Voted best in category in the Users' Choice awards.
Voting is open
Imagine it like this. If someone we (Mathilde and the thread) trusted told us to learn this skill with our highly valued AP, and then nothing happened? We and Mathilde would be pissed.
 
So for the Liber Mortalis that Mathilde has what exactly make it super dangerous other then the necromancy?Since I've heard that it's super dangerous because it has a bunch of suer corruptive knowledge or because it actually teaches the step by step process in a helpful and detailed manner instead of just hiding it in cryptic descriptions and various memetic hazards
The original Liber Mortis is held above many other necromantic texts for a few reasons

The first being that it's a straightforward and very detailed book documenting every spell and insight of necromancy that Van Hal learned
This is something easily understated, but the fact that the Liber Mortis is actually a relatively digestible and detailed documentation of Van Hal's study of necromancy is actually a rarity
Most necromantic texts are either the fragmented scrawlings of madmen and/or heavily booby trapped and encrypted texts written by paranoiacs
So the simple fact that the Liber Mortis' lessons are actually accessible to the reader, and won't try to fry their brain, is notable in and of itself

As for the contents themselves
The Liber Mortis contains knowledge only two generations separated from Nagash himself
It contains the First Secret of Dhar, which is knowledge of how to bind Dhar upon itself to force structure upon it, which allows you to wield far greater amounts of Dark Magic with far more control
It contains the Second Secret of Dhar, which is knowledge of how to cause Dhar to violently unravel, which lets you explode other people's Dark Magic spells and unravel entire undead armies with a wave
It contains the understanding of Dhar Manipulation, which is the Knowledge of how to manipulate Dhar indirectly using another Wind, thereby limiting the deleterious effects Dhar exposure has
It contains the effective military tactics that Van Hal employed using undead legions
And of course it contains a highly detailed list and breakdown of every single necromantic spell Van Hal ever learned

And all this makes the original Liber Mortis extremely dangerous because it can potentially take any two bit necromancer and turn them into an Empire wide apocalyptic threat
 
Last edited:
There is not a single AOS player that hasn't notice that models legs.

I remember redits reaction to her release. it was… a thing.
Speaking of thighs, I 100% would have attached her loincloth incorrectly if I started with her. Thankfully I have experience with finnicky bits, so I realised you have to push it deeper in between the folds where her thighs apparently have a recess. I feel so proud even though it's so minor.
 
There hasn't been any indication that this is something holding Egrimm back, for one. We don't actually know that they have any relevant Nehekharan texts. If we have him take the class and then actual reasons to know Nehekharan don't materialise, he'll be pissed off, and rightly so. Better to wait until there's something the lack of knowledge is actually blocking.
Imagine it like this. If someone we (Mathilde and the thread) trusted told us to learn this skill with our highly valued AP, and then nothing happened? We and Mathilde would be pissed.
You are being incredibely overcautious. The chance of the Light Order having no Nehekharan texts is zero. The chance of the Light Order having no Nehekharan text relevant to the project is slightly higher (though still roughly zero) but it makes perfect sense for Mathilde to want her personal employee to go through what texts the Light Order does have and see if he can find anything. This is in no way an unreasonable thing to ask of Egrimm.
 
You are being incredibely overcautious. The chance of the Light Order having no Nehekharan texts is zero. The chance of the Light Order having no Nehekharan text relevant to the project is slightly higher (though still roughly zero) but it makes perfect sense for Mathilde to want her personal employee to go through what texts the Light Order does have and see if he can find anything. This is in no way an unreasonable thing to ask of Egrimm.
We do, however, have another Lord Magister member of the Light Order who is notable for knowing more of their secret lore than any other, and probably already knows High Nehekharan.

But again, if this turns out to be a blocker, we can address it when it shows up, instead of preparing for something that might never be relevant, with emphasized negative consequences for wasting the time of our employee.
 
