Say, could someone give me the rundown of the decision process for why we wouldn't be re-jiggering the ship designs and the doctrine for that sexy sexy shield burn-through, as a long term thing? That was decided, yes?
Because the overall benefits of the Tech-Ship Doctrine compared to the Lone Ranger Doctrine aren't as good for our normal fleet operations, and it'd cost a lot of RP to switch bonuses which could be better spent on acquiring new bonuses.
 
Vulcans are logical. That's different from the entire society only caring about one thing.

The only major Trek species I can think of who are this limited are the Ferengi.

The Caldonians actually remind me a lot of (exaggerated for fiction) criticisms of France and some other European nations. All the political leaders graduate from the same set of elite schools so they all think alike, know the same sort of people, and have the same sort of worldview. You can't get anywhere unless you went to the 'right' school and adopt the 'right' culture.

It's a lot easier to take the Calodonians when you view the focus on science as a social marker for concentrating and controlling political power.
 
Vulcans are logical. That's different from the entire society only caring about one thing.

The only major Trek species I can think of who are this limited are the Ferengi.
I meant in the sense that they also have a mono-focus, that is explained by their history. Perhaps the Caldonians have similar experiences in their past? For example, they may have had a Licori phase, and after near-extinction decided that a) only scientific knowledge enables you to recognize if your neighbour is up to no good and b) only central oversight stops all these company-sponsored 'break the economy via looking into the future' designs.
 
I guess Spock was using 'impossible' as a shorthand for saying, 'this many Enterprise's in one area is so statistically unlikely that there is something other than random chance taking place to cause it; this was by design or some other causal effect'.

Would that make more sense?
 
Caldonian officers and technical staff are drawn from graduates of the five Bluestone Universities, the venerable and elite institutions of Caldonia, while their enlisted spacers are drawn from graduates of the Vocational Science Education system, who offer a two year diploma. This leads to a certain strain on their crew intake that is difficult to overcome, however, from the ship's galley manager to the tactical officer, everyone is capable of running a research lab. The inefficiency of this has been pointed out to the Directorate, and politely ignored each time.

So... Like ours, but with a worse Enlisted program. Also, we have a service academy instead of universities.
 
Because Lone Ranger benefits us more than Tech-ship.

Because the overall benefits of the Tech-Ship Doctrine compared to the Lone Ranger Doctrine aren't as good for our normal fleet operations, and it'd cost a lot of RP to switch bonuses which could be better spent on acquiring new bonuses.

Honestly I'm not really sure that LR is better than Tech-Ship. Tech-Ship just requires more of a sea change in our operations.

For review...

Technical Doctrine ->
->Way of the Mind
->Way of Reason
->Way of the Stars
-->Into Tomorrow

Way of the Mind
Collaborative Research: +1 to Event Attendees allowed
Cutting Edge: +1 to Response roll for Tech Ships

Way of Reason
Science-Industrial Complex: For Tech-Ships, -1 Qtr Frigate / -2 Qtr Cruiser-Capital Build Time
Attack Pattern Sigma: +5% Fleet Weight when fleet has more S

Way of the Stars
Attack Pattern Phi: Add S to burnthrough chance
Dedication: >Must< work to have more tech-ships than other ships, unless at war or under war warning

Into Tomorrow
Progress to the Future: Cost and time penalty of prototyping reduced by 50%

Way of the Anchor

You rely on your large ships to carry out the heavy lifting of the fleet.

25 / 25 Anchor Ship (Explorers gain +2 to Response rolls, Cruisers gain +1)
25 / 25 Explorer Ethos (All Explorers count for -1 Combat with the Council)



Way of the Elephant
You rely on your large ships to carry out the heavy lifting of the fleet.

25 / 25 Attack Pattern Echo (+5% Fleet Combat when outnumbered)
25 / 25 Rapid Shield Roll (+1 Shield when Outnumbered 2:1 or more at start of battle)



PREREQS - Lone Ranger
Way of the Giant
You rely on your large ships to carry out the heavy lifting of the fleet.

25 / 25 Explorer Emphasis (+1 to Ship Design (Explorer) Research)
25 / 25 Big is Beautiful (Reduce Explorer and Cruiser project pp request costs by 25%)



The Mission Unending
Emphasise the science mission of the Explorer.

