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At the Battle of the Howling Hills, did von Zelt behead the Warlord.
Under-Empire Report: Skaven Cultural Insight - The Champions of Skavendom printed material
Written in the Year 2551 of Our Lord Sigmar
Written by M. J vF (-/-/-)
Consulted, among others; M. Grey (Grey), M. Johann (Gold), notes and writings of L. Quirin Waramunt (UAlt) (S·T·T·L), V. Saltzpyre (WH), O. Drakkisson (LM K8P)
This report is a brief summary of the Skaven cultural phenomenon known as "The Champions of Skavendom", a semi-regularly released printed material that serves as propaganda and educational material, targeted primarily at Skaven youth. It follows the exploits of a fictional group of Skaven, an assembly of extraordinary warriors that fight the enemies of the Under-Empire.
The media usually takes the form of scrolls or small sheets of parchment(1), although bound books(2) are available for ludicrous prices. The scrolls contain parts of an overarching narrative, named and numbered for ease of following along. The books meanwhile are collations of a single narrative piece.
The actual content of the media mimics the "cartoons" that have recently become popular in some human printed material. Regimented squares contain illustrations, usually basic although there are some surprisingly artistic examples, although they are usually bloody in nature. Voices are conveyed using "speech bladders"(3), with sound effects free floating. In truth, there is little remarkable about the material, aside from the fact it was being produced possibly thousands of years before any other races produced anything similar. The real interest is in the stories told, and the characters and events within.
History
The earliest record I have seen that seems to reference "The Champions of Skavendom" comes from a report given by a Dawi Thane, name unknown, who was involved in purging actions against the Skaven near Karak Izor, sometime around 1440. While exploring the conquered nest, a chamber was discovered that was at first thought to be a hall of records, for it was filled with stacks of parchment; but it was found each piece had roughly the same series of images and intelligible text. They were discounted as a mere curiosity, and burnt(4).
This, and many similar records that I shall not bother to list, shows that the production of this material has been ongoing for a great deal of time. Given the Skaven's lackluster historical record keeping, I doubt even they know when it was first conceived, but it is likely it was done so by a member of Clan Inkfur, as according to all sources they are the producers of the media. A Thrall Clan of the Great Clan Skyre, the clan operates mainly from Skavenblight itself, where their "printing den" is located.
I have found references to instances when rival clans, or even Clan Skyre itself have somehow taken over production of The Champions, but few lasted long. Despite its small size, Clan Inkfur wields enormous amounts of influence in Skaven society. There seems to be two reasons for this; given the popularity of The Champions, how a person or group is depicted in it's pages can affect common views. The popularity of the media, even at surprisingly high levels, also means any problems with it's production will cause outbreaks of violence until the situation is rectified. Clan Inkfur seems skilled at directing such events to manoeuvre themselves back into a favourable position, although they remain a fairly low standing.
The Champions
"The Champions of Skavendom", for whom the material is named after, are a group of fictional (see note) Skaven that act as the Under-Empire's foremost warriors, defenders and leaders, gathered together by the Council of Thirteen, and serving under their direct purview. The group dwells, between missions, "at the top of the tall-highest tower" of Skavenblight. They include members from all the major clans, and some minor clans. Their missions take them across the world (and beyond) to locations real and imagined, and has them face caricatures of the Skaven's enemies.
The media shows what might be, for a Skaven, the idealized version of their species. While political and social manoeuvring is rife, even amongst the Champions, this is seen as the proper way to do things, and is often applauded, even by those disadvantaged by it. Open conflict between the clans is minimal. The Council of Thirteen is united, often shown speaking in the same voice, and sees all that occurs. Other races, as mentioned above, are parodies of themselves, usually dim-witted and ineffective.
The leadership of the Champions changes between issues, but is usually one of four main characters; Chieftain Blackfur of Clan Mors, Master Molder Frankrat of Clan Moulder, Warlock-Engineer Evildson of Clan Skyre, or Plague Priest Coronas of Clan Pestilens. Regardless, the Grey Seer Strangefur acts as an advisor, and often seems to command the group himself.
Chieftain Blackfur of Clan Mors is bloodthirsty to the extreme; contrary to the Skaven's natural cowardice, he is all too eager to get to grips with the enemy. However Blackfur also shows a grasp of tactics; although basic by any real standard, the media presents them as masterful, and are often the cause of the Champion's victories. Blackfur is shown to have proficiency with all weapons he encounters; but he primarily uses a shield made from a apparently(5) fictional alloy of warpstone and gromil(6). Although normally a defensive item, Blackfur is adept at bludgeoning his foes with it, or performing impossible throws to hit distant enemies.
Grey Seer Strangefur is the sorcerer of the group, wielding powers of ruination and plague. He carries the Eye of Arrgh-a-lotto, supposedly the actual eye of a demon, that allows him to perform magic in excess of anything any Skaven has been seen to(7), up to destroying cities single handily. Remarkably the level of Strangefur's abilities can fluctuate between instances; the reasoning I have decided on is that otherwise he would be able to solve any problem encountered alone, making the other Champions superfluous.
Master Moulder Frankrat of Clan Moulder is a fleshcrafter of peerless skill, having a boundless curiosity that often borders on the malicious. Carrying various cruel tools and mysterious substances, his role is mostly one of support; torturing captives for information, sealing the wounds of other Champions, or injecting them with stimulants, to mixed effects. He is always followed by a Rat Ogre of his own creation; although often dying in their adventures, a new one eventually appears, all instances sharing the name "Ignaw".
Warlock-Engineer Evildson of Clan Skyre is in many ways similar to Frankrat; thus the two have a deep rivalry. Evildson is equipped with varying inventions, many of which I cannot confirm as real, and generally has a machine for any problem, although they often break down. He wears a harness powered by warpstone that grants him unnatural strength, as well as being equipped with miniature ratling guns. A common theme is one of Evildson's creations (such as the slightly horrifying self-replicating Scrap-Rats) going wild and causing more problems than they solve.
Plague Priest Coronas of Clan Pestilens is something of a split character. Sometimes he is a rival of Strangefur, using his own plague magics and spreading noxious gasses to descimate the Champion's foe's; and sometimes he's more like a witless jester, existing primarily as a punching bag. Such periods seem to correspond with times of Skaven history where Clan Pestilens is in opposition to wider Skavendom.
Clan Eshin is represented by a character known as "Deathmaster". Of all the Champions, I would say he is the most competent; indeed, I can't find a single instance of Deathmaster acting foolishly or failing a task, unlike the other Champions(8). Of note is that panels including him often have differing styles to others, becoming more angular and dramatic.
Claw-Captain Ack Beard-Beard, of Clan Skurvy, is a mostly supporting character, appearing in a limited number of stories. Primarily he appears to offer transportation with his boat(9), "The Grimy Pearl". He is overly fond of drinking and stealing, often stealing alcohol to drink from dwarfs and humans.
- The source of which is usually, as standard for the race, Skaven.
- I discovered a number of copies over the course of this investigation, of various age. Most have been handed over to relevant authorities, but I kept a few for my own amusement
- A term taken from human cartoons. Someone should workshop a replacement
- Apologies for the lack of specifics. This report only came to my attention thanks to a Dawi recordkeeper that had read it as an inquisitive beardling, and was much degraded once I received it.
- Hopefully
- Only ever referred to in the media as "Star Metal"
- Although the media might just be exaggerating, as Skaven are want to do
- I suspect the threat of shadowy death is enough to prevent such being depicted
- I hesitate to call it such, in truth. The skaven artists seem to have little idea of how a boat works
Is it stupid? Yes.
Kinda ran out of motivation for this one, sorry.