As to what he's doing on Earth instead of around Tellar Prime, I don't know. I'm sure this thing happens to happen once in a while, and some quiet machinations would hardly be surprising given the extreme weirdness of this entire affair. Shipyard directors probably do go to Earth now and then, in order to report in on something or to answer questions for an investigation or something.
Since they're about to make contact with the Enterprise-B, they could have known that they were needed on Earth to deal with this incident at this stardate.
 
Well, I kind of hope not since it's very hard for me to write good Leslie omakes with him in that post. As Chief of Warp Core Fabrication he had a reason to go places and see things and talk to people. Not so much, now.

If you're looking for ideas...

1. Need to go out and argue with component suppliers regarding schedules and quality.
2. People come to him. Tellar Prime is one of the Federation's hubs and ships probably stop there on way from one place to another all the time.
3. Ships might also stop by specifically for "minor refits and repairs" (that do not require occupying a berth) that we know go on in the background all the time.
4. He has become the default educator for 'how to build a Renaissance'. First the Indorians and I'd wager the Caldonians get sent his way as well now that they've been given access to the design.
 
Leslie remained a Commodore because both LOCF and Ana Font are smaller shipyards, thus Commodore. I'm sure he can finagle a move into one of the Rear Admiral billets soon.
Leslie has no desire IC, and I have no desire OOC, for a promotion for the character. Leslie's quite happy at his current level of authority and responsibility. Plus, if "climb the rank ladder" was ever an ambition of his, he gave it up some time in the '70s when he realized how many senior officers he'd pissed off by being partially responsible for the in-universe creation of the song Banned from Argo. :p

He works quite well as a character at his current rank, would work quite well one rank up. All the same to me.

On the other hand, he would stop working as a character if he ever (to his incredible shock) made vice admiral. He's too much an 'old salt' to really fit in at a level where Federation top-level politics is that much in play.

Since they're about to make contact with the Enterprise-B, they could have known that they were needed on Earth to deal with this incident at this stardate.
Agreed; that would fall under 'machinations' as I mentioned.

If you're looking for ideas...

1. Need to go out and argue with component suppliers regarding schedules and quality.
2. People come to him. Tellar Prime is one of the Federation's hubs and ships probably stop there on way from one place to another all the time.
3. Ships might also stop by specifically for "minor refits and repairs" (that do not require occupying a berth) that we know go on in the background all the time.
4. He has become the default educator for 'how to build a Renaissance'. First the Indorians and I'd wager the Caldonians get sent his way as well now that they've been given access to the design.
See, the problem isn't so much ideas as ideas I feel a spark for writing. (1) has only captured flickering interest, (2) and (3) could be fun if only we didn't have all our pre-existing characters stashed in very specific regions of space. (4) I've thought of and might be able to make something of. Part of the problem is just... I don't have a good qualitative sense of what it's like at a shipyard.

[sighs]
 
Leslie has no desire IC, and I have no desire OOC, for a promotion for the character. Leslie's quite happy at his current level of authority and responsibility. Plus, if "climb the rank ladder" was ever an ambition of his, he gave it up some time in the '70s when he realized how many senior officers he'd pissed off by being partially responsible for the in-universe creation of the song Banned from Argo. :p

He works quite well as a character at his current rank, would work quite well one rank up. All the same to me.
"When I first walked into the Flag Officer's Club at San Francisco, everyone turned to look, and then the song 'Banned from Argo' came over the speakers. It was then that I realised I had not been as forgotten as I thought I was."
 
"When I first walked into the Flag Officer's Club at San Francisco, everyone turned to look, and then the song 'Banned from Argo' came over the speakers. It was then that I realised I had not been as forgotten as I thought I was."
Basically, Leslie's career began very slowly to start moving again after nearly everyone who had personal memories of that song in its heyday was either Vulcan, retired, or young enough to have thought it was funny at the time.

I thought the "Miracle of Berth" series gave a pretty good sense of what it's like at a shipyard.
If I reread them intensively several times in a row that might do the trick.
 
It might be interesting to see Leslie in charge of Utopia Planetia. That seems like a good capstone to his career and he would get to interact with a bunch of different races and people when they come over to do ship design, build the Ambassador, or learn how to make the newer ships if they're the less advanced races. You could do a Gaeni vs Caldonian approach to science thing that way too.
 
