Well, IIRC that'd just reduce how many points we'd get from any team working on it. (Although considering how high the requirements are that'd make putting someone there rather pointless...)

For example if we dragged off three of the teams working on different parts, say Resources, Shields, Xeno we'd have about 1d10 and maybe we can get another team spec'd for it bringing us up to 1d16? We'd hopefully within 3~ years get a +1 across the board to stations, and hopefully in the next year or two we can get enough income RP to use all of our teams + get back to acquiring more.


At least, I don't think outposts/starbases become obsolete or need refitting like ships do? And it provides more of a boost than the equivalent 40 points of -1 or -2% from things.
That's not how the research mechanic works. At all. It's +team skill points per turn, doubled if in specialty. And teams can't be stacked.
 
uuuuh. I'm not following your logic with those roll quotes
That's not how the research mechanic works. At all. It's +team skill points per turn, doubled if in specialty. And teams can't be stacked.

Woops I've somehow been thinking the Roll for which one got the +5, was actually roll for skill because it was 1d3 and the research team had 3 skill. Now things make more sense. (When I checked the tutorial again to see how research worked to make sure I was doing it right, my glance through confused me.)

Then it'd be a flat 16 per turn, if we grabbed the 3 teams that equaled 10 points worth of skill + if we get a new team with skill 3 that specialized in starbases. Or well more efficiently of getting 40 points worth we grab 8 points worth of teams (we have two 4's right?) and get a new one of skill 3 (?) if they come with skill 3 from the start for starbases we'd get 8+6= 14 skill points each turn, and in 3 years we'd have +1 to all our starbase stats basically.
 
Woops I've somehow been thinking the Roll for which one got the +5, was actually roll for skill because it was 1d3 and the research team had 3 skill. Now things make more sense. (When I checked the tutorial again to see how research worked to make sure I was doing it right, my glance through confused me.)

Then it'd be a flat 16 per turn, if we grabbed the 3 teams that equaled 10 points worth of skill + if we get a new team with skill 3 that specialized in starbases. Or well more efficiently of getting 40 points worth we grab 8 points worth of teams (we have two 4's right?) and get a new one of skill 3 (?) if they come with skill 3 from the start for starbases we'd get 8+6= 14 skill points each turn, and in 3 years we'd have +1 to all our starbase stats basically.
Can't stack teams.
 

Really? Welp there goes my research plans. I've been thinking people spread out the teams to get all the low points at once (as it looked like we could during the emergency bit) and I didn't see anything explicitly saying we couldn't stack.

Maybe we can get a research tech tree later on to allow stacking then for some focused research in the future? Or is that something already brought up and dismissed in discussions in the past.
 
Really? Welp there goes my research plans. I've been thinking people spread out the teams to get all the low points at once (as it looked like we could during the emergency bit) and I didn't see anything explicitly saying we couldn't stack.

Maybe we can get a research tech tree later on to allow stacking then for some focused research in the future? Or is that something already brought up and dismissed in discussions in the past.
Hasn't been asked, we just went with it when GM said no doubling up on teams. Research in this game seems to emphasize long duration effort so it made sense.
 
Omake - How the Gaeni met Doc Brown - ClawClawBite
And now for Omake for some special first contact details from an event a little while ago.

Or

"How the Genai met Doc Brown"

***
Stardate 21299.2 (2303.Q3) Genai Prime

Lieutenant Robert Kenichi sat in the Senior Faculty Dining Room, at the table with the least good, but still exceptional view over the sweeping campus of the Gaeni Institute of Standards and Measurement. He was still amazed that Captain ka'Sharren had managed to arrainge a full diplomatic reception with the Gain leadership mere days after first contact, and almost as amazed to have been called up to be part of the large group of Federation crew invited. While the Captain and her senior crew shared the main table, under what appeared to be a large sub quantum-flux clock, the rest of his crewmates were scattered one to a table, and the many members of science and engineering teams were only starting to be comfortable, now that the initial remarks from both sets of leadership had ended.

