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We know from a roll that it used to live in Naggaroth.

Presumably, the Drucchi pushed it out and it took exception to that.

(Also, Athel Loren is one of the last places I'd expect to find an Ice Dragon)
Sorry that was suppose to be Ulthuan. I really should not post when I am sick. Well going to go take a nap. But I think the dragon had a dragon prince asa rider and it was killed by the druchi, hence its hatred for druchi.
 
Sorry that was suppose to be Ulthuan. I really should not post when I am sick. Well going to go take a nap. But I think the dragon had a dragon prince asa rider and it was killed by the druchi, hence its hatred for druchi.
It said we were blessed to not be an elf. It's not terribly fond of Ulthuan either.
 
I too would like to know what "balcony time" is supposed to mean.


On a different note, is it weird that I am now pretty curious about Skaven sexuality? I mean the vast majority of Skaven get no contact with female members of their own species. So outside of the very privileged the only options are abstinence, homosexuality and interracial relations. And I can neither see the first to be popular nor the last to happen consensually in any significant frequency, and I also don't think that the majority of Skaven have naturally homosexual tendencies. But I still do think that relationships of some form that at least approach consensual dynamics aren't that rare either.

Maybe what results is a deeply unhealthy and violent norm (like with everything else Skaven) where genuine affection does exist, but is more often than not hidden because it would be seen as a weakness. And even of two Skaven do find each other and manage to struggle through the confusion of loving the other person as opposed to how much they can oppress each other, they still end up backstabbing each other at some point due to fear, paranoia and social pressure.

Damn, now I want to read a Skaven romantic tragedy. Heart-rending stuff, that.

Edit:
Remember one of the contents of the skye books we looted?
Is that one actually marked in our library? If yes, as what?
 
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I too would like to know what "balcony time" is supposed to mean.
It means that if we got that, Boney would have to go out to the balcony to think on what the hell he's going to do.

On a different note, is it weird that I am now pretty curious about Skaven sexuality? I mean the vast majority of Skaven get no contact with female members of their own species. So outside of the very privileged the only options are abstinence, homosexuality and interracial relations. And I can neither see the first to be popular nor the last to happen consensually in any significant frequency, and I also don't think that the majority of Skaven have naturally homosexual tendencies. But I still do think that relationships of some form that at least approach consensual dynamics aren't that rare either.
At least in this quest, non-Breeder female Skaven do exist.
 
At least in this quest, non-Breeder female Skaven do exist.
Exist as in are mixed into the general population to an extent that other Skaven are aware of them and consider them normal? I wasn't sure if they were more just the breeder caretakers plus a small percentage of the Skaven populace that goes unnoticed even to most other Skaven.

Otherwise, fertile non-breeders would necessarily lead to something akin to family units in Skaven society, no? Though maybe they are just all infertile for whatever reason.
 
Exist as in are mixed into the general population to an extent that other Skaven are aware of them and consider them normal? I wasn't sure if they were more just the breeder caretakers plus a small percentage of the Skaven populace that goes unnoticed even to most other Skaven.

Otherwise, fertile non-breeders would necessarily lead to something akin to family units in Skaven society, no? Though maybe they are just all infertile for whatever reason.
Here's what we have on the subject:
The books from the Chieftain at the supply depot were a mix of logistical manuals and recreational reading, largely consisting of surprisingly detailed descriptions of various battles, some against other races but most focused on skirmishes between one Clan and another, but some of a more familiar sort where the protagonist uses cunning and skill to defeat their enemies and get the... girl? Some of them have the victor rewarded with access to or possession of Breeders, but some have more conventional love interests in the form of one or more 'regular' Skaven only female, usually with some plot contrivance to guarantee their loyalty.
Surrounding them, utterly terrified but still standing between you and their charges, are the Skaven that keep the Rat Mothers fed and clean and drugged. Imperial writings say they are castrated males, the few Skaven sources you've seen suggest they may instead be untransformed females. Perhaps it varies from Clan to Clan.
 
Another character sheet update:

Looks like we got him unblocked on that nonsense!

Really should get that guy a quick course in engineering for dummies, instead of him just hitting things with a magic hammer again and again and hoping it works this time, haha.

Isn't exactly an amazing look when your pretty much untrained boss rolls up and you instantly make progress. :V

e: Presumably he's gonna move on to some new tech object as his new side project and I don't look forward to the next 3-5 years of duckling clubs being him just going "No progress!" again haha.
 