You are being incredibely overcautious. The chance of the Light Order having no Nehekharan texts is zero. The chance of the Light Order having no Nehekharan text relevant to the project is slightly higher (though still roughly zero) but it makes perfect sense for Mathilde to want her personal employee to go through what texts the Light Order does have and see if he can find anything. This is in no way an unreasonable thing to ask of Egrimm.
It is if we go, "learn this pretty hard language only the undead mummies really speak just to see if your order has anything."
If we had him comb trough his order and he finds a books that might have info but is in nekheharen then maybe but we haven't and we probably won't so just getting him to learn the language without a good reason is a no no.
 
Last edited:
Speaking of the library does someone know if the Mootland Library has already been copied or is it still in the process? IIRC Boney said it wouldn't need scribes.
 
Just an update on my current WIP omake for this quest:

1396 words.

With footnotes

Edit: Honestly it has very little to with the quest at this point.
 
If we decide to investigate river leylines, then that could be a useful justification for both ourselves and Egrimm learning Nehekharen—otherwise all the knowledge would be bottlenecked through Elrisse, and whilst we brought her on for access to that knowledge, access isn't great if we can't read it.
 
When has Boney said that we have to do something with the knowledge immediately afterwards? Having Egrimm learn Nehekharan for the project is perfectly sensible, even if we're not going to look at the Nehekharan Waystone network anytime soon: knowledge of the language will allow him to more directly engage with whatever Nehekharan texts the Light Order has, which might allow him to have a better understanding of whatever Waystone lore the Lights know. This isn't at all like the proposed idea of teaching Max power stone creation, if we tell Egrimm that we're going to learn Nehekharan it will be immediately obvious why we are doing it and he is going to have zero problems with it.

By the way, we absolutely should look at the Nehekharan Waystone network sometime soon. Our project members have knowledge of four different networks, but the Lights are the only one who aren't actively using the network they know about, and so would probably be willing to share secrets that they would never share if the network was theirs. If we want to figure out Waystone networks this is where we should start.

EDIT: I think that after the thread's attempt to launder the power stone classes through WEB-MAT got struck down some of us have over corrected. Taking Nehekharan lessons with Egrimm makes sense, and it is also convenient for our AP economy. Sometimes that happens, you know? Sometimes the stars align and you can kill two birds with one WEB-MAT AP. No need to talk ourselves out of a good idea.

I am still confused by everyone concluding we'd waste Max's time by having him take powerstone classes with us and them having him help us with AV powerstones since AV is literally all winds combined and WebMats founding principle is looking at multiwind stuff.
 
I am still confused by everyone concluding we'd waste Max's time by having him take powerstone classes with us and them having him help us with AV powerstones since AV is literally all winds combined and WebMats founding principle is looking at multiwind stuff.
Ah, that's mostly that the thread sees AV as Mathildes baby and sharing credit even with close friends is not what most want(ed at the time, no dies if it has changed). ( Just to add i also want Mathilde to do this alone.)
 
I am still confused by everyone concluding we'd waste Max's time by having him take powerstone classes with us and them having him help us with AV powerstones since AV is literally all winds combined and WebMats founding principle is looking at multiwind stuff.
That does require him to help us with AV powerstones? I don't believe that's occurred?
 
Ah, that's mostly that the thread sees AV as Mathildes baby and sharing credit even with close friends is not what most want(ed at the time, no dies if it has changed). ( Just to add i also want Mathilde to do this alone.)

That does require him to help us with AV powerstones? I don't believe that's occurred?

...I thought that was the justification. But yes if the idea was "launder" the class by webmating it with Max and then leave him hanging with no Webmat relevant/other employment related powerstone project he would be justifiably a little miffed.
 
I am still confused by everyone concluding we'd waste Max's time by having him take powerstone classes with us and them having him help us with AV powerstones since AV is literally all winds combined and WebMats founding principle is looking at multiwind stuff.
We don't want him to help us with AV stuff. We started AV alone, and we're going to finish it alone. We'll probably never want or get to do so again.
 