53 / 75 Explorer Esteem (+5pp from Every Explorer Built)
48 / 75 Dual-Mission (All Explorers Count as -1 Combat)

Both doctrines have a +5% combat when certain conditions are met (Outnumbered for LR, have greater Science for TS). Both have a +1 to response roll for ships that meet criteria (have S = or > C for TS, cruiser or explorer for LR), but LR gives +2 to explorers. TS does allow for +1 additional responding ship. Otherwise, LR makes Explorers count as -2C for the purposes of Combat cap, reduces the PP costs of Explorer and Cruiser projects, adds +1 to Explorer research, gives +1L when outnumbered 2:1, and gives us +5pp per Explorer built. TS cuts 1-2 quarters off construction time, adds S to burnthrough, and cuts prototyping cost/time in half.

Of these bonuses... the +2 to Explorers instead of a flat +1 to tech-ships is nice, but our Explorers do tend to have the highest response ratings already. LR's lower Combat Cap is nice, but I'm unsure that it will come into play that strongly as we have yet to actually be combat capped at this time (and if we get into a war with the Cardassians, we'll destroy our fleet all over again and have to start rebuilding anyway). +1 to Explorer research is only of minor use; it might save a single turn of research in some circumstances, but it's a pretty weaksauce and specific bonus. PP reduction is nice, but it only comes up maybe once every 5-10 years-- so we basically save a miniscule amount of pp every once in a great while. +1L when outnumbered 2:1 does help, but the way the combat engine works does mean that being outnumbered 2:1, even if you have 2 Explorers vs 4 Escorts, means that you're likely getting shellacked anyway. 5pp per new Explorer is a very nice boon, though, I'll definitely say that.

TS Doctrine is pretty powerful all over. Technically speaking, TS would allow us to grant a +1 response bonus to our escorts, which already have the lowest D bonus anyway. That could be useful. Does suck that our Excelsiors wouldn't be considered tech-ships, though. We will probably always get the 5% bonus for having greater Science, since we're the Science faction. Lower build times are always good. The major bonus is, of course, the bonus to shield pen (our Ambys would have 9% shield pen OUT THE GATE! for extra hilarity, our Keplers would have 7%!) since that is so overpowered it would likely let us win or at least draw even drastically asymmetrical battles. As a reference, remember that we only have 1% shield pen right now, and even with every shield pen tech in the book up to the 2340s we're only up to 11%. The prototyping bonus is kinda meh since we don't do new designs THAT often, but it would be nice for big ships. The penalty is going to be around 2.5 years and 120SR for the Ambassador, for example; take 50% off of that.

I wouldn't say that we should replace Lone Ranger, but Tech-Ship (if we rejiggered our fleet) is certainly a good alternative. Remember that we have been incentivized recently to have all our ships have high S, due to mines, so our 2320s fleet is probably going to be very heavy on what would be considered tech-ships, so it wouldn't be that hard to apply this.
 
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Omake - Tech-Cruiser - Leila Hann
Omake: Tech-Cruiser


There is no agreement between the Gaeni Institutes about who designed the tech-cruiser. While the basic hull frame was taken from a Pallas-Abatt blueprint for the "mortallar class interstellar research platform," so many compromises and hybridizations had taken place by the time the prototype was laid down, and so much individual variation already planned for the following hulls according to the whims of their commissioning institutes, that the ship was clearly something entirely different. While the Technocratic Council made the perfunctory gesture of naming it the "akkat (unity) class," virtually all gaeni refer to it simply as the tech-cruiser.​



1 pixel = 1 meter


With its 1.5 megaton displacement, the tech-cruiser is easily the largest non-freighter spacecraft ever constructed by the gaeni, the original 1.2 megaton hull having been significantly expanded during the final design process. Though the kludgework of high-powered components makes for an inelegant and somewhat unstable package, the high performances of each individual subsystem give rise to some surprising emergent qualities that make the tech-cruiser a versatile and useful craft in nearly any situation. Assuming nothing goes wrong.

Starting at the rear starboard quarter of the vessel, the blocky, isometric stardrive unit contains the vessel's warp core, along with what many would consider a slightly excessive supply of antimatter fuel. This volatile warehouse is justified, however, by both the large bulk of the ship in proportion to its slightly undersized nacelles, and the many self-powered devices used throughout the ship, some of which are likewise annihilation-powered. Nearly half of the cruiser's 235 crew technicians are stationed around the warp core and antimatter containment units, where they constantly perform minute-to-minute alterations to flow rates and reaction amplitudes to keep up with the fluctuating power requirements of the rest of the ship. There is no way to safely eject this mess of annihilation bombs waiting to happen; instead of a core ejection sequence, the tech-cruiser has the ability to release the entire engineering section, giving the crew onboard scarcely little time to evacuate.

