I personally headcanon something similar- it was a unique creation of Enterprise's modified warp field, the vector and time of their approach, and approximately a fuckton of the dice behind the universe rolling up natural 20s to allow that to happen without killing or severely endangering everyone on board instead of throwing you to the past. That there was even a chance of reverse-engineering and using that knowledge was furthermore only possible through Spock's incredible scientific aptitude and quick thinking, and not the sort of thing most non-science-aligned factions could've pulled off at all.
And then they used that with a Bird of Prey, which hadn't Scotty's decade-long warp core adaptations?
 
And then they used that with a Bird of Prey, which hadn't Scotty's decade-long warp core adaptations?
Yes but I was talking about the original discovery being a fluke. Once you know something is possible and have done it on purpose a time or two you're able to expand your capability with it, in general. Though I'll note that they kept to the same temporal interval in each instance, so they may not have known what would happen if they tried more or less than 300ish years at a time.
 
And then they used that with a Bird of Prey, which hadn't Scotty's decade-long warp core adaptations?

He has to recreate something he already knows, and not even physically, just in terms of warp core output.

Actually, the person on whom all the stress would be put is Spock working out the math.
 
I had the idea once that it works by fiat of some higher being, perhaps a Q. If they decide your mission is important then it happens, otherwise it doesn't. Or maybe they just find it funny to make a civilisation think they've found a really easy method of time travel, only to take it away at a later date.
 
Yes but I was talking about the original discovery being a fluke. Once you know something is possible and have done it on purpose a time or two you're able to expand your capability with it, in general. Though I'll note that they kept to the same temporal interval in each instance, so they may not have known what would happen if they tried more or less than 300ish years at a time.

That's an interesting point about the interval. If they're just re-creating something discovered by accident they might be stuck with exactly 300 year intervals for their jump. Which makes it... well, not less exploitable if you really tried, but at least less tempting to use to immediately correct some mistake.
 
That's an interesting point about the interval. If they're just re-creating something discovered by accident they might be stuck with exactly 300 year intervals for their jump. Which makes it... well, not less exploitable if you really tried, but at least less tempting to use to immediately correct some mistake.
From the time-frames involved - is the current "10 million years in the past" prior or past the slingshot manoeuver?
 
Yes but I was talking about the original discovery being a fluke. Once you know something is possible and have done it on purpose a time or two you're able to expand your capability with it, in general. Though I'll note that they kept to the same temporal interval in each instance, so they may not have known what would happen if they tried more or less than 300ish years at a time.

That explains why they went back to the 20th century, rather than ancient times when whales were more abundant and humans more scarce.
 
On a totally unrelated note...

The way things are looking, it seems like the Cardassian DMZ from TNG and Deep Space 9 is almost certainly somewhere in the Gabriel Expanse. Does this mean we'll find the Briar Patch soon?

EDIT: I meant the Badlands.
 
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On a totally unrelated note...

The way things are looking, it seems like the Cardassian DMZ from TNG and Deep Space 9 is almost certainly somewhere in the Gabriel Expanse. Does this mean we'll find the Briar Patch soon?
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 
United Earth Space Probe Agency
...[snip]
Is very good, though I don't feel like going back and retconning the scenes aboard Liberty from The Worlds Wonder to match it. Probably not, anyway. Maybe I will some day. ;)

Omake: Tech-Cruiser

[snip]
Leslie: "...Gods of space help us, it's all true."

News from tumblr to make you all laugh-new Starfleet uniforms even more difficult to cosplay than the movie ones.
I close my eyes. I open them again. I see them all wearing Chris Pike's turtlenecks.

Problem solved!




I know that timetravel is a common (and popular) trope in Star Trek but I have to admit that is probably my least favourite one, especially considering how comparetively easy it is. I just can't understand how the universe works when it is so easy to break it...
Simple. Combine a strong version of Niven's Novikov's* self-consistency principle, with parallel or 'broken' timelines for the rare temporal event that alters a timeline sufficiently to violate the potentials created by that principle.

Most temporal incursions result in a self-consistent timeline precisely because it is logically necessary that they do so. This immediately neutralizes the "it's so easy to break history" issue. most people who try will simply fail. Exceptions to the rule tend to fall afoul of acausal or exotic forces that stand partially or entirely outside the timestream (e.g. the Guardian of Forever or the Q Continuum), because such entities take a dim view of anyone doing anything that could somehow create a temporal powerbase that challenges their own existence and preeminence.
___________________________

*[Larry Niven posited something identical to Novikov's self-consistency principle in a discussion of time travel in SF, some years prior to Novikov himself]

Kirk's Enterprise should be at least the equal of Cheron, the last operational Constitution-A in the Fleet:
USS Cheron, Constitution-class, Veteran, C6 S5 H5 L5 P6 D5
Our best current estimate of the Constitutions' stock statline (in TBG terms, anyway), courtesy of @Ato, is...

