- Location
- New Brunswick, NJ
- Pronouns
- He/Him/His
What, exactly, is Mathilde going to do with the mightiest kind of power stone known to human wizardry? An object whose sole use, as far as we know, has been to supply the juice for battlefield-reshaping weapons of destruction that transcend even regular levels of Battle Magic? The Luminark and the Celestial Hurricanum are basically tactical nukes, except they're reusable. We neither have the ability to enchant Battle Magic nor do we know any Battle Magic suitable for such an engine of war. What, are we gonna keep it on our mantle? That seems a bit much for a conversation piece, and it would distract from the pillar in our living room radiating the energies of Dwarf Hell.Wait, we are not actually planning on handing over the Ulgu Orb right? It's seven Orbs the Colleges are getting.
I fully expect that one day, Mathilde will have a plan where "use an Orb of Sorcery as part of the construction" makes sense. At that point, when we are actively ready to use it, we can pay out another eight gallons and make a new set, and deliver a mere seven Orbs to the Colleges with our apologies. But I think it's very likely that we won't be ready for that by the time we're ready to make the first set, because of how much else we've got on our plate. Title drop.
While aesthetic as hell, I will point out that Boney has previously stated that powerstones and staves don't mix, and Orbs of Sorcery are powerstones on steroids.So, I remember from art class that people are usually about seven heads high? So since Warhammer, a foot thick staff made of stone one head taller than a person wouldn't even be out of aesthetic.
We captured it on turn 7 completely accidentally, call that action zero. Turn 8, we investigated the box, 1 action. Then on turn 21, seven years later, we finally investigated the liquid pouring out of it: our second action. At this point appeared the "boop with a powerstone" action in our action list. Turns 25, 26, and 27 we investigated various physical properties of AV, three more actions. Turn 28 we showed it to Thorek for use in Anvils of Doom, another action. Turn 36 we investigated the Divine AV possibility, which was locked until we took the Investigate Ranald's Coin action on Turn 29 -- since investigating Ranald's Coin was the direct prerequisite for an AV action and had no other effects but was not itself an AV action, I will count these two actions as 1.5 actions. And now, on turn 38, we're here, for a total of 8.5 actions invested in AV -- with the caveat that we could, theoretically, have reached this point on our third AV action, though it would probably have been a lot riskier (i.e. involved rolls where things could go horribly wrong) by skipping the several actions devoted to figuring out how to safely handle it. Let's say that five actions was probably the fastest we could have reasonably arrived at this point: investigate the box, investigate the juice, check what causes it to state-change, check its interaction with living things, boop with powerstone.
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