I am still confused by everyone concluding we'd waste Max's time by having him take powerstone classes with us and them having him help us with AV powerstones since AV is literally all winds combined and WebMats founding principle is looking at multiwind stuff.

Having Max join the AV project wouldn't be wasting his time. Having him study powerstones and then not including him in the project would be wasting his time, and we can't "game" the system by spending a free WEB-MAT action to get the skill we need without bringing him on board. Since the thread wants AV to be Mathilde's sole pet project, we're not going to use him to get the training.
 
If we decide to investigate river leylines, then that could be a useful justification for both ourselves and Egrimm learning Nehekharen—otherwise all the knowledge would be bottlenecked through Elrisse, and whilst we brought her on for access to that knowledge, access isn't great if we can't read it.
Are we not going to investigate rivers too? Because I figured we do every research option eventually. Besides string since string is easily stolen.
 
Last edited:
Since leylines have a mighty roadblock of Caledor the Dragontamer asking us for a password, other options will need to be utilised. Rivers are the next logical path, but I think dawi can make Materials work and some places will have to use Air transmissions cause they don't have resources to secure Material and just don't have convenient rivers.
 
While this makes it harder, I was kinda assuming we were going to want at least a few different backups no matter what. This is definitely work where if it takes two decades to bear any fruit at all... it'd still be timely and worth it. And I don't think it'll take that long, to be honest.
 
The Champions of Skavendom
This document is to be only viewed by those with Pendrag Level Clearance. Those without that continue beyond this point are to be considered traitors and heretics to Sigmar, and shall be pursued without mercy by his mortal agents.
This document concerns the Conspiracy of Silence. If you are a Magister of the Colleges of Magic, see memetic trigger below. Should this have no result or you are not a Magister, contact your superior or relevant authorities.


At the Battle of the Howling Hills, did von Zelt behead the Warlord.

Under-Empire Report: Skaven Cultural Insight - The Champions of Skavendom printed material
Written in the Year 2551 of Our Lord Sigmar
Written by M. J vF (-/-/-)
Consulted, among others; M. Grey (Grey), M. Johann (Gold), notes and writings of L. Quirin Waramunt (UAlt) (S·T·T·L), V. Saltzpyre (WH), O. Drakkisson (LM K8P)


This report is a brief summary of the Skaven cultural phenomenon known as "The Champions of Skavendom", a semi-regularly released printed material that serves as propaganda and educational material, targeted primarily at Skaven youth. It follows the exploits of a fictional group of Skaven, an assembly of extraordinary warriors that fight the enemies of the Under-Empire.

The media usually takes the form of scrolls or small sheets of parchment(1), although bound books(2) are available for ludicrous prices. The scrolls contain parts of an overarching narrative, named and numbered for ease of following along. The books meanwhile are collations of a single narrative piece.

The actual content of the media mimics the "cartoons" that have recently become popular in some human printed material. Regimented squares contain illustrations, usually basic although there are some surprisingly artistic examples, although they are usually bloody in nature. Voices are conveyed using "speech bladders"(3), with sound effects free floating. In truth, there is little remarkable about the material, aside from the fact it was being produced possibly thousands of years before any other races produced anything similar. The real interest is in the stories told, and the characters and events within.

History
The earliest record I have seen that seems to reference "The Champions of Skavendom" comes from a report given by a Dawi Thane, name unknown, who was involved in purging actions against the Skaven near Karak Izor, sometime around 1440. While exploring the conquered nest, a chamber was discovered that was at first thought to be a hall of records, for it was filled with stacks of parchment; but it was found each piece had roughly the same series of images and intelligible text. They were discounted as a mere curiosity, and burnt(4).

This, and many similar records that I shall not bother to list, shows that the production of this material has been ongoing for a great deal of time. Given the Skaven's lackluster historical record keeping, I doubt even they know when it was first conceived, but it is likely it was done so by a member of Clan Inkfur, as according to all sources they are the producers of the media. A Thrall Clan of the Great Clan Skyre, the clan operates mainly from Skavenblight itself, where their "printing den" is located.