C3 S3 H3 L2 P4 D4

...With the refit providing +1 combat, shields, and defense. Kirk's Enterprise in her prime would presumably have hit

C6 S6 H6 L5 P7 D4

...Before counting any special bonuses.

That said, if I were modeling the effects of fifty years' technological change, I'd be tempted to do things like grant high shield burnthrough probability and so on. Also, Kirk's Enterprise gets a very large 'unfair' advantage from the way crew veterancy works on ships with low stats under the TBG rules.

The Mentat's ship is, I assume, one of their Frigates, as none of the known Cruiser and Explorer designs remain operational. So in a one-on-one fight, Kirk's ship should be victorious if the battle is conventional.
I'm not QUITE sure all their cruisers were accounted for, though I know we nailed the cruiser flagships of each of the four main houses.

And they might have had one under construction or something.

I wonder if research on the Excelsior had already begun by the time Kirk's ship got plucked from. The prototype was completed during "The Search for Spock," so its possible. Perhaps this was even taken as a good omen, since Kirk's crew got a good look at the Ent-B's capabilities when it chased off the Blank Slate.
Dunno. Assuming the Excelsiors took about the same length of time to develop as the Ambassador is slated to, work on the project probably began in the mid-2270s. Maybe as early as 2270 proper if the project got tangled up with stuff like transwarp drive prototyping and things that imposed extra delays. I really doubt any actual design work had been done beyond concept sketches for a "hella big explorer" in the late '60s (Kirk's definitive five year mission).

I do wonder about the Amarki. While we didn't have any official contact with them until Nash's 5YM, the Amarki control a pretty reasonable patch of space, are neighbors with the Caitians, and have had a very long history with the Orions. Federation colonists and traders had certainly met their Amarki counterparts at Orion or Caitian trading hubs by Kirk's time, but I wonder how much information makes it back to the government in those cases?
Distinctly possible. Eminently logical.

One of the reasons I so liked the "2235 game" idea that I keep tinkering with is because you don't need explanations like that. ;)

They know of the Betazoids, but they've never actually met them at this point. Since nobody's mentioned M'Ress fainting at the sight of a Caitian commanding the Enterprise-B or any movie characters, I'm assuming this takes place during the three seasons of the TV show, and "Kirk's time" covers at least two FYM of which that's only the starting three years.
Also, Chekov is on the ship- he left between the 'TOS' and 'TAS' parts of 2266-70 five year mission. For that matter, Leslie is present... but Eddie Paskey left the show early in the third season. So this is pretty tightly restricted to roughly the first half of Kirk's mission.



@Amorous Intent once had an interesting theory that if a journey using the slingshot method would end up changing the past in any significant way, particularly causing a paradox, your ship explodes during the initial process as a sort of causality-check. For example, going back in time and grabbing two humpback whales - not a major revision to history, your ship doesn't explode. Going back to kill your own grandfather, the temporal instability from the paradox causes your ship to fucking explode. Go back and step on a butterfly, thus preventing the birth of Zephram Cochrane who built your actual goddamn engine, ship explodes. Go back to kill Archer, paradox, your ship explodes. This is why it's not very popular -- any ship making such a temporal dive is at constant risk of TPK even for seemingly innocuous missions, and why there's very little disturbance even if it's relatively simple to do. Your mission go to observe the birth of Kirk might go end up with your atoms scattered across seven light years because during that mission you knocked over a statuary and prevented Va'kel Shonn from being born or some shit. Or you could flat-up kill a man and nothing happens. The further back you go, the bigger the risk.

There's a few problems to this idea -- first, what determines the level of flexibility in the timeline before it snaps brutally back? Isn't it kinda weird that the universe 'knows' you're going to fuck up? And even though it's hard pass/hard fail, you'd expect more crazy people to try it anyways. Probably more than this.
Leslie:

"I spent a lot of time thinking about this back in the '80s, in between bouts of thanking my lucky stars Jim Kirk didn't try and buttonhole me to help him with his shipjacking. Way I figure it, if you're headed into the past, YOU may think your time travel stunts haven't happened yet, but the rest of the universe doesn't have to agree with you. Of course the universe knows what's going to happen before you do it, that's the point of trying to visit the past!"

I figure the last part can be explained, in part, that the process is highly dangerous to attempt even assuming you don't conjure a temporal pair-of-socks, and that more ships fail than succeed. It makes Assignment: Earth look like a particularly risky mission (although perhaps it was orchestrated by Gary-7 in the future anyways), but I think it really works for The Voyage Home. It makes the Enterprise crew look even more heroic -- stealing a humpback is the kind of screaming no-no they warn you about in temporal mechanics, and so they're going into that slingshot assuming they'll blow the fuck up.
Leslie:

"Think about it. Imagine if, purely hypothetically, there were an easy time travel trick that kills anyone who'd have accidentally broken the self-consistency of the universe with it. What are the odds that anyone reckless enough to try it could try it without breaking causality? Wanna bet you could send a shipful of Gaeni back into their own past without one of them doing something stupid and causing her own grandpa to wind up with a grandson instead of a granddaughter? Could you slingshot a Licori mentat around into three hundred years ago without them going 'hell, you only live 0.1 times' and blowing something up? I don't think so. It's not that they don't try, it's that anyone stupid enough to try is exactly the kind of person who gets blown the hell up trying it."