The place settings in front of his tablemates shimmered and plates appeared with a lingering after shimmer which failed to resemble the characteristic pattern of a transporter. The Gean next to him, wearing a simpler garment than their other tablemates, but with a few extra medallions on his outfit that the other lacked, gestured at the recessed panel next to Robert. "Most of us who use the food replicators regularly have written programs that optimize selections for nutrition and our personal tastes, however, the console has a manual option. I am special lecturer Guvaynay. If you like, I can make some suggestions from the catalog. If I am correct, you are of the Human racial type? If so, we can filter for maximum nutritional compatbility and flavor profiles like so."

Qute shortly, after some advice from Guvaynay, some exploration of the alien user interface, and a number of suggestions shouted and argued across the table, Robert had a large mug of a local fermented grain drink, and an array of enticing but exotic plates in front of him. This lead into a discussion of the backgrounds and home institutes of the various other Genai around the table, and the discovery that his unofficial host was by far the junior member, but was there because of exceptional research accomplishments in of all things, the replicator technology that was providing their dinners.

Some time later, even more speeches listened to, an assortment of labs toured, and a much stronger understanding of the complexity of replicating alternate alternate protein folds and crystal structures in molecular identical materials, the Genai researcher asked the Federation engineer the question all Humans have come to dread during contacts with other races, "Why is Earth the center of the Federation? From our initial observations, The Vulcans are more focused on science, the Andorians are more aggressive, and the Tellarites are far more argumentative? Why, given all of that, do all of them seem to agree that Humans are the hub that holds everyone together?"

Robert sighed, ran his hand through his hair, and said, "No one is really sure, and some of it comes out of history, but everyone has their own speculation on why. This may wander a bit, but give me a moment."

"At Starfleet Academy, there is an unofficial tradition that everyone should pick an era out of a member planet's history, usually their own, and immerse themselves in the media of that era. Its a way to think about how peoples change, how they don't, and how different people can think so differently about fundamental things. I picked the late 20th century of the North American continent. That is about 300 years ago, before Human's final intra-species war.

"I discovered even back then that Humanity was writing speculation stories of meeting different species and making friends with them. There were even stories, back before our first contact with any species, of Humans going and building space stations to share, and as an excuse to meet and talk with different races. It was not the main part of fictions of the time, but it was already there. Alien races, science heroes, interspecies friendship."

"Science Heroes? What are those" Guvaynay interjected?

"That's a hard one, let me show you, could you hold my drink." After handing off the beverage, Robert took out his Tricorder from its carry pouch, pulled out a sonic torque spanner from under it, a length of optometric wire, and a data crystal, and approached the display screen in the lab. "Let me just MacGyver up an interface and..." his hands started moving quickly.

Guvaynay gestured a bit in the air, with the precise movements of a haptic interface. "Excuse me, but may I please verify our translation software. Does Federation Standard actually have a compact word which means 'To improvise a short term solution to a problem via the use of common items applied with a fundamental understanding of their actual properties and not just common uses'?"

"Uh, yea?"

"How hard it is to certify my institute as an accredited educational institution to the Federation, and how quickly can I get some Human Grad Students?"

"That's not for me to say, anyway, if you want to understand Science Heroes, watch this, its called Back To The Future."

The two watched on for several minutes, until interrupted by a panicked sounding chirp. "That is the emergency recall, I have to go." Robert flipped out his communicator, hit a button, and vanished in a show of lights. Leaving forgotten behind his Tricorder, and the Data Crystal.

***

Some time later, well, many sometimes later:

"Pardon me colleague, could you hold my drinking vessel? You must see this human Human media presentation from the pre-Federation era"

***

Much Later

"We seem to be at an impasse in naming the next Inter-Institute Genai Ship. How about a neutral name that does not favor any Institute?"

"And where will you get a neutral name?"