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TBH, with how Skaven numerology works I assumed that their society trended towards polygamous relationships.

Like yeah, no Skaven can fully trust other Skaven, but there are degrees of distrust so you would get small groups of Skaven banding together against a bigger threat (thier overseer?) while also being super cautious about being backstabbed by other members of the group.
 
TBH, with how Skaven numerology works I assumed that their society trended towards polygamous relationships.

Like yeah, no Skaven can fully trust other Skaven, but there are degrees of distrust so you would get small groups of Skaven banding together against a bigger threat (thier overseer?) while also being super cautious about being backstabbed by other members of the group.
We only ever saw Eshin Assassins deployed alone or in a three-man cell.
One is Freedom.
Two is War.
Three is Peace.
 
TBH, with how Skaven numerology works I assumed that their society trended towards polygamous relationships.

Like yeah, no Skaven can fully trust other Skaven, but there are degrees of distrust so you would get small groups of Skaven banding together against a bigger threat (thier overseer?) while also being super cautious about being backstabbed by other members of the group.
In terms of non-sexual and non-romantic physical intimcy we have the GW canon example of Queek getting a non-sexual tongue bath from his skavenslaves as a way of cleaning before and after battle. Which shows a lot of trust/power to place you limbs inside another Skaven's mounth and know that they won't attack.
 
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I think Skaven's cultural tendencies towards backstabbing and zero-sum games takes care of the majority of those.
Qrech is proof that loyalty isn't foreign to Skaven. Because if he isn't some weird exception, then loyalty to Clan and, to a lesser extent, society is definitely a thing. There being no bond between a free Skaven mother and her own offspring would require either pervasive propaganda or make it much less likely that Skaven are redeemable.

@picklepikkl Yeah, I remember reading that. For some reason I interpreted it as female Skaven, while being a thing, also being so rare that such love interests were contrived longshots. As in only the hero ever gets a girl while most can fantasize about it at best.
 
@picklepikkl Yeah, I remember reading that. For some reason I interpreted it as female Skaven, while being a thing, also being so rare that such love interests were contrived longshots. As in only the hero ever gets a girl while most can fantasize about it at best.
That quote could also work with Skaven being eusocial like naked mole-rats. So you have an equal ratio of females to males but only a small number are repoductively active (seperate from sexually and romanticly active). Of course the Under-Empire still makes it skeevy and horrible but that would be the culture not the biology.
 
In terms of non-sexual and non-romantic physical intimcy we have the GW canon example of Queek getting a non-sexual tongue bath from his skavenslaves as a way of cleaning before and after battle. Which shows alot of trust/power to place you limbs inside another Skaven's mounth and know that they won't attacks.
Personally, I'd read that less as trust and more as confidence that your cleaners won't risk hurting you because you can have so much worse done to them.
Qrech is proof that loyalty isn't foreign to Skaven. Because if he isn't some weird exception, then loyalty to Clan and, to a lesser extent, society is definitely a thing. There being no bond between a free Skaven mother and her own offspring would require either pervasive propaganda or make it much less likely that Skaven are redeemable.
Qrech kind of is an exception, at least in the extent of his apparent loyalty. Most Skaven won't hesitate for a second to backstab anyone, including their own clan, if they think they can get away with it or benefit from it.
 
@picklepikkl Yeah, I remember reading that. For some reason I interpreted it as female Skaven, while being a thing, also being so rare that such love interests were contrived longshots. As in only the hero ever gets a girl while most can fantasize about it at best.
My interpretation is that is was mostly the loyalty that was contrived, not the existence of non-Breeder females. In this sense I'd expect a lot of skaven romantic interactions basically being a string of one-night stands, where two particularly horny skaven can trust that the other is horny enough not to interrupt happy-fun times but longer term stuff where they get emotionally invested in each other's well being and have consistent access to each other requires significantly more trust - which is rare.
 
Personally, I'd read that less as trust and more as confidence that your cleaners won't risk hurting you because you can have so much worse done to them.
I did say trust/power. :V More to the point though, he would still have another skaven's insicors around his throat. They couls easaly kill him before he or anyone else could react and eventually even the most beaten-down slave can strike back.
 
I think how egocentric Skaven are makes loyalty mean something different to them than it does to us. With most of the Skaven who's POV we see, they genuinely and fundamentally believe what's best for themselves is what's best for Skavendom. There is no apparent contradiction between what's best for themselves and what's best for the whole (though the actuality of it puts lie to that).

