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I think most GMs wouldn't be the type to just thrust their players into such a ridiculous mentor from the start. If they do, then it would be like the way Soulcake did it in his quest, where the teacher is eccentric but mysterious, and you only find out hints of who they truly are and their achievements later on. Which also allows the GM the freedom to fiddle with things in the background to their liking.
 
Matt Ward or the End Times? :V
M*tt W*rd especially.
Exploding Crits? I don't think I've heard about that before.
If a dice "explodes", you roll it again and add the new result to the first result. So exploding critical is just critical doing that. It can lead to situations where the exploded dice explodes again until the new dice no longer counts as a crit, which can go quite far in systems where the total being above a certain threshold is a crit.
 
I think most GMs wouldn't be the type to just thrust their players into such a ridiculous mentor from the start. If they do, then it would be like the way Soulcake did it in his quest, where the teacher is eccentric but mysterious, and you only find out hints of who they truly are and their achievements later on. Which also allows the GM the freedom to fiddle with things in the background to their liking.
Yeah, if you really wanted to do the Eike quest, Mathilde would probably start out as a "friend of the family" lady magister with good dwarven connections. Everything else would come much later.

Edit: also the quest itself would probably only start at the beginning of eikes journeymanship like Mathilde did.
 
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A system some quests use where you roll another d100 after getting a crit, which can also crit, and so on.Tends to get a bit silly, IMO.
To be clear, exploding crits are a thing in a couple RPG systems, althogh usually it's for D6s or D10s or something like that. I don't usually hear of exploding D100s, but I've seen some quests do it.

Usually, there's some sort of limitation attached to exploding crits. Like exploding dice don't explode, so you don't get recursive explosions and end up with ridiculous results. Also, most systems that have exploding crits typically don't add the total of each dice into a singular pool. Usually it's when the system requires a number of successes, rather than degrees of success.

I'm fine with exploding crits if limited in some capacity to prevent shenanigans. Also, exploding 100s doesn't really appeal.
 
If we're talking EikeQuest I think it'd be one of those magic academy-type quests. Mathilde is only one possible master, with a combination of requirements and DCs needing to be met before being considered.

Eike becoming an apprentice so relatively early is in-quest down to a combination of quite good academic performance (the fact that Eike had a stat distribution similar to Mathilde's is the result of this) combined with background rolls sending Mathilde looking their way way before the QM planned (the DC for Mathilde's attention being a bit high due to the Waystone project, but the project having started running well and Eike's aforementioned stats meant bonuses added to a high roll easily reached it.)

Also the players probably decided to beeline Mathilde to start with: the other two LMs that the QM confirmed were on offer weren't too interesting to the thread at large compared to Mathilde.
 
As a quest start option in Grey Apprentice Quest, Mathilde as a mentor would be a Nat 100 (Lord Magister)... followed by a D8 (Which Lord Magister?)

8 is Mathilde Weber, given the stat distribution, being a role model for unconventional wizard paths and "interesting times" personified.
7 is Wilhemina, for the EIC involvement
6 is Kurtis Krammovich
5 is Rainer Starke
4 is Melkoth, the Fucking Legend :V
3 is Kupfer (Awesome, but really old, and doesn't leave the college much)
2 is Algard (Awesome, but too busy running the college)
1 is Lady Magister Grey (Total Badass, but Can't leave the college and gets assassins sent after her)
 
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Exploding Crits? I don't think I've heard about that before.
Original was Exploding Dice. Works like this:
Say you have d10s. Every 10 you roll means you roll another dice and add the results of that as well. That rule applies to dice produced from 10s too. So theoretically, you could have arbitrarily large results on any given roll. That can mean the lvl 1 peasant child just parried the Dark Lord and lobed off his head. Whether that's awesome or stupid depends on your taste and what your trying to get out of the game.

A variant popular to quests is exploding crits. If you roll over 100 after adding bonuses, you roll another dice. Repeat as needed. That can be awesome, though it can also very easily lead to suspicion that the GM isn't rolling properly if it happens too often. Still, you can get some cool moments out of it. Corporation for Occult Research and Extermination is an example for a quest that uses the mechanic and, IMHO, exhibits both the advantages and disadvantages. And there's a quest on QQ about Kakashi's twin brother OC called Karasu that goes further with it than any I've seen, and rolling mutliple dice through that mechanic became standard, with bonuses to later rolls specifically.

A few notes: First, exploding crits make bonuses on your rolls more important. Every additional +1 means not only a better base roll, but also a better chance for more dice. Roughly, every +1 is actually worth on average a +1.5, since you have +1% chance of another 50 (expectation value of a d100).
Second, a lot of quests that use that mechanic also allow users to boost rolls by writing omakes. There's synergy there, because getting another dice feels like a big reward for the effort of writing, and the spectacle that's encouraged by the exploding crits mechanic also fits the tone that's encouraged by people writing lots of omakes to make their side more awesome. The excuse of randomness plus the investment from directly shaping parts of the narrative (by adding a bonus in the main story and writing an omake) also gives you a lot more leeway in writing stuff that would otherwise be a horrible mary-sue. And to be clear: That's not a bad thing. I enjoy that sort of thing too when I'm in the mood, and it takes it's on type of skill. It's an observation on how the type of stories you can tell differs with the medium, and how both (seeming) randomness and listener involvement shift things.
 