"I was going to suggest the IGS Doc. Brown"

The room broke out into furious discussions and arguments, until the stentorian voice of Dean Emeritus Eldario, who had been a senior scientist longer than half the room had been alive echoed out, "Ridiculous! If we were to use a Human Culture name, and I'm not saying we should, it should obviously be the Reed Richards!"

Arguments continued late into the night.
 
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Hasn't been asked, we just went with it when GM said no doubling up on teams. Research in this game seems to emphasize long duration effort so it made sense.
Ah, I'm trying to figure out what the GM's plan is once we reach the point where we have no open research slots lefts based on how fast our research seemed to spike up every now and then.

37 (I think, because I think we can't research the mutually exclusive stuff once we pick one of them?) We've hit I think 12 or 13 at peak points so another -1 RP or two + a few more RP incomes and RP rewards in a year, and I can see us getting enough to have 37 teams going at once in maybe ten years in-universe...
 
Ah, I'm trying to figure out what the GM's plan is once we reach the point where we have no open research slots lefts based on how fast our research seemed to spike up every now and then.

37 (I think, because I think we can't research the mutually exclusive stuff once we pick one of them?) We've hit I think 12 or 13 at peak points so another -1 RP or two + a few more RP incomes and RP rewards in a year, and I can see us getting enough to have 37 teams going at once in maybe ten years in-universe...
That seems like an incredibly optimistic view of RP income. For instance, while we did have enough RP to run 13 teams immediately after the conclusion of the Biophage crisis, two turns later we were down to only 8 teams because our actual income was still low and RP events weren't happening.

I don't think this is a problem that needs considering for a long time.
 
Ah, I'm trying to figure out what the GM's plan is once we reach the point where we have no open research slots lefts based on how fast our research seemed to spike up every now and then.

37 (I think, because I think we can't research the mutually exclusive stuff once we pick one of them?) We've hit I think 12 or 13 at peak points so another -1 RP or two + a few more RP incomes and RP rewards in a year, and I can see us getting enough to have 37 teams going at once in maybe ten years in-universe...
Future Tech.
 
I calculated it once after some of the techs were split and it was something like 250 or so RP assuming 7 RP activation cost (1 less than what we unlock this coming research phase) which we are a long way from
 
That seems like an incredibly optimistic view of RP income. For instance, while we did have enough RP to run 13 teams immediately after the conclusion of the Biophage crisis, two turns later we were down to only 8 teams because our actual income was still low and RP events weren't happening.

I don't think this is a problem that needs considering for a long time.

We went from 3->8 in 5 years or so. I guess if just have '+1' team's worth of RP per year... I guess that's a problem for Year 34~ ish then?

Obviously we'll research into how Dishes can do everything. That'll be like 100 tech slots.
 
Hey, I haven't been reading the thread very thoroughly, but while there's lots of ship based planning...

Is/are there any plans based around researching Starbases / custom Starbase building? I haven't really seen anyway, but it seems like a good way to handle part of the defenses when we keep adding in new races or the Defense Requirements for sectors go up without tieing up too many of our ships defending.

And if we can get them up high enough they can help speed up repairs without us taking up dock space.

Like is this a good idea to work towards with a research team or two?

We don't have a team for starbase development.

A construction team would be very useful. Starship Durability and Frames are great.

I calculated it once after some of the techs were split and it was something like 250 or so RP assuming 7 RP activation cost (1 less than what we unlock this coming research phase) which we are a long way from

We went from 3->8 in 5 years or so. I guess if just have '+1' team's worth of RP per year... I guess that's a problem for Year 34~ ish then?


Obviously we'll research into how Dishes can do everything. That'll be like 100 tech slots.

The tech tree might branch more. Either that, or some new mechanic is introduced.
 
Captain's Log - 2307.Q1
Captain's Log, USS Courageous, Stardate 22522.6 - Captain Maryam Ajam

While exploring an area rim-ward of Indorian space, we have located a strange energy reading. After closing to investigate, it revealed an ancient derelict ship moving through the Kuiper Belt structure of a dying star system. The ship is unpowered insofar as we can tell, and has simply been drifting on inertia. Matching courses is proving to be a tricky operation, as the ship's relative velocity is considerable.

