Yeah, the hidden assumption here seems to be that Drycha is paying this like a tabletop battle. In which the goal is basically to kill everything that opposes you, and things are always roughly balanced so it is possible.
I think that she's actually seeing this as an ambush, will flee when our reinforcements arrive, and has one particular target. Unexpected resistance is to be ignored if possible, and that includes any fools hunting her directly, so the objective can be accomplished and she can flee before the the mortal threat that she knows exists everywhere outside her woods can be brought to bear against her.
So my bet is that based on votes, we hunt her, she hunts Boris, and we lose that game because she's more powerful and well act first. We are going to end up in a running teleport chase away from the armies as she tries to get Boris to a world root before we can kill her or him.
Which, well massively cinematic, does put us in a one-on-one duel with her where we have to go to her and she knows it.
I don't think she can do this. Drycha deeply cares about forest spirit losses. And that's because, from my impression, at least some of them are irreplaceable. If she cuts and runs and leaves this Treemen to die; there's one less Treemen that will ever exist in the world. She's made a major commitment of her limited forces, and if she abandons them to die she's permanently weakened in a major way. Treemen, ironically, don't grow on trees.
She needs to at least beat the Kislevites hard enough to withdraw in good order, so this is, I think, very much a conventional battle. Now, she also want to either kidnap or kill Boris, we don't know which, but this may change if her actual target appears and she realises it, but that's a victory condition on top of force preservation.
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