It's nice to see someone who thinks we should wait to be sure the moon cannon is out of the way before attacking Gammon.

We can afford to lose operatives. We cannot afford to lose excelsiors.

Besides which, waiting for the Anaxa to go offline gives Baron Pedofat more time to try something stupid like sending ships on a mission outside of the Gamon system. He probably won't, but as I'm fond of saying; never deny your enemy the opportunity to make mistakes.
 
It's nice to see someone who thinks we should wait to be sure the moon cannon is out of the way before attacking Gammon.
With our crazy luck, they'd probably get it back up and running before our fleet arrived.

Besides which, waiting for the Anaxa to go offline gives Baron Pedofat more time to try something stupid like sending ships on a mission outside of the Gamon system.
Would that 'mission' be to blow up a star?

[X] Briefvoice
 
With our crazy luck, they'd probably get it back up and running before our fleet arrived.


Would that 'mission' be to blow up a star?

[X] Briefvoice

Assuming that blowing up a star can be done with small research vessels? The ideal time to launch such a mission would be after we've begun the invasion, when our ships are busy fighting his defenses and there's plenty of chaos to get lost in. We'll have to cross that bridge either way.
 
[x][GAM] Attack when sure the weapon is destroyed

we have another war on the horizon in a few years. we can't afford to risk losing too many ships.
 
Inserted tally (start: post 45569)
Adhoc vote count started by MTB on May 7, 2017 at 4:51 AM, finished with 199 posts and 31 votes.
 
So, just to keep track of what the Gaeni have been up to over this whole crisis... annotated the Gaeni status section with start and completion dates:
Article:
Illuminated Technocracy of Gaen

Recon Units

Inid Uttar Institute (Runabouts + Research Cruiser) - Assigned to Gaen [since at latest 2314.Q4.M2]
Nitta Oian Institute (Runabouts + Research Cruiser) - Assigned to Thunti [since at latest 2314.Q4.M2]

External Diplomacy Teams
Technocracy Interstellar Ministry - Attempting to demonstrate the difference between Gaeni science and Mentat science to the Ked Paddah - Making progress [started 2315.Q1.M2]
- Lobby for Federation entry to war [completed 2315.Q1.M1]


Internal Diplomacy Teams
Central Technocracy Council - Arrange for invasion training for Technocracy Guard [started 2315.Q1.M3]
- Increasing Asset Mobilisation until 2315.Q1.M2

Chamber of Commerce Council - Run Internal Recruiting Campaigns - +2 O/ +2 E/ +2T [since at latest 2314.Q4.M2, so at least a quarter has gone by and thus they've got +2 O/E/T, and are now working on 2nd recruiting campaign by now]

Engineering Teams
Henn-Makad Engineering Institute (1 Engineer [typo-ed as "Cargo" until 2315.Q1.M2.F1 :p], 1 Super-Freighter, 1 Freighter, 2 Cargo) - Thunti II Minelaying, 1 Depth, .4 Density, Strength 65, Stealth 8 - ETC 2315.Q2.M2.F2 [started 2315.Q1.M2]
- Assembling Staging outpost [completed 2315.Q1.M1]


Heavy Industry Teams
North Apada Industrial Council - Accelerating Tech-Cruiser Build in [Gaen Man. Coop Bay 1] [since at latest 2314.Q4.M2, the build commenced in 2314.Q3]
Thunti Industrial Council - Building Components for 2x1.5mt repair bays (will complete by 2315.Q2.M1) [since at latest 2314.Q4.M2]
South Nadaia Industrial Council - Accelerating Tech-Frigate Build in [Colonial Yard 1 Bay 1] [mobilized 2315.Q1.M1, started 2315.Q1.M2, definitely a new build commenced this quarter, since Colonial Yard 1 just finished an upgrade by start of 2315.Q1]

Doctrine Teams
Kedaia Naar Institute - Developing Anti-Minefield techniques (+1 to detection attempts - ETC 2315.Q3.M1) [started 2315.Q1.M3]
(have gained +1% anti-Licori) [completed 2315.Q1.M3]

Largest takeaway here is that new tech-frigate build commencing this quarter.