Even with Qrech we see him readily rationalizing helping us deal with the other Skaven for creature comforts- because it's good for him and it doesn't really hurt the cause of Skavendom does it?
 
The Clan Eshin Perspective of the Third Skaven Civil War, By M. Grey (Grey), 2482.
Anatomy of the Fire Dwarves of Zharr-Naggrund, By M. Grey (Grey), J. Gold (Gold), 2482.
Seeing those two we know that the College has ways to publish information anonymously.
Now the question is if the KaK Version of the Queekish lexicon will get published with Mathilde's name or not.
Because of course we just can't not honor Mathilde for making all future intelligence operations against Skaven easier.
She deserves acknowledgement for her accomplishment. Don't mind-mind that Eshin over there :p
 
My interpretation is that is was mostly the loyalty that was contrived, not the existence of non-Breeder females. In this sense I'd expect a lot of skaven romantic interactions basically being a string of one-night stands, where two particularly horny skaven can trust that the other is horny enough not to interrupt happy-fun times but longer term stuff where they get emotionally invested in each other's well being and have consistent access to each other requires significantly more trust - which is rare.
You know Thread Madness has truly set in when you find yourself speculating about a Skaven preference for threesomes.

Hmm, I wonder how large the average litter of none mutated females is. My guess would be not too much larger than human, because of space issues.
A family unit could be something like one male and two females, for three is peace. Then if they both have a child roughly at the same time, you move to five is plot. Alternatively, if the typical birth is twins, you probably have two males and one female, for the same reasons. If it's larger, you pretty much instantly get to "it's complicated" and who knows what happens there.

Also, basing all speculation about one cultural tidbit is foolish and leads to all sorts of misunderstandings/mischaracterisations. So don't do that, because people who do that are morons.
 
Turn 26 Results - 2482.5 - Part 1
[*] Plan: Spoken Queekish v4 with Better Max
-[*] Contains one Overwork action
-[*][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
-[*][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
-[*][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
-[*][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[*] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[*] Try to convince him outright to teach you spoken Queekish.
--[*] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
-[*] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
-[*][AV] Investigate the exact circumstances required to induce a transformation.
-[*] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[*][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[*][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
-[*][COIN] The Deceiver: Skaven Gambit

The coming months are going to involve a lot of time spent in the laboratories, and Max and Johann become the first guests to grace the new bedroom in your Penthouse as they prepare for a deep dive into some of the loot acquired from the Skaven, to the mutual delight of both Wolf and the wolf-rats. Though there's some moderate grumbling from Johann and Max who aren't quite close enough to be entirely pleased with sharing a room, they quickly find that Max's late nights and Johann's early mornings mean they only ever encounter each other in passing, and things quickly settle down into a harmonious peace.

The Room of Serenity of late has become dominated by notes and papers in the jagged runes of Queekish and it will only become more so in the coming months, as Max looks to translate the tome on Chaos Dwarf Anatomy and you turn your attention to the correspondence of Clan Eshin. You take the time to sort through the various books captured from what was once Clan Moulder's territory in the hopes they'd be immediately relevant, but apart from a few books for your burgeoning section on Skaven society, the closest to potentially useful are a series on various types of small mammals and the terrible uses that Clan Moulder can put them to. The rest are clearly recreational in nature, and are split between those that give you an intriguing glimpse into what Skaven yearn for, and those that give you a horrifying glimpse into what Master Moulders apparently yearn for. You sort them into your library accordingly and turn your attention to your work.

[Mathilde vs Eshin notes Part 1 - Translation: Learning, 70+27+13(Library: Skaven)=110.]
[Mathilde vs Eshin notes Part 2 - Politics: Diplomacy, 33+13+13(Library: Skaven)=59.]
[Mathilde vs Eshin notes Part 3 - War: Martial, 29+23+5(Strategy - Skaven)+13(Library: Skaven)=70.]

The translation of the documents is simple enough, and you're able to construct the various documents into something resembling a single coherent timeline that gives an inside look into the events of the Third Skaven Civil War through a very unique lens, but any further examination is stymied time and time again as most of the letters are to and from individuals already intimately familiar with the names, places, and Clans involved. After using a few drafts to feed the Red Tower, you end up settling for delivering the translations in as accessible a format as you possibly can and leaving the digestion of the information to the diplomats, strategists, and anthropologists of the Empire - or at least to those with sufficient clearance.

