I've tried to rebalance them from being needed because they just fight better than explorers, and push them towards being needed because if you don't have them your explorers are going to be facechecking minefields, entering combat at large weight penalties, you won't have enough hulls to cover all points and run escorts.
From what I understand frigates are also better at the whole anti-mine perimeter and reconnaissance thing if they have good sensors? Is that correct?

If so, generalist frigates like the Centaur-A suddenly seem like a much better deal.

[X] Attack Stations
-[X] Iron Hail
 
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I kind of feel that the way the system is designed heavily favors our enemies here. since apparently even though we've never really seen them in large scale use minefields are super fucking deadly with no way to deal with them besides face tanking the hits, and we are fighting an enemy uniquely suited to scatter multiple high value targets in a single system forcing use to face tank lots of mines.
It's nearly like they would have been defending the sytem for years and were known for MAD SCIENCE!
 
If we could turn Indoria or Lapycorias into a tenth the fortress Ixaria is, it would be lovely.

[X] Attack Stations
-[X] Iron Hail

At this point I do not believe we should contest imperial reinforcements. Also, I don't want to split up again because that keeps causing the Ked Paddah to face tank minefields.
 
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Yeah those Frigates did their job as screeners for the main force. There's a reason why the USN destroyer forces in WW2 had the saying of Live Fast, Die Young, Take Many With You. It appears that this statement is still valid.
 
EDIT: Never mind; works fine when I have the tally total by block instead of by line.

So I just ran a tally to see where things stand, and I realized we might want people to add "No second target" to their votes as appropriate. Otherwise it could be really hard to tell whether the winner was attacking two targets or just one. I mean, it works as long as everyone votes for Iron Hail and some people vote for Iron Dome, but if anyone votes for Iron Dome as the only target it becomes impossible to tell who's winning without manually looking at every vote.
 
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It's nearly like they would have been defending the sytem for years and were known for MAD SCIENCE!

and the mad science is not the what's kicking our ass. it's the fact that mines can mission kill cap ships in one hit, and have no actual counter. any power can do about as much if they can make more then 2 hard points in a system we would need to attack.
 
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and the mad science is not the what's kicking our ass. it's the fact that mines can mission kill cap ships in one hit, and have no actual counter. any power can do about as much if they can make more then 2 hard points in a system we would need to attack.
Cloaked mines. Really good cloaking, too.
 
Cloaked mines. Really good cloaking, too.

so effective that they are going to make offensive action against peer opponents all but impossible. imagine a carddasian system where we had to go through one or two of these things and then fight a near peer fleet.

hopefully we will be able to use them ourselves, since unlike normal mines space mines can be disarmed or armed relatively easily.
 
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I wonder if we can negotiate standing down the other system defenses if we spare the shipyard. Some kind of system surrender in exchange for leaving industry stood down but intact.
 
and the mad science is not the what's kicking our ass. it's the fact that mines can mission kill cap ships in one hit, and have no actual counter. any power can do about as much if they can make more then 2 hard points in a system we would need to attack.

Yeah, the Mad Science proving surprisingly useless compared to the minefields.

Ah, but it's the mad science that's empowering the mine fields. It's the Mad Science that allow these Research Stations to have a reach that extends across the entire system, which means we have to go take them out, which means that we have to run their mine fields.

If they didn't exist we would have run the mine field at Ixaria and that would have been it.
 
Ah, but it's the mad science that's empowering the mine fields. It's the Mad Science that allow these Research Stations to have a reach that extends across the entire system, which means we have to go take them out, which means that we have to run their mine fields.

If they didn't exist we would have run the mine field at Ixaria and that would have been it.

there are other ways to do mor or less the same thing. outposts that can act as an in system strong point, sensor arrays that will let them know exactly what we have in system, all sorts of things that we don't want behind our lines. Sure without the mad sci stuff we might not need to take them right away, but we would still need to eventually bleed ships to deal with them.
 
Ah, but it's the mad science that's empowering the mine fields.

The mad science has been flavor text. Those could be anything, industrial facilities, shipyards, starbases, outposts. We'd still have to bleed to knock them out, and we'd still want to do so because they support the enemy war effort and/or threaten our control of the system. It might reverse the order, where we hit Ixaria Prime orbit first and then have to send task forces to other targets, but that's all.
 
Why can't ships shoot at mines to blow them up, or send probe ahead of them to take hits for them?

Or unmanned shuttles.
 
The mad science has been flavor text. Those could be anything, industrial facilities, shipyards, starbases, outposts. We'd still have to bleed to knock them out, and we'd still want to do so because they support the enemy war effort and/or threaten our control of the system. It might reverse the order, where we hit Ixaria Prime orbit first and then have to send task forces to other targets, but that's all.

Not really. Those facilities are doing specific things that most powers simply don't have the technology to do.

Even the Licori minefields themselves might be more effective than most people's due to lolscience.
 
Not really. Those facilities are doing specific things that most powers simply don't have the technology to do.

Even the Licori minefields themselves might be more effective than most people's due to lolscience.
For whatever reason, ST ships can tank a photon torpedo. But not a mine ...
The Licori must have some impressive means to produce antimatter.
 
For whatever reason, ST ships can tank a photon torpedo. But not a mine ...
The Licori must have some impressive means to produce antimatter.

I figure the mines' stealth and sensor systems are uniquely advanced due to their Licori craftsmanship, not so much the firepower. If a mine only does as much damage as a normal photorp, and a ship can tank a number of photorps in battle, than minefields just aren't an effective weapon.

Also, a sexy ship built by sexy people.

 
I figure the mines' stealth and sensor systems are uniquely advanced due to their Licori craftsmanship, not so much the firepower. If a mine only does as much damage as a normal photorp, and a ship can tank a number of photorps in battle, than minefields just aren't an effective weapon.

Also, a sexy ship built by sexy people.

Hm.
Gonna be honest, that looks more like a phaser rifle.
 
I figure the mines' stealth and sensor systems are uniquely advanced due to their Licori craftsmanship, not so much the firepower. If a mine only does as much damage as a normal photorp, and a ship can tank a number of photorps in battle, than minefields just aren't an effective weapon.
... didn't we have encounters with mines before the Licori?

Also, a sexy ship built by sexy people.
A ... phaser, watched from the side?
 
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