Note that I'm assuming start dates are the month they actually are listed in status section, not on the month when they're "voted on". This is based off the example of UESPA Deep Space Engineering being mobilized in 2314.Q4.M3.F1 vote, Onos IV outpost build started in 2314.Q4.M3.F2 vote, the first text indicating its actually working on that outpost in 2315.Q1.M1.F1 update, and the ETC of that outpost being 2315.Q2.M1.F1 which is exactly 3 months since 2315.Q1.M1. Starfleet Engineering Command commencing Kappa Tau outpost build also required a month after finishing Betazed starbase, considering the Betazed starbase ETC of 2315.Q1.M2.F1 and the Kappa Tau outpost ETC of 2315.Q2.M3.F1. Doctrine teams are a possible exception to this "1 month downtime" thing, since Kedaia Naar Institute finished Anti-Licori techniques and started Anti-Minefield techniques in this same month.
 
Shipyard Ops - 2315.Q1 - Results
2315.Q1

Continuing Diplomatic Push

Yrillians 246/100 + 8 = 254/100

[x][GAM] Attack simultaneously
[X][CON] Starfleet Recruiting Campaign - +2 O / +2 E / +2 T in 1 Qtr
[X][ENG] Assemble 2x1000kt Repair Yards at Tellar Prime (6 Months - apprx)
[X][RECON] Kappa Tau, TF6 until Kappa Tau completes
[X][IND] Brute force repairs (1.5x penalty to cost, 4x speed increase) : USS Sarek

================

[X][BUILD] 2315 2 Excelsior-A, 1 Renaissance, Make the Vulcans Repair Everything
  • SF Berth A (3mt) – Leave empty after Kumari completes repairs (ETC 2316.Q2) and do not resume NCC-1665 Miranda-A build. Advise berth to prepare for Ambassador prototype in 2316
  • SF Berth 1 (1mt) – Occupied with Miranda-A double build using Chen's bonus (ETC 2316.Q1)
  • SF Berth 2 (1mt) - Occupied with Miranda-A double build using Chen's bonus (ETC 2316.Q1)
  • 40 Eridani Berth A (3mt) – Leave empty after Courageous refit completes (with rush, ETC 2315.Q2), to make room for other war-damaged ships.
  • 40 Eridani Berth B (3mt) – Leave empty, to make room for repairs from Licori War.
  • 40 Eridani Berth 1 (1mt) – After Intrepid completes refit as Miranda-A in 2315.Q3, leave empty to expedite repairs from Licori War.
  • 40 Eridani Berth 2 (1mt) - After Eketha completes refit as Miranda-A in 2315.Q3, leave empty to expedite repairs from Licori War.
  • Ana Font Berth A (2.5mt) - Occupied with Excelsior build (ETC 2317.Q1)
  • Ana Font Berth 1 (1mt) - Occupied with Renaissance build (ETC 2317.Q2)
  • LOCF Berth A (2.5mt) – Leave empty. Advise Lor'Vela to prepare for Excelsior refits in 2316.
  • LOCF Berth 1 (1mt) – Begin Renaissance build in 2315.Q2 (ETC 2318.Q2)
  • UP Berth A (3mt) – After Excelsior completes in 2315.Q2, begin Excelsior-A in 2315.Q2 as double build using Chen's bonus (ETC 2318.Q2)
  • UP Berth B (3mt) - Occupied with Excelsior build (ETC 2317.Q1)
  • UP Berth C (3mt) - After Excelsior completes in 2315.Q2, begin Excelsior-A in 2315.Q2 as double build using Chen's bonus (ETC 2318.Q2)
  • UP Berth 1 (1mt) – Occupied with Renaissance under construction as triple build using Chen's bonus (ETC 2316.Q3)
  • UP Berth 2 (1mt) - Occupied with Renaissance under construction as triple build using Chen's bonus (ETC 2316.Q3)
  • UP Berth 3 (1mt) - Occupied with Renaissance under construction as triple build using Chen's bonus (ETC 2316.Q3)