I have found references to instances when rival clans, or even Clan Skyre itself have somehow taken over production of The Champions, but few lasted long. Despite its small size, Clan Inkfur wields enormous amounts of influence in Skaven society. There seems to be two reasons for this; given the popularity of The Champions, how a person or group is depicted in it's pages can affect common views. The popularity of the media, even at surprisingly high levels, also means any problems with it's production will cause outbreaks of violence until the situation is rectified. Clan Inkfur seems skilled at directing such events to manoeuvre themselves back into a favourable position, although they remain a fairly low standing.

The Champions
"The Champions of Skavendom", for whom the material is named after, are a group of fictional (see note) Skaven that act as the Under-Empire's foremost warriors, defenders and leaders, gathered together by the Council of Thirteen, and serving under their direct purview. The group dwells, between missions, "at the top of the tall-highest tower" of Skavenblight. They include members from all the major clans, and some minor clans. Their missions take them across the world (and beyond) to locations real and imagined, and has them face caricatures of the Skaven's enemies.

The media shows what might be, for a Skaven, the idealized version of their species. While political and social manoeuvring is rife, even amongst the Champions, this is seen as the proper way to do things, and is often applauded, even by those disadvantaged by it. Open conflict between the clans is minimal. The Council of Thirteen is united, often shown speaking in the same voice, and sees all that occurs. Other races, as mentioned above, are parodies of themselves, usually dim-witted and ineffective.

The leadership of the Champions changes between issues, but is usually one of four main characters; Chieftain Blackfur of Clan Mors, Master Molder Frankrat of Clan Moulder, Warlock-Engineer Evildson of Clan Skyre, or Plague Priest Coronas of Clan Pestilens. Regardless, the Grey Seer Strangefur acts as an advisor, and often seems to command the group himself.

Chieftain Blackfur of Clan Mors is bloodthirsty to the extreme; contrary to the Skaven's natural cowardice, he is all too eager to get to grips with the enemy. However Blackfur also shows a grasp of tactics; although basic by any real standard, the media presents them as masterful, and are often the cause of the Champion's victories. Blackfur is shown to have proficiency with all weapons he encounters; but he primarily uses a shield made from a apparently(5) fictional alloy of warpstone and gromil(6). Although normally a defensive item, Blackfur is adept at bludgeoning his foes with it, or performing impossible throws to hit distant enemies.

Grey Seer Strangefur is the sorcerer of the group, wielding powers of ruination and plague. He carries the Eye of Arrgh-a-lotto, supposedly the actual eye of a demon, that allows him to perform magic in excess of anything any Skaven has been seen to(7), up to destroying cities single handily. Remarkably the level of Strangefur's abilities can fluctuate between instances; the reasoning I have decided on is that otherwise he would be able to solve any problem encountered alone, making the other Champions superfluous.

Master Moulder Frankrat of Clan Moulder is a fleshcrafter of peerless skill, having a boundless curiosity that often borders on the malicious. Carrying various cruel tools and mysterious substances, his role is mostly one of support; torturing captives for information, sealing the wounds of other Champions, or injecting them with stimulants, to mixed effects. He is always followed by a Rat Ogre of his own creation; although often dying in their adventures, a new one eventually appears, all instances sharing the name "Ignaw".

Warlock-Engineer Evildson of Clan Skyre is in many ways similar to Frankrat; thus the two have a deep rivalry. Evildson is equipped with varying inventions, many of which I cannot confirm as real, and generally has a machine for any problem, although they often break down. He wears a harness powered by warpstone that grants him unnatural strength, as well as being equipped with miniature ratling guns. A common theme is one of Evildson's creations (such as the slightly horrifying self-replicating Scrap-Rats) going wild and causing more problems than they solve.

