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One personal argument I have for The We is that I really want to say on my next RPG meetup that in a "session" we hired telepathic spiders as staff of a dwarven equivalent of Library of Alexandria.
 
From what I've seen so far in the thread people generally want to flex with the Orbs, which means buying power stones with CF. That means we need 35, while we only have 22 ATM. This turn we aren't getting any and it is unclear how much we'll get next turn from the mushroom book. Any ideas as to how we are going to bridge the gap?

Also I really don't think we should use the first Ulgu one in some project. Wouldn't be fair to Algard if every other College got new toys, while ours didn't because Mathilde decided to have giant pauldrons or something. If we decide to make a second set it is a fair game, though.
I think I might've come around to the idea of trying to codify our Shadow Daggers mastery.

I argued against it before because I wanted to invent and codify a Shadow Sword spell instead(which is on the Approved Spells list), and I was concerned a Shadow Sword would just be a straight up superior spell that would make Shadow Daggers entirely redundant.

But I'm not sure a Shadow Sword we invent would have the same armor-bypassing ability, because my understanding is that the Shadow Knives that our Daggers are based on are heavily leaning on ideas of skulduggery and whatnot to work.

I think a Shadow Sword we invent would rely on very different conceptualization, and as a result have different traits. At the very least, there might be some people that have a much easier time learning Shadow Daggers than Shadow Sword, because the conceptualization would be very different and thus suited to different people.

So yeah, I suspect codifying Shadow Daggers would not be a waste if we later also invent Shadow Sword.

I feel like either spell would fill an important lifesaving niche in the Grey spellbook, whose other damaging spells are janky, small, or Battle Magic.

...Er, it occurs to me this probably isn't doable in one turn for Favor, though, considering we'd also presumably have to write a paper about it which would have to be the following turn. But I already wrote all this out so eh, I'll post this anyway. :V
 
You know, someone brought up an idea a while ago that got completely glossed over, but… you know how there's always that whole flying mount kerfuffle brought up occasionally? Well, if and when we decide to play around with a personal Orb of Sorcery, we could try making something that does a much longer-lasting Steed of Shadows spell.

No I don't just really want Mathilde to ride a shadow dragon into battle, why do you ask? :V
 
From what I've seen so far in the thread people generally want to flex with the Orbs, which means buying power stones with CF. That means we need 35, while we only have 22 ATM. This turn we aren't getting any and it is unclear how much we'll get next turn from the mushroom book. Any ideas as to how we are going to bridge the gap?

Also I really don't think we should use the first Ulgu one in some project. Wouldn't be fair to Algard if every other College got new toys, while ours didn't because Mathilde decided to have giant pauldrons or something. If we decide to make a second set it is a fair game, though.
It's not hard. We write papers every turn with the Tower of Serenity and get a basically-passive CF income of approximately 4-5 a turn, judging from historical numbers. We pay 1 a turn for the Hochlander. So in about four turns, or two years, we'll have enough for the Maximum Overflex, which has the nice benefit of giving us time to take the other AV actions in the tree, allowing us to do this:
Skipping over the library vote, I have this to say about the AV: if we want to flex even harder, I think it would be a great idea to have the book on it ready, so that when we drop the Orbs of Sorcery and the Colleges ask how it was accomplished, we can go "Read my book and find out."
Having read this idea, I really, really like it. Taking "write the book on AV" on the same turn as doing the Orb of Sorcery thing would just be such a colossal power move. Ulgu makes mystics and showmen, and what a feat of showmanship that would be.

Also imagine Max's face when Mathilde sits him down and goes "ok, here are all my notes about how I did several impossible things over the last two decades, and never told you or anyone, we're turning this shit into a bestseller."
We can cut that cost down a bit by taking the powerstone creation lessons with one of our employees. Plus that would open up the other AV powerstone action which it now looks like it might let us create Ulgu orbs of sorcery for personal use.
I don't see how that cost would be reduced unless the output of the powerstone creation lesson is, not just every person taking the class knowing how to make powerstones, but also a successfully made powerstone for each of us. In which case our buddy's powerstone would be theirs and not ours, so I don't think it changes our 35 number at all.

I strongly suspect that subjecting AV to powerstone creation methods will not make Ulgu Orbs of Sorcery, but something else weird, because Boney has consistently been extremely good at surprising us with the outcome of the AV experiments. Maybe a Qhaysh Orb of Sorcery we could sell to Ulthuan? That's currently my least insane guess.
 
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I think I might've come around to the idea of trying to codify our Shadow Daggers mastery.

I argued against it before because I wanted to invent and codify a Shadow Sword spell instead(which is on the Approved Spells list), and I was concerned a Shadow Sword would just be a straight up superior spell that would make Shadow Daggers entirely redundant.