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So, do we have a rough draft of what actions to take next turn?

I expect one to try making tributaries, and two more to starting research on the wheel and the capstone metal. Then maybe some swording, av research and something else?
 
So, do we have a rough draft of what actions to take next turn?

I expect one to try making tributaries, and two more to starting research on the wheel and the capstone metal. Then maybe some swording, av research and something else?
I suspect a lot of our non-Overwork turns will be following the pattern of 3 waystone actions (with the specifics depending on what actions are available to make use of our team's talents), one self improvement action, and one research action. Research-wise I can't see anything winning except "make av into a powerstone", since people are very hype to finish that tree and drop the giant book of badassery; self-improvement-wise, there's been a swell of support for doing a Lovely Laurelorn action like exploring a Ward or Tor Lithanel itself, mostly because we will be able to bring Eike along on it. But if that doesn't win, I think continuing Branarhune is likely.

I really hope at some point we'll be able to leverage WEB-MAT action efficiency again, but I suspect we'll need Overwork to really do so while also retaining Waystone project coverage.
 
So, do we have a rough draft of what actions to take next turn?

I expect one to try making tributaries, and two more to start research on the wheel and the capstone metal. Then maybe some swording, av research and something else?
I personally think we should take all three tributaries' actions. (scattershot research) and then focus in on the ones that work, or at least the one that looks like it has the most potential to work if non of them do.

edit: I would add Lord Hatalath and Thorek as observers to get an outside option of how it want if it does work.
 
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So, do we have a rough draft of what actions to take next turn?

I expect one to try making tributaries, and two more to starting research on the wheel and the capstone metal. Then maybe some swording, av research and something else?

For the Project, I'd say making tributaries, capstone, and either more tributaries or about using rivers instead of leylines.
For everything else, I think at least we should continue swording. Beyond that, maybe something with Eike, or writing more papers to get the gigaflex as soon as possible.
 
Eike arrives at K8P and Matty shows her the place:
-"You'll be living here with me. This is the bedroom, this is the magical laboratory, this is the cell of Dr. Qrech the Skaven, and this is the holy doomtower I used to kill half a million greenskins. Be careful with it."
-"Yes, this is the library I run. Don't worry about the giant spider-librarians, I convinced them not to eat humans. Also, if you see the Dragon, tell it I just got the original and complete Creeping Flesh; I'm sure it'll be interested."
-"I'll be off for a few weeks, I have to meet with some of the brightest magical minds in the Old World to work out a continent-wide Dhar cleaning system. In the meanwhile, keep an eye on all these vampire skulls, just in case."

Meanwhile, EikeQuest players: *confused screaming*
Yeah, if you really wanted to do the Eike quest, Mathilde would probably start out as a "friend of the family" lady magister with good dwarven connections. Everything else would come much later.

Edit: also the quest itself would probably only start at the beginning of eikes journeymanship like Mathilde did.
If we're talking EikeQuest I think it'd be one of those magic academy-type quests. Mathilde is only one possible master, with a combination of requirements and DCs needing to be met before being considered.

Eike becoming an apprentice so relatively early is in-quest down to a combination of quite good academic performance (the fact that Eike had a stat distribution similar to Mathilde's is the result of this) combined with background rolls sending Mathilde looking their way way before the QM planned (the DC for Mathilde's attention being a bit high due to the Waystone project, but the project having started running well and Eike's aforementioned stats meant bonuses added to a high roll easily reached it.)

Also the players probably decided to beeline Mathilde to start with: the other two LMs that the QM confirmed were on offer weren't too interesting to the thread at large compared to Mathilde.

Speaking of that library...considering the stuff we're bringing back this turn, imagine if EikeQuest got a list of that stuff. That, plus our shenanigans in Stirland and Sylvania...
"Is our teacher actually a Lahmian in disguise!?"
Like, at this point it would be so, so easy for a WHFRP campaign plot to be the band of adventurers deceived or even just overthinking themselves into believing Mathilde is the last member of that Lahmian conspiracy, reaching her influence into the colleges, the imperial family, a near-monopolistic trade company in the west and southern empire and badlands, a resurgent Karaz Ankor, Laurelorn, and even Kislev.

...wow.

Now that I think about it, there's probably a Lahmian sister somewhere literally and figuratively salivating over Mathilde if they have even an inkling of how many connections she has over a huge chunk of the Old World. And you really could construct a wall-of-crazy with strings and pins based on how much you know Mathilde has directly or indirectly set into motion.
 
I kind of want to inspect the reikland nexus fairly soon. An 'unclaimed' and unsullied nexus right next door to the colleges would be an excellent basis for a lot of research.
 