Leslie has no desire IC, and I have no desire OOC, for a promotion for the character. Leslie's quite happy at his current level of authority and responsibility. Plus, if "climb the rank ladder" was ever an ambition of his, he gave it up some time in the '70s when he realized how many senior officers he'd pissed off by being partially responsible for the in-universe creation of the song Banned from Argo. :p

He works quite well as a character at his current rank, would work quite well one rank up. All the same to me.

On the other hand, he would stop working as a character if he ever (to his incredible shock) made vice admiral. He's too much an 'old salt' to really fit in at a level where Federation top-level politics is that much in play.

Agreed; that would fall under 'machinations' as I mentioned.

See, the problem isn't so much ideas as ideas I feel a spark for writing. (1) has only captured flickering interest, (2) and (3) could be fun if only we didn't have all our pre-existing characters stashed in very specific regions of space. (4) I've thought of and might be able to make something of. Part of the problem is just... I don't have a good qualitative sense of what it's like at a shipyard.

[sighs]
How about 5) Commodore Leslie finds a warehouse full of mid-century (23rd century) modern furniture slated to be destroyed, and tries to get it to decorate his office at the shipyard. If he pulls it off, he can have a office that looks good for the first time in years-but if he screws it up, the style he loves will get shoved into a molecular recycler. It's slated to be destroyed for the same reason so many Brutalist buildings are now up against the chopping block-style turned against it, and with wear and tear mounting, it's seen as more practical to replace outright than to repair.
 
2315.Q2.M2 - These Are The Voyages... Pt3
The ship that emerges from the temporal wormhole is akin to a long cigar, tapered at either end, with a superstructure built up two-thirds of the way back, with a broad pagoda-like bridge assembly. Warp nacelles rise shallowly on upswept pylons, just catching sight over each other over the curvature of the hull. A deflector dish like a gaping maw is built into the nose, offset ventral. The ship has purple and silver hues, with a stripe of sable that runs the middle of the hull from bow to stern. Unlike the other ships so far, it has come through untouched, her warp coils aglow with a pale purple light.

In the silence of the bridge, Kirk is the first to cut through a he steps onto the bridge, accepting his seat from Spock. "Hail her," he orders.

"Yes, Captain," replies Uhura. "We have visual."

"On screen."

Your eyes widen as you look and see a an alien bridge. The crew are humanoid, thin, wiry, eyes cast in deep shadows. Half the bridge are green, the other red, but you get no festive feeling from them. A woman with a dusky red face and a uniform that looks like if you gave a warlord the job of designing a lab coat sits in the command chair. "Well, now this is unexpected," she says upon seeing them.

"I am Captain Kirk of the Federation starship USS Enterprise. To whom do I have the pleasure of addressing?"

The woman grins broadly. "I do love the unexpected. You never learn so much as you do when a theorem throws up the unexpected."

You get an uneasy feeling, and you're sure that you're not alone. But you hear no unease in Kirk's calm voice. "That may be so, but it looks like we are all very far from our own times. Your name, Captain?"

The alien captain pauses, considering your Captain, your ship, and her crew. Finally, she speaks up, saying, "I am the Mentat Betarre of the Imperial House, chief adviser to the late Emperor of Morshadd. This ship was once the AIS Theory, but I rechristened her the AIS Blank Slate."

"Mentat Betarre, you say you are surprised to find us here, but not that you are surprised to be here yourself. Shall I assume this temporal anomaly was your doing?"

Betarre smiles wickedly. "That is so."

"Then I must ask what your intentions are here," says the Captain, the calmness in his voice transforming into steel.

The mentat's hands slowly spread wide. "Why, to prevent the death of my dear Emperor, of course," she says.

"You must know that meddling in timelines is inherently dangerous and unpredictable," snaps Kirk. "That anomaly sent us at least ten million years into the past."

Anger flashes across Betarre's face. "Of course I know that! I am a mentat, the strands of physics and time are my playthings." She glances at a monitor to her left, and the anger fades back to bemusement. "I see I am about to overstay my welcome; a peculiar thought to have after a ten million year jump. Farewell, Captain. Farewell, Starfleet."

The connection cuts out, returning to a viewscreen image. Things happen very swiftly after that. The voice from sensors warning the other ship's weapons were powering up. The order to raise shields, power weapons, load torpedoes. You clutch your console tight as the Blank Slate's beam weapons hammer into the shields. Sparks fly, smoke bursts into the bridge and lights flicker.