Mounted off to the side is the tower-like nacelle pylon, which extends dozens of meters above and below the starboard hull and holds the cruiser's twin rod nacelles off to the side. While the nacelle placement is hardly ideal for the size and shape of the cruiser (which accounts, in part, of the vessel's low cruising warp), they were not placed with solely propulsion in mind. The tech-cruiser can reshape its warp bubble out to a distance of several kilometers off the starboard hull, enveloping other ships, stellar objects, or spacial phenomenon in its area of altered physics for the purpose of anchoring, capture, or experimental manipulation. Perhaps even more impressively, the nacelles can narrow their field to create a narrow V-shape of warped space that intersects 60 meters off the midpoint of the pylon tower. At the intersection point, space is tightly compressed into what the gaeni call a "subspace spring." A large object that intersects with this vortice will be ripped to shreds as its internals fluctuate wildly in effective mass. A small object, however, will be launched away at high warp, at a trajectory that can be manipulated via micro-adjustments of the field projectors. Just port of engineering, the ship's dual impulse thrusters strain against their asymmetrical burden, helped along by low-intensity warp fields. Compared to the warp engines, gaeni impulse thrusters are fairly standard.

Moving forward and portward, the auxiliary deflector dome is built into the raised section of the main hull that locks the engineering module in place; as close as possible to the antimatter fuel without actually putting it on the ejectable section. This deflector takes on the role of shielding the ship when the main deflector sphere (see below) is occupied with special operations, and works in tandem with it otherwise; this redundancy is partly to thank for the tech-cruiser's unusually strong shielding. Protruding from the port hull is the shelflike longranged sensor module, which boasts some of the most impressive subspace, gravitational, and radioscopic scanning technology in the known galaxy. While auxiliary sensor banks can be found along the sides of the ship's midsection, it is the port module that enables the tech-cruiser to perform deep scans of high-energy nebulae and dense planetary cores, or to track warp signatures from the better part of a sector away. Just beneath the large subspace sensor disc is the tech-cruiser's largest transporter room; working from the same module computer as the sensors, this longranged transporter can beam through much more interference or obstruction than most ships could ever dream, assuming the transport technician - cybernetically plugged into the aforementioned computer - knows what they are doing. The Haddas-Amal team that designed the transporter have left an open challenge to Starfleet's Captain Straak to outperform a skilled tech-cruiser crew at beaming through solid rock. To date, the vulcan has not responded to this challenge.

The midship is the most conventional area of the tech-cruiser, and the least modified from the original Pallas-Abbat design. Crew quarters, cargo bays, and simple laboratory and infirmary spaces are arranged along a pair of powered corridors that stretch from the impulse engines to the ship's prow, just above the EPS aorta that powers the anterior systems, including the secondary sensors previously mentioned. The technician associates' quarters are the furthest back, near the engineering section, then the enlisted associate spacers, then the larger and more comfortable accommodations for the ship's specialists; a total crew count of 470. At the front, just before the main deflector housing, are the large recreation center, state and conference rooms for the Senior Naval Specialist and any VIP guests, and the bridge. These are all supplied by a distributed environmental control network based on the escape pods, and by the signature gaen technology of food replicators that draw upon a supply of highly compressed recycled matter in a ventral storage compartment to create any of a vast cookbook's worth of recipes.

The very front of the ship houses a final auxiliary sensor bank, as well as the large, box-shaped shuttle hangar hanging off the starboard hull and the huge main deflector sphere opposite it, on the port. In addition to conventional shuttlecraft, the hangar typically carries a variety of probes and other remote devices with modular high-energy onboard engines fueled from the ship's antimatter store. Frighteningly, said antimatter is carried along the powered corridors along the entire length of the ship from engineering when these drones need refueling. The sphere shaped main deflector, clearly visible from almost any side of the ship, isn't the strongest or most reliable shield generator in known space, but it is without a doubt the most versatile. In addition to maintaining the main shield layer around the tech-cruiser, the sphere can - assuming a skilled and quick-thinking operator plugged into its computer - reactively place extra supplemental shield barriers from specific directions or even reinforce an internal SIF field without destabilizing the main field too badly. Lastly, with careful calibrations, the sphere can project an expanding "shield burst" that repulses incoming objects for a considerable distance around the hull, though doing this too quickly or against too much mass can overtax the deflector. Anecdotes abound of specific gaeni crews who have used the sphere to create more exotic effects as well, most famously an incident in 2301 when a tech-cruiser reportedly projected a zone of anti-gravity onto the surface of a planet it was orbiting.