Plague Priest Coronas of Clan Pestilens is something of a split character. Sometimes he is a rival of Strangefur, using his own plague magics and spreading noxious gasses to descimate the Champion's foe's; and sometimes he's more like a witless jester, existing primarily as a punching bag. Such periods seem to correspond with times of Skaven history where Clan Pestilens is in opposition to wider Skavendom.

Clan Eshin is represented by a character known as "Deathmaster". Of all the Champions, I would say he is the most competent; indeed, I can't find a single instance of Deathmaster acting foolishly or failing a task, unlike the other Champions(8). Of note is that panels including him often have differing styles to others, becoming more angular and dramatic.

Claw-Captain Ack Beard-Beard, of Clan Skurvy, is a mostly supporting character, appearing in a limited number of stories. Primarily he appears to offer transportation with his boat(9), "The Grimy Pearl". He is overly fond of drinking and stealing, often stealing alcohol to drink from dwarfs and humans.

  1. The source of which is usually, as standard for the race, Skaven.
  2. I discovered a number of copies over the course of this investigation, of various age. Most have been handed over to relevant authorities, but I kept a few for my own amusement
  3. A term taken from human cartoons. Someone should workshop a replacement
  4. Apologies for the lack of specifics. This report only came to my attention thanks to a Dawi recordkeeper that had read it as an inquisitive beardling, and was much degraded once I received it.
  5. Hopefully
  6. Only ever referred to in the media as "Star Metal"
  7. Although the media might just be exaggerating, as Skaven are want to do
  8. I suspect the threat of shadowy death is enough to prevent such being depicted
  9. I hesitate to call it such, in truth. The skaven artists seem to have little idea of how a boat works

Is it stupid? Yes.

Kinda ran out of motivation for this one, sorry.
 
Ok, so one last plea for giving the money to Zhufbar.

I feel like having Zhurbar send a small army + a full team of elite miners and get nothing of the loot while the council gets every valuable for sending a single priest is the kind of injustice grudges are built on. Giving a fair pay for a service rendered is central to the dwarven mindset and there is no doubt that the dwarves did much much more than Ionel (who was one of the least crucial member of the team).

Now, the dwarves almost certainly will rationalize that either Karaz Akor owes a debt to Mathilde that they are repaying, that crossing grudges is payment in itself or that it's their duty to help Mathilde defeat an enemy of the dwarves. And all of that is true, of course.

But what is also true is that Mathilde (and K8P) are the real benefactors, not Karaz Ankor in general or Zhufbar in particular. We are basicly using Zhufbar for our own gain (and K8P's library) with incidental positive effect for Stirland and to a much lesser degree Zhufbar.

Paying Zhufbar just makes sense, it's not about them already having money. All dwarf holds are wealthy, they still ask for payment for services rendered and are very unhappy if left unpaid. Just look at how mad Belegar was for Thorgrimm "stealing" magic that he had no idea existed a minute beforehand and had no use for from "his" waystones. Sure, the council might need the money more, but it's a very undwarven way to pay your employees.

Since Mathilde has been declared a dwarf, she has as much of a duty to Karaz Ankor than any other dwarves so it doesn't make sense that she benefits materially from the expecition while other dwarves get nada.

And ultimately, it's much easier (and cheaper) to buy a gift for Ionel in our purchases round like with we did for Baba Brazinga than to do so for the Ironbreakers and the miners who helped us.
 
This document is to be only viewed by those with Pendrag Level Clearance. Those without that continue beyond this point are to be considered traitors and heretics to Sigmar, and shall be pursued without mercy by his mortal agents.
This document concerns the Conspiracy of Silence. If you are a Magister of the Colleges of Magic, see memetic trigger below. Should this have no result or you are not a Magister, contact your superior or relevant authorities.


At the Battle of the Howling Hills, did von Zelt behead the Warlord.

