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The Vampire Coast in Lustria is a big thing though. Undead pirates. Very annoying. I'm sure they have some wild shit, or would if GW ave them some attention.


Just take from the total war dlc.

AAAAHHHHHAAAAAAHHHHHHHHH THE BLOOD RUNS COLD!

WE TAKE OUR LOOT, BUT WE DON'T GET OLD!

Oh if only mathilde would follow that marvelous creed.

Vampire pirates with giant undead crab monsters and corpse-shipwreck golems are far and away the best thing Warhammer ever gave us.

also Luther Harkon can Beat the breaks off just about any wizard other than a full pissed off slann or Nagash himself.
 
also Luther Harkon can Beat the breaks off just about any wizard other than a full pissed off slann or Nagash himself.
What stops a wizard from throwing a big rock at him, anyways? I mean, lore-wise. He's immune to magic himself, but surely he doesn't force other wizards to not exist (except perhaps manually)?
 
What stops a wizard from throwing a big rock at him, anyways? I mean, lore-wise. He's immune to magic himself, but surely he doesn't force other wizards to not exist (except perhaps manually)?
Technically that could work, but it runs into the issue that he's also a powerful vampire. Harkon has a significant speed and strength advantage over human/elven wizards, and is typically also hiding behind an army of waterlogged zombies to boot.
 
What stops a wizard from throwing a big rock at him, anyways? I mean, lore-wise. He's immune to magic himself, but surely he doesn't force other wizards to not exist (except perhaps manually)?



Hes the closest thing Fantasy has to a 40k Pariah Really.

His antimagic can and will disrupt magic being done in his vicinity.

You have to be real powerful to get around this.

There is a reason this guy has survived repeatedly pissing off the lizard men and their slann masters after all.

Also in the End times His dudes basically stomped the Tomb Kings Navy, and Luthor himself only died after fighting an army of nurgle daemons with two broken arms... and even then he had to be sucker punched by a nurgle corrupted Isabella Von Carstein to actually end him.

also unlike the Vampire counts, The vampire coast has embraced the power of GUN!

Pirate Zombies with guns to be exact. They are all around superior to the counts really.
 
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You know, I have to wonder if we might not still manage that, with how we'll be toying around with the Coin. As the first god whose priest is also a wizard—since we would essentially be a priest if and when we learn to use divine magic—and actively melding his power with magic, it would be pretty thematic.

If we actively want that to be a thing, it'd work well if we followed up the Theurgy with some Ulgu Tongs and claim that it was Divine Inspiration.

The Theurgy by itself shows the idea of Magic and Miracles working together, and Ranald being the first example will give it some primacy but not enough that people interested won't just look for deities there more naturally drawn to. If we follow it up with "check out this sweet trick Ranald showed me" It follows up the initial bit of primacy with a bit of "Ranald's actually showing some initiative and helping with magic on his own accord, maybe he is different from Deities X, Y, and Z."
 
Poptart raises valid points about infeasibility of Marienburg blockading the Empire for very long, but honestly I am not entirely convinced. Sure, their wealth relies on Empire trade going through them, but they are explicitly said to have deeper coffers than the Empire does. If they are stubborn enough to keep up the blockade for any length of time, it could hurt the Empire and Karaz Ankor significantly, and the risk of some Elector Counts doing something dumb is fairly high.

Whereas against Barak Varr ironclads, as Poptart also pointed out, they have absolutely no chance without extremely powerful backup from Ulthuan, and there's no way Ulthuan will send Dragonships to fight Dwarfs over Marienburg where they don't even really have a treaty. Threatening to break the blockade, or even actually doing so, seems to me like a better option on average.
With more economic clarity it goes like this:
-Marienburg relies more on trade for income than the Empire does. A Blockade would hurt them more on a losses per day basis.

-Marienburg has less compulsory expenses than tha Empire. They don't maintain a standing army, they hire mercenaries, they can instantly drawdown their military expenses to a far greater extent than an Empire which must maintain standing garrison forces.

-By being the ones threatening the Blockade, you can assume the top ten families on the council that decided this have already ensured they and their allies have the personal wealth to weather a potential blockade for a time. By contrast the Empire's ruling class would not be prepared for losing access to silks and spices and would tend to want to capitulate.

