They aren't going to make a new centuries old dragon-rider pair in the lifetimes of any of the Hohenzollerns currently alive. The rider of a more junior pair might quickly grow in ability after promotion as new responsibilities bring traits but dragons take time.
 
They aren't going to make a new centuries old dragon-rider pair in the lifetimes of any of the Hohenzollerns currently alive. The rider of a more junior pair might quickly grow in ability after promotion as new responsibilities bring traits but dragons take time.
That is true, yes. A dragon riding dragon slaying expert isn't gonna be replaced easily…well, maybe. Rakarth is probably pretty good at that.
 
If we really wanted to we could just look at a the Dark Elf army book and check how many points it would take to create Maranith, as in a Dreadlord with a Black Dragon mount and his assortement of magical items. That way we could determine if Maranith, for example, is worth 0.4 Malekiths or perhaps 0.6 Malekiths or whether he is worth 5 hydras or 3 hydras.
 
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Not the beat of ideas, because even the most basic unit like an flagellant cost points. So even if Malekith cost 5.000 flagelants the cost still do not add up.
 
Not the beat of ideas, because even the most basic unit like an flagellant cost points. So even if Malekith cost 5.000 flagelants the cost still do not add up.

That's why I specifically mentioned a monster like hydras and a hero unit like Malekith. Obviously table top armies can't number in the dozens of thousands like armies in lore might, so in terms of scale it seems to more appropriate to think about TT units as abstractions for much larger formations.
 
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In fairness, even Malekith might struggle if he was on foot, and suddenly mobbed by seven dozen death seeking fanatics.

Honestly between his armor of mid night's 2+ Ward Save against all non magical attacks and his magic Malekith would probably one of the better suited named characters to handle such a situation. Would be interesting to see what result crunching the numbers on that would turn out.
 
Really things would go south to the flagelants when he start to using the dead a blood sacrifices to khaine, Daddy gimp elf is scary.


That's why I specifically mentioned a monster like hydras and a hero unit like Malekith. Obviously table top armies can't number in the dozens of thousands like armies in lore might, so in terms of scale it seems to more appropriate to think about TT units as abstractions for much larger formations.
Even hydras and so on, hero units kinda have an inflated logistical imprint compared on what they would actually require due how powerfull they are, but point is the cost of units is how much they take to field and not exactly how much, and how often, they can be made.
 
Would be interesting to see what result crunching the numbers on that would turn out.
Assuming Malekith gets trapped between two arbitrarily large hordes of Flagellants, this would allow eighteen Flagellants to attack him at a time.

The six Flagellants in base contact get to make two attacks each thanks to Frenzy, while the remaining twelve can only make one supporting attack each, for a total of 24 attacks. They hit on 5s against Malekith's WS8, but get to reroll thanks to End is Nigh (With an average of 3,5 Flagellants dying per turn from self-flagellation) so 24x0,555=13,32. They wound Malekith's T4 on 3s thanks to being armed with Flails and have a 66% chance of rerolling to wound which works out to about 81% chance to wound on average, resulting in 10,8 wounds. The flails negate Malekith's armour save, but his 2+ Ward against nonmagical attacks brings it down to 1,8 wounds on the first turn.

Malekith makes 4 attacks a turn that hit on a rerollable 3+, thanks to his WS8 and Always Strikes First (or Eternal Hatred, take your pick), for 3,555 hits. Malekith has S5 and Flagellants T3 with a 33% chance of being T4 each turn, or about a 77% chance of wounding per attack, so he kills 2,7 Flagellants per turn.

The Flagellants have ranks and rear attack bonuses to combat resolution so Malekith most likely loses combat, fails his Break and gets overrun by Flagellants. However, that's not interesting so we'll assume Malekith passes his leadership test. Flails drop to S3 from second turn onwards, meaning 48% chance to wound Malekith and consequently 0,703 wounds dealt per turn, meaning it takes the Flagellants on average three turns to kill Malekith. In that times, 10,5 Flagellants have committed suicide, and Malekith has killed 8,1 with his melee attacks.

However, this is the absolute best scenario for Flagellants possible under WHFB rules, and most of Malekith's items are not kitted out for fighting hordes (The Destroyer and Supreme Spellshield do absolutely nothing, for an example). Also Malekith is a wizard, and while I refuse to go through the math of rolling for his spells, rolling for the Winds of Magic turn by turn, determining how many spells he gets off on average and calculating how likely he is to kill himself with a Miscast, with Malekith's +5 to cast and the Circlet of Iron adding extra power dice I feel like it's reasonable to assume that he can get a Soul Stealer off every turn (assuming that he managed to roll it, which is about 64% chance since Malekith knows 4 spells), at which point he can kill an arbitrary amount of Flagellants unless he gets highly unlucky, because Soul Stealer allows him to heal wounds faster than the Flagellants can on average hurt him. He will probably eventually suffer enough wounds on the same turn or roll a bad miscast and disappear into the realm of chaos, but I really cannot be assed to calculate that. Or he could use Bladewind, which inflicts a S4 hit on every model in the target unit, and since we're using arbitrarily large units of Flagellants for this thought experiment, he kills an arbitrary amount of Flagellants. Or Word of Pain to nerf their strength and make it nigh-impossible for them to hurt him.

Too Long Didn't Read: In melee, Flagellants kill more of themselves than Malekith does. If he's allowed to use magic, he can on average heal himself faster than they can hurt him so he keeps going until he flubs his rolls.
 