[The Clan Eshin Perspective of the Third Skaven Civil War. Subject: Rare, +1. Insight: Revolutionary, +2. Delivery: Dull, -1. Exotic, +1. Precious, +1. Alien, +1. Tactically Significant, +2. Classified, -2. Total: 5.]
[Max vs Chaos Dwarf anatomy: Learning, 90+18+10(Patient)-10(lacks fluency)+9(Library: Anatomy)=117.]

In contrast, Max flies through the tome on Chaos Dwarf anatomy, helped a great deal by having already searched through it and translated every piece of jargon involved. The work contains a wealth of knowledge derived from constant skirmishes between Clan Moulder and the Chaos Dwarves over Zorn Uzkul, and you shudder to think of the amount of test subjects Clan Moulder would have needed to determine the role of every single organ. All the subjects possess the tusks that physically distinguish them from the Dwarves you know, and some possess cloven hooves or horns as well. The most dramatic mutation is that of the Bull Centaur, which are well-documented in the tome, but of most interest to you is the record of the vivisection of a Sorcerer with special attention paid to the petrification that had begun upon his body. His feet and ankles were entirely of stone, and displayed evidence of grouting to repair cracks and chips, but the spread upwards was uneven, with blood vessels completely petrified to the knees and showing increased rigidity as high up as the thighs, even as the flesh above it appeared unchanged. But nothing above the waist showed any signs of the transformation, which provides you with quite a bit of food for thought.

Magic as you know it flows primarily through the arms and chest, and under very few circumstances would it concentrate in the lowest extremities of the body. But you know next to nothing of the nature of the magic the Chaos Dwarves use. Is it Divine Magic that flows from below? Is their strange God physical, rather than ephemeral? Would that be related to their affinity for fire and molten rock and metal? If it is Arcane Magic of some sort, do they deliberately push what they cannot expel downwards? Or does something in the nature of it make it obey the call of gravity, rather than flowing through the air like the Winds? Or is seeking a logical answer a fool's errand when dealing with Dark Magic?

Too many questions, not enough data. You give the completed translation and the attached metal printing plates your approval and have them sent north for printing and distribution. It's not quite sensitive enough to be classified, but as your colleague Lady Magister Grey has learned, the Chaos Dwarves are just as capable of holding a grudge as their uncorrupted cousins. So the true authors are classified, and anyone without the clearance to learn the truth of the matter from a College librarian will have to be satisfied with directing their gratitude towards Magister Grey and Journeyman Gold.

[Anatomy of the Fire Dwarves of Zharr-Naggrund. Subject: Rare, +1. Insight: Revolutionary, +2. Delivery: Compelling, +1. Exotic, +1. Thorough, +1. Varied, +1. Tactically Relevant, +1. Anonymous, -1. Total: 7.]

---

The second floor of the White Tower plays host to much less serene studies, as you and Johann turn your attention to your pile of Skaven artefacts. The Ratling Gun has been Johann's focus for years, and it bears the scars of several attempts at exploratory dismantling. You ring the workstation with Johann's stolen blueprints and books on engineering and warpstone, which certainly helped Johann rebuild it after his probings but focus entirely on how to assemble and maintain the devices without going into any of the underlying theory. First things first, you bring your well-developed Windsight to bear on the bulky machine, and immediately regret it. Though the ammunition for it has been removed and safely stored away, the device is dense with absorbed Dhar and immediately gives you the sensation of nausea centered in each of your eyes. You fight back the impossible urge to attempt to vomit from your retinas, double check that the Room is indeed whisking away and safely venting any radiating Dhar, and begin to study it more cautiously. To examine the entire Ratling Gun is a daunting prospect, but based on Johann's previous research, you're able to break it down into a collection of separate mechanisms.

Reasoning it would make the most sense to follow the journey the ammunition itself takes, you begin furthest from the gun itself. The backpack mechanism is extremely complex due to the compartmentalization required to keep the huge amount of ammunition it contains from causing runaway reactions, and though it's not a difficult task to puzzle out the mainspring-and-flywheel mechanism, you quickly run into the first of the walls that Johann encountered - the amount of energy the backpack should be capable of storing would rotate no more than a quarter of its cargo out of their compartments, and much less when one takes into account that the flywheels appear to be cannibalizing the device's own motion to feed back into the mainspring. You compare your notes with Johann's, and find them in agreement. You scowl and move on to the next step.

