United Earth Space Probe Agency
...[snip]
Is very good, though I don't feel like going back and retconning the scenes aboard
Liberty from
The Worlds Wonder to match it. Probably not, anyway. Maybe I will some day.
Omake: Tech-Cruiser
[snip]
Leslie: "...Gods of space help us, it's all true."
News from tumblr to make you all laugh-new Starfleet uniforms even more difficult to cosplay than the movie ones.
I close my eyes. I open them again. I see them all wearing Chris Pike's turtlenecks.
Problem solved!
I know that timetravel is a common (and popular) trope in Star Trek but I have to admit that is probably my least favourite one, especially considering how comparetively easy it is. I just can't understand how the universe works when it is so easy to break it...
Simple. Combine a strong version of Niven's
Novikov's* self-consistency principle, with parallel or 'broken' timelines for the rare temporal event that alters a timeline sufficiently to violate the potentials created by that principle.
Most temporal incursions result in a self-consistent timeline
precisely because it is logically necessary that they do so. This immediately neutralizes the "it's so easy to break history" issue. most people who try will simply fail. Exceptions to the rule tend to fall afoul of acausal or exotic forces that stand partially or entirely outside the timestream (e.g. the Guardian of Forever or the Q Continuum), because such entities take a dim view of anyone doing anything that could somehow create a temporal powerbase that challenges their own existence and preeminence.
___________________________
*[Larry Niven posited something identical to Novikov's self-consistency principle in a discussion of time travel in SF, some years prior to Novikov himself]
Kirk's Enterprise should be at least the equal of Cheron, the last operational Constitution-A in the Fleet:
USS Cheron, Constitution-class, Veteran, C6 S5 H5 L5 P6 D5
Our best current estimate of the
Constitutions' stock statline (in TBG terms, anyway), courtesy of
@Ato, is...
C3 S3 H3 L2 P4 D4
...With the refit providing +1 combat, shields, and defense. Kirk's
Enterprise in her prime would presumably have hit
C6 S6 H6 L5 P7 D4
...Before counting any special bonuses.
That said, if I were modeling the effects of fifty years' technological change, I'd be tempted to do things like grant high shield burnthrough probability and so on. Also, Kirk's
Enterprise gets a very large 'unfair' advantage from the way crew veterancy works on ships with low stats under the TBG rules.
The Mentat's ship is, I assume, one of their Frigates, as none of the known Cruiser and Explorer designs remain operational. So in a one-on-one fight, Kirk's ship should be victorious if the battle is conventional.
I'm not QUITE sure all their cruisers were accounted for, though I know we nailed the cruiser flagships of each of the four main houses.
And they might have had one under construction or something.
I wonder if research on the Excelsior had already begun by the time Kirk's ship got plucked from. The prototype was completed during "The Search for Spock," so its possible. Perhaps this was even taken as a good omen, since Kirk's crew got a good look at the Ent-B's capabilities when it chased off the Blank Slate.
Dunno. Assuming the
Excelsiors took about the same length of time to develop as the
Ambassador is slated to, work on the project probably began in the mid-2270s. Maybe as early as 2270 proper if the project got tangled up with stuff like transwarp drive prototyping and things that imposed extra delays. I really doubt any actual design work had been done beyond concept sketches for a "hella big explorer" in the late '60s (Kirk's definitive five year mission).
I do wonder about the Amarki. While we didn't have any official contact with them until Nash's 5YM, the Amarki control a pretty reasonable patch of space, are neighbors with the Caitians, and have had a very long history with the Orions. Federation colonists and traders had certainly met their Amarki counterparts at Orion or Caitian trading hubs by Kirk's time, but I wonder how much information makes it back to the government in those cases?
Distinctly possible. Eminently logical.
One of the reasons I so liked the "2235 game" idea that I keep tinkering with is because you don't need explanations like that.
They know of the Betazoids, but they've never actually met them at this point. Since nobody's mentioned M'Ress fainting at the sight of a Caitian commanding the Enterprise-B or any movie characters, I'm assuming this takes place during the three seasons of the TV show, and "Kirk's time" covers at least two FYM of which that's only the starting three years.
Also, Chekov is on the ship- he left between the 'TOS' and 'TAS' parts of 2266-70 five year mission. For that matter,
Leslie is present... but Eddie Paskey left the show early in the third season. So this is pretty tightly restricted to roughly the first half of Kirk's mission.