In the late twenty-third century, Orion and Yrillian raiders made the mistake of assuming that the science-focused gaeni would make easy targets. Encounters with a tech-cruiser quickly taught them their error. Though the cruiser's three "sigma pattern" phaser banks - located on the aft engineering section, the sensor module, and the prow - are relatively low powered, they interact with the tech-cruiser's powerful sensors and distributed computer/cyborg command nodes in a manner that compensates for their mediocre output. Each phaser fires two shots in extremely rapid succession, with the second shot being recalibrated at the last microsecond to exploit even the smallest shield instability left by the first, maximizing its damage to the enemy's shields and standing a good chance of burnthrough. The first torpedo bay, located on the ship's underbelly, is a conventional launcher. The second, mounted on the nacelle pylon tower, however, is the tech-cruiser's greatest offensive weapon. The torpedoes (or other, more exotic, devices) are launched into the "subspace spring" created by the nacelles, which catapults them across the battlefield at high warp to fly at the enemy from a completely different vector. While calibrating the warp vortice to send the torpedoes to exactly the right spot while conserving their forward momentum into exactly the right direction requires a rare level of skill from the operators, even a poorly aimed spring-torpedo can cause enough confusion in the enemy to disrupt its evasive maneuvers, allowing the sigma-phasers to land another few hits. To this day, the Perkoia-Tanar scientists who devised this launch system insist that the "iron hail" device built by the Licori House Ixaria was based on their own stolen research, rather than being a Mentat invention as the Ixaria claim. Lastly, a tech-cruiser expecting battle is likely to carry a small army of Institutional Security Officers in cryostasis in one of the lab spaces. The deflector, sensor, and transport technicians - networked with each other at the speed of thought - can sometimes manage to drop a section of the tech-cruiser's own shields for just long enough to beam a team of ISO's onto an unshielded or poorly shielded enemy vessel. The idea of the gaeni as effete, fragile scientists is quickly dispelled when one suddenly finds one's ship overrun by these recklessly aggressive cyborg commandos.



Tech-cruiser 3D model by @Gravitas Hunt



The cybernetic interfaces used to access the tech-cruiser's main computers and coordinate its major systems, while disconcerting to most non-Gaeni, is one of the tech-cruiser's strongest assets. In addition to the high reaction time it affords, this system compensates for the unreliable manual systems and inefficient layout of the ship's realspace; without this, the tech-cruiser's chaotic design would drag its performance down significantly. The Kadeshi process of becoming "Unbound" was at least partially inspired by these interface systems, though even the gaeni would balk at the extremes to which the kadeshi have taken biomechanical fusion.

The upcoming refit of the tech-cruiser is to scale up the warp nacelles to take better advantage of the ship's antimatter supply, add a dedicated computer module to better process the longranged sensor input and handle diplomatic simulations, and refurbish the habitation area with a holodeck, guaranteed to improve crew morale and make a much better impression on guests and dignitaries. Other deficiencies with the design, particularly the long and risky process of reloading antimatter to the forward hangar, are being rectified in the design of the new prototype tech-explorer.
 
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United Earth Space Probe Agency
United Earth Space Probe Agency

The United Earth Space Probe Agency is the spiritual inheritor of the role played by United Earth Starfleet before it was spun off to become the Federation's Starfleet. UESPA claims the history of the pre-independence Starfleet as its own, no less than Starfleet itself does. As a result, at many remembrance ceremonies, such as that for the Battle of Cheron, joint services are held between UESPA and Starfleet on Earth. The proud exploration history of the UES is also remembered, and the space within the Sol Sector is some of the most well-researched in known space.

The UESPA is more martial in its focus than Starfleet, though still less so than the Andorian Guard or Tellarite State Forces. It is also far more coloured with idealism, a thread that runs straight through the agency's cloth. It takes the defence of Sol and other United Earth worlds seriously, but is also among the most willing to fill out a relief, expeditionary, or assistance force as may be required. UESPA forces saw action during wars against the Klingons, Romulans, and during more recent years were important contributors to the anti-Syndicate campaign, and took an important role in the Federation-Arcadian War. In this last, the Space Probe Agency lost hundreds of crew and multiple ships. However, their passion for doing their part for the Federation is undimmed, even if the war itself was unpopular on many United Earth worlds.

