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Turn 43 Social - 2491 - Part 1 - The Doom of the Emperor's Son
[*] [ITHILMAR] Books

[*] Entrance Examination
[*] Dooming and Quickening
[*] Initiate
[*] Witch Hunter
[*] The Festival Lord

Tally

It would be difficult to find an organism on this world more useless than the juvenile human. A goat or a sheep will be grazing within a few months of birth, and wolves will be hunting them within six. But after a decade of fruitless maintenance, something awakens behind their eyes and they start to meaningfully take in information about the world around them. They transition from merely imitating without understanding and begin to actually learn how and why certain actions reliably lead to a desired result. They become an actual person.

Mandred... seems not to have reached that point yet.

Oh, he's charming enough in the way that children sometimes are, and he makes an approximation of the proper greetings with only the minor sort of errors that some find endearing. He's shed the clumsiness of youth earlier than most. He's confident in the saddle of his pony and he's a terror to wooden dummies when he has a miniature version of the halberd favoured by the Royal Altdorf Gryphites in his hands. But his aptitude for learning would be barely sufficient in someone that hadn't been taught by the most adept tutors money can buy, and his sheer indifference to the subtler elements of how nations interact makes you wince. He might have thrived as Prince of Altdorf in the time of Magnus, but modern times call for more from a ruler than likability and combat ability.

"He's a throwback," Heidi says to you after you find the right wording to delicately raise your concerns. "The Holswigs had always been responsible stewards but middling warriors, and their blood has been dominant since the time of Wilhelm. But the Schliesteins had a more martial reputation, which has been brought to the fore from the influence of his Stirlander mother." Even though you were listening for it, you can't tell whether there were scare quotes around 'Stirlander'. "I think that's going to be a lot more useful than it should be in a sensible world - people are a lot more willing to listen to and obey someone that goes into battle and delegates the administration than the other way around. And he's a good boy. He'll listen to his mother and godmother, and to other advisors worthy of trust."

You consider that. "So if we keep the wrong people from getting too much influence over him, it would be safe to draw him deeper in?"

"That's my assessment. And besides, he'll be going into one of the Colleges, and the secular ones won't pry into his religious business, and the ones that aren't actually secular won't dare to push it on the son of the Emperor. If anything this might make it easier to teach him what he needs to be taught, since it will hopefully dissuade the Grand Theogonist from trying to surround him with his 'moral instructors'. And if they do get a sniff of anything, it would make it very easy to twist their accusations to seem like they're coming from anti-Wizard animus."

As such, you and Heidi beat Mandred's official entry into adulthood to the punch with a few days set aside for 'magical tutelage' - something that could be read as perfectly reasonable for the future ruler of at least Altdorf and possibly the entire Empire. While some of that is spent explaining the basics to him and testing his impression of the various Winds, most of that time is dedicated to introducing him to Ranald and vice versa.

Over several leisurely days Heidi tells tales of a Ranald different from any you've ever heard, but that rings no less true than any of them; of the blood brother of Ulric and consort of Shallya, and His adventures in a simpler time when all the Gods lived in the hall of Father Taal and Mother Rhya, the latter of whom Ulric was brother to. She tells of Ranald guarding the Dwarf that forged Ghal Maraz against an attack from the minions of the Plague God, and then of Ranald helping Ulric steal it back from the Sky-Giant that had ended up with it after Sigmar went east. She tells of Ranald helping Ulric steal the Fauschlag, the lonely mountain that would become Middenheim, from Taal so that Ulric might have His own people, and then of helping Him guard against the 'Child of Destruction' known as Lupos, who sought to steal wolves from Him. She tells of Ranald stealing Morr's sword to give to Verena so that She might wield it against the Coming of Chaos, and to have taught Her how to apologize when returning it so charmingly that Myrmidia was the eventual result.

She then tells of Ranald and Ulric growing distant as Ranald tricks Ulric into doing what needed to be done with a series of bets and illusions. First, of Ulric being given a tankard that had concealed within it a portal to the Sea of Claws, and being bet that He could not drink it in one go, which lowered the water so that Mother Rhya's children could walk to the Old World. Second, of being bet that He could not lift a cat, which Ulric could not see was really the eldest and largest of the Dragon Ogres, which allowed Ranald to hide a terrible Daemon-Sword beneath the sleeping giant so that none could wield it. And third, of being bet He could not win a wrestling match against an old woman, who Ulric could not see was actually Dread Morr, His father's most trusted advisor, which forced King Death to release a fraction of his hold on mortal life, allowing Shallya to steal away some of His inevitability and allowing for the possibility of death to be forestalled by medicines and blessings.

Mandred takes very well to a take on Ranald who wields cleverness as a weapon, instead of hiding behind it as a shield. Between tales she mentions to you that these are the legends of Ranald told by his worshippers in the villages and hamlets of the northern provinces, rather than the towns and cities of the southern provinces. Now that you know what works for this particular audience, you step in and begin telling your own tales, such as those of the Ranaldian Saints of the Grey Order, and then a tale of your own: that of the Clever Wizard who stole power from Gork and Mork so that it could be used to steal a Princess from the clutches of the Vampires. It doesn't take much embellishment to make it work, and his eyes go wide as he realizes that the 'Princess' is his very own mother. While the previous tales definitely kept him entertained, this one seems to worm its way deep into his mind, and he's quiet for the rest of the day as he digests the idea that there might not be a clear delineation between history and mythology, or as he puts it, 'what actually happened' and 'just stories'.

The actual ceremonies of a child's Quickening, the ones that supposedly introduce him to the Gods, vary from province to province and God to God, but you being who you are and Heidi being who she is, all that's necessary is for you to glance Ranaldwards every so often to make sure he's still paying at least a sliver of attention to the lad. But one element of the Quickening is universal: the burning of a toy or item of childhood clothing to symbolize the youth leaving his childhood behind. Under the circumstances, there's only one suitable sacrifice: the little wooden horse you enchanted for him, and which he revealed his affinity for magic by reshaping. The boy puts on a brave face as he places the worn and well-loved figure in the fire.

You ruffle the boy's hair, and try not to think about how different it is to when your own little horse burned. And if no miracle occurs to mark the occasion, that doesn't change the fact that you know for absolute certain that Ranald's attention is going to shape the future of this child.

---

The formal Quickening of the heir of the Emperor isn't as widely-celebrated as his birth had been, but it's still a good excuse to put down your work for a few hours and drink a few toasts to his health. The tunic that he wore as formal dress for a child under ten is ceremonially burned, and the boy is taken around the churches of Altdorf to be formally introduced to each of the Gods. That none formally respond isn't too surprising, as they generally don't, and it's generally accepted that they have more important things to do than say hello to any but the most fated of children. It doesn't seem to occur to anyone that it might be because the boy has already been claimed.

Finally he is brought to the Sepulchre of Prophecy at the Garden of Morr in Friedhofkreuzung, where many of his ancestors have been laid to rest. In exchange for a sacrifice to Morr to forestall the child's death until its appointed time, the God of Death supposedly gives a glimpse of what form that Doom will take. You still remember your own Dooming - 'when abandoned and alone, Morr will befriend thee'. You also remember the cat you adopted soon after arriving at the Grey College and named Morr. Your general belief is that if He stays out of your business, you'll stay out of His, and so far it seems to be working out.

The boy goes in alone, where the High Priest of Morr will be personally performing the rite for Mandred. You're not sure whether that's because his own ability to interpret the signs is greater, or because he'd have the good sense not to say anything too distressing about the fate of a future Elector Count. You're glad to see he doesn't look too distressed as he stumbles back out.

"'Thy generosity bringeth tuppence and a sword in return'," he says, face scrunched up in concentration and confusion. "What does it mean?"

You exchange looks with Heidi. Maybe you're just a suspicious person in general, but it seems to be implying that Mandred will do right by someone, who will repay him inadequately and then outright betray him. But you're not going to tell a child that. "Doomings can be tricky. I fulfilled mine thirty years ago."

"You know," Heidi says, "Mathilde's generosity bringethed her a sword once."

He turns to you, and his eyes go wide as he sees you summon Branulhune from nowhere. "Was that from the Dwarves?"

You smile and waggle it. "It was, and I didn't get tuppence, so you're going to be ahead of me on that."

He gives you the look of a child who suspects he's being made fun of, but the sword draws his attention back. "Can I hold it?"

You frown at the blade in exaggerated thought. "Better not. If you swing it wrong you might knock down a building."

"I'll be careful!"

"You know the rule," Heidi says, "no live steel-"

"Gromril," you correct.

"-or live gromril outside of lessons and drills, except in self-defence."

---

As Heidi takes the boy home and the city drinks to his good health and future prospects, the Colleges are to decide the shape those prospects will take. The normal procedure for a newly-discovered prospective Wizard is for the Wizard that found them to explain the Winds and the Orders to them, and for that individual to decide which College they will enter, should that College decide them suitable. That this gives the escorting Wizard an opportunity to put a thumb on the scales for their own Order is considered only fair, and if any Order doesn't like it they should put more effort into searching out new Wizards. But when the person in question is the son of the Emperor, the equation very much changes. The potential rewards, and the potential for disaster, are too great to leave the matter to whoever gets there first. So the Supreme Patriarch has called for a representative from each Order to join a panel to decide the matter.

The Obsidian Hall is mostly used for the octennial duels to decide the Supreme Patriarch, but it is also sometimes used as a meeting place for potentially fraught meetings between the Orders. It is technically neutral ground so it's less of a display of power than if the Supreme Patriarch demanded everyone congregate at the grounds of their College, but it is still the centrepiece of the enchantment that floods Altdorf with the Wind of the current Supreme Patriarch, so it still allows the rightful leader of the Colleges to exert control if necessary. In the middle of the glossy black building is a battered and plain round table ringed with eight seats.

As a close friend of the Empress, you are the obvious choice for the Grey Order to send to such a gathering. Heading the panel is Dragomas, representing the interests of both the Emperor and the Amber Order, and you're mildly surprised to scan the other faces and find only one that you recognize, and considerably more so that it's Johann's former Master, Gehenna. Dragomas calls the meeting to order with his customary abruptness.

"The Emperor's son and heir, Mandred Holswig-Schliestein, is to be a Wizard. The Emperor wants to make sure he goes into the right College. Right for the boy, not just for you or for me. This is going to shape who he is and how he sees the world." He runs his eyes over the seven others present, his expression fierce. "This could be the biggest opportunity for us since Magnus, or the biggest disaster since the Night of a Thousand Arcane Duels. You've all met with the boy over the past week and gotten his measure. Make your cases with him in mind, or you'll win the battle for your College and lose the war for us all." He nods to his left, making it clear that arguments will be made by the order of the Wheel of Magic, which is probably the only way to do it that wouldn't immediately start an argument.

Master Abjurer Betlinde Arzt is the Light Order's greatest expert at resolving a Daemonic possession while retaining as much of the life and sanity of the host as possible. Her greatest victories are the ones the general public never gets to hear about, which has led her to accumulate debts that can never be fully repaid from all sorts of unexpected corners of high society.

"The Light Order's good name is bankable throughout the Empire and beyond," she says. "We are trained to fight the war that is the Emperor's most important burden: to face and defeat the dark forces that would subjugate this world. To be a Wizard might be a handicap for the reputation of an Elector Count, but to be a Light Wizard would forestall all the usual and expected criticisms."

"Is he suited to be a Light Wizard?" Dragomas asks pointedly.