The hose that links backpack and gun is made of a black material unknown to you, which somehow has the properties of being both resilient and flexible. An exploratory cut reveals that the material is uniform all the way through, except for abrasions on the inside caused, you assume, by the passage of the balls the Ratling Gun fires. The impetus for the motion is part of the gun itself, where part of the mechanical energy of the crank being turned powers a pair of bellows as well as the gates that route the air; on the exhalation, the air blows down the revolving barrels, presumably to cool them and clear them of any blockages, while the inhalation pulls the shot up the hose. Again, all well and good, but a careful test of the mechanism - with the barrel pointed away from anything fragile, just in case - shows you that the suction is about what you'd expect from a hand-cranked bellows, and considering the weight of the warpstone-infused shot, nowhere near enough to account for the rate of fire. This is Johann's second stumbling point, and he has no more idea than you how to bypass it.

The third link in this infuriating chain is the firing mechanism itself, where the hose delivers the warpstone shot to a mechanism twinned to the revolving barrels so that it drops it into a firing chamber as it arrives in the uppermost position. The third of Johann's walls is the most obvious of all: there's no mechanism for delivering gunpowder, just a holding mechanism for a piece of pure warpstone. It's the same sort of thing one often sees in the 'warplock' designs, where a fragment of pure warpstone reacts with warpstone-infused gunpowder, which causes ignition a lot more reliably than flint on frizzen. You're starting to understand how Johann could spend so much time on this and get nowhere. You spend some time watching Wolf and Skufit and the wolf-rats frolic through their park, and then return to the laboratory to grind away at the mystery.

You use a freshly-laundered white handkerchief to rub down the interior of the firing mechanism, and do the same with one of the more conventional warplock weapons and a mundane flintlock weapon, and examine all three under a microscope. The handkerchief applied to the two more conventional weapons picked up faint black stains visible to the naked eye, and they looked fairly similar under a microscope, except for the sharp, angular fragments of refined warpstone dust mixed in with the warplock stain. But the handkerchief applied to the Ratling Gun came out clean to the naked eye, and the microscope reveals nothing but warpstone dust. You take the handkerchiefs a safe distance away from the eyeball hazard of the Ratling Gun, and to your Windsight it's quite clear that the dust from the Ratling Gun is of a significantly greater potency than that from the warplock, which suggests an answer.

The next experiment is technically a breach of the Articles of Imperial Magic, but it's one covered by Johann's permission slip, so on a clear day with Morrslieb nowhere to be seen the two of you take the warpstone firing crystal and some of the bullets far out into the mountains. You have faith in Kragg's work, but you're also not an idiot, so you use extremely thick gloves to attach the firing crystal to an extremely long stick, and while sheltering behind a rock you clumsily do your best to bring it into contact with one of the bullets, and sure enough there's something almost like an explosion that shatters the stick in your hands and sends the bullet skittering away across the stone. With equal caution, you return the firing crystal to its holder and retrieve the bullet, noting the damage it has taken. Johann was watching its trajectory carefully, and points you towards the stone it rebounded from, none of which is anywhere near as marred as the bullet despite being significantly more fragile than warpstone-infused metal.

"All the retrieved shots we've studied have similar markings, and nobody thought anything of it," you part-explain, part-vent to Johann on the way back. "Propelled by an explosion and into metal or bone or what have you, of course it would be damaged. But this one has the same markings even though it only bounced around the place."

"So the shot itself explodes," he says. "Why only part of it?"

"It's not..." You pause, and consider what an explosion technically can and can't be. "It's an explosion, but it's not an ignition explosion. The part of the shot closest to the firing crystal is flash-decaying into Dhar, and my best guess is when it transforms from solid warpstone to intangible Dhar, it goes through a gaseous phase, and the gas would have much more volume than the solid warpstone."

"Like a steam mechanism," Johann says. "Except boiling warpstone instead of water." He frowns as he considers that. "That's insane."

"Effective, though," you admit. "No wonder you couldn't figure it out. It's a warpstone reaction, and nobody's stupid enough to use Tale of Metal or Breach the Unknown on warpstone."

"You'd be surprised," is his somber response. "We have a wing at Frederheim from that sort of thing. I had to serve six months there as an Apprentice."