Active Ship Classes

Miranda-A

The most numerous class of ship in service with UESPA before wartime losses. The Miranda-A was a workhorse unit, screening, flying the flag, and helping provide the necessary numbers to meet station requirements. Mission Control on Earth is already planning to replenish the ranks of Mirandas in the aftermath of the Federation-Arcadian War.

Centaur-A
The more modern Centaur-A was a prized ship for the UESPA, and competition to serve on one was considerable. Until the arrival of the Connie-B and an Excelsior to the fleet, these were the most capable craft in the arsenal.

Constellation
Showing their age and in urgent need of a refit, the venerable Constellations were for a long time crucial command and control nodes for the fleet. As much as the Admirals have despaired at their capacity, the crews are quite fond of their Consties, and the competition between the two crews is the stuff of legend. With C&C functions moving on, these ships have been freed up for more exploratory purposes, aiding prospectors around new United Earth colonies.

Constitution-B

Some express surprise that the competition for service aboard the UES Equality was fiercer than for the UES Liberty, the Excelsior. But for the crews, the prestige of the Connie-B, even though it weighs in at half that of the Excelsior, as a symbol of a fondly recalled era of exploration far outweighs any allure of mere size. Together with the Liberty, however, the Equality is taking over the fleet mission control functions from the Constellations.

Excelsior
The UES Liberty was a recent addition to the fleet, and is the jewel in Earth's crown, two and change million tons of explorer, with all the combat, science, and mission control function they could hope for. This ship saw action serving with the illustrious Commodore Nash ka'Sharren as part of a Task Force in the Federation-Arcadian War, where she was badly damaged in the Battle of Ixaria Approach. However, she has also already collected a string of diplomatic and scientific feathers in her cap, including helping establish important cultural links between Earth and Okatha, homeworld of the Honiani.

Renaissances
A new wave of construction will soon add a full three new Renaissance class cruisers to the fold, where they appear set to form the nucleus of a new look UESPA.

Personnel

Although they are a more plainly military force than Starfleet is, the United Earth Space Probe Agency still retains significant roots in exactly what it says in the name: a civilian space agency. As a result, they have a rather different way of approaching matters, including matters such as rank and duty posts. They place a high value on technical proficiency, and push a culture of personal accountability. The words "Tough and Competent" are watchwords that have carried through centuries of tradition, and remains written across the entrance to the bridge and mission control on each starship.

Enlisted
Not much separates the enlisted of UESPA from that of Starfleet. Each Council member world hosts a Technical Services Academy where enlisted personnel learn their craft over the course of two years. They are drilled relentlessly in a particular discipline, and do not step foot on a starship until they achieve very high grades. Training does not cease after the Service Academy either, as refresher and expansion courses are frequently run, especially for personnel on the installations. Their ranks, however, operate differently, and more reflect the technical services nature of their profession.

Officers
The principal academy is on Earth, run in North America at a site called Cape Canaveral. It is a four year course for line officers, with certain other disciplines requiring more or less years depending on type. Admission is direct, however, the admission test is infamously ferocious, as is the competition even among those who qualify. This interest has only increased with the commissioning of the Liberty and Equality capturing the popular imagination. Officers who apply for service with UESPA are motivated by different things, and these vary from person to person; broadly, however, commonalities can be seen from the member world. Those from Vega and Alpha Centauri are often strongly motivated by a desire to protect the member worlds. Or those from Joburg or New Seoul are often interested in the diplomatic work UESPA carries out. Those from Earth particularly admire the long roots in civilian space administration.

Mission Control
The origins of UESPA have carried over into her operations. In particular, the concept of mission control, and a surprising division of control between the ship's captain, and the ship's mission director. The "battle bridge" or auxiliary command centre, of each ship, is used as a Mission Control Room, where from the Mission Control Director will actually manage the ship's mission. The Captain's principal concerns are the safety and of ship and crew, and they may assume control at any time if necessary to preserve the ship.

In a similar manner, although the officers of UESPA hold ranks recognisable to a Starfleet officer, they are in fact relatively seldom addressed by those same ranks. It is a running joke among UESPA's officer corps that one's rank is only there to figure out who gets first pick of the quarters. Rather it is one's mission role or assignment that is all important. So if Commander Jane Doe was assigned to control of the warp core station, then instead of Commander Jane Doe, one would address Warp Control Officer Doe (or WARP-CON).
 
