Voted best in category in the Users' Choice awards.
I mean, I think we should give credit where credit is due- something like 90% of everything bad in Warhammer can be blamed on Malekith without any difficulty whatsoever.

He caused a great deal of death and destruction.
Granted I'm relatively weak on some of the lore, but it feels like Nagash, the Skaven, and the Slann turning the Karaz Ankor upside down and inside out can't easily be directly blamed on him, amongst less dramatic issues.


He certainly gets credit for more of a percentage than any mortal should as well as certain malevolent gods, but I feel like at most you can pin a plurality of Angry Manyo or whatever lazy pun GW would make of all the world's evils on him.
 
AP hell is one of those things that just gets worse when you go up the ranks.

Assuming that Algard gets 6 base AP per turn, he's probably spending half an AP on managing the Hands and another 3 AP on managing the college (The Org Chart has 6 positions below him, each one is half an AP). That leaves him with 2.5 AP at most for research and personal projects, and I bet those get consumed with other tasks and obligations quickly.
 
Granted I'm relatively weak on some of the lore, but it feels like Nagash, the Skaven, and the Slann turning the Karaz Ankor upside down and inside out can't easily be directly blamed on him, amongst less dramatic issues.
The first can very easily be blamed on Malekith- no Malekith means no Drucchi, means Drucchi raiders don't get shipwrecked in Nehekhara, found by Nagash when he was a Liche Priest, and forced to teach him to wield Dhar. Nagash never invents Necromancy, Vampires are never created, etc.

For the Time of Woes, the Karaz Ankor would have weathered the mountains shifting if they hadn't just spent 500 years exhausting themselves in total war with Ulthuan. Even better if their alliance with Ulthuan holds and they can get assistance to deal with the issue.

Malekith causing the Sundering and War of Vengeance left Ulthuan and the Karaz Ankor fatally weakened, which opened up the door for Beastmen, Skaven, and Orcs & Goblins to come into their own.
 
I admit my view of him strays from canon with what I said here. I adore the idea of him being actually pretty good at everything. But his true skill set is being able to get cornered by an entire army and escape by throwing down a bomb at his feet and team rocketing himself back to his black ark. Just impossible to actually pin the guy down cause he always has some baffling escape plan.

Prepare for trouble!
And make it double!
To inflict the world with devastation!
To unite all elves under our nation!
To claim my throne from Asuryan!
To rule the isles of Ulthuan!
Malekith!
Morathi!
Team Naggaroth's eternal reign!
Bow to our rule, or face endless pain!
Seraphon, that's right!
 
I take great comfort in the fact that AP Hell is in fact a real place that others are just as subject to. :p

If anything, other characters have it worse. They have 6 actions per turn. Mathilde has anywhere between 8 and 10 actions per turn (free web-mat action, free serenity action, two organisation actions for the price of one, overwork). No wonder everyone thinks Mathilde is overworking all the time.
 
Mathilde might be taking the saying 'if you love your job you'll never work a day in your life' too literally. After all, she loves magic and her day job involves magic...
 
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Honestly, it just sounds very much like at least a subset of Liminal Realms are souls, and if you want to make a liminal realm, you basically have to create a location that has one. And then figure out how to convince it to let you in and out.

Or maybe its more that there are naturally occuring liminal realms and artificial ones, and the natural ones are souls. Maybe Gods are actually Liminal Realms, thinking about it, it would explain where, exactly, in the warp, their afterlifes are.

If this hypothesis is remotely close to truth, it would raise a question if you could enter other people's (or, indeed, your own) souls. Thought they are probably far too small for that.
 
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I wonder if we should start adding some self care actions to our turn plans...

[*] Go spend a month at a spa resort, girl, you need it
Or hear me out we codify rite of way. I kid but really Mathilde time is valuable and their is a back log of research, training, and other things that is a lot. I do not see the player base volunteer spending AP at a spa unless Mathilde passes out working.
 
The last time she was at a resort it was to spy on a noble family under threat from a Chaos cultist.

Oh, well, that's all our self care needs taken care of for the next decade or so then.

Or hear me out we codify rite of way. I kid but really Mathilde time is valuable and their is a back log of research, training, and other things that is a lot. I do not see the player base volunteer spending AP at a spa unless Mathilde passes out working.

Yeah, I know, I was joking, and besides, Mathilde doesn't appear to be under any undue stress because of her workload.
 
Without rehashing my diatribe about the caonical portrayal of the Druchii and their viability the first thing needed for the Druchii to be a viable faction and credible threat to more then the occasional coastal peasant is a competent Malekith. Or one so powerful that the rest of his faction is just windowdressing and there to cheer on him taking on the world.
So my headcanon for Malekith takes his canonical powerlevel and assumes him not being an overly powerful manchild but a competent if utterly ruthless leader with a hyperfixation on avenging himself on those he perceives betrayed him and getting to rule the donut no matter the costs or means it takes.
 
If we absolutely want Mathilde to take a break (especially now that she has an Apprentice), we could always have her take one of the Lovely Laurelorn actions. Exploring Tor Lithanel or one of the Wards might serve as a way to unwind while still learning more about the culture of our hosts, which will definitely come in useful given how there's three Eonir on the Project. I mean, it'd still be an approximate-month's worth of putting in effort in learning new stuff, but it wouldn't be strenuous so much as time-consuming.

I'm not fully keen on it given how we have approximately four other personal priorities which are more important-though-not-urgent (finishing AV+Orbflex, finishing Branarhune, Apparition-binding-and-spell-making, learning High Nehekharan), but I'd be remiss if I didn't mention the possibility. Given Mathilde's Xeno-Affinity, it's more efficient for her to train Advanced diplomacy skills than it would be for someone else.
 
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