"I believe he has the discipline to learn to become suited," is the most she can say. The Light Order is infamous for how many of its initiates never progress beyond Apprentices and spend their lives in their Choirs, and though that is partially because they scour the Old World for anyone with a sliver of talent, there's no denying that the Wind of enlightenment and purity is the most difficult to grasp and manipulate. Dragomas gives her a look, and then allows the speakership to pass on.

Lady Magister Gehenna, former Battle Wizard, teacher of Johann, and the one who taught you what the Gold Order knows of apparitions, is an odd choice for the usually canny Golds to have sent. But being almost as blunt as Dragomas could give her a real advantage on a panel headed by Dragomas.

"Everyone knows us," she says. "Those that don't like us respect us, and rulers definitely respect the taxes and materiel we help their cities generate. When it comes to faith, steel, and gunpowder, we're experts in two of the three. I doubt any of you can do better. As for the kid, I've only ever encountered one more suited for the manipulation of elemental Chamon than he is. An Elector Count that can harden his own armour and empower his own blade is one that will go down in history."

Professor Dieter Vogt is the Head of Agronomy at the Royal Academy of Talabecland, which gives him the opportunity to leave an impression on much of Talabecland's future nobility.

"The child is not just to be the Prince of Altdorf," he says, "but the Grand Prince of Reikland, and it is the Jade Order that controls the flows of magic that makes Reikland as fertile and peaceful as it is." They do as of you handing over Athel Yenlui to them only a few years ago, you think but don't comment. "We will be working hand-in-hand with the future ruler of Reikland whatever his background, of course, but if he had the training to personally understand and oversee the matter, Reikland could be transformed into the breadbasket of the Empire, and all would know that it was the Colleges of Magic that made it possible."

"He didn't strike me as a nurturer," interjects the Bright College's representative.

"Not all are," the Professor replies, unruffled. "But much of what we do first requires getting the cooperation of what needs nurturing. I believe him well suited for that aspect of Ghyran."

Haruspex Stern Glanzend's most oft-used title is rather erroneous. Where haruspicy is the art of using the entrails of the slain to predict the future, Stern divines the future to cause the entrails of the enemies of the Empire to be spilled. He is always sought after by the Empire's Generals, not least of which because if the omens are unclear, he goes out onto the battlefield and summons comets and lightning to simplify matters.

"There are few noble families that do not respect our insight," he says, "and all would immediately understand the advantages that a ruler that wields Azyr would have. And what the boy lacks in suitability for mystical Azyr, he more than makes up for in being suited to the more direct applications of elemental Azyr."

"As Journeyman Hubert Denzel was?" you find yourself asking aloud.

He purses his lips, and the anger that flashes on his face does not seem directed at you. "I have assurances that there would be more willingness to bend for the heir to the Empire."

Dame Mathilde Weber, as seen through the eyes of the others present, is the Empire's foremost diplomat to both the Dwarves and the Elves, having won the favour of the former through her participation in the reconquest of Karak Eight Peaks and the Karak Vlag Expedition, and the attention of the latter through her studies of the Waystone Network. She also has a personal link to the subject at hand, as her Journey in Stirland gave her the opportunity to forge a friendship with the woman who is now the Empress.

"The nobles generally know us as the blade in the dark," you say, "but the rest of the world knows us as the Grey Guardians, they that know what must be known, and tell what must be told. The symbol of our Order is the Sword of Judgement, and I believe Mandred can be taught to wield it with skill and artfulness. A ruler that can be both the knife in the dark and the sword at dawn could be just what the Empire will need in the years to come."

Whatever your private feelings on the matter, it is your duty here and now to make the best argument you can why the boy should become part of your Order. You don't, however, mention how he's been unconsciously shaping an Ulgu enchantment for years now. The exact details of how close you are with the Empress aren't something you're that interested in disclosing, considering the circumstances of how you met and why you're godmother to her child.

Prior Albwin Marsner has made it his duty to patrol the Grey Mountains and assist in putting down the dizzying number of threats that manage to emerge from it on a regular basis. He earned his rank of Lord Magister in the Siege of Krinal, assisting the forces of Bretonnia in shattering the fortress of the Lichemaster of the Grey Mountains. How he earned his rank of Prior Provincial of La Maisontaal Abbey, ostensibly a Taalite fortress-monastery, is a mystery.

"The only ones that are ever happy to see us are the ones most desperately in need of our help," he says. "So when I say that the people of Reikland should be glad to have a ruler of our Order, you must understand how deeply I mean that. Drachenfels is stirring, the Lichemaster has recovered his mind and is rebuilding his strength, riders have been spotted visiting Blood Keep, and there has been more visible activity from the rats of the Vaults in recent years than we usually see in centuries. Reikland needs a ruler who understands the threats it faces, as so few care to do.

"The child does not yet understand death - thankfully few children do - but he has the strength of will to be taught of it without losing himself in it, and the edge to do with that understanding what must be done."

Lord Magister Thyrus Gormann is a rare throwback to the founder of his order, possessing considerable skill in both enchanting and Battle Magic. Rumour has it that he's the most likely candidate for being the next Magister Patriarch of the Bright Order, and that the only reason that he has not already challenged No-Relation Reicthard for the title is that Reicthard is a better match for the relatively peaceful era the Empire currently finds itself in.

"I'll say what everyone else has been dancing around," he says. "The boy is a warrior. I've trained full-grown men with less affinity for war than what he already posssesses. And nobody can deny that when the Army of Reikland and the Army of the Empire march to war, it is most often the Bright Wizards that march with them. Any noble whose respect is worth having has seen enough battlefields to have seen at least one that our fires have danced across. The advantages are obvious and the disadvantages are less than any other. You all know this."

Finally, Dragomas speaks for his own Order. "If he was a peasant, or had been rejected by his family, he would be a good fit for us. But who he must be for Reikland would be too different to who he must be for Ghur." There's nodding and a general relaxation from the rest of the table at that, since if he'd been willing to fight for it he'd have a clear and unfair advantage in getting Mandred into his own Order.

The meeting takes a break, and those gathered break into pairs and threes to start debating and discussing. General consensus seems to be that the Brights, Jades, and Golds have made the best argument. Prior Albwin of the Amethysts seems to be deep in conversation with Lord Magister Gormann of the Brights, likely aligning their interests so that a Bright Mandred would be pointed towards the problems that the Amethysts have raised. Gehenna and Haruspex Stern seem to be getting along very well - unusual for a Gold and Celestial, but less so for two Battle Wizards with an affinity for the Elemental. And though he's staying out of it, Dragomas' interests and those of his Order seem to align most closely with Professor Vogt of the Jades, on top of the long-standing close relationship between the two.

While you think you made a fairly decent argument, the only person it seemed to really resonate with was Master Abjurer Betlinde, who is of that rare but gratifying kind of Light Wizard that sees the Greys as fighting the uglier side of the same war as them. If you accept her support, you're fairly sure you could also get that of the Jades by promising that a Grey Mandred would, of course, be backing the further investigation and development of a prize that is, after all, a significant feather in the cap of the Grey Order. From there, with three eights of the panel behind you, you could probably swing Gehenna into joining them, since you suspect she sees something of Johann in young Mandred. As a nontraditional Grey yourself, and as someone that has been working closely and well with Johann for quite some time, you can confidently promise that the Grey Order will not treat a nontraditional Grey Mandred any worse for it - and you'd certainly have the power and influence to be able to enforce that promise, even if you don't take him on as your own Apprentice.

Alternately, you could play kingmaker between the Brights, Jades, and Golds, either solely on the merits of their argument or while extracting some sort of promise or favour from them. Generally it would be entirely reasonable to use this to extract a promise regarding Mandred's education. It would also be possible, though arguably in slightly bad taste, to barter for something unrelated to the matter at hand. Considering how much influence a College would stand to gain from having an Elector Count among their ranks, there would be many prices they'd be willing to pay to make that happen.



Which College of Magic will Mathilde support Mandred joining?

[ ] Grey
[ ] Bright, on merits
[ ] Bright, for (specify what)
[ ] Jade, on merits
[ ] Jade, for (specify what)
[ ] Gold, on merits
[ ] Gold, for (specify what)



- There will be an eighteen hour moratorium
- If Mandred does join the Grey Order, the question of who would be his Master will be decided at a later date.
- Mandred's Doom was rolled here.
- Mandred's base stats were rolled offsite, which was noticed and reacted to from
this post.
- Don't take Mathilde internal monologue about Mandred too much at face value, it's more a reflection of her own childhood baggage and her high standards than her actual feelings towards the lad.
- I'm away from my PC at the moment, and sorting out the books on a laptop would be an enormous pain, so the payday for the Ithilmar deal will be resolved in a future update.
 
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The Elector Counts Have Been Summoned
TWENTY YEARS HENCE

Yorri nearly sighed, flexing his toes in his boots. It was unbecoming of him, but as Boris went into his third diatribe about his enduring wisdom or faded glory days or some other begotten reason to name him Emperor he could hardly take it anymore.

Decades of experience in the highest levels of politics, a lifetime and more as the foremost servant to holy Sigmar, and if the Grand Duke of Middenland kept on talking he would throw himself out the nearest window. Wouldn't that be one for the history books.

It didn't even mean anything! Everyone in the room already decided how they would vote days ago.

Yorri felt a flash of guilt, and decided to focus on that over his incredible, overwhelming boredom. He subtly angled his head to look at the presumed, doomed, heir apparent. The death of Luitpold had come just as his rulership had- simply, with little to complain about or fuss over. He searched for some hint of emotion on his godsons face. Grief, for a father lost? Envy, for a throne that would never be his?

Mandred sat stone-faced, as attentive as everyone else appeared to be. Yorri considered the easy way he held his Runefang, the confidence in which he stood. He considered his fine armor and steely eyed glare. He considered Mandreds storied history, so evident just looking at him. He dreamed, for a moment, of things that could have been, an Emperor more perfect than any other. An Emperor that could stand besides Sigmar himself and be proud.

Then he shifted his attention to the arcane, wyrd enchantments to his armor and the unnatural colouring to his eyes, and allowed himself to fall back to reality. Mandred may be the greatest warleader currently living in the Empire, but no Witch could ever be allowed to follow Sigmars holy steps.

As Boris wound down his speech and life slowly entered the Elector Counts eyes, Yorri felt a dark sensation well up into his gut. Everyone knew who was next. Yorri may appear stonefaced and dutiful to the outside world, and immaturely bored in the confines of his own head, but some part of him, misbegotten it may be, dreaded facing the child he had watched grow into a hero and turning him away.

Because no matter what he did, what he said, he would not be able to overcome the circumstances of his birth.

Mandred stood, and a hush fell over the room. It was likely an artifact of his unholy upbringing, but speeches were one of his most renowned talents. He took a moment to look at each Elector. Yorri felt electricity go up his spine, no doubt a sensation shared by everyone present, each soul instinctively understanding that this would be a turning point in history.

MANDRED FIRST WIZARD TO EVER BE VOTED MOST POPULAR MAN IN HISTORY BY BOTH MEN AND DWARVES, FIRST EVER TO BE UNANIMOUSLY VOTED EMPEROR, MARIENBURG DECLARED BANKRUPT SUES TO JOIN EMPIRE MANAAN CANNOT BE REACHED FOR COMMENT
 
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The Worst Arcane Mark
The Worst Arcane Mark

The dust and smoke cleared to show nothing but a pile of ash. The experiment had been completely vaporized.

"Egrimm, are you ok?" you ask.

"Perfectly fine. And yourself?"

"No worse for wear. I can't say the same about the experiment."

"I'm thankful. It could've been much worse, Lady Grey."

You frowned.

"Egrimm, what did you just say?"

"It could've been much worse, Lady Grey?"