"I charged Ked Paddah battleships up and down the Crastian Rift. I faced down renegade pirates as they swarmed out stations at Nan Karrack without blinking. I took no backward step against other House's cruisers, no matter what fate should befall me if I failed. Fear never laid its icy claws on my heart. Until I faced the Gaeni Tech-Cruiser, because I knew instantly that anyone who created and rode a ship like that into battle was mental as anything."
- Licori Captain Manak Shaneed
 
So many details...

Even just the blocking out was fun; I might work further on this one next, with your permission, @Leila Hann?

Go for it.

I do believe this is your best ship omake yet!

Thanks! It was really fun to think of how I could turn Trektech-Bullshit-Of-The-Week into actually semi-consistent abilities for the ship.

"I charged Ked Paddah battleships up and down the Crastian Rift. I faced down renegade pirates as they swarmed out stations at Nan Karrack without blinking. I took no backward step against other House's cruisers, no matter what fate should befall me if I failed. Fear never laid its icy claws on my heart. Until I faced the Gaeni Tech-Cruiser, because I knew instantly that anyone who created and rode a ship like that into battle was mental as anything."
- Licori Captain Manak Shaneed

I'm guessing this guy works for House Tartesis and never got much exposure to the shit the other houses' mentats pull.
 
"I charged Ked Paddah battleships up and down the Crastian Rift. I faced down renegade pirates as they swarmed out stations at Nan Karrack without blinking. I took no backward step against other House's cruisers, no matter what fate should befall me if I failed. Fear never laid its icy claws on my heart. Until I faced the Gaeni Tech-Cruiser, because I knew instantly that anyone who created and rode a ship like that into battle was mental as anything."
- Licori Captain Manak Shaneed
Also -
Shaneed: "Sensors. Sensors? SENSORS!"
Mentat: "... Intriguing .."
 
"I charged Ked Paddah battleships up and down the Crastian Rift. I faced down renegade pirates as they swarmed out stations at Nan Karrack without blinking. I took no backward step against other House's cruisers, no matter what fate should befall me if I failed. Fear never laid its icy claws on my heart. Until I faced the Gaeni Tech-Cruiser, because I knew instantly that anyone who created and rode a ship like that into battle was mental as anything."
- Licori Captain Manak Shaneed
You know, at this point, I'm starting to think that the Gaeni and the Licori have a similar relationship to eachother as that of the Vulcans and Romulans.
 
Not much separates the enlisted of UESPA from that of Starfleet. Each Council member world hosts a Technical Services Academy where enlisted personnel learn their craft over the course of two years. They are drilled relentlessly in a particular discipline, and do not step foot on a starship until they achieve very high grades. Training does not cease after the Service Academy either, as refresher and expansion courses are frequently run, especially for personnel on the installations. Their ranks, however, operate differently, and more reflect the technical services nature of their profession
Good to know.

Notes adjusted.
Mission Control
The origins of UESPA have carried over into her operations. In particular, the concept of mission control, and a surprising division of control between the ship's captain, and the ship's mission director. The "battle bridge" or auxiliary command centre, of each ship, is used as a Mission Control Room, where from the Mission Control Director will actually manage the ship's mission. The Captain's principal concerns are the safety and of ship and crew, and they may assume control at any time if necessary to preserve the ship.
Huh. This is like the Caldonians.
In a similar manner, although the officers of UESPA hold ranks recognisable to a Starfleet officer, they are in fact relatively seldom addressed by those same ranks. It is a running joke among UESPA's officer corps that one's rank is only there to figure out who gets first pick of the quarters. Rather it is one's mission role or assignment that is all important. So if Commander Jane Doe was assigned to control of the warp core station, then instead of Commander Jane Doe, one would address Warp Control Officer Doe (or WARP-CON).
TLDR: Everyone is a rating!
 

there is so much irresponsible science on this thing I can't even... I mean on a mentat ship you have a standard ship and then one or two utterly insane science things, but this thing reads like each individual part was built by a half mentat and then a truly insane mentat fused them all together while laughing madly. It fits the gani perfectly and while I'm very glad they are on our side, you could not pay me enough to set foot on that deathtrap.
 
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there is so much irresponsible science on this thing I can't even... I mean on a mentat ship you have a standard ship and then one or two utterly insane science things, but this thing reads like each individual part was built by a half mentat and then a truly insane mentat fused them all together while laughing madly. It fits the gani perfectly and while I'm very glad they are on our side, you could not pay me enough to set foot on that deathtrap.
... You did get a degree from the UESPA engineering corps, didn't you?
 
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