Speaking of time travel, I've been playing around with the idea of an omake to explain the TOS episode Assignment: Earth where the Enterprise is sent on a time travel mission back to 1960's Earth for purposes of historical observation.

My working theory is that it's bureaucratic incompetence. The Bureau of Temporal Affairs was straight-up not expecting one of the Federation's starships to develop a method of time travel that requires nothing but a warp drive and a gravity well. So they literally did not get the memo in time that the Enterprise had discovered slingshot-based time travel in the episode Tomorrow is Yesterday. (They may have been distracted by setting up containment measures for the Guardian of Forever, which was also discovered around this time.)

Instead whomever was in charge of the Explorer Corps at the time got the report and declared, "We better test this more thoroughly. Let's send them on a peaceful mission of historical observation to make sure this method is reliable." Then when the Enterprise gets back from Assignment: Earth there's a huge freak-out from Temporal Affairs, a lot of breathing into paper bags, and the whole thing gets classified to hell.
Leslie, rising to his feet slowly:

"Naturally, the one crew Explorer Corps command could tell to go back in time to test a time travel method for calibration was the one that already did it. That way they didn't have to tell anyone else about the trick."

[Chuckles, but the smile doesn't reach his eyes. In fact, his eyes narrow. Leslie reaches into desk drawer]

"...And we keep pretty damn mum about it, and I don't remember seeing you aboard back in '67. Who do you work for, and when are you from?"
 
There's a reason he reached into his desk drawer to retrieve a Type 1 phaser.

Leslie:

"Sonny, I was there the time those aliens stole Spock's brain. I know a bad plot when I see one, and the one thing I learned is to shoot first."
 
Leslie: "...Gods of space help us, it's all true."

Leslie is sought out by three groups looking to suggest improvements to the Renaissance. The Gaeni team don't have blueprints, instead they've heavily scanned the ship every time they've seen it and tried to reverse engineer the design from scratch, but even ignoring all the issues with that process they've suggested so many questionable "improvements" that the ship is unrecognizable. The Caledonians have the licensed blueprints but also a list of changes which have passed their review board. Leslie recognises that each change came under consideration from the original Federation design team but the team had reasons for every choice they made. The Indorians don't make any suggestions but ask a mountain of questions: why this part, why this method, why did they avoid this formulation, etc. Once they're done, Leslie realizes that they've actually come up with some genuine improvements that the others did not.
 
"Sonny, I was there the time those aliens stole Spock's brain. I know a bad plot when I see one, and the one thing I learned is to shoot first."
"Commodore Leslie! It's a surprise to see you in the GBZ. Why are you out here?"

"When you've seen the things I've seen, you learn to trust your instincts. And they told me there was something out here you'd need my help with."

"Admiral Ainsworth, ma'am! Reports are back from the Korolev -- we've discovered a bunch of new species in an area we're calling 'the Briar Patch'! They call themselves the Pakleds, the Son'a, and the Nak'hul, and there's a group called the Talaxians who claim they were--"

"Admiral, my instincts are telling me --

"--also something about a thing called Allamaraine?"

"--quarantine that entire area and never return."
 
Leslie is sought out by three groups looking to suggest improvements to the Renaissance. The Gaeni team don't have blueprints, instead they've heavily scanned the ship every time they've seen it and tried to reverse engineer the design from scratch, but even ignoring all the issues with that process they've suggested so many questionable "improvements" that the ship is unrecognizable. The Caledonians have the licensed blueprints but also a list of changes which have passed their review board. Leslie recognises that each change came under consideration from the original Federation design team but the team had reasons for every choice they made. The Indorians don't make any suggestions but ask a mountain of questions: why this part, why this method, why did they avoid this formulation, etc. Once they're done, Leslie realizes that they've actually come up with some genuine improvements that the others did not.
Leslie:

"Reminds me of the time me, an Indorian, a Caledonian, and a Gaeni walked into a bar."

[beat]

"So the other two guys held the Gaeni's arms while I frisked him for antimatter, what do you think we did?"
 
I had the idea once that it works by fiat of some higher being, perhaps a Q. If they decide your mission is important then it happens, otherwise it doesn't. Or maybe they just find it funny to make a civilisation think they've found a really easy method of time travel, only to take it away at a later date.
I like this idea very much. More than I should..
 
I was gonna say, she's probably on her way to kill your great-great-great-great-great-great-great-great-great-[...]-great-grandmum with horrible superscience as we speak.

Well, I mean, technically, before we've spoken. Fucking time travel.
 
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