"Phasers, return fire," orders Kirk, voice like stamped iron.

Bright blue light lances out, even as the fire from the Mentat's ship turns its attention on the venerable old Daedalus Enterprise and carves clean through the shields, slashing into and through the hull, melting decks and bulkheads. But before a damage report can even be called out, the temporal wormhole flares again and an enormous shape begins to emerge, shrouded in distortions and flame. But even through the obstruction, you can make out comforting shapes: a saucer, long nacelles, a secondary hull. But large, so very large. And further back, from the edges of the temporal storm, you make out a station.

"Captain, the Blank Slate is breaking off, moving at high-"

Light flashes out from within the depths of the storm. A phaser blast brighter, sharper in its lines than any you have seen before, reaches out and physically shakes the Blank Slate. Torpedoes, with a load seemingly twice that of the Enterprise, erupts against the mentat's shields. And then another lance of light crashes in and scours the hull, just after of a nacelle pylon. And then the Blank Slate is away, disappearing into warp with a ragged flash.

The bridge crew pause, taking in a breath for the first time since the frantic exchange of fire began. Ahead of you, the storm dissipates and reveals a vessel, totally unfamiliar yet undeniably Starfleet. And the words written clearly across the hull: "USS Enterprise" and "NCC-1701-B".

"Impossible," you hear Spock of all people whisper, easily heard over the silence of the bridge.

"Before we deal with that, Captain, the Enterprise is breaking up!"

You turn around just in time to see Kirk run a hand through his hair, shaking his head. "Well, which one, Mr Chekov?"

"The Daedalus one, sir, those phasers cut her to pieces."

"Emergency beam-out, hurry," orders Kirk. "Have McCoy stand by to receive wounded."

-

On a nearby bridge, Commodore ka'Sharren and Captain Mrr'shan exchange a glance.

"Sensors, tell me that isn't what I think it is," blurts Nash.

"USS Enterprise, NCC-1701, Constitution-class, and USS Enterprise, NCC-134, Daedalus-class, Commodore," comes the reply. "It is ... well, exactly what you think it is." There is another series of beeps. "The Daedalus is breaking up, the other Enterprise is performing emergency beam-out."

"Understood," replies Nash.

"Give me a damage report," orders Samhaya.

"Severe, Captain. Between keeping up the chase, and only making it into the fringe of that temporal wormhole ... we've taken an absolute shellacking. The warp core is highly unstable, Engineering is doing everything they can to keep it from exploding, but firing on the Blank Slate may have just tipped it over the edge. The nacelles are a mess, they've been polarised and dealigned badly."

"Engineering, this is the bridge," begins the Captain as she presses a button on her chair. "How many hours until till you can get me warp drive?"

"Hours?" comes the reply. "Get us into a shipyard and I'll have her warp-capable in a week. Out here? It'll take a day just to expose the coils to the work bees and realign."

"You understand that in a very literal since we don't have that time," says Mrr'shan. "That mad mentat will irradiate Earth, Andor, and Vulcan before then."

The Chief Engineer's voice is tinged with strain and frustration. "I can work miracles, but I can't change the fundamental laws of subspace fields, Captain. Those coils are what they are. This ship is hanging together with force fields and desperation right now."

"Damn," mutters the Captain. "Alright, tactical, did we do any damage to the Mentat?"

"Yes, Captain, she only escaped at Warp 5, and she's leaving a clear trail of tachyons from where we hit her," replies the tactical officer. "So there's that at least."

A voice comes from across the bridge. "Captain, we're being hailed by the, ah, Enterprise."

Samhaya and Nash exchange a wide eyed glance, and Nash mutters, "This is more terrifying than diving into the anomaly."

The Caitian captain snorts at that and shakes her head. "On screen."


Sure enough, the viewscreen opened onto a bridge full of legends, known to every officer of Starfleet of the 24th Century. There stood Kirk, with Spock, and Sulu, Uhura, and Chekov, in their prime.

"Well, hello there, Captain," says Kirk. "It appears that we are having something of a pile-up of Enterprises. We appreciate the save, though."

"Happy to help you out, Captain," says Samhaya. "I am Captain Mrr'shan of the USS Enterprise. Enterprise-B that is."

"Would you happen to be from the same timeline as that Mentat?" asks Kirk.

