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...You know, I do wonder if Eikequest is focused around playing a young teenager or whether it's still notionally in character creation or a prologue of sorts.

Because honestly, getting to hang around dwarves and elves both while you're growing up sounds like a great justification to have Xeno-Affinity. Mathilde got it after interacting with way more different peoples and cultures, but she did so well after being an adult.
 
...You know, I do wonder if Eikequest is focused around playing a young teenager or whether it's still notionally in character creation or a prologue of sorts.

Because honestly, getting to hang around dwarves and elves both while you're growing up sounds like a great justification to have Xeno-Affinity. Mathilde got it after interacting with way more different peoples and cultures, but she did so well after being an adult.

I just want to know what flaws they took to justify all their starting shinies.
 
I am going to go with pacifism and social awkwardness. Depending on how devout a follower she is.

By all reports (okay, it's just the one report), she's quite gregarious. So charming, but struggles to be mysterious and poker faced. A "heart on your sleeves" flaw, perhaps?

And honestly, she's probably not that devout, most grey wizards are secular (or as secular as one can get in a polytheistic society with actively involved gods). Mathilde's weird in that she has a close, personal connection to a God—doubly so, since that connection bypasses said God's cult, and she doesn't have to follow His strictures so tightly (we don't pay the one coin in ten, for example).

And if she is devout, Eike could end up being a "cut out the cancer" Shallyan anyway.
 
By all reports (okay, it's just the one report), she's quite gregarious. So charming, but struggles to be mysterious and poker faced. A "heart on your sleeves" flaw, perhaps?

And honestly, she's probably not that devout, most grey wizards are secular (or as secular as one can get in a polytheistic society with actively involved gods). Mathilde's weird in that she has a close, personal connection to a God—doubly so, since that connection bypasses said God's cult, and she doesn't have to follow His strictures so tightly (we don't pay the one coin in ten, for example).

And if she is devout, Eike could end up being a "cut out the cancer" Shallyan anyway.
I'd tack on Divided Loyalties, manifesting as the dichotomy between the Vow of Poverty and being the heiress to a major trade company.

Hm. Now I'm wondering how to fit Eike into the chargen settings in Deliberative Learning.
 
Isn't M'kar a 40k character? I never heard of him, so I checked him out, and all google leads me to are 40k sources.
 
If you did the primer right then it should only show white.

It's after the prim that you start basing, eg. Painting the whole model in one or two full body layers that can be seen through each other.

The prim is supposed to be a 'canvas'.
You've lost a bit of detail around the head and hands. Where the paint has pooled. It looks like it will need another layer on some of the body parts that needs to be very thin and then it should be completely primed and ready for base coating.
If you want to create highlights, painting over previous layers entirely generally won't work. You need to either paint adjacent sections in slightly different colours to create colour 'gradients', apply a different colour only to raised sections, or similar techniques.

Also, it looks like you may have used a bit too much paint on the hands and face, based on how it's pooling; from my experience, you get better results from multiple thin and light layers (only just enough paint to see) than one thicker one. It dries quicker too, which is a bonus.
I want to make it clear that I was not going for a flat base color in priming. I was going for Zenithal priming. Unfortunately every tutorial is about spray cans or air brushing so I really didn't know what to do other than experiment and hope for the best. I checked the model and it seems relatively fine all things considered. The white paint didn't turn out as strongly as it looked.
 
I mean, I think we should give credit where credit is due- something like 90% of everything bad in Warhammer can be blamed on Malekith without any difficulty whatsoever.

He caused a great deal of death and destruction.

And then everything that has been said here about Malekith also applies to Morathi, and then some.
 
Vacation
Algard leaned back in his chair, enjoying a moment of silence for once, as there was seemingly no disaster he needed to take care at right no-

"PATRIARCH THERE IS A CRISIS" Naturally the door slammed open, as a panting Grey mage came sprinting in, exhausted from what must been a long and hard sprint.