[X][NAME1] Pathfinder
[X][NAME2] Sojourner


One Renaissance class ship (Starfleet Build Order NCC-2617) to commence at Lor'Vela OCF in 2315.Q2

One Excelsior-A class ship (Starfleet Build Order NCC-2025) to commence at Utopia Planitia Berth A in 2315.Q2
One Excelsior-A class ship (Starfleet Build Order NCC-2026) to commence at Utopia Planitia Berth C in 2315.Q2

Unnamed Excelsior (Starfleet Build Order NCC-2021) to be christened USS Pathfinder.
Unnamed Excelsior (Starfleet Build Order NCC-2022) to be christened USS Sojourner.


Current Personnel Pool

Standard Starfleet: 1.25 Officer, 4.25 Enlisted, 9.65 Techs
Explorer Corps: 4.25 Officer, 5.55 Enlisted, 6.25 Techs




Member World Coordination Office - Member and Affiliate Shipbuilding Update

Commenced:
Andor - Repair [USS Hood], Refit [Miranda-A], 1 Cargo Ship (War Build)
Vulcan - 1 Constellation-P (NCC-1824), Repair [USS Svai]
Tellar - Expand Xurch Melloch [1x1000kt], 1 Renaissance [NCC-2616], Repair [USS Torbriel]
Humans - Expand Luna Orbital [2x3100kt], Expand Cochrane Yards [1x1000kt], Expand Green Hook Fleet Yards [1x1000kt], 1 Engineering Ship (War), 1 Cargo Ship (War)
Amarki - 1 Hebrinda-A (NCC-2407), 1 Brieca (NCC-2309), 1 Civilian Freighter (War), 1 Cargo Ship (War)
Betazed - Waiting to upgrade 2xPatrollers
Caitian - 1 Colony Ship, 2 Modern Swarmer (NCC-2818, 2819), Upgrade S'Karniss@Merfara II [2x600->1000kt]
Rigel -
Apiata - 2 Stinger (NCC-3222, 3223), 1 Repair [Stinger]
Risa -
Gaeni - 1 Prototype Tech-Explorer, 1 Tech-Frigate
Caldonia - 1 Renaissance, Expand Caldonian Government Shipyard [1x1000kt]
Indoria - 1 Renaissance (NCC-2615), 1 Cargo Ship, 1 Engineering Ship
Seyek - 1 Battleship, 1 Civilian Freighter
Orions - 1 Explorer, 1 Civilian Freighter, 1 Engineering Ship
Qloath - 1 Qalla Leb Tigran, 1 Engineering Ship
Honiani - 1 Monastery, 1 Reliquary
 
1.25 standard Officers. Ouch. Its going to be a while before we can fully crew all our ships again. And more losses from the Battle of Gamon are likely coming. :(

The good news: lots of new member and affiliate heavies are being laid down. Even with the losses they took against the crystalline entity, the Seyek are able to afford a new Sign of Rethelia class battleship, and the Indorians are building a Renaissance; the CBZ will be that much more secure. Vulcans building the first Constie-P. The Gaeni are building their first ever explorer!
 
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Gaeni - 1 Prototype Tech-Explorer
:o

Vulcan - 1 Constellation-P (NCC-1824)
:)

Yrillians 246/100 + 8 = 254/100

Hmm, I'm getting 253:

Front page (although other relations seem up to date to Q4, Yrillians still at Q3?):
Yrillians 217/100 - Affiliate Membership Internally + Externally Obstructed, but lines of dialogue opened. Strong pro-Cardassian influences
Q4 Well, They Try:
Yrillians 218/100 + 28 = 246/100
Q1 Shipyard Ops (this update):
Yrillians 246/100 + 8 = 254/100
217 + 28 + 8 = 253

edit: Ah well, I can just assume one of the rolls in 2314 actually was one point higher than indicated. There were arithmetic errors somewhere that year.
 
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The Humans only have one Excelsior currently (we have it over in Licori space) and we had to build it for them.

They obviously want more if they are adding two 3.1 berths.

As an aside, the ship building capability of the Sol system, already the biggest in known space, becomes even more ridiculous.......
 
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