody war". That is clearly not Plan A
 
The only other oddity is reports from Talabecland that there's been a fairly significant increase in the worship of Karnos, the local God of the Hunt. Unusual, but as he's not proscribed and seems relatively harmless, it's probably not anything to worry about.
What are the Eonir up to now? Sparking some kind of Elder Pantheon Renaissance?
 
I mean, obviously there's other deeper layers at work here, but at least on a surface level, if the Elves want to pick up Ulric, I'm cool with Humans picking up some Elven gods in return, more than they were already. Cultural exchange and all that.
 
Even if we don't get with Johann I'm glad that by working with us he has self-actualised and come to see his own value as a person and as a wizard more clearly. Introducing him to that priest, going on raids with him and being there for his gildings really seem to have helped him. He doesn't think he needs to prove himself to us or to himself anymore.
 
According to a wiki Google dug up, he's a wood-elf god that has a historical presence in Talabecland.
I mean, he seems to be an expression of Kurnous. At least according to Tome of Salvation, that's also what the Tileans call Ta'al, presumably due to Elven influence.
 
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Hiding tiny ores in loose piles or rocks for children to mine is incredibly wholesome.

I find that this was not a super romantic date, but I'm happy to learn a bit more about Johann, and I like the cut of his jib. "Can only do a third of the Chamon spells? Then I'm going to be at least three times as good."

Also, Tale of Metal on Grungni, Smednir and Grimnir it sounds like. Hell of a trip, and gold-plated balls to even attempt it.
 
The First is hemmed in here, but if we had the Second go find some Reavers or something to loudly clash against, they would have to either let our fleets combine or give us a credible charge against them of aiding and abetting piracy and the Ruinous Powers, which could peel off Ulthuan, or it might bring in Kislev and Bretonnia..."
For anyone who, like me, didn't quite parse this in their first reading: The Empire's First fleet is trapped within the Empire's rivers and Marienburg won't let them out as part of the blockade. If the Second goes and picks a fight with Norscan Reavers or some other Chaos-aligned pirates, Marienburg would have to let the First fleet out to aid them or risk pissing off Ulthuan, which they of course cannot afford to do. This is important because if they were to try and break the blockade they would want their fleets combined, and further combined with Barak Varr's, rather than divided on each side of Marenburg.
 
Hiding tiny ores in loose piles or rocks for children to mine is incredibly wholesome.

I find that this was not a super romantic date, but I'm happy to learn a bit more about Johann, and I like the cut of his jib. "Can only do a third of the Chamon spells? Then I'm going to be at least three times as good."

Also, Tale of Metal on Grungni, Smednir and Grimnir it sounds like. Hell of a trip, and gold-plated balls to even attempt it.
I mean, even as much as I stan Johann I will admit that he does have a habit of leaping before he looks.
 
It's always something in the world of Warhammer, isn't it?
If that weren't the case fighting chaos would be easy. Part of the theme of warhammer (both) is that a lot of the problems are relatively simple to resolve, so long as you don't have to deal with distractions. Unfortunately, distraction galore, what with the races fighting amongst themselves and internal politics slow each group down.... Yeah.

Some stories have happy endings, warhammer has happy events and then tomorrow happens.
 
Previous mention of the First Mine:

You move on from that grim sight to what is only known as the First Mine. The Reikspiel name of Karak Eight Peaks focused on the majesty of the mountains, but the Khazalid name of Vala-Azril-Ungol tells another story. 'Queen of the Silver Depths' goes the translation, but the metal 'silver' is Agril. Azril can mean the colour silver, and as Eight Peaks did mine and export a great deal of silver, most human scholars assume that is the origin of the name. But Agril and Azril aren't related in that way; the suffix -ril simply means a beautiful metal, and Azril has a second, older meaning, as Khazalid often gets crowded around metal names. Ag-ril is the aged metal, because its colour brings to mind the hair of a Longbeard. Az-ril is the weapon-metal, known better in these times as Grom-ril, the metal of defiance. According to legend, it was here that the Ancestor-Gods first discovered Gromril; Grimnir cut through the greenskins that once called this mountain home, Grungni hewed the strange new metal from the rock, and Valaya smelted it into the very first Rune. All the mighty acts that saved the Dwarves from extinction and elevated the three of them and their future children into Ancestor-Gods were made possible right here in the winding tunnels carved by the pick of Grungni, and for the past three thousand years it has been overlooked by invaders as just another exhausted mine.
 
Oh that was delightful. It stretched out a few scenes with Johann, really gave them some interesting time to breath, and showed a suprisingly earnest and serious underdog beneath his smooth exterior. I'm thinking that the failure with his eyes didn't so much make him change into something new as it brought him back closer to the person he was before he gilded.

It also gave way more context to the idea that he was 'pretending' to be a journeyman when we first met him: he wasn't confident in it, most of the wizards he'd known previously probably didn't think he deserved it, and he likely didn't want to deal with expectations of what a gold Magister should be able to do. Way more defensive than I had considered.

I like him. He seems like he could be very good for Mathilde, and she for him.
 
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To magic, they're different. Clouds are Azyr, fog is Ulgu.
Azyr doesn't seem to have spells for anything other than making them go away, though. Wind and clouds are on the same altitude, but from an Azyr point of view all clouds do is seem to get in the way of the important things.

Ah well. Just another use for multi-wind enchantment, then.
 
Well, that was interesting. Not really romantic at all, but still seemed like a fun time out for a couple of friends. And we learned a few interesting facts about Johann, and surprised him with a couple about ourselves.
 
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