Under-Empire Report: Skaven Cultural Insight - The Champions of Skavendom printed material
Written in the Year 2551 of Our Lord Sigmar
Written by M. J vF (-/-/-)
Consulted, among others; M. Grey (Grey), M. Johann (Gold), notes and writings of L. Quirin Waramunt (UAlt) (S·T·T·L), V. Saltzpyre (WH), O. Drakkisson (LM K8P)


This report is a brief summary of the Skaven cultural phenomenon known as "The Champions of Skavendom", a semi-regularly released printed material that serves as propaganda and educational material, targeted primarily at Skaven youth. It follows the exploits of a fictional group of Skaven, an assembly of extraordinary warriors that fight the enemies of the Under-Empire.

The media usually takes the form of scrolls or small sheets of parchment(1), although bound books(2) are available for ludicrous prices. The scrolls contain parts of an overarching narrative, named and numbered for ease of following along. The books meanwhile are collations of a single narrative piece.

The actual content of the media mimics the "cartoons" that have recently become popular in some human printed material. Regimented squares contain illustrations, usually basic although there are some surprisingly artistic examples, although they are usually bloody in nature. Voices are conveyed using "speech bladders"(3), with sound effects free floating. In truth, there is little remarkable about the material, aside from the fact it was being produced possibly thousands of years before any other races produced anything similar. The real interest is in the stories told, and the characters and events within.

History
The earliest record I have seen that seems to reference "The Champions of Skavendom" comes from a report given by a Dawi Thane, name unknown, who was involved in purging actions against the Skaven near Karak Izor, sometime around 1440. While exploring the conquered nest, a chamber was discovered that was at first thought to be a hall of records, for it was filled with stacks of parchment; but it was found each piece had roughly the same series of images and intelligible text. They were discounted as a mere curiosity, and burnt(4).

This, and many similar records that I shall not bother to list, shows that the production of this material has been ongoing for a great deal of time. Given the Skaven's lackluster historical record keeping, I doubt even they know when it was first conceived, but it is likely it was done so by a member of Clan Inkfur, as according to all sources they are the producers of the media. A Thrall Clan of the Great Clan Skyre, the clan operates mainly from Skavenblight itself, where their "printing den" is located.

I have found references to instances when rival clans, or even Clan Skyre itself have somehow taken over production of The Champions, but few lasted long. Despite its small size, Clan Inkfur wields enormous amounts of influence in Skaven society. There seems to be two reasons for this; given the popularity of The Champions, how a person or group is depicted in it's pages can affect common views. The popularity of the media, even at surprisingly high levels, also means any problems with it's production will cause outbreaks of violence until the situation is rectified. Clan Inkfur seems skilled at directing such events to manoeuvre themselves back into a favourable position, although they remain a fairly low standing.

The Champions
"The Champions of Skavendom", for whom the material is named after, are a group of fictional (see note) Skaven that act as the Under-Empire's foremost warriors, defenders and leaders, gathered together by the Council of Thirteen, and serving under their direct purview. The group dwells, between missions, "at the top of the tall-highest tower" of Skavenblight. They include members from all the major clans, and some minor clans. Their missions take them across the world (and beyond) to locations real and imagined, and has them face caricatures of the Skaven's enemies.

The media shows what might be, for a Skaven, the idealized version of their species. While political and social manoeuvring is rife, even amongst the Champions, this is seen as the proper way to do things, and is often applauded, even by those disadvantaged by it. Open conflict between the clans is minimal. The Council of Thirteen is united, often shown speaking in the same voice, and sees all that occurs. Other races, as mentioned above, are parodies of themselves, usually dim-witted and ineffective.

The leadership of the Champions changes between issues, but is usually one of four main characters; Chieftain Blackfur of Clan Mors, Master Molder Frankrat of Clan Moulder, Warlock-Engineer Evildson of Clan Skyre, or Plague Priest Coronas of Clan Pestilens. Regardless, the Grey Seer Strangefur acts as an advisor, and often seems to command the group himself.