-

Captain's Log, USS Sarek, Stardate 22522.9 - Captain Straak

Our mapping mission has been regrettably interrupted.

Starfleet has passed on to us a distress call from the Caitian colony world of Merfara II, a Class M planet with a population of three hundred million. The Federation representative on the planet has been abducted by separatists and held to ransom as a part of local politics. A Caitian Swarmer is present, but these ships are ill-equipped for this manner of operation. As we were in the area, we have transited to assist.

The fascinating sensor readings from the Armindi system will have to wait.

-

Captain's Log, USS Sappho, Stardate 22523.4

Starfleet Stellar Cartography has sent us to investigate the Beta Carimine system. An unexpected series of very intense solar storms have piqued the interest of our researchers.

We have recorded a number of detailed scans of this solar activity to piece together its causes, and help predict periods of extreme solar activity in other systems.


[+10 rp]

-


Captain's Log, USS Sarek, Stardate 22523.7

After arriving in system, we have met Captain Mrr'lashaw of the Harran, the Swarmer currently responding. They have passed on such information as was available, and allowed our science officers to go to work. The missing Federation official is Ambassador T'Virint. Interviewing their staff revealed no known threats in the lead-up.

Early investigations have resulted in unexpected results. The indicated abduction site bears no signs of a struggle. Further, it bears no signs of having had any persons present. Logically, no abduction could have happened here. While this provides no clues for the current whereabouts of the Ambassador, it does open many questions regarding the colony governor's description of events.

-

Captain's Log, USS Courageous, Starbase 22523.8

We have activated an ancient automated operating system aboard the derelict vessel after coming aboard. At first this seemed to simply be allowing us to investigate the ship further, eventually the reactor core warmed sufficiently to bring the ship up to full power. Alas not! The ship clamped on to us first with tractor beams and then with physical connectors after drawing us closer. For five minutes it awaited further input, and then according to what our crew on the bridge have been able to discover, it attempted to contact a home base through subspace for further instruction.

Unsurprisingly for a ship covering interstellar distances in realspace, its originating culture is either long gone or too far away.

However, when those instructions could not be received ... the ship has activated a pre-programmed self-destruct sequence. Near as we can tell, the resulting blast at that range would devastate the Courageous.

-

Captain's Log, USS Polaris, Stardate 22524.2

We have received a distress call from within the Caitian system. A civilian freighter has fallen prey to Yrillian pirates!

However, while we could not arrive in time to save the ship itself from predation, we were able to drive off the Pirates. They put up a fight but we blew up one of their raiders and scattered the rest. Polaris may be old, but she's a tough cookie. Our arrival stopped the pirates from locating the crew's hiding place, whom we were able to rescue from the wrecked freighter and return to Ferasa.

[Gain 10pp, +25 Relations with Caitians]

-

Captain's Log, USS Sarek, Stardate 22524.4

From a number of inconsistencies between accounts and physical evidence, I am forced to discard most testimony and thus follow the incontrovertible evidence. The logical conclusion is thus: the colony governor is lying to myself and Captain Mrr'lashaw. Ambassador T'Virint was thus the architect of her own abduction, most likely in collusion with the separatists. Motives are, however, unclear.


The Caitian Fathership, the Mrshawn, has arrived and deployed additional Swarmers. Word from Federation assets on Ferasa tell me that the Caitians feel embarrassed about this situation. They would prefer to "swat the protesters off the map" according to their colour language. I must move quickly to rescue the Ambassador and discover the motives.