"Egrimm. What is my name?" you slowly ask, trying to supress a shiver of fear.

"You are- your name is- I'm sorry. I can't seem to remember." he replied, brows furrowed.

"My name is Mathilde Weber. Can you repeat that, please?"

"Yes, of course. Mathilde Weber. I don't know what passed over me."

Now that you'd reminded him, Egrimm was able to remember your name, as long as he wasn't distracted. But it wasn't until you checked your notes that you discovered the true consequences. Where you'd before signed 'Mathilde Weber', instead it now read 'Magister Grey'.

You raced back to your private library, desperate to see how far the effects went.

The Mystical Matrix.

Aethyric Projection.


No.

Countering Waaagh. Efficient Solutions to Greenskin Magic, by M. Magister Grey.

No!

Fog Path.

Knight Summon.


No! No! No!

Towers of Calamity. (Ulgu, Chamon, Shyish, Azyr, Aqshy, Hysh, Ghyran, Ghur.)

All of your work, destroyed forever. No one would ever remember the name 'Mathilde Weber.'
 
Just Preferential Treatment
It's been a while since I wrote anything, either here or on my own quest, mostly because of personal issues, but I had an idea, so let's try and see if I still can at least make an omake.

Just preferential treatment

Prince Mandred Holswig-Schliestein, prince of the Empire of Man, and Apprentice of the Bright Order, looked at his fretting Master, Lady Magister Geburah, nicknamed "Sigmar's judgement" in some military circles and, once again, wondered who was truly the master in that relationship, the awe-inspiring warrior who has killed more enemies of the empire than any other person (except perhaps for his godmother, if only by the technicality of using a superweapon), or the little kid who was barely capable of defeating a single orc in combat, but whose every word seemed to still the room.

"Master Geburah." The prince interrupted the lesson. He had a feeling most Apprentices would not be allowed to so casually interrupt their masters. Then again, he wouldn't know. He did not spend much time with regular Apprentices anyway. But he suspected. He also knew that this kind of thing never applied to him. Maybe it was how his Master rolled, for all he knew, but as usual, he suspected otherwise. He has been suspecting a lot of things lately, even since he learned about the actual most common reading of his Doom was. People around him, even his own mother, were too accommodating, too free with praises, and too stingy with chastisements, even in areas he knew for a fact he was inadequate in. No, more than that, people would often blame themselves for his own inadequacies. His whole life he had spent like this, but after observing a little bit how the world outside his castle walls operated, he was starting to wonder if this was not natural. He was, after all, the Emperor's son.

"I wanted to ask... am I really talented in this? Any of this? The fighting, the magic, the doing anything? Or is this all just preferential treatment?"

"Of course you..."

"Please. You are my Master. I want you to be honest with me. I will bear the truth, even if it is ugly."

Lady Magister Geburah calmed herself down, with the meditations the Bright order had taught her to keep the fire in check. Most people would just ignore the prince's request and assuage his doubts. It was probably the wise choice. But damn it, no matter how much she meditated, she could not ignore a sincere request for honesty. Regardless of everything, it was not what her heart told her.

And Bright Order lessons or not, she did not reach the rank of Lady Magister by ignoring what her heart told her. So she should give the kid honesty. Nevertheless, she also didn't reach that rank without considering things through. Emotions were the signs, but logic was the crown. She should phrase things nicely, but still be completely honest. No, scratch that, if she were to phrase things too nicely, the prince would suspect she was lying. So she should aim to be somewhat blunt, while not hurting his feelings too much, all the while being completely honest.

Ok. That was a lot. For most people. But she was chosen for this job because she was not like most people.

"Just preferential treatment? Do you think talent itself is not, to an extent, preferential treatment? Do you think the fact you had the best tutors since birth didn't give you an advantage over everyone else? Do you think that eating better didn't make you bigger and stronger than the average apprentice of the Order, who has been born a peasant? People will tell you you are stronger because of your noble blood or favor of gods, but really, I have seen the children of Burghers and I am pretty sure it's the diet. Do you think the free time you have to study and learn and train and practice instead of working in the fields is not talent? The answer to your question is tricky, because you are talented and it is preferential treatment, and the two things are not easy to distinguish."

"Then... is it just? Maybe if another child had what I had, then they'd be better at being me than I am..."

Geburah was glad the kid was worried about justice. That would make a good emperor. Still, that was a tricky question to answer."Just? Is it just that the whole fate of our Order depends on how you'd turn out, which is, to an extent, up to luck? That we'd be hunted or exalted, based solely on how you'd be remembered in history? Is it just that the lives of countless people depend on your choices? On whether you'll be more like Dieter or Magnus? On the other hand, Is it just that you'll have to face tougher dilemmas than the vast majority of people because you'll be, if not the Emperor, at the very least an Elector Count? That you'll constantly carry huge weights of the choices you made and their consequences in your soul? That you'll face greater danger in life, simply because of who your father is?"

Mandred fell silent, contemplative.

"I do not know the answer to any of that either. But I do sincerely believe that helping to make a better ruler for the Empire, and a better symbol for wizards will bring more justice to the world. Whatever everyone else may think, I am teaching you because I believe in this. And that means I have to believe in you. And a lot of people believe the same thing."

Mandred was trying to process all this. In retrospect, some of this stuff may have been too heavy.

"I think I will conclude the lesson here today. This is perhaps more important to think about. But to answer your question, no, it's not just preferential treatment. Instead, maybe you should think of it as... just preferential treatment."
 
Turn 43 Social - 2491 - Part 2
[*] Brights, for investigation into incorporating the Indic paradigm of Aqshy

Tally

There is an endless realm of might-have-beens for a Mandred of different dispositions, but in this one there's one choice that rises above the others for a charming and boisterous boy with no head for academia - the Bright Order and the study of Pyromantic Thaumaturgy. His personality doesn't quite resonate with Aqshy, but the Brights are quite unique in thinking that being too aligned with their Wind is actually a detriment to becoming a good Wizard. Being able to solve all your problems with fire and being inclined to thinking that fire is a good solution to any problem can be a bad combination. There's a reason they're so into symbology based on chains and locks.

You wait for Lord Magister Thyrus Gormann to wrap up his murmured conversation with Prior Albwin, then take him aside to make your conditions known, because while being a walking artillery piece might be a useful skill for just about anyone, the books you acquired from the Elementalists revealed another take on Aqshy that would be particularly suited for a future ruler.

"Have you heard of the Indic paradigm of Aqshy?" you ask him.

He frowns in confusion, then gives you a questioning look. "I have," he says, his tone cautious.

"That simplifies matters. The library at Karak Eight Peaks recently acquired some translated Indic texts on Aqshy. The dominant paradigm of the Bright Order is very well suited for the demands of the Empire, but I feel that a Bright Wizard that is also to be the leader of a province would benefit from a curriculum that incorporates the properties of leadership and inspiration that the Indic paradigm emphasizes, if the knowledge of such could reasonably be acquired."

"I see." He takes a moment to consider that, and then smiles. "Is this a condition of the Grey Order's support?"

That's a bit blunter than you'd prefer. "Making a commitment to at least investigate the possibility would secure the Grey Order's support."

"Then who am I to deny the wise counsel of the Grey Guardians?" He sounds amused. "I will see to it that Mandred's education will incorporate suitable elements from Indic practice."

That's more of a commitment than you'd expected. "Then the Grey Order will be happy to see Mandred's education entrusted to the Bright Order."

With the Bright Order pulling ahead, Gehenna and Professer Vogt take turns trying to talk Master Abjurer Betlinde around, but neither of their arguments seem to have found any purchase in her. Both factions bow out gracefully once it becomes clear that there's no further gains to be made, as at the end of the day nobody's really against Mandred going to an Order that seems a good match for him.

"We have consensus," Dragomas announces after everyone returns to the table. "As the Counselor of Matters Magical, I will recommend that the Emperor's son should join the Bright Order. Remember to keep the matter quiet for now - there'll be a Grand Conclave later in the year where the Cults will be informed, and the public announcement will come soon after that."

With that the meeting breaks up, and everyone returns to their respective duties. Though you're happy with the result, it still leaves you feeling a bit off-balance. You've seen history being made a number of times now, and it happening in quiet little meetings always seems somehow wrong to you.

---

Gretel's Princessipality, being ruled by someone quite openly consorting with the Wind of Death, is already a place that every Witch and Vampire Hunter that passes through the Border Princes runs a cautious eye over. Most are assuaged by the papers proclaiming her a Journeywoman in good standing of the Amethyst Order, which seems rather insufficient to you, and a surprisingly small contingent go so far as to send word to said Order to have that status confirmed. But a recent visitor seems to have something more on her mind, as the open suspicion she's been showing is at odds with the papers she barely glanced at. When she headed back to Barak Varr and sent word not to Altdorf to confirm Gretel's identity, but to somewhere in Tilea, it became clear to both Gretel and her backers in Barak Varr that something more was going on.

Gretel has several options for dealing with the matter, not least of which would be simply waiting for the Hunter to make a move and then trusting in her own skills and that of the Besiegers - all far beyond what anyone might reasonably expect to encounter in the Border Princes - to carry the day. The Colleges do try to seek an arrangement of mutual benefit and support with the Hunters, but no Wizard is ever required to give their life to maintain that. An overzealous Hunter being righteously slain would not even be seen as entirely negative, as some elements of the various Hunter groups benefit from periodic reminders of exactly who they should and should not be hunting. But a much more direct and peaceful way to put an end to whatever is happening is to drop a much larger roadblock in the way of the overzealous Hunter, such as a Lady Magister of the Grey Order who is also a minor noble.

But being a Lady Magister of the Grey Order means you needed to do your due diligence, so before you stuck your oar in, you had a quiet word with the woman herself. "Are you sure there isn't anything that would have given them legitimate reason to dig deeper," you had asked her. "Keep in mind, this is me asking. I'm not going to overreact to the small stuff, and I'm your best hope if there's any big stuff."

She'd shaken her head. "There are Morrite fundamentalists that consider us to be heretics, but the Fellowship are usually the ones on the receiving end of those accusations, not making them. There might be individuals in the Fellowship that could go after me for what they perceive as a flouting of the lesser tenets of the Cult, but if they're calling back to Tilea that can't be it."

"You're sure you haven't edged up to the line anywhere? You never were shy about your taste for the finer things."

She'd nodded, not taken aback in the slightest. "I get what you're saying, and yes, I'll take the silk sheets when they finally figure out how to make them. But I'm not stupid enough to go rushing off into damnation for Beastman velvet or whatever. I plan to still be enjoying what I enjoy in twenty years."

Everything about what she said had rung true to you, so you'd taken up the cause. It's not so much that you have that much faith in the strength of her character as you do in her intelligence - if she did want to get away with something heinous, doing so while sandwiched between and in regular dealings with Barak Varr and Ulrikadrin would not be the smartest way to go about things, nor would be inviting a Lady Magister of the Grey Order to pay personal attention to the matter.

So now you find yourself in Barak Varr, looking into the movements of this Hunter and conferring with the local representatives of the Order of Guardians and Order of the Stone Wall to learn more about her. Normally it would be nigh impossible to get information on one Hunter from a group of others, who look out for each other as a matter of course, but between your reputation and the fact that she seems like she's out to step on some Dwarven toes, they're willing to share at least the publicly available information. The Hunter in question is Alonza Trovatella of the Fellowship of the Shroud, which would theoretically make her a Vampire Hunter, but it seems she also sidelines as a Witch Hunter in the Border Princes. It's not unknown for a Vampire Hunter to stamp out a minor threat that isn't their specialty should they stumble across it, but the numbers she has seemingly discovered is more than random chance should have led her to.