"That we would," replies Samhaya. "Permission to come aboard, Captain? We have some things to talk about."

"Permission granted, Captain. I suspect you already know where the conference room is."

"Captain, do you happen to have functioning warp drive?" asks Nash abruptly.

Kirk shakes his head, frowning. "Not yet, Commodore, but soon. I presume you mean to pursue that mentat?"

"The future of the Federation is at stake," says Nash. "For that matter, so is the past of the Federation."

-

"That's madness," blurts McCoy.

"That's Mentats," replies Nash.

"Then we need to get underway as soon as possible," says Kirk. "Scotty, how soon can you give me warp drive?"

"Unfortunately that battle shook things up again, we're looking at several hours still."

"That's a very long headstart to give up," notes Samhaya.

Kirk nods at that. "It is. But before you arrived, we picked up another distress call, an even older one than the Daedalus Enterprise."

"And before the arrival of your Constitution-class, Captain, the wormhole had opened one more time," says Captain T'Vin, rescued from the NCC-134.

Nash leans back in her seat and brings up her communicator. "Ka'Sharren to Enterprise."

"Enterprise here, Commodore."

"Give me an active sensor sweep of the whole system, there should be two more ships out here, and I want to know where they are."

"It's a bit of a mess for the sensors, after the anomaly and the battle, Commodore, but I'll see if I can clear it up now that I know something is out there... I'm getting something. I'll send the data through."

"Thank you, Commander," says Nash.

Spock works a console built into the conference table. "It appears that we have two possible contacts. We should be able to reach either one quickly at impulse. Neither are transmitting transponders though."

"They must have detected the battle and gone silent," says Sulu.

"It's not easy to pass my crew unnoticed," replies Samhaya with a smirk.

"It appears so," says Spock. "Both ships are among the outer system planets. I suspect that the one by the sixth planet, a gas giant, is the one whose distress call we detected earlier. The new unknown contact is by the eight planet."




"The other possibility is taking our runabout and a few shuttles and attempting to lay in pursuit," says Nash. "If we attempt to find the other ships, we can coordinate and possible head out on them if they have warp drive. But if they don't either, we may give away a valuable headstart. And those ships can coordinate with those we leave behind?"

[ ] Head out on small craft
[ ] Find the other starships
 
Given that the mentat ship is armed, she can probably pot individual shuttlecraft without too much trouble, even damaged. An obsolete ship (compared to the advanced technology of the Licori) may not be a good substitute for having Kirk or Sam's Enterprise to chase them with, but at least she'd BE a full-sized starship.

[X] Find the other starships

Also, one more time...

Enterprise.
 
[X] Find the other starships

One of them may be able to help with the Mentat.
 
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[X] Find the other starships

Enterprise B is crippled so we'll need to find something to help Original Enterprise take out the Licori. That said, this is a flashback sequence so we'll survive it just fine, even if Qute has to fix it because without humans she couldn't play games with Thuir.
 
[x] Find the other starships

Our starships have difficulty against the Mentat; our shuttles will have no hope. If we can't get there with enough firepower to make a difference, we may as well delay.
 
[X] Find the other starships

we wont be able to chase with our big ships for a few hours yet any way, and there is no way we can accomplish anything against that cruiser without our ships.
 
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At warp five, the journey to Sol or any other homeworld except Betazed takes weeks. It's one and a half map squares. A day's head start won't mean anything if Kirk can make warp six or seven. The mentats are likely to do underway repairs to make it any actual race, so a slow pursuit at higher warp or a fast one with slower assets is about the same.

Older ships probably max out at warp five or six, so I don't expect much catch-up out of them.

Hm, is the ship that came through before Kirk perhaps not an Enterprise but the Lion?


Anyway, that pontificating aside, I think finding the other starships is too interesting to pass up.

[X] Find the other starships
 
Let's meet the other Enterprises!

[X] Find the other starships

@Simon_Jester Any comments from the spirit of Enterprise regarding all this?
 
Enterprise B is crippled so we'll need to find something to help Original Enterprise take out the Licori. That said, this is a flashback sequence so we'll survive it just fine, even if Qute has to fix it because without humans she couldn't play games with Thuir.

The flashback is being told by the crew of NCC-1701. The Federation will survive just fine. The NCC-1701 will survive just fine. There is no guarantee Enterprise-B or their crew will survive.
 
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