-

Captain's Log, USS Courageous, Stardate 22524.5

Absolutely incredible! There is a still functioning AI aboard the ship, which had been running once a century until now to carry out essential maintenance on the vessel in its long sleep. It is, however, rather degraded now, and extremely confused about where it is. It wants to know what happened to its makers, but as near as we can tell, it has been several hundred thousand years since this ship was lost. Worse, thanks to galactic drift and the time taken, our best guesses as it its origin points lay somewhere in the Gamma Quadrant. We have a betazoid crewmember, Lieutenant Arai, asking for a chance to talk to the AI. She feels she can get through to it. I told her that, obviously, telepathy won't work on an AI but she said that being Betazoid means you understand the mind itself better than anyone, artificial or otherwise. With the minutes ticking down, she's my best bet at the moment!

-

Captain's Log, USS Suvek, Stardate 22524.6

As part of the first few independent searches of our ship's career, we have investigated some unusual lifeforms on an uninhabited jungle world not far from Amarkia. The system contains a small science colony dedicated to tracking EM field interaction between gas giants, rather than biological work, so they could not help us.

However, for an Oberth-class, this sort of mission is bread and butter. We looked into this parasite, an insect which, when it bites, dissolves itself through the skin and into the bloodstream to draw away iron and other minerals. When the host grows weak, it can then reform itself. Our research here has many potential applications with medicinal delivery systems.

[+15 rp]

-

Captain's Log, USS Courageous, Stardate 22524.7

It worked! For us, anyway. Lieutenant Arai was able to get through, talk to the AI, and get it to understand where it is. The ship has released us. I regret that we could not convince the AI to turn off its own self-destruct sequence, but it was apparently a hard-wired response.

Even so, the sensor logs of the old ship were extremely rewarding.

[+10rp]

-

Captain's Log, USS Sarek, Stardate 22525.6

The colony's governor was highly corrupt, abusing the currency-based economy of the colony to revel in luxury. In turn, he blamed Caitian contributions to the Federation for his appropriations. Faced with the prospect of the highly placed and connected governor getting the chance to twist the messages coming from the planet, T'Virint negotiated with the separatists to be abducted and used for "ransom". She has been released now, and the illegal activities of the governor exposed.

The Governor has been arrested and will be returned to Ferasa for corruption charges.

With this situation dealt with, I have laid in a maximum warp course back to the Armindi system.

[+10 pp, +25 Relations with Caitian]

-
 
It worked! For us, anyway. Lieutenant Arai was able to get through, talk to the AI, and get it to understand where it is. The ship has released us. I regret that we could not convince the AI to turn off its own self-destruct sequence, but it was apparently a hard-wired response.

A shame. That ship was very likely to have been the only remnant of the race that made it; the last sign that they ever existed.
 
Captain's Log - 2307.Q1 - Addendum
Comms Traffic, Starfleet Subspace Frequency 104.5::4435::3321
Signals Encryption Level 8 - Decryption Duties handled by Point 12 Data Center.


[Station White] Icarus has wings.

[Station Blue] Understood. Good work.

[Station Green] Confirmed, Icarus has wings. Leaving the party quietly.

[Station White] Leaving the party quietly.

[Station Red] Excellent. White, your dance card has been submitted for you.

[[[ALL LOGS TO BE SCRUBBED BY ORDER OF DIR-SIC]]]
 
Comms Traffic, Starfleet Subspace Frequency 104.5::4435::3321
Signals Encryption Level 8 - Decryption Duties handled by Point 12 Data Center.


[Station White] Icarus has wings.

[Station Blue] Understood. Good work.

[Station Green] Confirmed, Icarus has wings. Leaving the party quietly.

[Station White] Leaving the party quietly.

[Station Red] Excellent. White, your dance card has been submitted for you.

[[[ALL LOGS TO BE SCRUBBED BY ORDER OF DIR-SIC]]]
Can someone decode what this means?
 
Can someone decode what this means?
Well, Icarus flew too close to the sun and melted his wings in Greek myth. White was ka'Sharren's code name in the last part of the Amarkia interlude, the T'Mir's Green, and Sulu was Red, so it looks like the Enterprise and T'Mir pulled off the mission successfully.
 
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