Your first suspicion is that either she or the person she takes her orders from in the Fellowship has some sort of prejudice against magic users in general and is using accusations of witchcraft to cover up a predilection for lynchings, but apparently the majority of those she's found have been taken to Altdorf in chains. Going to that trouble so often would be remarkable for a Tilean Witch Hunter, and it's outright perplexing for a Tilean Vampire Hunter. You send a request for information to Altdorf by piggybacking on the daily pigeon post, usually used to carry news of price variations and ship arrivals, and receive a reply back the next day carried by someone's familiar - some sort of bird of prey that didn't stick around long enough for you to identify it. Alonza's prisoners have been reaching Altdorf, and a few have been Hedge Wizards and Magickers that were recruited into the Colleges, and one was even a fledgling Black Magister that was executed. But most were wandering Journeymen or Perpetuals, and while some had legitimately misstepped and taking them back to Altdorf was justifiable, others had very flimsy justifications given for their imprisonment and transportation. Nothing was thought of it at the time because a Hunter that takes Wizards in alive is considered something to be celebrated in the Colleges, and the pattern only emerges when you cross-reference the experiences of all eight Colleges. But now that you've drawn official attention to the matter, the Colleges are distinctly unamused with this Vampire Hunter that seems to have taken it on herself to play silly buggers with Wizards in the Border Princes.

And it is just the Border Princes. Although Alonza Trovatella ranges throughout the southern realms, she only plays these games in the Border Princes.

Sharing what you've learned with Barak Varr's chancellery gets you their full cooperation in the matter - at least, once you've talked them down from their initial impulse to clap her in chains and send her back to Monte Negro with a very stern demand for an explanation - and you begin to weave a trap.

---

For all that the Border Princes are always shifting, it is very rare that anything actually changes. Petty fiefdoms sprout up everywhere like mushrooms after rain and are just as easily eaten or trampled, and then the cycle starts anew. Those that claim a piece of the area rarely leave a mark, and even more rarely investigate the marks left by those before them. When ruins can be found on every hill and in every valley, why investigate what would almost always turn out to be the ruined dream of some petty nobody from a century ago?

This is how secrets stay buried in a land that sees the comings and goings of so many people seeking their fortune.

But not all of them are sufficiently blind. To those with the senses to see it, the marks left by the past that refuses to stay dead glow like fire and gleam like gold. For the good of all, these people must not be allowed to make a home near to that which must lay undisturbed. Alonza Trovatella does what she can to ensure that those whose only crime is to be too aware do not suffer more than they have to, but she will do what must be done.

As soon as confirmation of her orders arrives, she musters up the most able and disciplined of the available mercenaries and secures a ride up the Howling River. As long as she had a sufficient show of force to keep this 'Gretel Maurer' from doing anything foolish, there shouldn't be any problems with uprooting her. Based on her publication history she must have been something like the apprentice to a physician before she came upon her magic - possibly an animal doctor of some sort, considering how she's been developing the land she currently controls - and she theorized that that spoke to a deep conflict with her Wind and her College. Though the Morrites that considered medicine to be a sin against Morr were in the minority, the tension that arises from that indicates to her that it would be hard to reconcile a life dedicated to prolonging with wielding the energy of endings.

That explains her long Journey, and her decision to try to create something permanent in the Border Princes. Such a conflict would prevent her from making much of herself in the order of Death Wizards, but what skills she does have would be enough to carve out something for herself here, where even a scrap of magical ability would give her a significant advantage. She almost regrets the necessity of needing to drag the Wizard back to the Land of the Hammer and destroying the new life she's building for herself, but she could always just come back and start from scratch somewhere less objectionable. It is a much better fate than what would await her, and countless others, should she stumble upon the neighbour she has unwittingly chosen.

And if something went wrong, she would wing it. Vampire Hunters who lived long enough to make a career of it tended to be very good at winging it.

---

It all went off without a hitch. A Vampire Hunter would normally be a tricky target to set a trap for, but Alonza Trovatella was used to trusting the Dwarves of Barak Varr. They would never act against the interests of a Vampire Hunter on legitimate business, and it seems this one had grown used to thinking of whatever she was doing as legitimate business. So she set off from Barak Varr on a river monitor with her posse, not realizing that everyone around her was working for you.

She made her challenge at the gates of Vitrolle and was let in, sharp eyes scanning what looked like a village that would only be considered above average in size in the Border Princes. She didn't seem to realize that one of the larger buildings was a bunkhouse and one of the barns was a stable, possibly because that was the sort of trickery she had no reason to have honed her skills against in the past. Vitrolle was built to not look like the garrison it secretly was, and most of the men under Gretel's command were out patrolling the area and watching over the cattle.

Letting Alonza into her hall with all of her mercenaries was a carefully-calculated display of weakness - making that sort of allowance, instead of insisting that some or all of her group remain outside, would normally be an acknowledgement that if they were to resort to violence, they could do whatever they wanted to do whether they started right next to Gretel or from outside the palisade. The Besiegers on guard here are deliberately dressed down, their normal heavy armour and pavises nowhere to be seen. That is why Alonza does not realize that the people guarding this settlement are some of the most formidable ranged troops that money can buy on this continent - or that the mercenaries that she has 'hired' are also Besiegers.

Except, of course, the one that is you. You'd used Doppelganger to replace one of the mercenaries as the rest disembarked from the river monitor.

"Journeywoman Gretel Maurer," Alonza intones in only lightly-accented Reikspiel, "I have heard conflicting reports of you wielding magics outside of the restrictions laid down by Teclis of Ulthuan. You are required to submit yourself for trial."

"The title is 'Doyenne', Hunter," Gretel replies. Her apparent lack of weapons is the only reason why her height doesn't let her dominate the room, but you know that she could have a scythe of pure Shyish in her hands within seconds.

"Neither of our peoples recognize the titles of these lands, and they do not free you of the laws of your Order and of the civilized realms. This does not need to be violent, but I am prepared to make it such if you force me."

Gretel runs her eyes over the mercenaries lined up behind the Vampire Hunter, stopping as they reach you. You don't currently look like you, but you are glowing softly with Ulgu due to the Doppelganger spell making you look like one of the mercenaries. There are ways to prevent that, but you'd deliberately failed to utilize them so that Gretel would be able to spot you. "You'd be surprised how recognized my titles are. It would be a good idea to drop this, Hunter. I'm no Hedge Witch to be burned on a whim."

Alonza is unmoved. "If you surrender yourself into my custody, I swear by the Lord of Death that I will deliver you safe and intact to Altdorf to be judged by your own. Otherwise, I cannot guarantee your safety." Interesting. She's not willing to drop this, but she's hesitant to resort to violence in the face of Gretel's clear confidence. She believes herself to be acting with righteousness, but really doesn't want to escalate to outright violence.

You listen with half an ear as the two continue to trade barbs and threats as you examine the facts. You can't see any reason why the Fellowship of the Shroud would want Gretel interfered with in this way. If they suspected her of Necromancy or of being in the service of a Vampire, they'd either kill her or seek to bring her back to Monte Negro for scrutiny. Was Alonza Trovatella not really from the Fellowship? No, you had confirmed her identity from too many incorruptible quarters for that to be the case. A double agent, then, in service to some other power? That doesn't fit, her communications had definitely been going to and coming from Monte Negro, and there's only one thing of note in Monte Negro - the castle that is the Fellowship of the Shroud's headquarters in the southern realms. Well, technically two things if you include the original priory of the Priory of the Spear. Official history has them being a precursor of the Fellowship, but the reality of the Fellowship's founding was not quite as neat as official history might portray, with some refusing to abandon their original patron of Myrmidia in favour of Morr...

And, you recall, refusing to abandon their original mission: to thwart the Vampire Prophecies as told by W'soran and recorded in the Scrolls of Zandri. Primarily by hunting Vampires of Nehekharan descent, but one of the reasons that the Priory needed a rebranding was that they were rather infamously indiscriminate in slaying anyone that they felt might have a sliver of Nehekhara's magical lore that could ever be twisted to further the designs of Nagash.

Why would the Priory be going to so much trouble to uproot Wizards in the Border Princes, rather than slaying them? What could they do if left to their own devices that would worry an organization terrified of the distribution of Nehekharan lore? There must be something out here that a Wizard might find that most others wouldn't, something relating to Nehekhara. Probably something left over from when the borders of Nehekhara were pushed north through the Border Princes and into the Reik basin. This being Nehekhara, land of the Tomb Kings, one might feel safe in presuming that the remnant would be some manner of tomb.

"Right," you say, interrupting Alonza and Gretel as you step forward from the mercenaries, Doppelganger dissipating in a cloud of Ulgu, "I think I've allowed this to go on for long enough."

Alonza turns, hands going for weapons and then freezing as she takes you in. You may not cut a very intimidating figure, but the robes of a Grey Wizard, bearing the trimming of a Lord Magister, with a Witch Hunter's hat on your head and a gromril sword in your hand all combine to send a very clear message even to those who don't know exactly who that combination adds up to. Her eyes flick to the mercenaries, probably wondering if she can still win the day if she orders them to attack and they obey, but to her credit she doesn't try it. If she's never heard of you, she's likely guessing you're a Lord Magister Vigilant, and messing with one of those is a very different prospect to messing with a Journeywoman. But just to completely remove temptation, you nod to the leader of the mercenaries and they obediently file out of the room. Alonza very carefully returns to a neutral stance. "Lady Magister. I am Vampire Hunter Alonza Trovatella of the Fellowship-

"No," you interrupt. "Not right now, you aren't."

She studies you carefully for a long moment. "I am Beguine Alonza Trovatella of the Priory of the Spear."

"You are. And you don't like Wizards living in the wrong parts of the Border Princes. That would have been a great way to open a conversation, had the Priory sent an envoy to Altdorf instead of you to here."

"There are very legitimate concerns-"

"There are," you interrupt again. "A lot of them. Barak Varr has concerns about securing the western end of Mad Dog Pass. Karaz-a-Karak has concerns about the restoration of the Watchtower-Clans. Karak Eight Peaks has concerns about the continued security of the southeastern Border Princes, as their only connection to civilization runs through it. The Winter Wolves of Ulrikadrin have concerns about the security of their northern border. The Amethyst Order has concerns with their point of contact to the people busy hunting vampires in the area. The Orders collectively have a concern with the games you're playing with Wizards in the area. And I have concerns regarding a Vampire Hunter harassing my former ward." You give her a moment to digest the sheer amount of toes she's managed to step on here, and to her credit, very little of it shows on her face. That reinforces your belief that she's acting under orders here - if this was a personal side-project, then that was a life-ruining amount of trouble that would be about to come down on her head. "Gretel, can we have the room?"

"Sure thing," she says cheerfully, and sees herself out.

"So," you say, "is this going to turn into something that your boss, my boss, and our bosses' bosses are going to be hearing about in the morning? Or are you going to admit what you're actually doing so that we can back away from the brink?" Her eyes flick over you several times as she considers that. Part of her is still trying to decide if she can murder her way out of this. Fortunately - for her - she's not acting on it. There are ways for Vampire Hunters to see through the Ulgu trickery that many Vampires are versed in, but they take preparations that she wouldn't have taken for a potential fight with an Amethyst Journeywoman, so she has no way to know whether the Wizard she's looking at is actually in front of her. And definitely no way to know that if she does take a swing at you, a Rider in Red is going to take her head off. "You can tell me what's hiding nearby or I can be back next week with a score of student archaeologists to find out myself. We'll take whatever's in there back to Altdorf and if it hasn't got pointy teeth we'll put it in a museum."