-Note that this does not kill any other trade.
--The Empire's riverine trade is thriving regardless, its large enough. What they really lose is on the exotic goods trade which is the most lucrative tax wise. For food and metal they have internal sources along river routes which are better than buying oceanic cargo...however, prices will rise because these items are as cheap as they are because Marienburg provides competitive prices, in the absence of competition expect domestic traders to take a me-first mentality for price fixing.
--Marienburg continues trading with Bretonnia, Tilea, Estalia and Araby just fine, but they lose a lot of profitability, because they can't buy cheap imperial steel with Arabyan spices to flog to Bretonnia for cheap Bretonnian grain to flog to Tilea. Their other trade partners will swiftly shift to gouge them now that they can't exploit Imperial price differentials to bargain other parties down.


As for the ironclads, realistically the ironclads are mainly dealing with :
-Shore batteries. Even at human quality, you can put more and longer ranged artillery fire onto structures than ships.

-Wizards, both domestic(Azyr, possibly Ulgu if they learned from the Ulthuan sea mages tradition), expatriate(this is a literal roll of the dice whether theres actual high mages in residence willing and able to intervene) and mercenary(mercenary listings have Arabyan djinn summoners, rogue imperial Magisters, and IIRC theres some chaos sorcerors, self taught wizards, and necromancers on those listings, if you were willing to pay and didn't have the Imperial bias against unsanctioned magic). Yes, the dwarves aren't helpless against it, but when magic is in play assuming that your side is immune is...hubristic. Barak Varr does not have Kragg on board with his Anvil or Thorek's swarm of dispel dispensers.

-Bloody stubborn idiots. If they were rational, sensible people they'd fold when they see the ironclads show up. If they were rational people they'd fold when they see the ironclads sink their fleet.
--If they weren't, then just about anyone could take potshots at passing trade traffic out of spite. Would be unlikely, but assuming that nobody would be so stubborn would be missing the point of the setting.
Marienburg: "Ha! The Empire is in no condition to wage war against us now! And they'll capitulate for sure when their coffers start drying up!"
*faint grumbling in the distance*
Marienburg: "...does anyone hear that? It sounds like..."
*grumbling grows steadily louder*
Marienburg: "...dwarves? Why would dwarves get involved in an economic dispute between us and the Empir--wait. The canals...are being built by dwarves."
*grumbling reaches a deafening pitch as dreadnoughts are spotted on the horizon*
Marienburg: "...oh shit."
Naw, more practically they just don't believe in ironclads and their prowess until they take a cannon up the ass.
Think from the perspective of a renaissance/medieval person being told about ships made of steel and cannon that can hit a target from miles away.

Everyone knows steel doesn't float.
Everyone knows that you can't fit a cannon that powerful on a ship. Why it'd tear through the wooden brackets with the recoil if it didn't just explode.
Something I don't think anyone has mentioned, although I may have just missed it given how fast the thread's been moving lately, is that if Barak Varr destroys Marienburg's navy They won't have any ships left to protect their trade ships from pirates. This would mean either lost revenue from raided ships and merchants who refuse to risk their goods or having to pay for an entire fleet of mercenaries till their navy is rebuilt. Now this is Marienburg, they have enough money that I highly doubt there'll be any actual long-term damage from this but it is something to keep in mind.
It'd still take several years to rebuild the fleet. If it comes to that expect a decade or so of economic damage, ship timbers have some finicky seasoning requirements and simply cannot be accelerated once you exhaust the existing reserve supply(which is often already earmarked for specific constructions).
Honestly Ranald going legit could have knockon effects as a bad thing. His status as underground-but-not-proscribed means that Ranald cults are are often the first groups to have run-ins with cults of the Ruinous powers, or the non-chaos proscribed deities, and form an important part of combating those cults.
Uh...you know Ranald has big legit temples in Marienburg and also the criminals still worship him anyway right?
 
would a spell or an artifact that would evaporate the warpstone in various magic wind be possible?
Or anything that can get rid of it safely, permanently and in quantity?

I'd be willing to bet the best option would be to use our wisdom's asp to figure out how to traverse mirrors to the warp, then shove the warpstone straight through a bit one and wash our hands after.
 
It'd still take several years to rebuild the fleet. If it comes to that expect a decade or so of economic damage, ship timbers have some finicky seasoning requirements and simply cannot be accelerated once you exhaust the existing reserve supply(which is often already earmarked for specific constructions).
This makes me wonder where the Merchant Princes source their timber from. If it's Bretonnia, what are the chances that the Bretonnians are going to price gouge the hell out of Marienburg and take near monopolistic control of the Ulthuan trade routes?
 