Chieftain Blackfur of Clan Mors is bloodthirsty to the extreme; contrary to the Skaven's natural cowardice, he is all too eager to get to grips with the enemy. However Blackfur also shows a grasp of tactics; although basic by any real standard, the media presents them as masterful, and are often the cause of the Champion's victories. Blackfur is shown to have proficiency with all weapons he encounters; but he primarily uses a shield made from a apparently(5) fictional alloy of warpstone and gromil(6). Although normally a defensive item, Blackfur is adept at bludgeoning his foes with it, or performing impossible throws to hit distant enemies.

Grey Seer Strangefur is the sorcerer of the group, wielding powers of ruination and plague. He carries the Eye of Arrgh-a-lotto, supposedly the actual eye of a demon, that allows him to perform magic in excess of anything any Skaven has been seen to(7), up to destroying cities single handily. Remarkably the level of Strangefur's abilities can fluctuate between instances; the reasoning I have decided on is that otherwise he would be able to solve any problem encountered alone, making the other Champions superfluous.

Master Moulder Frankrat of Clan Moulder is a fleshcrafter of peerless skill, having a boundless curiosity that often borders on the malicious. Carrying various cruel tools and mysterious substances, his role is mostly one of support; torturing captives for information, sealing the wounds of other Champions, or injecting them with stimulants, to mixed effects. He is always followed by a Rat Ogre of his own creation; although often dying in their adventures, a new one eventually appears, all instances sharing the name "Ignaw".

Warlock-Engineer Evildson of Clan Skyre is in many ways similar to Frankrat; thus the two have a deep rivalry. Evildson is equipped with varying inventions, many of which I cannot confirm as real, and generally has a machine for any problem, although they often break down. He wears a harness powered by warpstone that grants him unnatural strength, as well as being equipped with miniature ratling guns. A common theme is one of Evildson's creations (such as the slightly horrifying self-replicating Scrap-Rats) going wild and causing more problems than they solve.

Plague Priest Coronas of Clan Pestilens is something of a split character. Sometimes he is a rival of Strangefur, using his own plague magics and spreading noxious gasses to descimate the Champion's foe's; and sometimes he's more like a witless jester, existing primarily as a punching bag. Such periods seem to correspond with times of Skaven history where Clan Pestilens is in opposition to wider Skavendom.

Clan Eshin is represented by a character known as "Deathmaster". Of all the Champions, I would say he is the most competent; indeed, I can't find a single instance of Deathmaster acting foolishly or failing a task, unlike the other Champions(8). Of note is that panels including him often have differing styles to others, becoming more angular and dramatic.

Claw-Captain Ack Beard-Beard, of Clan Skurvy, is a mostly supporting character, appearing in a limited number of stories. Primarily he appears to offer transportation with his boat(9), "The Grimy Pearl". He is overly fond of drinking and stealing, often stealing alcohol to drink from dwarfs and humans.

  1. The source of which is usually, as standard for the race, Skaven.
  2. I discovered a number of copies over the course of this investigation, of various age. Most have been handed over to relevant authorities, but I kept a few for my own amusement
  3. A term taken from human cartoons. Someone should workshop a replacement
  4. Apologies for the lack of specifics. This report only came to my attention thanks to a Dawi recordkeeper that had read it as an inquisitive beardling, and was much degraded once I received it.
  5. Hopefully
  6. Only ever referred to in the media as "Star Metal"
  7. Although the media might just be exaggerating, as Skaven are want to do
  8. I suspect the threat of shadowy death is enough to prevent such being depicted
  9. I hesitate to call it such, in truth. The skaven artists seem to have little idea of how a boat works

Is it stupid? Yes.

Kinda ran out of motivation for this one, sorry.
I feel the need to point out that Mors almost certainly wouldn't have a positive depiction now that they're traitors to the Horned Rat and wiped out.

Skaven propaganda would probably look like Squirrel and Hedgehog, I feel like. Seems appropriate.
 
Voting is open
Back
Top