That gets through to her, probably because that's definitely something Altdorf would actually do. She takes a deep breath and speaks. "We have fragmented records of someone identified only as the 'Vulture Lord' who attempted to conquer the Old World. There are some that theorize that this could be a Nehekharan perspective of the Great Necromancer's invasion of the Old World during the time of Sigmar. The records mention a lieutenant of his, the 'Death Scarab', who is buried in this area. Considering the damage done to the world by the known Vampire progenitors, we see it as our duty to prevent anyone from discovering and inadvertently resurrecting another."

Your first instinct is to continue to criticize the policy of the Priory, but you quash it and give it careful thought. Chances are very slim that that's actually a lieutenant of Nagash, but considering the trouble the currently extant ones have caused and are still causing, it's still probably for the best that it's kept in the ground. And even if it is just a normal Tomb King in there, better in the ground than getting dug up and sent off to an Altdorf museum to get the city sacked by them again. You also swallow a comment that this sort of thing would be easier if the Priory had just reached out to Gretel - everyone involved in getting her set up here have been very careful to keep from revealing that she's anything but just another small fish that has found a tiny pond to rule, so of course the Priory would treat her accordingly. If anything it speaks well of them that they'll spend weeks each time transporting a troubling Wizard to Altdorf.

"Very well," you say at last. "The final decision will be above my pay grade, but considering the circumstances I feel pretty confident in saying that the College would be willing to work with the Priory on keeping this potential horror undisturbed. Vashanesh, Melkhior, and Walach planted their accursed bloodlines on our soil, we have no desire to add another to the list." With a thought, Branulhune vanishes. "Gretel's people will keep everyone else from leaving the roads until an agreement is reached about what to do with the site, and will raise the alarm if anyone shows an interest in it." You reach out your now-empty hand for her to shake.

Alonza frowns. "Just like that?"

"Just like that," you reply with a smile. "When you work in the dark, sometimes you have to deal with bumping into someone else doing the same thing. Defaulting to sticking knives in them just ends up with everyone full of knives."

She cautiously reaches out to shake your hand, and you smile at the odd texture of a half-dozen different rings on her fingers, made of the most common substances that Vampires disagree with. It's almost a shame that this is so easily reparable. If the Priory was to be a permanent enemy, dropping a few quotes from your own copy of the Vampire Prophecies would have them tearing themselves apart with paranoia.

---

"There's a Nehekharan tomb in the area," you say to Gretel later. "The Priory are worried that there's even worse than normal sleeping in it, and while it's apparently well-hidden - it'd have to be to still be unlooted after all this time - they believe College-trained Magesight would be able to spot it. So whenever a Wizard tries to settle themselves near it, and presumably near anything else around the Border Princes they're worried about, they drag them off to Altdorf and by the time things are settled someone else would have taken over here. Our people will talk to their people and your Order will be in touch when a more cooperative plan is worked out. Until then, make sure travelers stick to the roads."

Gretel nods. "You've encountered this person before?"

"The Vampire Hunter? I'd never heard of her before all this."

"Her organization, then?"

"Never come across them." You think for a moment. "Well, I think they might have had someone at a conference I went to."

"How did you know who she was and what she wanted, then?"

"I thought about it and figured it out."

"When?"

"When you and her were talking."

"You were, what, invisible in the hall the first time she-"

"No, just now." Gretel's look is searching, and you can feel your smile growing smugger as she fails to spot any sign of a lie. If there's one thing that your experiences with Dwarves and Elves have taught you, it's the power of accumulated experience, and how easy it is for those who lack it to underestimate it.
 
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Gay or Ranaldian?
Dedicated to Aule and my undying annoyance over getting the idea planted into my head and having to spend an hour writing this "parody song with swtiched lyrics" cliche. Again.

(Gretel)
There! Right There!
Look at those plaits, that tinted skin
Look at the killer shape she's in
Look at that stylishly pointy hat
Oh please she's gay, totally gay

(Cadaeth)
I'm not about to celebrate
Every trait could indicate the totally straight associate.
This gal's not gay, I say not gay

(All)
That is the dragon in the room
Well, is it bigoted to assume
that a woman with a huge sword
is automatically magically fay?

(Cadaeth)
But look at her coiffed and crispy locks

(Gretel)
Look at her wide and muscular arms

(Cadaeth)
There's the eternal paradox
Look what we're seeing

(Gretel)
What are we seeing?

(Cadaeth)
Is she gay?

(Gretel)
Of course she's gay

(Cadaeth)
Or Ranaldian?

(All)
ohhhhhh
Gay or Ranaldian?
It is hard to guarantee
Is she gay or Ranaldian?

(Heidi)
Well, don't you look at me

(Roswita)
You see they bring their lads up different
Behind the Colleges' locked doors
They learn peculiar things

(All)
With wooden staves and shapeless robes!
Gay or a night prowler?
The answer could take years!
They will say things like "Meine Liebe"
while they stab you in both sides!

(Gretel)
Oh please!

(All)
Gay or Ranaldian?
So many shades of Gray

(Max)
Depending on the time of day
Bretonnians go either way

(All)
Is she gay or Ranaldian?
or-

(Gretel)
There! Right There!
Look at that smug and knowing smirk
Seen it on every Gray at work
That is a metro-hetro jerk
That gal's not gay, I say no way

(All)
That is the dragon in the room
Well is it bigoted to presume
that an SV protagonist

(Gretel)
Is automatically, radically

(Cadaeth)
Ironically, chronically

(Cython)
Scurtinly, certainly

(Roswita)
Genetically, netically

(All)
Gay!
Officially Gay!
Officially Gay, Gay, Gay, Gay!

Dammit

Gay or Ranaldian?

(Cadaeth)
So shifty and two-faced

(All)
Is she gay or Ranaldian?

(Cadaeth)
Let's ask the Karak Vlag!

(Roswita)
But they bring their lads up different there
It's culturally diverse
It's not a magic curse

(All)
If she wears a suit or wields a sword
Gay or just exotic?
I still can't crack the code

(Max)
Yet her shadow is so weird
but her shoes are steely toed!

(All)
Huh
Gay or Ranaldian?
So many shades of Gray

(Egrimm)
But if she turns out straight
I have a tome with eldritch lore

(All)
Is she gay or Ranaldian?
Gay or Ranaldian?
Gay or Rana-

(Johann)
Wait a minute!
Give me a chance to crack this gal
I have an idea I'd like to try

(Cadaeth)
The floor is yours

(Johann)
So Ms. Weber...
This alleged project with Waystones
has been going on for...?

(Mathilde)
4 years

(Johann)
And your first name again is...?

(Mathilde)
Mathilde

(Johann)
And your girlfriend's name is...?

(Mathilde)
Panoramia

*Everyone waits for three seconds, but Mathilde doesn't retract her statement and doesn't seem to quite understand what the fuss is about.*

Thus the song ends, without everyone realizing that Mathilde is both gay and Ranaldian.
 
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An EIC Interlude, Part One
I wrote a lot of words about sneaking. And stuff


The Hochlander delivers exactly as promised, taking Eike along on one of those little tasks that never reach your ears but fill the Hochlander's days when he's not on your direct orders and keeps the flow of the EIC's commerce going smooth.



An EIC Interlude, Part One

Eike had a problem.

It was a 'noble's problem' sort of thing, of she understood her grandmother correctly- one that was about personal ambitions and worries, not survival or money like a farmer or a merchant. It was a vexing problem, insidious almost, that nibbled at her happy moments and kept her awake at night; one that she could not bring herself to speak to her master of.

In short: she worried it was all downhill from here.

How could she not? Granted, it wasn't the first time she had had this worry. When she left her mother and all the banal terrors of traveling poor, and joined her grandmother's household, she could not have imagined anything better than being plucked from obscurity and raised up as an heiress to a merchant empire. But then she went south, and saw the mountains, and learned she had magic. When she went into the grey college she could not imagine things being any better- to learn that she was special, and the world would bend to her will alone, and all the legendary stories with wise wizards and terrible warriors could be starring her? She felt as if the world has seen her wildest dreams and demanded that she stop thinking so small. Then she became her masters apprentice.

How could life POSSIBLY get any cooler than it has been these last years? She had lived among dwarves and been practically accepted as one of them. She had spent months among the half-mythical elves, learning their ways and tongue, as no more than a fistful of humans has ever done. She had put her name to work that aspired to equal the legends of the golden age, she had been THERE when the deepest mysteries of magic were dragged into the light and secrets spoken that could have broken kings.

What could top that?

So in a way, she was grateful for her new assignment. A jaunt along the Reik shadowing a perpetual? It sounded the sort of low thankless busywork that filled the lives of most grey Magisters. It would be, she considered, a good preview of her journey and mastery, a look into what she would likely be doing after leaving the exalted orbit of the Lady Magister. Something more... Banal.

With expectations firmly set she was dropped by gyrocopter into Altdorf and headed west to meet with the mysterious figure her master and grandmother had only ever refered to as The Hochlander. She found him in a back corner of a tavern, as expected. What was unusual was that it was well lit by candles, and several folios were scattered in front of him. He grunted when he noticed her appearance, and tossed her a bridle bit.

"Tell me what you think of that."

She hmmm'ed to herself as she looked it over.

"Cast, not forged, from the file marks on outer edges. Part of a large number of similar bits then... Alloy is decent, not too much lead or tin, so it's got to be dwarven or out of Nuln? But dwarves don't do horses, and... There's no maker's mark. Well. That's deliberate."

She looked up at him.

"Smugglers trying to disguise the origin so they pay less in tariffs?"

His smile was small, and hard to read. Some surprise, some smugness? Ah. She had impressed him with her analysis but gotten the conclusion wrong. Damn.

"Close. This was recovered after taking down a small group of river pirates, who thought they were going to meet a buyer. Which means?"

"That those pirates are done as a group, obviously, so we aren't hunting pirates ...that a buyer exists, because they didn't doubt the bait. He's nearby. And... you mustn't know who it is or the work would already be done."

"Very good. Did your grandmother teach you to think about the other side of a deal like that?"

Eike blushed.

"The Countess Roswita, actually. My master had a copy of her work on the economic war against vampires laying out and I got so distracted by her thesis that I missed lunch. It's not the same thing, with sellers being criminals instead of buyers being vampires, but..."

"The Hunter Countess? Aye, she's done her father proud, that one. Alright, you now know almost as much as me, have a seat. These are the toll records for the major roads around here, and the last census that was done. Let's see if we can find someone playing games."

------------------------------------------------------

A week and a half later and Eike was having flashbacks.

The low ceilings choked down; smells of stale ale, ink, paper, and grilled animal fat lingered in the back of her throat. She'd been reading ledgers for days without a break. It was like taking lessons from grandmother while traveling with mother. She was sick of it. She was grimly satisfied with her predictions of how this adventure would go. She was looking forward to the next part, and perked up noticably when the hochlander broke his silence.

"I've got a hostler who bought a mansion with gold coin while he should have been making silver, and a retired major who sells goods that I can't find on any records of tariffs on. How about you?"

"Just a baronette who is so poor he settles his gambling debts in material rather than coin, but if you give me a bit more time..."

She trailed off. They both grimaced. Then realized the other was making the same face. The hochlander made a quick decision.

"We've got some possibles to check out and we'd have to do it sooner or later anyways, so might as well do it now. We'll start with the major since he's closest, and since I'm nice I'll give you the whole ride to figure out how you want to determine his innocence, or prove his crimes."

Eike stood, then hesitated. Partially because she felt some responsibility towards the mass of books and notes and pens scattered across the table, partially because she felt unprepared for navigating the rules of imperial law and justice. She was a merchant princess assassin diplomat wizard after all, not a judge!