At your return, you work your way back through the machine based on this new understanding of the firing mechanism, and the firing chamber being horrifically dense with vaporizing warpstone provides the key to unlocking the other mysteries. Dhar calls to Dhar, and in sufficient quantities it would be more than enough to draw in warpstone-infused shot. The crank only needs to begin and sustain the reaction, not power it entirely, and after the first few bullets have been fed through the backpack mechanism, the magical draw on the rest can be tapped into to restore the flywheel to full power once more. It is an absolutely Skaven machine: cunning elegance built around a core of pure insanity. And, unfortunately, completely reliant on warpstone.

You pen your notes and sketch a few charts of the full workings of the device, as well as jot down a few ideas on how one might throw a wrench into the works.

[Learning, 54+27+20(Windsage)+9(Library: Warpstone)=110.]

---

Johann's research into the gem hits an early stumbling block after he cast a spell on it, froze up, and staggered out of the laboratory. For the next week, he refused to do anything productive and had his wolf-rats fetch him food. "Just once," Johann says to you after emerging, "just once I'd like to cast Tale of Metal and find myself watching a master craftsman explaining the process to an apprentice or something. Not experience two hundred semisubjective years of the life of the world's most boring tree."

You turn your gaze to the black gem. "It's... what, a fruit?"

"Charcoal, I guess. It was growing at the base of a volcano, and the volcano eventually erupted. Immediately afterwards people appeared - Cathayan or Nipponese by the look of them - and dug the tree out of the solidified lava, found a piece of it they liked, and cut and shaped it like a gemstone, which is when the spell ended." He sighs and grimaces. "At least the birds were nice. I named them."

An exchange of letters with the Natural Historians of the University of Altdorf confirms that no tree of that description exists within the Old World, but they strongly believe it to be a relative to the mulberry of Tilea. Without anything further to go on, your attention turns to the other spell at Johann's disposal, which he has to spend some time convincing himself to cast.

"Oh," he says as the magic sinks into his brain, as he frowns and screws his eyes shut. "Oh, that's got a lot of foreign concepts tied into it. Oh, I don't like that." He stands up and walks around the room on shaky legs. "Emperor Luitpold is a person, right?"

"Yes," you say cautiously.

"Then I guess we can confirm this as Cathayan, because my brain is insisting he must be a dragon. Oh, that's going on the cognitohazard list. Okay. It's repellant antimagic, except for Divine magic."

"Okay, Arcane antimagic. That's straightforward enough."

"Except Divine is- no, it isn't, but according to the system of values that..." He takes a deep breath.

"Are you okay?"

"It's fine, it's temporary, it will pass, I was trained for this. Okay. Divine and Arcane are - by them - divided differently. They consider High Magic and Dark Magic to be Divine, and other magics to be Arcane."

"Antimagic that doesn't work on Dark Magic," you say with a frown.

"Yeah, I just scrambled my brain twice for the world's stupidest talisman. I'm going back to bed."

You consider the nature of the pseudo-gemstone as Johann totters off, and run it through a few tests of your own, confirming its ability to disrupt Wind magic. Okay, it's effectively irreproducible, completely useless to a Wizard that wants to be able to cast spells, or to a Cleric that wants to channel the power of their God, and offers no protection against the magic used by most of the dark forces of the world. But it's very effective protection against Wind magic and what you think of as Divine magic, and that has value, right?

---

What shall you do with the Cathayan Jet talisman?
[ ] Gift it to someone as a protective talisman
- [ ] Emperor Luitpold
- [ ] Mandred von Holswig-Schliestein
- [ ] Elector Countess Roswita van Hal
- [ ] Governor Wilhelmina Hochschild
- [ ] Baron Anton Kiesinger
- [ ] Viceroy Francesco Caravello
- [ ] Chief Bombardier Oswald Oswaldson
- [ ] General Soizic
[ ] Send it to the Colleges as a potentially useful trinket
- Grants College Favour
[ ] Keep it in case it comes in useful later


- Feel free to suggest other potential recipients of the Cathayan Jet. Because of its nature, it is useless to Wizards and Divine casters. Because of cultural mistrust, it is unlikely to be appreciated by Dwarves.
 
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Delivery = Dull for our Eshin paper? Well, it's better than trying to write something neat which would limit the reader to our own limited political insights. Someone else with more information and/or experience will probably publish a follow-up explaining the material we translated and shared.

The rest are clearly recreational in nature, and are split between those you find an intriguing glimpse into what Skaven yearn for, and those that give you a horrifying glimpse into what Master Moulders apparently yearn for.
Did we just find Skaven furry/monster porn?
What the actual fuck. It must be utterly depavred.
 
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