Ganurath
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If it's a thing dwarves have, it'll be indoors.
If it's a thing dwarves have, it'll be indoors.
Remember that we are hiring weavers from everywhere we can, as well, so hopefully that will help. If not, getting prostitution set up might work, maybe with help from the Cult of Ranald. There is a good argument that prostitution is how the Wild West was settled
I'm also leery of your 'just-so' story of why the immigration isn't happening. We've got literally no evidence one way or another except it isn't happening. Speculating on 'why' and using that speculation to say the problem will fix itself seems actively counterproductive. I don't want this shoved back into the memory hole again.
Could always just pay/bribe them to move here.
I suspect it works even better when you have the resources of a rich dwarven king and not a rural town.
Without Court Wizard, we wouldn't interact with the Duckling Club or Belegar's Council nearly as much. We'd replace those interactions with sterile descriptions of labwork on AV or whatever.You know, now that Karak Eight Peaks has been reclaimed... do we want to continue being the Court Wizard? Or do we want to be independent, like Kragg?
I don't think the majority of the thread wants to move away from K8P, but we spend each turn grappling with our duties and our backlog. But now that the Karak's in a good place, we've made the difference, we might be better off just moving to a full-time researcher position in our Towers. We'd still be around in the event that they really needed our expertise - like Kragg is - but not explicitly duty bound to spend 2 actions a turn on our employer's needs. We certainly don't need the pay.
You are not wrong, but Mathilde "marry for love" Weber is really not the right person to be asking Belegar to have a few kids for the good of the Kingdom.I... I doubt we will without prompting. Baby booms after wars are just too contextual and heavily based around the removal of geographic barriers (ie, men and women in different places) to project that forward to what is fundementally a colonization effort. And just based off the stuff I know (American colonies) there is a huge, long-term problem of men being much, much more willing to uproot themselves and settle elsewhere than women. (Possibly/probably driven by social control mechanisms and lack of equivalent access to resources? Idk if those factors are different enough in WHF from IRL to matter.)
So we do need to push baby booms. And we do need to go out and start trying to find women to settle here. Else we're going to grow very slowly and look like a merc camp rather than a city in ten years.
I'm actually more concerned about this than most of the thread, I think. Building off of the failing-to-materialize human civilian population. You can't just ignore this side of settlement creation in favor of the men and armies and expect to end up with a workable, balanced civilian culture.
We want K8P to fill up? We need to recruit. Or send out agents to recruit. Women, dwarves, halflings. Maybe Francesco picks up on this, maybe he's got his patriarchal blinders on and needs to be pushed. Maybe Belegar picks up on this, maybe he needs to be reminded that a long creates heirs and doesn't just lead armies. Either way, this is a very large shift in mindset and priorities that I am in no way willing to take for granted.
I want K8P to be the glittering jewel of the south. That requires sustainable population ratios and self-sufficiency in production.
I'm afraid you were beaten to this joke:
I'm afraid you were beaten to this joke:
Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!
As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...forums.sufficientvelocity.com
I take your point, but I also want to turn K8P into a Dawi Las Vegas. We have the gambling hall, we have the money.And I have no objections to sex work, but i suspect its going to be a very hard sell to get women to move to a place en mass when sex work is the main known role- too much social disapproval from the source populations. We want settlers, not just a different flavor of mercenaries.
Do we have any evidence of morale having an impact on dwarven birthrates? Seems like a thin reed to rely on. It assumes that the lack of hope is both real and driving the issue. I kinda disagree with both.
What if they found the Vault of the Last Archrune-wizard of K8P?Given that Elf-Dwarf cooperation seems to be a big theme of most artifacts that we've found in K8P so far, i am kind of hoping we found a vault full of artifacts like that we can dump our transcendent favor on. A masterpiece set of runed and enchanted armor for mages or a staff forged by the combined skill of elven archmages and dwarven runelords would be absolutely perfect. It would most likely be incredible and rare enough to be worth the hyperfavor, it would only cause the Dwarves grief as long as it stays in their possession and they wouldn't use it anyways. Also, we probably get to smug on Elven princes during the Elfcation because our armor is better than theirs.
May Ranald stay on our side and nudge the loot rolls in our favor.
That money is Ranald's, though.Oh right, the gambling hall is going to be making money. Unless we put all the proceeds into the lottery, we're going to be picking up another income from that.
We'll send him the receipts.
Spend it to Shallyans.
Maybe set it up as Orphans and Widows' fund for any and all soldiers that settle down permanently at K8P?
That is something canonically done with Ranald's money.Maybe set it up as Orphans and Widows' fund for any and all soldiers that settle down permanently at K8P?
We can get that done for 10 favor. It doesn't really need the boon.An idea for a boon I considered is creating an official project to study and reverse-engineer the Steam Tank, in cooperation with the Nuln Armory.
The 4 century war means that it would be unlikely that there would still be any Elves in Karak 8 Peaks when it fell.What if they found the Vault of the Last Archrune-wizard of K8P?
A room with two bodies that obviously died fighting back to back. One an elf and the other bears the appearance of a rune master.
Countless fossilized goblins and orcs surrounded the pair.
It appears that the dwarf have been wounded and the elf was protecting him.
As the elf finaly dies (clued in by countless goblin arrow piercing him), the runemaster flooded the room with lava, entombing the both of them with the boddies of their enemies.
On their bodies, numerous magical artifact are still visible. A gromil rune crafted magical staff, a chainmail shirt worn by the dwarf made from elven silver, forging hammer with four runes.
The elf indeed dies defending his home and friends.
Because there are a lot of other things to do with our AP? There aren't a lot of Shallyans in K8P. Francesco will get to it when he gets to it.So just set up a Shallyan temple next doors? We'll have to get Francesco on it, but as long as Boney puts bugging him about it as an option I don't see why we wouldn't take it.
This is something Belegar owes us. If we asked Belegar to find an alternative to Slayers... he would try, but setting him against tradition that way would probably break him or the Karak. He's already Stressed from that sort of thing. We have to approach the Slayer issue from another angle.Regarding the transcendent boon, perhaps it can be used to alleviate the Slayer Problem.
I mean, it would be like slapping a fish to that one Slayer Hold but a boon that says 'this super awesome person that retook the Karak Eight Peaks asks that those dwarves who cannot fulfill their oaths anymore to look for another way to make their ancestors proud' would probably entice some dwarfs to notdiedye their hair orange but look for anything else to do, even drudgery. So long as hope exists and all that, which we've already proven.