"How would I do that? Or rather, who's doing the judging?"

He just smiled at her.

---------------------------------------------------------

The retired major lived in a generously proportioned but not very cohesive house nearby the river, on small hill with good sightlines. It looked like it had once been a hunting lodge or wood cutters shack, but over the generations it grew like a snail's shell, each addition spiralling out a little larger, a little grander. The current patriarch seemed to have added a tower with arrow slits at the top and a tall set of (closed) front doors made of oak beams with elaborate wrought iron fittings.

More importantly to Eike, there was a chest high wall that defined the outer edge of the property, and with perhaps two hundred yards of open fields between it and the house. The front door was no good; she hadn't had time to prepare any sort of social attack- her three P's that the grey order taught didn't give her any openings. Personas were limited by her age and clothing, props like warrants or summonses would take too long to create, and as for people... She had a grey perpetual who could probably support whatever she did on the fly, but he wasn't going to be able to memory hole anyone. She had a description of a man she was to investigate but no name or other information for lies and leverage. So just going up there smiling was out.

Having justified what she had wanted to do from the beginning she left her horse with the hochlander, and h'mmed happily as she ghosted her way from bush to boulder to grass covered ditch and into the lee of the wall. Her plan was simple: avoid notice, check the cellars and any books, see if anything stuck out. She wouldn't have tried this on a roadside inn much less a real castle, but a glorified farmhouse with an old retired army guy and his family? They likely had a boy with a bow in the tower and that was it. She actually pittied him, whomever he was. He only had one job, and he was about to fail at it.

Fortunately, she was a grey wizard and thus able to hold more than one thought in her head. Ruthlessly, she circled around to the west where the wall met the river, picked a spot between the sun and the tower, and found a shadow to hide in where she could see a bit inside the arrow slits. (The late afternoon sun helped, penetrating deep into open windows and casting long but not too long shadows.) She snorted to herself. It might be good for reikland but no one who'd seen eastern stirland would think this hodgepodge of a farmhouse with martial pretensions anything but a joke. They even had first floor windows without barrable shutters!

Occupied with roasting the architecture in her head, she absently noted a flash of a face in the tower, then counted until she saw it again twice, confirmed no one was on this side of the house or by any of it's windows, and hopped over the wall. She quickly drifted up to the house's foundation while imagining the tempo of the boy in the tower, glancing once more in her direction- but two seconds too late.

From there it was a simple matter to slip around river-wards while staying beneath the sightlines of the windows. There were voices from that side of the house, ones that she hadn't really been able to see from the wall, but she had noted something of a porch. A trick, her instructors at the college had told her, was to take any risks of revelation quickly, so even if there was a random person looking in your direction, you could be hidden again by the time they realized they'd seen something.

As it happened, there were three men all looking in the other direction as she nipped around the corner and rolled under the porch into the crawl space. She stuck her tongue out at them. Then, she observed.

The trail down to the now-visible dock was a foot path, without wagon tracks or heavy use. The three men were standing and smoking pipes, looking out at the sunset and the river. One missing an arm, one missing an eye, one grown huge about the midsection.

Losing interest, she kept moving, taking only a quick glance back to make sure she was unobserved as she rounded the corner. And saw a door opening out mere feet in front of her.

Her heart jumped in her throat, but she wasn't new at this. Darting forwards, she tucked herself flat between the opening door and the wall, and waited only a moment to glimpse the back of a milkmaid with a bucket as the door bounced off of her, then followed it as it closed. She didn't peek- she was in the house's shadow now and the silhouette of her head breaking the line of the door would be far too obvious. So she waited until it almost closed, then moved quickly past as she stopped it from actually shutting. There was someone else inside that she could hear, so she knew it would be only a matter of moments. But she had spotted the cellar doors and gotten ambitious; or rather, preemptively impatient.

One heartbeat- she ran quietly, crouching low. Two heartbeats- she skidded to a stop and gripped a handle. Three heartbeats- she slid open the latch and lifted the door. Four heartbeats- she tucked herself inside and lowered it almost closed.

"Ugh. KAYLA! You need to SHUT THE DOOR!"

And with the fading of the little girl's shout and the loud slamming of the house door, she dropped the cellar door fully closed.

Smirking to herself (it was a bit vain, she would immediately admit if confronted, to want to have a face as iconic as her master's smug. Which is why no one could ever know she practiced the smirk in the mirror) she paused a long moment to let her heart slow and listen while her eyes adjusted. Big, was the first thing that came to mind. There was a staircase up into the house a dozen yards away that let in some light- Kayla really must be careless of doors after all, Eike thought- with an insulated door into a cold cellar nearby. But straight in front of her and off to her right there were shelves and crates stretching off into the dimness. Her position near the top of the cellar stairs gave her a view over the top; it almost seemed larger than the building above. Four sets of footsteps moved on the floor above her head.

The crates contained bridle bits and hatchets, shovels and pots and pans and all sorts of odds and ends. All metal, or sealed wood. No leather or foodstuffs, nothing that could spoil or dry out. She h'mmmed softly to herself, the pieces of the puzzle assembling themselves.

Leaving was child's play, with magic. She just opened one cellar door a crack and peeked though, then the other one. She spotted the returning milkmaid but no one else, marked the shadow of the tower stretching long now across the cleared land, and waited for Kayla to reach the door.

It played out exactly as she hoped. The door was opened and words were shouted before it was ostentatiously slammed. She slipped out and let the cellar door close at the same time, then pivoted to look up at the tower.

It was sunset and ulgu was flowing through her.

A quiet chatter of nonsense syllables. A deft fold of the finger and flick of the wrist.

There was a 'pop!' on the far side of the tower. And she booked it for the tree line, hiding in the contrast that was the shadow of the building behind her.

-------------------------------------------------------

"So I deduced that the stories of him selling things were definitely true, but he wasn't getting anything from the river, and he had a couple of old army buddies with him but no one that was about to start hustling crates. Three other unknowns inside, and a poor boy in a tower. The goods in the cellar looked like the non-perishable loot of a village or three, if you really stripped everything and pried out the nails, so I'd like to check where his unit was when he was a major. We need to confirm, but it looks like an old man selling off the extra that his men took while he was in command. Not our guy."

"Mmmmmm. Then we continue."
 
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An EIC Interlude, Part Two
An EIC Interlude, Part Two


"Who's next on our list?"

"You didn't mark up your own map when you had the documents?"

"...no fair! You only told me 'a major' and 'a hostler'! I don't even know which documents you got them from!"

"Well, I did tell your master that I'd make sure you learned a few lessons, and I sure bet you've got things you'd do differently now, don'cha?"

Eike did not dignify that with a response. A few minutes later that hochlander grunted.

"The hostler. Runs, but does not own, a stables at one of the bigger crossroads up ahead, maybe ten miles."

"...and we're on the little main circuit headed west... Oh! I know where we are! You are thinking of Mister Sabras!"

Eike looked over at him with big eyes.

"There was something about that stables that made the drivers laugh and only tell stories when I couldn't hear, I got scolded once for asking about him when I listened too closely. I've always wondered what it was about!"

The hochlander hesitated. He certainly felt as if he were stepping into a trap. He couldn't just ask her about it if it was what it sounded like. And he really didn't want to debrief her after sending her to infiltrate either...

Maybe he should do the in person investigating this time.

---------------------------------------------------

Eike spent her time at the drinking house kitty corner to the stables at the crossroads. There was actually a third building there as well- a quiet bunkhouse away from the drinking- but she found good company with cold (small) beers. It was late afternoon, before any of the travelers that would stay the night arrived, and so a group of bored women (from not very much older than her to much older than her) swept her up in their conversation, killing time until they worked. It was a very enlightening few hours for Eike, confirming a few things and surprising her with a lot more. It was also the first time she got to share some of Shaylla's more particular methods against diseases, and she felt a bit proud of that.

"So they arrange to pass through, but they don't...?"

"Don't sign in at the inn because they aren't staying, they just 'change horses' at the stables. Yep, you got it!"

It was about then that the hochlander opened the door and meet her eyes, jerking his head to tell her they were done. She could see he was already blushing, and it got worse when he saw who she was talking to. So she said her goodbyes and accepted well-wishes, then trotted up to him grinning brightly. Innocently.

"Not our guy?"

---------------------------------------------------

"...and so apparently it works out really well for the women, actually, because the hostler wants to be able to claim ignorance to the owners so he just lets the extra rooms in the old hayloft for a few silver an hour no questions asked, and that means they get to set their own rates and be choosey about their clients! So it's apparently a lot better than some of the towns, I mean they didn't tell me very much- but from how much they said they paid and how often he should have a second mansion hidden somewhere around here, should we go looking just in case?"

"...please stop. I'll ask you in the future, I promise..."

"Are you going to say the words?"

The hochlander sighed. Eike smirked. Let it never be said she wasn't petty sometimes.

"There are things I would do differently knowing the things I know now."

----------------------------------------------------------

"So..... What can you tell me about our third potential?"

"You were the one who had the documents."

"...you suck."

The hochlander chuckled.

"The Baronette Swallowvale formerly held the first major toll point after the crossroads as it bends back towards the river. He currently holds a small keep on a knoll overlooking the water, and title over a nearby, and has been seen little in public since his reduction in circumstances. The village has a warf where river craft frequently overnight.

"His known haunts include the Golden Drake, a local gambling establishment of some repute, Three Blue Grapes, a similar establishment, and the local docks where he seems to speculate on cargos in the hope of regaining his fortune. Lack of coin has seen his debts called in twice at the Golden Drake, which he met via an auction of goods levied from his village and gleaned from his speculation."

"You suck So Much."

"And now that you know, would you have done anything differently?"

"I would have made up some stupid things about him and let you be insufferably smug as you spilled it all correcting me?"

"Would it have worked?"

"...yes?"

"Well then. You now have another tool, because the 'stupid thing' you would have made up could be used to misdirect me in certain useful ways."

"...you suck SO MUCH."

----------------------------------------------------------

The two of them made good time, and arrived at the bustling not-quite-town mid evening. A quick survey gave them three gambling houses, two inns, four taverns, and eight ships tied up at the docks.

First things being first, they acquired lodging at the lesser of the two inns, and spent dinner talking and laughing and building the image of a father-daughter pair in from the countryside, him a hunter and she learning her letters to be a scribe.

The conversation on the paper they passed between them was, however, vastly different than a listener might have imagined.

-I want to delay going after the Baronette for a day, there are too many other moving pieces here. Are the gambling houses in on it? How do the money and goods move, exactly?-

-Can I investigate the gambling houses? I have a few ideas.-

-I would prefer tracking. Can you do this safely, without backup? I'll need to be away from the town and your master would murder me if I wasn't here when something happens.-

There was a long pause in both the conversation and the sritching quills as 'the daughter' hesitated, then started 'puzzling it out'.

-I think I can. I just want to see their records on how the auction for the levied goods was set up, not get near their money or records of money. There's only so much space in highly secured places, so they probably have those in a place I can get into and out of unnoticed.-

"Good work! It looks like you got it!"

"Awww, thanks pops!"

-Fine. We scout tonight together. Plan on being solo for infiltration. Your secondary objectives are to see where the goods were levied from and to identify the real owners of the Golden Drake-

-Real?-

-They pay their taxes, but under the name of a dead man. Sometimes it's a good faith failure to update all the records. Sometimes it's not. No one usually makes a fuss as long as they pay.-

-So you think it really might be our guy this time?-

-Only if we can find proof.-

The conversation drifted, and the lesson came to an end. The two bid the innkeeper good night, and trooped off to their room. A quick turn of the bolt, change of clothes, and drop out of a second story window, and a strutting merchant followed by a scurrying young scribe headed out for a night on the town.