I don't think he was explicitly in the data dump we got from Mork, and she seems to think Tzeentch was pulling the strings there rather than Hashut.

He may not exist in this quest.
We don't know for sure that he exists, but we know that at the very least, the Chaos Dwarves believe he exists:
Golden Coins
They bear Khazalid letters, but instead of a King or an Ancestor-God, the face is that of a bull, and the runes give praise to a 'Hashut'. They're significantly larger than Karaz Ankor coins, and if their gold content can be trusted, you estimate about 1,000 gold coins worth.
There's also Gunnars's comment about a "different patron":
We in the west survive by Valaya's protection. They in the east have a different patron.
And the fact that Chaos Dwarves do seem to have a bull connection:
All the subjects possess the tusks that physically distinguish them from the Dwarves you know, and some possess cloven hooves or horns as well. The most dramatic mutation is that of the Bull Centaur, which are well-documented in the tome
So all-in-all, I'd say the evidence is strong that Hashut exists and patronizes the Chaos Dwarves as he does in canon.
 
The Giant Flaming Tyranny Bull?
Optically not similar to Tzeentch's usuals, I admit.

But reckless industrialisation, advancement for advancement's sake and highly dangerous magitech-experimentations (that result in Black Orks among other things) are pretty much up the Blue Bird's alley.
It might be a very unusual aspect of Tzeentch, far removed from his usual Lords of Change, but it's not that unlikely.
He of all the Chaos Gods would have greater servants that don't match his usual aesthetics at all, to better decieve people.
 
Optically not similar to Tzeentch's usuals, I admit.

But reckless industrialisation, advancement for advancement's sake and highly dangerous magitech-experimentations (that result in Black Orks among other things) are pretty much up the Blue Bird's alley.
It might be a very unusual aspect of Tzeentch, far removed from his usual Lords of Change, but it's not that unlikely.
He of all the Chaos Gods would have greater servants that don't match his usual aesthetics at all, to better decieve people.
Fair enough. There is always the option of Chaos Undivided, though. They don't like elevating those who take that path specifically because they tend to get ridiculously powerful and all.
 
Thats like saying Ranald is an agent of Tzeentch with Slaaneshi aesthetics or an agent of Slaanesh with Tzeentchian methods. More likely Hashut is Hashut.

If Hashut was a daemon before, once the Chaos Dwarves started worshipping in earnest, he's a god now.
 
Bretonnia and the Empire should have the relevant old growth treesm
That doesn't sound good for Marienburg at all. Both of those powers are mercantile rivals of Marienburg and constantly compete over lucrative trading routes. The Empire in particular will tie potential timber sales to major concessions both economic and political.

I'm starting to think that this vote will decide not the mercantile supremacy over the Reik but rather the continued existence of Marienburg as an independent state. After all what's Marienburg without a navy?
 
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That doesn't sound good for Marienburg at all. Both of those powers are mercantile rivals of Marienburg and constantly compete over lucrative trading routes. The Empire in particular will tie potential timber sales to major concessions both economic and political.

I'm starting to think that this vote will decide not the mercantile supremacy over the Reik but rather the continued existence of Marienburg as an independent state.
Hardly. The best sources aren't the only sources and neither the Empire nor Bretonnia has any control over this other than banning the export of timbers entirely, they change hands multiple times routinely.

Also Marienburg's existence is a lot more stable than what people keep framing it as. No city-state could exist for long with only ONE thing propping them up.

Marienburg has:
-Unassailable by land, unless you were willing to straight out pave through miles of swamp and hill to reach them, the bigger the force sent the more will be attritioned.

-Difficult to assault by sea, as their fortifications and defenses all face seawards, as well as having the most powerful human fleet along with specialized divine and arcane support.

-Economically critical to the Empire.

-Politically significant to Ulthuan.

-Everyone wants it, but everyone wants nobody else to have it more.

-Able to raise armed forces instantly and at a high quality via mercenary hires. This means that any battle on Marienburg has a modest number of elite troops facing waves of modest numbers of mediocre troops, unless attacked by a superpower.

-Small footprint. Marienburg only has one location to defend, they cannot be attacked on multiple fronts because they only have the one.

The canal simply reduces economic criticality to economic significance.
 
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