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Looking at this list it look like Arabian Wines is probably the least popular
you'd think that Arabyan wines would be popular with women and small children due to the high sugar content..... If we could carbonate it and sell i, then we might just make massive bank... Carbon dioxide isn't that hard to get... Wait. In character knowledge can't support this.
Possible sources might be gold college, Elven, Cathay or Dawi.

Oh. We should make aluminum.
Even if we can't make cans the utility would be enormous.
Bauxite should hopefully be plentiful.
Would make so many materials cheaper....argh same problem as above.



Great. Now I wish this was an uplift quest. :lol: :cry:
Too Long Didn't Read: In melee, Flagellants kill more of themselves than Malekith does. If he's allowed to use magic, he can on average heal himself faster than they can hurt him so he keeps going until he flubs his rolls.
what if the flagelants are using boom disk vest tech?

Can they kill him via added attacks(AOE)
 
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Is counterspelling modeled in the tabletop? Because a bunch of wizards focusing entirely on counterspelling Malekith while 37 flaggelants swarm him to death sounds hilarious.
 
Is counterspelling modeled in the tabletop? Because a bunch of wizards focusing entirely on counterspelling Malekith while 37 flaggelants swarm him to death sounds hilarious.
Yes, but it's inherently disadvantaged against casting, Malekith has a bunch of bonuses to cast on top of that, and it scales poorly with additional wizards. Only one can attempt to counterspell at a time and add their own bonuses, while the others at most add in a small chance to channel extra dispel dice each magic phase.
 
use the stats and rules for dwarven blasting charges should be an easy work around
Those are a ranged attack, not suicide bombers. It doesn't really work.

But if we were to use their stats, Malekith has 3 wounds and a 2+ ward save against nonmagical attacks, so you need 18 wounds to kill him. S4 Armour Piercing negates his Armour Save and wounds him on 4+, so 36 hits are needed. Flagellants have Ballistic Skill 3 meaning they hit on 4s so 72 Blasting Charges would be needed to kill Malekith. However, since Blasting Charges have only a range of 4" the majority of them will be taking the -1 penalty for shooting at over half range, because you can't come within 1" of an enemy. So it's closer to 108 Blasting Charges. You physically cannot fit 108 Flagellants within 4" of Malekith, so he's just going to heal himself with Soul Stealer and then start killing Flagellants with Doombolts, Chillwinds, Bladewinds and Arnzipal's Black Horrors. A ranged exchange by far favours Malekith.
 
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Those are a ranged attack, not suicide bombers. It doesn't really work.

But if we were to use their stats, Malekith has 3 wounds and a 2+ ward save against nonmagical attacks, so you need 18 wounds to kill him. S4 Armour Piercing negates his Armour Save and wounds him on 4+, so 36 hits are needed. Flagellants have Ballistic Skill 3 meaning they hit on 4s so 72 Blasting Charges would be needed to kill Malekith. However, since Blasting Charges have only a range of 4" the majority of them will be taking the -1 penalty for shooting at over half range, because you can't come within 1" of an enemy. So it's closer to 108 Blasting Charges. You physically cannot fit 108 Flagellants within 4" of Malekith, so he's just going to heal himself with Soul Stealer and then start killing Flagellants with Doombolts, Chillwinds, Bladewinds and Arnzipal's Black Horrors. A ranged exchange by far favours Malekith.

Shouldn't Malekith have a 4+ armor save on foot, getting 2 points of ASV from the armor of Midnight and 1 point from the Supreme Spell Shield?
 
Obviously TT doesn't fully 1:1 mirror everything else, as has been exhaustively been discussed, but for funsies, sure.

In the DE Armybook, there ain't stats for different 'levels' of Black Dragon. Just 'Black Dragon', whereas in the HE book there's 3 levels what with Sun/Moon/Star. And Black Dragons with their single stat block are equivalent to Moon Dragons, on average I guess. Which I suppose would, therefore, make Maranith's older/tougher/etc. dragon of Venomfang as a result...better than the 'average' statline for a Black Dragon.

But, of course, as noted, there are different maturity levels by nature of this not being quite TT.

And he had his lance, which is named after him, plus his extremely high quality armor, plus his sword which had its own properties enough that it could withstand regular clashes with a Runefang and also had its Bloodburn (name pending) properties as well.

Additionally:

A shrill cry manages to cut through the noise of so very many zealots literally beating each other bloody as the gates are hauled open.

"Frederick!"

You half-turn, making sure to keep an eye on the widening opening, but already a handful of the flagellants have managed to squeeze their way through, waving flails and axes and bare damned hands in the air as they go. The so-called 'holy martyrs' are instead remaining back, given surprisingly wide berths by their fellow Flagellants, the uncompromising nature of Anna's training somehow managing to get it into their heads that the usual methods of displaying fervor for their kind would undoubtedly trigger the explosives strapped to them. Beyond them however, you see none other than Sadrina, standing atop the collapsed corpse of Venomfang. She waves wildly in your direction, her eyes so wide you can practically see the whites even from here. She is hunched, one arm having gathered up some of the bags that had been so secure on the back of the dragon despite the fighting, severed now from the broken throne-saddle and whatever odd properties it allowed Maranith to prance about with such ease.

"Little busy at the moment, Handmaiden!" You call back.

"This is...this is important!" She shouts, and from within a familiar section of the baggage, she withdraws a large glittering black ovoid.

Which, now that you think back, could quite possibly have been what Maranith had pulled out before it went flying out into the air.

"What, he had another of those things?" You raise an eyebrow, knowing that she can definitely read your face and hear you from where she is.

Much as you can see her pupils shrink slightly in the directions of pinpricks.

"What?!"
 
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