But I'm not sure a Shadow Sword we invent would have the same armor-bypassing ability, because my understanding is that the Shadow Knives that our Daggers are based on are heavily leaning on ideas of skulduggery and whatnot to work.

I think a Shadow Sword we invent would rely on very different conceptualization, and as a result have different traits. At the very least, there might be some people that have a much easier time learning Shadow Daggers than Shadow Sword, because the conceptualization would be very different and thus suited to different people.

So yeah, I suspect codifying Shadow Daggers would not be a waste if we later also invent Shadow Sword.

I feel like either spell would fill an important lifesaving niche in the Grey spellbook, whose other damaging spells are janky, small, or Battle Magic.

...Er, it occurs to me this probably isn't doable in one turn for Favor, though, considering we'd also presumably have to write a paper about it which would have to be the following turn. But I already wrote all this out so eh, I'll post this anyway. :V

I think that as far as favor goes the ways to get 35 by the end of next turn are as follows:
  1. Finish the shroon book, given that it is a book I think it should be worth 8 or so on its own
  2. Get on those back-fill social actions, the zoo and the organ vat
  3. Do some more writing with Max, I mean we can take more than one paper action per turn
 
I strongly suspect that subjecting AV to powerstone creation methods will not make Ulgu Orbs of Sorcery, but something else weird, because Boney has consistently been extremely good at surprising us with the outcome of the AV experiments. Maybe a Qhaysh Orb of Sorcery we could sell to Ulthuan? That's currently my least insane guess.
That would be a nice capstone for the set, wouldn't it?
 
From what I've seen so far in the thread people generally want to flex with the Orbs, which means buying power stones with CF. That means we need 35, while we only have 22 ATM. This turn we aren't getting any and it is unclear how much we'll get next turn from the mushroom book. Any ideas as to how we are going to bridge the gap?
If we want to accumulate CF, our go-to method is writing papers/studying artefacts, but the most efficient way to do that is spending at least two WEB-MAT actions to get a free third one. For example, Max writes out two papers (Comprehensive notes on possible terrain obstacles & Waaagh energy and magic witnessed during the Expedition), Johann studies the Kurgan-enchanted weapons, and with the free one we encourage Egrimm to write Observations on the Windfall north of the Dark Lands. Boom, three papers before we finish the Waaghsoak mushrooms book.

The issue for me is this: I'd really love spending at least three actions this upcoming turn on the Waystone project, get a good chunk of it out of the way so we can focus on other things. And I also think we need to take Apprentice-training lessons because Eike is likely to start reaching that bit where she needs to pick a trainer and I can't imagine the thread not wanting to be her cool-yet-stern aunt teacher.

We can't do all these things without Overwork, which I am a bit loath to take. And cutting one of the WEB-MAT options would cut a second one because we only get the free one for every two regular ones. That's inefficient.

So for me it's gonna be a real voting dilemma to go between 'keep those two+one WEBMAT actions and sacrifice one Waystone Project action' and 'keep three Waystone project actions, but we take Power Stone Creation classes and start integrating AV into enchantment', OR the aforementioned plan with Overwork.
 
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Okay, quick list of things we can do to quickly get favour:
  • Write greenskin papers
  • Write Windfall paper
  • Follow up on the Salamanders
  • Follow up on the Skaven tech
  • Follow up on the Organ Vat
  • Codify Shadow Dagger mastery
  • Codify Rite of Way
  • Codify Dread Aspect mastery
  • Codify Bewilder mastery
  • Study the Jade nut
  • Study the Lustrian papers
  • Study the Kurgan enchantments
  • Create enchanted items and donate them (windherded or otherwise)

As for the other stuff, I'm up for writing the book and doing the powerstone action in the same turn we make the complete set of orbs, just for the absolute flex of dropping so much AV related stuff in one turn.
 
Olorin's.. what's dark? Onyx? Olorin's Onyx?

Probably shouldn't go with active Patriarchs...

Not much in the way of other ideas.

Hexensohn should probably not be on the list either.

…Oh yeah, that's a thing we can do, isn't it? How much favor would that probably be worth?

On the one hand, it's a brand new battle magic spell. On the other hand, it's purely logistical. Back on the first hand, we've literally changed the shape of a military conflict with it.

Honestly, I have no idea what it's worth.
 
I don't see how that cost would be reduced unless the output of the powerstone creation lesson is, not just every person taking the class knowing how to make powerstones, but also a successfully made powerstone for each of us. In which case our buddy's powerstone would be theirs and not ours, so I don't think it changes our 35 number at all.
I'm kinda assuming that if we pay for them to learn to make powerstones we can then, you know have them make a powerstone, assuming a successful lesson doesn't result in one. They may be our friends but they are also our employees, I don't know how it works where you are but if my boss pays for me to make something while I'm working for him the thing I make belongs to the company not me.
 