Speaking of that library...considering the stuff we're bringing back this turn, imagine if EikeQuest got a list of that stuff. That, plus our shenanigans in Stirland and Sylvania...
"Is our teacher actually a Lahmian in disguise!?"
Like, at this point it would be so, so easy for a WHFRP campaign plot to be the band of adventurers deceived or even just overthinking themselves into believing Mathilde is the last member of that Lahmian conspiracy, reaching her influence into the colleges, the imperial family, a near-monopolistic trade company in the west and southern empire and badlands, a resurgent Karaz Ankor, Laurelorn, and even Kislev.

...wow.

Now that I think about it, there's probably a Lahmian sister somewhere literally and figuratively salivating over Mathilde if they have even an inkling of how many connections she has over a huge chunk of the Old World. And you really could construct a wall-of-crazy with strings and pins based on how much you know Mathilde has directly or indirectly set into motion.
The thing is, why would Eike get a list of our books?
Eike would need to find out on her own that we have these texts.
 
The thing is, why would Eike get a list of our books?
Eike would need to find out on her own that we have these texts.
You get my point though. Mathilde is amassing quite the little hoard of dark knowledge at this point. I don't seriously expect this to have negative impacts.

It's just fun to think of an EikeQuest run by some of us here, and how "we'd" react to that sort of discovery. Ranald knows we can get paranoid and overthink things sometimes. :whistle:
 
Now that I think about it, there's probably a Lahmian sister somewhere literally and figuratively salivating over Mathilde if they have even an inkling of how many connections she has over a huge chunk of the Old World. And you really could construct a wall-of-crazy with strings and pins based on how much you know Mathilde has directly or indirectly set into motion.

Or just assuming she's already one of them and they just haven't met.
 
Speaking of that library...considering the stuff we're bringing back this turn, imagine if EikeQuest got a list of that stuff. That, plus our shenanigans in Stirland and Sylvania...
"Is our teacher actually a Lahmian in disguise!?"
Like, at this point it would be so, so easy for a WHFRP campaign plot to be the band of adventurers deceived or even just overthinking themselves into believing Mathilde is the last member of that Lahmian conspiracy, reaching her influence into the colleges, the imperial family, a near-monopolistic trade company in the west and southern empire and badlands, a resurgent Karaz Ankor, Laurelorn, and even Kislev.

...wow.

Now that I think about it, there's probably a Lahmian sister somewhere literally and figuratively salivating over Mathilde if they have even an inkling of how many connections she has over a huge chunk of the Old World. And you really could construct a wall-of-crazy with strings and pins based on how much you know Mathilde has directly or indirectly set into motion.
I like that Mathilde has become a proper Lord level character, where there's a whole list of more or less absurd things she's done.

As a side note: For a normal Magister, then whole bookmining thing would be a major project. Get a throng, gather religious and magical support, get them into the depths of Sylvania, get into the most infamous vampire castle, battle its vile inhabitants and then a final showdown with it's Vampire Master. Then you gather the fell books for your own use, seeds of your future corruption.

For Mathilde it's a little side adventure she organises in her spare time, and the whole fight was refreshingly easy. Also, she's already got more dangerous BÖÖK. It kind of reminds me of how Drycha just casually did an expedition on the other side of the continent. That didn't work out so well for her, but at least getting a force there didn't seem to trouble her much.
 
Yes and as good as Eike is, we are better at subterfuge so i don't really see the point...
not really cause mathlide isn't incompent, eike literally just graduted from junior apprecinte so she not really gonna find out on her own cause she not that skilled right now plus mathlide is very very skilled
Crits happen.
As do rolling 1.
In the hypothetical Eike quest, she could conceivably find out about Mathilde's secrets early.
It would be very unlikely, but not impossible, and considering how absurd Eike's starting position is, it would not be all that out there for the Eike quests dice.
 
Crits happen.
As do rolling 1.
In the hypothetical Eike quest, she could conceivably find out about Mathilde's secrets early.
It would be very unlikely, but not impossible, and considering how absurd Eike's starting position is, it would not be all that out there for the Eike quests dice.
her absurd starting position is from us as her master and rolling 1 and 100 does not mean instant win or loss for someone it relative for each situation also modifiers are a thing so there no reason either that would mean she suddenly find out all our deep dark secrets that if known would mean us being declared a dark magister. Mathlide not incompetent eike just got out of junior apprentice she ain't gonna be finding out we have the liber mortis from one roll and this also requires her getting suspicious and her snooping around in our private areas past our defence without altering our suspicions...
 
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Crits happen.
As do rolling 1.
In the hypothetical Eike quest, she could conceivably find out about Mathilde's secrets early.
It would be very unlikely, but not impossible, and considering how absurd Eike's starting position is, it would not be all that out there for the Eike quests dice.
We are hiding these texts with the liber mortis and we know we are getting a young apprentice who we need to explain our things in small steps... So i doubt our collection of forbidden texts is under f in the personal library...
 
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