This began, naturally enough, with gambling.

The hochlander was expansive, large gestures and a booming laugh. The scribe was nearer a boy than a man, hurrying in his master's shadow, settling tabs and buying chits. Between the two of them, every inch of the inside was marked, entrances and exits and staff patterns noted, and a minor sum was lost at the tables.

"Ah! Enough! Time for the proper drinking!" The merchant boomed, and exited grandly.

"Ah, excuse me, I thought I heard the stables were around back? Yes? Thank you." The scribe murmured to a server, and slipped out the door.

--------------------------------------------------

Eike woke to the sunrise, and a note on her bedside table.

-Gone till sundown. Meet me at point 7, or 12 if compromised. Don't mess up.-

She sighed. No backup, no audience, no plan. Well, it was time to fix that last one at least.

She was betting on three things:

First, that the counting house portion of the casino would open a few hours before the front doors, to get everything in order.

Second, that they were too cheap to pay for full security before the front doors opened.

Third, that her getting to the archives without getting seen would allow her time inside.

So she just needed to fill in the gaps. Where she could enter, when the best time was, who was going to be there, little things best done afoot.
 
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Divided Loyalties: Into the Mathilde-Verse
Divided Loyalties: Into the Mathilde-Verse


Only they can turn back the clock. Only they can stop the End Times.

The year is 2525 IC. The forces of Chaos, led by Everchosen Mathilde Weber, are on the verge of overrunning the Old World. In a desperate gamble, the trickster god Ranald has reached to several parallel universes and, using a significant part of his power, managed to bring the only person capable of stopping the Everchosen: Mathilde Weber herself... or rather, six versions of her.


The Old World's unexpected saviors (?) are:

Loremaster Mathilde Weber, reconqueror of Karak Eight Peaks and Karak Vlag and leader of the Waystone Project. Doing surprisingly well at diplomacy, to the point where she successfully negotiated a treaty between - among others - the Empire, Ulthuan and the Karaz Ankor.

Dame Mathilde Weber the Dämmerlichtreiter, spymistress of Stirland, Markgraf of Sylvania and right hand of Elector Count Abelhelm van Hal, with whom she may or may not have an ongoing love affair.

Black Magister Mathilde Weber, slayer of Archaon and scourge of the Dark Lands, the most dangerous Necromancer in recent history. Might or might not end up backstabbing everyone at some point, but thankfully she really hates Chaos so she's willing to work with the team. Makes every group meeting really awkward.

Mathilde Weber, High Priestess of Ranald; probably the only one among them that really knows What The Fuck Is Going On. Also, she may have picked up a bit too many Kislevite customs in her time there.

Morkthilde Weber, Avatar of Mork and Warboss of the Great Badlands Waaagh! that destroyed Skavenblight (and a good chunk of Tilea and the Border Princes along the way). Surprisingly easy to get along with, once you get to know her.

And Meowthilde Weeber, a Nipponese teenager who recently found the legendary Cat Ears Diadem, a blessed relic that allows her to channel the Powers of Love and Friendship to blast her enemies into dust, and also turns her into a catgirl for some reason. Thus far, Ranald has declined to comment, but He practically radiates smugness every time he's asked about it.


On their way to defeat their wicked counterpart, this unlikely group will have to fight all kind of foes, meet familiar yet different faces, confront their own inner demons... and, of course, each of them will have to manage their own Divided Loyalties.


Welcome to
Divided Loyalties: Into the Mathilde-Verse

 
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Turn 43 Social - 2491 - Part 3
The event you've been thinking of as the Festival of Asuryan is known to the Eonir simply as The Festival, for lack of any other within their society to compete for the label, which may need rethinking now that they've opened themselves up to the Empire and its quite literally innumerable festivals. The centrepiece of the event is the trial by combat to decide the Queen's Champion, one third of the executive Triumvirate that rules Laurelorn, and that's why it's something that a lot of nervous eyes are on - if Kadoh is replaced, it will most likely be by a challenger from the deeply isolationist House Malforric, which currently dominates the Temple of Asuryan in Laurelorn and therefore dictates the exact format of the fights that will decide the victor. Kadoh's role requires him to spend a significant amount of time seeing to the political and ceremonial duties of the Queen's Champion, whereas those being groomed to challenge him have been able to spend every waking moment preparing themselves for this one event.

But while that does take centre stage, the Festival is also made up of other games dedicated to the other Gods to show off their favoured proficiencies. And since all of that draws in just about all of the Forestborn, filling the trees for a league around the walls of Tor Lithanel with hammocks and platforms, every public space not overtaken by the Festival is filled with markets for goods to be sold to and bought from the immense numbers of visiting Forestborn, some from the more relatively distant corners of Laurelorn Forest that rarely make the trip to the city. Even the Forestborn that normally spurn the Cityborn use the event to maintain relations with their counterparts from the other Wards of Laurelorn Forest.

This gives you as many cultural reasons to dedicate some of your limited spare time to it as you have political ones, and as the city gears up for the Festival, you feel confident that it will be time well spent.

---

Elven worship is dominated by something called the 'Pantheonic Mandala', the hierarchy of Gods based on their importance to that subdivision of their society. There are layers of meaning to the exact pattern that you're only beginning to grasp the basics of, but the surface-level understanding is that there is one God at the heart of the pantheon that represents the foremost deity, seven in the inner ring that represent the most venerated Gods, and fourteen in the outer ring for the Gods not quite as respected or necessary, but still powerful enough to be considered a major God. There was a time when this division was simply that of the Cadai, the Gods of Heaven that represented the ideals that Elves must strive for, and the Cytharai, the Gods of the Underworld that represented the realities that the Elves must grapple with, but Mathlann's ascension to the inner ring despite being the fickle and uncaring God of Storm and Sea represented the Elves breaking with that supposedly fundamental truth.

(Whether that means that there was a God demoted from the Cadai, or whether the Pantheonic Mandala once changed size as needed, is a very significant question you've yet to receive a straight answer to.)

Now the Mandalas are molded to fit the culture and circumstances of the divided Elven societies. The Asur, for instance, have Asuryan at the heart of theirs, but the Druchii place Khaine in pride of place, while the Asrai place Kurnous and Isha in joint supremacy. But the Eonir, with their tamed forest and hard borders, have put Isha alone at the heart of their Mandala, and Kurnous and His wilds that the Eonir need not grapple with are demoted all the way to the outer ring. Ereth Khial, the Pale Queen who offers safe escort to Elven souls lost on their way to their proper destination and in danger of predation - not to where they actually wanted to go, but to an afterlife spent in Ereth Khial's service, but safe escort nonetheless - is placed in the outer ring by the Asur and Asrai who can count on the leylines of Ulthuan and the forest-soul of Athel Loren respectively to guide their souls to where they must go. But the Druchii, who presumably have nothing equivalent in Naggaroth to guide them and often die far from it besides, have Her on the inner ring. The Eonir, who have a strong taboo against leaving Laurelorn and its oversoul dominated by the Grey Lords, have removed Ereth Khial from the mandala entirely in favour of Ulric, relegating Her to a minor god.

(But, interestingly, not Nethu, Keeper of the Last Door and son of Ereth Khial. What little you know of His role suggests that it begins and ends with guarding His mother's domain, but that the Eonir demoted Ereth Khial instead of Nethu suggests that there's more to Him. Are there more powers and domains within the deeper secrets of His cult, or are those that claim that Nethu's father is Asuryan correct, and it is His father's influence that has kept His place within the Eonir mandala secure?)

The relevance to the matter at hand is that the Eonir can be argued - usually by them - to have stayed truer to the old ways of the Elves, those shaped by Aenarion and Caledor Dragontamer and Bel Shanaar, and that the War of the Ancients and the Sundering enforced changes on the Asur that the Eonir have not suffered. But one way they have not is that as it was founded at the instruction of the Everqueen and by one of her granddaughters, Isha's influence dominated from the start and it didn't take long after their official splitting from Ulthuan for that to be formalized in Her being placed at the heart of their mandala, replacing Asuryan. The main holdout of the time before usurpation is that the role of Queen's Champion is chosen and blessed by Asuryan, which serves as a reminder to the Eonir that the blood of the first Phoenix King runs in the veins of their Queen, just as the blood of the first Everqueen does.

This means that even in the best of times there is a tension at the heart of the Festival, and these are not the best of times. The current division among the nobles of Tor Lithanel has thus far remained a largely secular one, but that is largely thanks to the current champion Kadoh being firmly loyal to the Queen and making it difficult to argue that Asuryan has a problem with the current course of events. If he is supplanted by an isolationist, then the entire influence of the Temple of Asuryan in Tor Lithanel will be aligned against the Queen, and it would become easy and advantageous for many to add a religious tinge to the conflict. Especially since the Queen cannot claim the same dominance over the Temple of Isha, where the isolationist Houses Sumier and Yavanna compete for influence with the Queen and her loyalists in House Filuan.

(You spent an uncomfortable fifteen minutes sketching out where the lines would be drawn if things became explicitly religious, and as it currently stands, the isolationists dominate the Temples of Asuryan, Kurnous, Vaul, Drakira, Eldrazor, and Ellinill, while the loyalists control the Temples of Mathlann, Ladrielle, Lileath, Atharti, Morai-Heg, and, of course, Ulric. The Temples of Isha, Hoeth, and Hekarti would be split down the middle. It's a situation that has a lot of potential for a lot of ugliness.)

The game opens with a series of mostly-rote speeches by a number of prominent figures, many of whom touch on the recent conflicts in only the most ephemeral of ways that would be easy to completely overlook if one was not attuned to how gently points are made in Eltharin, but your attention is jolted back to the event when an actual Phoenix swoops in to alight on an enormous brazier, nestling into it and setting the oil within it aflame. As it chirps and settles into place, its aura washes over the crowd, warming the air and spreading through its audience a feeling of... something, presumably. Its fiery aura circles around you, repelled by the Ulgu of your soul, and those standing nearest to you in the crowd give you a dirty look. You ignore them as you scrutinize the bird; Phoenixes of all sorts are an extremely rare sight outside of Ulthuan, and normally a sighting of them would have the Colleges rifling through their vaults for an appropriate Scroll of Binding. That would probably be something of a faux pas in this scenario, however. You wonder if this one lives somewhere in the depths of the Laurelorn forest, or if it made the trip all the way from Ulthuan to, aha, 'carry the torch' for Asuryan.

With the brazier lit, the High Priests of the city's Temples intone an incantation in a tongue even older than Eltharin, inviting the Gods to give their blessing, and you can feel something change in the air as their prayer is heeded. It isn't quite the attention of the Gods, but it is a conduit such that the attention of Them, and if need be Their direct intervention, could be here at Their slightest whim. An expression of interest and a warning against interlopers - a deific equivalent of a gang or a beast marking its territory, one more cavalier than you about making such base parallels might say. The length of the Festival varies based on how many events are being sponsored by the various power blocs within Laurelorn, and with political tensions high this one is scheduled to last for a full week.

You're not normally one for sports - you leave that sort of thing to Wolf - but every 'game' in this Festival is a demonstration of skills directly applicable to warfare, which is intriguing even before one considers that every demonstration is performed by a lithe and usually underdressed Elf in peak physical fitness. There are, of course, archery and races, but there are also combinations of the two, in which competitors must run a race and then achieve a set number of bullseyes, in which some competitors give the race their all and then fire quiver after quiver at the target in hopes of racking up bullseyes by sheer weight of fire, and others pace themselves so that their hands are steady enough at the end to achieve the required accuracy with every single arrow they fire. Others race in a loop around a central array of targets and at the end of each quarter of the circuit, they must hit the target facing that point of the compass for the leg they just ran to 'count' - without slowing their pace. Other races are held along carefully-selected stretches of forest, where touching the ground at any point is disqualifying.