Running list of Atriarchs + Gems for me to add to

Volan's Pearl
Haberma's Goldstone
Kadon's Amber
Olorin's Moonstone
Von Tarnus' Ruby
 
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Hmm… question. There seems to be little doubt that we're going to make and deliver a full set of Orbs of Sorcery ourself. A grand presentation and gift to the Colleges as a whole: but that makes me wonder… what are we going to call them?

After all, these aren't just Orbs of Sorcery. These are Mathilde's Orbs of Sorcery. These are the Colleges' first human made set, distinctly separate from the ones Teclis left behind. These eight Orbs will be historical artifacts. If we don't take this opportunity to name them, either seperately or as a group, I will be terribly disappointed in the thread.

For the process of turning the stones to Orbs itself, I would like to propose the term Primordial Enrichment, both because it is fairly accurate and distinct, and it sounds suitably awesome and arcane.

As for the new Orbs themselves, whether a new name would be suitable or not would I imagine depend more on the context of naming the original, but if a new name is a valid path Primordially Enriched Power Stones is very literal and has a funny sounding acronym in PEPS, and could be shortened to Primordial Stones or Primordial Orbs for everyday use/impressing the muggles :p

Point is, Primordial is a great word!
 
I can't support this. There's no alliteration or pun or wordplay. It doesn't even rhyme. If we turn up with this, Mathilde will be locked up for suspicious behavior, and it would absolutely correct.
You're welcome to put up your own list. I've never made any claim at being good at wordplay.

Frankly it's hard enough to find candidates... only ones I can see for Jade and Amethyst are from the Horstmann novel, and I have nobody for Celestial.
 
Something Emerald for the Jades, Something Obsidian for the Amethysts (oh no wait, could we just use amethyst for that? that feels like cheating), and Something Sapphire for the Celestials (their colour is blue, after all).

The problem is that I don't seem to be able to dig up suitable names for them.
 
Something Emerald for the Jades, Something Obsidian for the Amethysts (oh no wait, could we just use amethyst for that? that feels like cheating), and Something Sapphire for the Celestials (their colour is blue, after all).

The problem is that I don't seem to be able to dig up suitable names for them.
Apparently the Horstmann novel has a Amethyst Supreme Patriarch named Maximilian van der Calibos and his predecessor was a Jade named Janeak Ghul.

If we use those, we're only short Celestial, which I can find nothing for.
 
I'm kinda assuming that if we pay for them to learn to make powerstones we can then, you know have them make a powerstone, assuming a successful lesson doesn't result in one. They may be our friends but they are also our employees, I don't know how it works where you are but if my boss pays for me to make something while I'm working for him the thing I make belongs to the company not me.
Oh, I see your point. That seems... possible? Though as potential countervailing evidence, we do not have the option to have Egrimm do arbitrary Light enchanting for us, so maybe there are social norms against this sort of thing, I dunno.

That said, if we're spending WEB-MAT actions on our subordinates doing things that make the cost of producing Orbs of Sorcery more bearable, I think I prefer the options where they are helping to generate additional CF through research actions or paper writing, rather than having them lower the cost by producing an additional powerstone. It's still an option to keep in mind, now that you mention it.
As for the other stuff, I'm up for writing the book and doing the powerstone action in the same turn we make the complete set of orbs, just for the absolute flex of dropping so much AV related stuff in one turn.
We should probably do the "make a powerstone action" before the bookwriting turn in case it generates a followup action the way "boop with powerstone" did.

Also, again, I am in no particular rush to do this. There's still the Waystone Project to do, and we just took an action that's going to generate a whole bundle of followup actions, so I imagine next turn we'll be pretty swamped in stuff we want. We're still trying to save the world, remember? We don't need to switch over to optimizing for CF generation with our regular AP, we can let our normal passive generation from Serenity papers take us up to 35 while we find time for Mathilde to clear out the remainder of this tech tree and write the book.
 
Otto Kerchlik, who made the Celestial Calendar? Stern Glanzend, a former Patriarch? Celestial's are kinda hard to find info on.
Glanzend was the predecessor to the Celestial Patriarch of 2521, so he'd have to be Patriarch in the future, not now.

The wiki doesn't give a source for Kerchlik. I'm trying to find him, but I'd bet you he's from the future as well.
 
Also, again, I am in no particular rush to do this. There's still the Waystone Project to do, and we just took an action that's going to generate a whole bundle of followup actions, so I imagine next turn we'll be pretty swamped in stuff we want. We're still trying to save the world, remember? We don't need to switch over to optimizing for CF generation with our regular AP, we can let our normal passive generation from Serenity papers take us up to 35 while we find time for Mathilde to clear out the remainder of this tech tree and write the book.
To be fair, we probably won't have to do all the Waystone research ourselves? That's kind of why we have a bunch of other people involved. I remember Boney mentioning something about how there will probably be different groups researching different parts?
 
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