@Amorous Intent once had an interesting theory that if a journey using the slingshot method would end up changing the past in any significant way, particularly causing a paradox, your ship explodes during the initial process as a sort of causality-check. For example, going back in time and grabbing two humpback whales - not a major revision to history, your ship doesn't explode. Going back to kill your own grandfather, the temporal instability from the paradox causes your ship to
fucking explode. Go back and step on a butterfly, thus preventing the birth of Zephram Cochrane who built your actual goddamn engine, ship explodes. Go back to kill Archer, paradox, your ship explodes. This is why it's not very popular -- any ship making such a temporal dive is at constant risk of TPK even for seemingly innocuous missions, and why there's very little disturbance even if it's relatively simple to do. Your mission go to observe the birth of Kirk might go end up with your atoms scattered across seven light years because during that mission you knocked over a statuary and prevented Va'kel Shonn from being born or some shit. Or you could flat-up kill a man and nothing happens. The further back you go, the bigger the risk.
There's a few problems to this idea -- first, what determines the level of flexibility in the timeline before it snaps brutally back? Isn't it kinda weird that the universe 'knows' you're going to fuck up? And even though it's hard pass/hard fail, you'd expect more crazy people to try it anyways. Probably more than this.
Leslie:
"I spent a lot of time thinking about this back in the '80s, in between bouts of thanking my lucky stars Jim Kirk didn't try and buttonhole me to help him with his shipjacking. Way I figure it, if you're headed into the past,
YOU may think your time travel stunts haven't happened yet, but the rest of the universe doesn't have to agree with you.
Of course the universe knows what's going to happen before you do it,
that's the point of trying to visit the past!"
I figure the last part can be explained, in part, that the process is highly dangerous to attempt even assuming you don't conjure a temporal pair-of-socks, and that more ships fail than succeed. It makes Assignment: Earth look like a particularly risky mission (although perhaps it was orchestrated by Gary-7 in the future anyways), but I think it really works for The Voyage Home. It makes the Enterprise crew look even more heroic -- stealing a humpback is the kind of screaming no-no they warn you about in temporal mechanics, and so they're going into that slingshot assuming they'll blow the fuck up.
Leslie:
"Think about it. Imagine if,
purely hypothetically, there were an easy time travel trick that kills anyone who'd have accidentally broken the self-consistency of the universe with it. What are the odds that anyone reckless enough to try it could try it
without breaking causality? Wanna bet you could send a shipful of Gaeni back into their own past without one of them doing something stupid and causing her own grandpa to wind up with a grandson instead of a granddaughter? Could you slingshot a Licori mentat around into three hundred years ago without them going 'hell, you only live 0.1 times' and blowing something up? I don't think so. It's not that they don't try, it's that anyone
stupid enough to try is exactly the kind of person who gets blown the hell up trying it."
Speaking of time travel, I've been playing around with the idea of an omake to explain the TOS episode Assignment: Earth where the Enterprise is sent on a time travel mission back to 1960's Earth for purposes of historical observation.
My working theory is that it's bureaucratic incompetence. The Bureau of Temporal Affairs was straight-up not expecting one of the Federation's starships to develop a method of time travel that requires nothing but a warp drive and a gravity well. So they literally did not get the memo in time that the Enterprise had discovered slingshot-based time travel in the episode Tomorrow is Yesterday. (They may have been distracted by setting up containment measures for the Guardian of Forever, which was also discovered around this time.)
Instead whomever was in charge of the Explorer Corps at the time got the report and declared, "We better test this more thoroughly. Let's send them on a peaceful mission of historical observation to make sure this method is reliable." Then when the Enterprise gets back from Assignment: Earth there's a huge freak-out from Temporal Affairs, a lot of breathing into paper bags, and the whole thing gets classified to hell.
Leslie, rising to his feet slowly:
"Naturally, the one crew Explorer Corps command could tell to go back in time to test a time travel method for calibration was the one that
already did it. That way they didn't have to tell anyone else about the trick."
[Chuckles, but the smile doesn't reach his eyes. In fact, his eyes narrow. Leslie reaches into desk drawer]
"...And we keep pretty damn mum about it, and I don't remember seeing
you aboard back in '67. Who do you work for, and when are you from?"