- Location
- Australia
So so far this campaign has claimed 3 Officer pts, 10 Enlisted pts, 10 Technician pts from the Ked Paddah. Or over a thousand people, give or take.
As awful as that is, it's a whole lot less than the ground troops will end up suffering, even with orbital control.So so far this campaign has claimed 3 Officer pts, 10 Enlisted pts, 10 Technician pts from the Ked Paddah. Or over a thousand people, give or take.
You do realise you're talking to the QM, right? If he says no, it's no.Did you forget the bit where they have the most mentats? If they don't get the message to surrender immediately, their mentats could do something REALLY stupid, like detonate their sun or something.
So so far this campaign has claimed 3 Officer pts, 10 Enlisted pts, 10 Technician pts from the Ked Paddah. Or over a thousand people, give or take.
It uses dice.So out of idle curosity, what do the mines use to sense their targets? Because if we have that wreck, we could just send it on in ahead with all sorts of devices set to attract as many mines as possible...
To be clear, the statement of mine that you're responding to was me saying "if we split up our forces and hit Iron Hail with part of our fleet, then arriving Imperial reinforcements will be able to trounce either of the 'split' parts of our fleet separately.??? The auxiliaries are beyond range. Flying out to the aux and excorting them in will take - hours? If the imperial flee arrives after iron hail is taken out and the aux are just being escorted back - they would also have arrived while we try to land troops/secure key locations. What was our plan then?
Thank you!""Weaponise the biophage" and similar comments will incur 24-hr threadbans. This is not an empire quest."
<.<
We'd have had to contend with long range missile barrages hitting our transports on the way in, we would have no chance of seeing Imperial reinforcements coming, we might have had navigational problems even reaching the planet in formation to fight a battle, and we'd have had the solar research station (Iron Fist? Fist of Ixaria?) free to work its bad juju on us from long ranges at which we could not reply.If the time window is that tight, the only halfway realistic scenario was to directly attack Ixiria Prime, with the auxiliaries in the group, to have enough time to secure Ixiria before the Imperial fleet arrives.
Given how much of the losses we took was the result of sheer random chance and minefields, I hesitate to say "if we'd done X the outcome would have been Y." We'd be watching a random number generator proc differently, different ships would get hit by mines, we might end up with fewer crippled ships overall but I'm not sure.A two-way split would have meant that the fourth KP explorer wouldn't have had to fight alone, greatly reducing the losses in the first stage of the attack. Then if we only take the same losses as we just did in the second stage (we'd have more ships so we'd take fewer losses), we would have about 10C more left in our fleet, making me confident that we'd be able to destroy the shields system and then fight Imperial reinforcements.
Odds are, this will simply attract one mine, which will explode and disintegrate the wrecked ship. The problem is, how many more mines does that leave? We don't know, because if we could count the mines we could see them, and if we could see them we could shoot them.So out of idle curosity, what do the mines use to sense their targets? Because if we have that wreck, we could just send it on in ahead with all sorts of devices set to attract as many mines as possible...
FWIW I've had what amounts to a creative logjam in my head for weeks (imagine a river with a big random pile of logs at a chokepoint; once one log goes the others should too, but until then...), so I can sympathize.OMG It's been six hours without comments.
PANIC!
So.... how about those blue... black spells???
I mean. H-how is everyone? I am fine. EVERYTHING IS FINE.
I haven't been spending much time writing omakes lately because I've been practicing my drawing, working on an update to my own fic, and working on stuff for that AU Honour Harrington quest that I accidentally volunteered myself for. That and a combination of Nier: Automata and a Minecraft server devouring whatever free time is left.
So strapping on all sorts of emitters and just hoping they draw all the mines towards it is a no-go? Aw man.Odds are, this will simply attract one mine, which will explode and disintegrate the wrecked ship. The problem is, how many more mines does that leave? We don't know, because if we could count the mines we could see them, and if we could see them we could shoot them.
My instinct is we go after Iron Hail and Iron Dome, then see what reinforcements actually show up. Remember, 50%+ chance the reinforcements don't show up next phase.
I think Iron Hail, then leave makes sense. We are trying to wear down their will, not conquer them. Planetary occupation may not get Morshadd to the negotiating table more effectively, and not doing so may be good for trying to get positive reaction from the other noble factions we are trying to cultivate.
In 3-6 months?Leaving though let's them rebuild the stations that made attacking here painful and this seems to be one of the houses with the most reckless mentats
Turn 0 - Fired upon by the USS Lightning!
Shields holding, now at 17.27/40.00
The shield boost doesn't seem to have worked?
Too Long I think. Days at least, an eternity in terms of combat.
I think Iron Hail, then leave makes sense. We are trying to wear down their will, not conquer them. Planetary occupation may not get Morshadd to the negotiating table more effectively, and not doing so may be good for trying to get positive reaction from the other noble factions we are trying to cultivate.