The winner of each event is awarded a laurel wreath - one might say a Laurel wreath - and a sinecure in the Temple that sponsored the event, as well as being much more likely to receive enchanted weapons and armour the next time Tor Lithanel is threatened.

It's a very entertaining week, but throughout it all there is a palpable sense of anticipation for the climactic showdown, when Kadoh must defend his position against the chosen champion of the Isolationist bloc. The Temple of Asuryan is responsible for choosing the exact format of this event, and they've chosen to cleave very closely to the most traditional format: one where the two must demonstrate which is most able to emulate the deeds of the most favoured champion of Asuryan, who was, at least according to the Eonir, Aenarion the Defender. He was also the great-great-great grandfather of Queen Marrisith, a point that is subtly but repeatedly emphasized at various points throughout the ceremonies. According to legend he wielded a mere hunting spear the first time he took the battlefield, and from there would take up a weapon of a slain enemy and use it until his God-given strength shattered it. His later dalliance with the Sword of Khaine is not the part of his tale that this Temple of Asuryan lingers on. As such, the competitors will enter the arena carrying a spear, but the arena is ringed with every kind of melee weapon imaginable. All are made of a heavy but fragile wood that will shatter painfully on a direct hit, their edges blunt but daubed with a dye that will not only make every cut clearly visible, but will also make the bruises they leave burn even worse.

In theory, the marks will make it able to identify which blows would have been killing blows, but theory also holds that one properly favoured by Asuryan would be able to shrug those off in actual combat. Therefore, combat continues until one combatant is so bruised and battered by weapons being shattered on them that they are unwilling or unable to continue, and the marks are purely there for spectacle.

Kadoh's challenger goes by the name of Oriouloc, which you frown at as you try to mentally translate it until you realize that whatever it originally was, it's been melded into a tribute to his former patron of House Elwyn. That, you suppose, answers the question of whether or not his candidacy is political. He's lither than Kadoh, which still means that he'd be considered muscular by human standards and is absurdly so by Elven ones.

Kadoh and Oriouloc stare at each other across the arena, their hunting spears driven into the sand in front of them, waiting for the moment their shadows disappear.

[Round 1, Kadoh vs Oriouloc: 28 vs 11.]

Kadoh is first to move, but only by a fraction of a second, and the spears cross in midair as both duellists begin to move, Oriouloc towards the weapons at the edge of the arena and Kadoh towards Oriouloc. Both are able to avoid the incoming spears without changing their trajectory, but where Oriouloc's dodge looks fluid and practiced, Kadoh's makes it look like that was the direction he always intended to move.

[Round 2, Kadoh vs Oriouloc: 96 vs 26.]

Oriouloc reaches the edge of the arena and manages to get his hands on his chosen weapon - an intricate-looking halberd of some sort that causes a chorus of mutters to rise from the crowd - but the second he took his eyes off the approaching Kadoh to reach for the weapon, he'd accelerated forward and Oriouloc turns back to catch a fist to the face, sending him sprawling across the sand. He manages to retain his grip on the halberd for a moment, which means that Kadoh's next punch goes to Oriouloc's arm, causing a crack to ring out, mirrored by a second, much milder one as Kadoh takes the halberd and breaks it in half.

The rest of the engagement is an exercise in flawless brutality, as Kadoh times his attacks just enough that Oriouloc would have time to yield between blows, but never enough time to fully recover his footing. To his credit, Oriouloc holds out for long enough for it to stop being sad and start being impressive, but he does eventually surrender to inevitability and signal his surrender, and with it, what was likely to have been the last chance for the isolationist bloc to turn back the clock.

You eavesdrop on the dispersing crowds to get a feel on how the Eonir feel about all of this, and the general sentiment seems to be that everyone was ready for some sort of divine intervention to happen but aren't entirely surprised by its lack, and there's a number of jokes to the effect of Kadoh's family putting the Gods out of a job for lack of any need of divine aid. What you don't hear is the opinion of anyone politically opposed to Kadoh, and you take that to mean that they're feeling rather unemboldened by such an overwhelming defeat.

All in all, it is something of an anticlimax, but it's a very welcome one.

---

While going about your duties, the logistical miracles of the Colleges' postal system delivers to you a request from the Elector Countess of Stirland to attend to her at your convenience. That it doesn't say earliest convenience indicates that it really means when it's convenient for you. So you make a mental note to drop in next time you're flying between Laurelorn and Karak Eight Peaks.

Easier said than done, as it turns out. According to Eagle Castle she's in Drakenhof, and according to Drakenhof she's in Eagle Castle. Both ends of this contradiction are a little too willing to pass on mail or messages, and while there is concern from those people when you point out that you were at the other earlier that day and she definitely isn't there, so you definitely didn't just miss her, it's not the concern of someone whose superior is missing, it's the concern of someone whose deception has run into someone with capabilities it didn't account for. It's also a very mild type of concern, which would not be the case if there was something genuinely nefarious going on and a Lord Magister of the Grey Order had just caught them in a lie.

For that reason, instead of going to the time and effort of disassembling whatever trickery is afoot, you simply glare at the person in front of you - well, not so much 'glare' as no longer masking the expression of annoyance that all this has given you - and wait until they either make the problem go away or escalate the matter to whoever it is that gives them orders. In your experience, if it's a sufficiently important person doing the glaring, there's very few problems that this process can't punch through. Sure enough, it only takes a few escalations before you're pointed towards Thalheim, a minor farming town upriver of Wurtbad.

You have the Gyrocarriage drop you off in the hills nearby and travel in on Shadowsteed, and within a heavily-guarded manor that you have an unexpectedly tricky time infiltrating, you find the Elector Countess attending to a desk loaded with correspondence and reports. You also find her very heavily pregnant, so instead of simply fading back into visibility behind her and waiting for her to notice you, you leave the room and knock on the door. You're no expert on the vulnerabilities that pregnancy inflicts on a woman, and you've no interest in discovering for yourself if a sufficient fright can inflict any of them.

"Yes?" she says, and when you enter the room she puts away the blunderbuss she'd levelled at the door. "Ah, Dame Weber. I hope it wasn't too much trouble to pay me a visit."

"Not especially so," you reply. "What can I do for you?"

She gives you a level look, anticipating a question you won't give her the satisfaction of asking, and you look determinedly back. Yes, she's pregnant, and she's keeping it a secret, but she's not even the first Van Hal to let you in on this secret. Last time, she was the secret you were let in on. Eventually, she huffs and moves past it. "I felt it was right to warn you that there will not be another Van Hal on the throne of Stirland." You consider that and nod, not needing further elaboration, but she evidently feels the need to give it anyway. "Father's ambition was to finally bury the Vanhel legacy for good, to free the rest of the family from the grip it has always had on us. I've come to believe that replacing Vanhaldenschlosse with Eagle Castle doesn't achieve that. What needs to be done is that Sylvania needs to be brought down to the point where it can be kept suppressed by any competent administrator, and then allow the position to pass to someone with a blank enough slate that their victories will earn them glory, rather than just paying the interest on thirteen centuries of inherited shame."

"Understood," you say simply, more because she seems to be expecting an answer than because you had needed time to digest what she was saying.

"Have you," she begins asking, then stops. "I felt you deserved to know," she says finally. "You have been involved in this chapter of the long, sad story of Sylvania since it opened, and even after you were dismissed from it, your influence in it has been felt. I don't doubt that the chapter after mine will still feel your involvement."

You don't actually know how to respond to that. It makes you kind of glad that you have a way to completely derail the course of the conversation. "Well, in the interest of inheritance disclosures, there's a decent chance that you'll end up Emperor if Luitpold passes in the near future."

She stares at you, blinking as she recalculates. "Has something happened to the heir?"

"The same something as Wilhelmina's. He'll probably be going into the Bright Order. If Luitpold lasts long enough for Mandred to rack up some accolades he might still be able to make it work, but if the election happens while he's still an Apprentice, odds will be very against him."

"Okay, but why in the world would..." she falls silent, then sighs. "Because I'm an unmarried and apparently childless woman with an inoffensive pet cause. The ambitious think they might be able to marry me into their dynasty, the unambitious think that the power of the Emperor stamping down on Sylvania is preferable to the usual political or religious pet causes of nobility, and everyone thinks that if they put me on the throne, they or their heir will get another chance to properly exercise that power before too long, whereas anyone else as Emperor would have the inheritance locked down for their preferred heir. I'm a perfect compromise candidate if none of the others can get a clear lead."

"And on a non-cynical level, bringing Sylvania to heel is an impressive achievement. Even those that aren't cleared to know about the Alkharad situation, do know from the Emperor's decree that you must have stumbled across something that really needed killing."

"That... might actually change the situation," she says, drumming her fingers on the table and frowning. "Burying the family legacy is one thing, but being crowned Empress Van Hal for finally subjugating Sylvania would be a complete triumph over it." She hesitates, her eyes darting over to you as she considers whether to continue. "And a not inconsiderable personal vindication, as well," she admits.

"It might hurt your chances if a dynastic marriage isn't possible-"

"It's possible," she says. You stay silent for a moment, leaving space for elaboration that Roswita unabashedly leaves unfilled.

"Then you have a very powerful card to play," you continue. "The other most likely candidates are Talabecland and Ostermark, but you're more likely to be able to secure the Sigmarite votes, who would be looking for a candidate outside of the historical Wolf and Ottilian provinces. If you actually make moves towards it, you could line yourself up to be the nigh automatic choice, if timing renders the Holswig-Schliestein heir unsuitable."

She gives you a long look, that you mistake for thinking until she speaks. "What do you get out of telling me this?"

"Get?" You frown as you consider that. "Not having to spend time getting to know some other person if they become Emperor, I suppose. But really, what it comes down to is that I had information that you would be better off knowing than not knowing, and it cost me nothing to give it to you, so I gave it to you." Because it's what your father would have wanted me to do, you don't say, but she hears it nevertheless.

She looks at you for a long time, and you look back. There is a possible version of this conversation where you actually speak up here, and you have a very long and awkward conversation about what her father actually did mean to you, and what he might have meant to you if things had not gone so terribly wrong at Drakenhof, and, let's be honest here, if he also had a hitherto unsuggested predilection for insecure young Wizards who had only just begun to come into their own. But not only would that be an agonizingly awkward conversation to have, it would also be one that would expose the person you used to be. You quite like being the highly-skilled Wizard with the ear of many of the continent's movers and shakers, the shadowy figure only glimpsed out of the corner of one's eye as she watches events unfold with a knowing smile. You know that whatever it is that Roswita is imagining, it stars a slightly younger version of that take on yourself, rather than the fumbling, coltish young woman that Abelhelm was much more of a mentor to than anything else.

Part of you still flinches at the memory of Roswita so summarily banishing you from what had become your home, and that part of you quite likes that part of Roswita is still intimidated by what she imagines you to be and to have been. You don't want to give Roswita the ability to treat the younger version of yourself with the same contempt that part of you does.

So you remain silent, and let Roswita imagine whatever it is she imagines.

"Thank you," she finally says to you, and you just smile and nod.



- The dice for the duel at the Festival were rolled here. RIP to Oriouloc but apparently Kadoh's built different.
- Magical initiate and the Itilmar for books deal still to come.
 
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