Aa he rose up in his chair, worry and constant theories for what may have happened, a giant WAAG, Druchi invading, Asur invading swerling in his head. "What is it?"

The none describt mage looked up at him, fear in his eyes. "M-mathilda...took a vacation" he finished half frenized.

There was silence. For a singular moment not a single word was spoken, before "By Sigmar!" Algard shouted out.

Quickly he turned around, slamming the alarm button, as he rummaged through every single shelf he had. Where had he left the deamon banishment tool from the light order! Mathilda was clearly possessed! He needed to get several hysh member's, not to mention send out warnings to all other patriarchs.

Vaccation, of all things. What a ludicrous idea, this deamon had no idea what Mathilda was like.

-

Mathilda on the other hand sighed in relief as the maasager workes on the muscles in her back. Perhaps taking a vacation was for the best. She should come back here sometime.

Sadly, the spa building would never survived the incoming mage force, dwarven force, Ranald members, ice mages and giant light dragon.
 
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Eh, Mathilde takes a vacation and nobody would bat an eye, they'd just assume she was up to something else, and then proven right when she stumbles on a chaos cult operating from the spa.
 
Mathilde takes "vacations" because she's too young to "retire".
It is a technique taught to her by Regimand to lull your enemies into a false sense of security.
 
If we absolutely want Mathilde to take a break (especially now that she has an Apprentice), we could always have her take one of the Lovely Laurelorn actions. Exploring Tor Lithanel or one of the Wards might serve as a way to unwind while still learning more about the culture of our hosts, which will definitely come in useful given how there's three Eonir on the Project. I mean, it'd still be an approximate-month's worth of putting in effort in learning new stuff, but it wouldn't be strenuous so much as time-consuming.
I'd be up for doing Lovely Laurelorn just so we can introduce Eike to this strange new setting, honestly.
My current turn plan draft does include the Explore Tor Lithanel action, and I think it's actually not at all unreasonable. If Eike wasn't around it would probably have to get pushed into the future to give us time to accumlate CF for the Morbsweep or whatever, but the fact is we have an apprentice, and there are simply not a lot of apprentice friendly actions Mathilde can take. If we take 3 Waystone actions and the AV power stone research action next turn, then we kind of have to pick an apprentice friendly fifth action, because there's really nothing in the Waystone project or in the AV power stone research action for an apprentice to do.
I'd tack on Divided Loyalties, manifesting as the dichotomy between the Vow of Poverty and being the heiress to a major trade company.
Being a Shallyan provides her with an immediate solution to that - charity.
 
I'd bet that Eikequest would go with a relatively normal build. Then Ranald would interfere when MoneyB was rolling for her master.
I think Eike Quest went off the rails really, really early when the QM rolled that she was abandoned by her parents but was taken in by her grandmother to be groomed as the heir to a massive merchant company. With a Grey Lady Magister passing through from time to time as her "fairy godmother" and future partner, and possible vacations diplomatic visits to the Moot and a newly-reclaimed Dwarf mountain stronghold.

At which point questers started clamoring to actually play through her childhood/tween years rather than be given dry summaries and stat sheets for them.
 
I mean, I think we should give credit where credit is due- something like 90% of everything bad in Warhammer can be blamed on Malekith without any difficulty whatsoever.

He caused a great deal of death and destruction.
Personally I give Morathi, or even Anerion most of the blame; they're his parents, and one is a creepy probably chaos cultist, and the other used a cursed sword when literally EVERYONE told him not to
 
Personally I give Morathi, or even Anerion most of the blame; they're his parents, and one is a creepy probably chaos cultist, and the other used a cursed sword when literally EVERYONE told him not to
I think placing most of the blame on the parents is misguided. Malekith spent a great portion of his life outside his mother's eye, and a great deal of his desires are not quite the same as his mother's. He is a greedy, horrible person, and while his mother is horrible she is not the reason he is the scum of the earth. Malekith had lots of positive influences in his life and he discarded them all in pursuit of his own selfish desires, and that is his fault and his alone.
 
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