The Kepler is probably just too big to be an Intel boat. One of the things the Oberth had going for it as an AGI was it's just really tiny. Small warp signature. Easy to overlook.
 
So, thoughts…

Given that we are likely going to hit 200pp this coming Snakepit (135 right now, probably going to make out with 25-30pp from our annual income, and 2 more quarters to go) I thought I'd look at the previous Snakepit and sketch out what we're probably going to want.


Vital:

-New shipyard. I've seen proposals for Apinae and Indoria. Either would probably require 35pp for 1 3MT/1 1MT if Amarkia or UFP is any indication. We could also just expand UFP if we felt we really needed the berths quickly. We might want to develop one of the other 1MT shipyards so we have more berths for refits and repairs or request to build a new yard at Betazed, but that's a @Briefvoice question. 35-55pp

-Academy development. Deal with our crew cost problems. We should inquire if we can get an Enlisted Academy (like the Science Academy, so 15pp for +1E) since the Rennie and MiriA are Enlisted heavy, and those are the two ships we'll be building a lot of. 35-50pp

-Diplomatic Push: Ikkit-Ta: These guys were a Hard DC First Contact that we only barely passed. They are also the sort of people the Cardassians would absolutely love to get their paws on. We need to get them on-side ASAP before we have Sydraxians 2.0. 20pp

Important

-Diplomatic Push: Gretarians. We've let them twist in the wind for a while. We might want to try to get them onboard as soon as we can so we can cut off some of the Sydraxians' resource flow. 20pp

-Budget Increase: Since we seem to be running low on SR, perhaps we could ask for a SR-only budget increase? It might reduce the cost some. Or we could maybe ask for an Excelsior Allocation just so that we can afford to start 6 Rennies and still have the resources to repair damaged ships? 40pp?


Useful


-See if we can get a special Council Session, like we did with the Apiata and Sydraxians, to see if we can get the FDS and some Councillor resources thrown at the problem of the Yrillians. Just some intel that tells us if there's a point to using Diplomatic Pushes on them would be nice. 30pp?


-This might be better as a deal with the Hawks, but authorization to release the Explorer Corps for combat missions in the GBZ might be handy. The Cardies are operating 74C of ships in the GBZ. We have 35C in the zone, and are being supported by 2 Light Queenships and 4 Stingers (24C). Amarki are sending a Riala, Hebrinda, and 4 escorts for 14C. If we could get 35C from the rest of the member worlds by Yellow Lighting everyone, that would give us over double the combat power of the Cardassians with the Explorer Corps. We could afford to detach enough units to assault 67 Gabriel and force a fleet battle that will either result in destruction of a great deal of their fleet, or let us force them out of the GBZ and then give us time to destroy their logistics train and set things back a bit. Given that the Cardassians are resource-limited, not crew-limited like we are, giving them more opportunities to harvest resources seems like a bad idea. As for why we might want to send in the EC, this is due to the fact that the combat calculator heavily emphasized outnumbering the enemy. Showing up with a high numbers advantage spreads out our damage between ships and let's us overwhelm them quickly. It's the difference between drawing our entire fleet down to the bone to face the Cardassians at 1.5:1 odds, versus having some escorts to mind the farm while we engage at much better ratios.


-Obviously, we need more Research teams.


----


Also, has anyone put any thought onto which route we should take now that Forward Defense T1 is done? I can see doing To Boldly Go -> Independent Captains -> Frontier Service Training. That would increase our event rate in the BZs and our response rolls while decreasing home sector rates and would get us a massive boost to our EC recruiting (+1 all categories, which is basically a 30-40% bump!) I can also see Border World Focus -> Mutual Support -> Hard Shell System, though, which would rebalance Defense from Home to Border and let ships in the Border help in the home zones as well (plus intercept enemies). This might be useful in helping us actually fulfill those increased event rates, since we've raided the RBZ and KBZ so badly. Neither Mobility Focus (doesn't seem to lead to anything, since Counterpunch is not on the tree) nor Frontline Infrastructure (we can build starbases cheaper and declare more border zones… but we already have a lot of border zones yaaaay) seem particularly useful. The latter does lead to Dispersed Industry (+5 Resources from colonies, which would be very nice, and Redundancy) and Deep Space Construction (Starbases get cheaper and generate pp) though, but I'm not really sure that we need moar resources as much as we do the bonuses and abilities we can't get from other sources.
 
Thing is, the needs of an intel ship are basically to have high S, high D, and at least decent C in case it gets cornered. Preferably, it can perform for extended periods behind enemy lines, so Explorer-ish design. We also don't realistically need more than a couple of them at a time.

In the amount of time it would take us to design and prototype a specialized SIGINT ship, our Excelsior fleet will have grown considerably. Why not just assign an Excelsior or two to SIGINT duty?

Oberths are "long range" according to their classification. And while I would like shields and hull, not at the expense of size, which reduces how detectable a ship is. Nor is combat particularly useful because if any ship gets cornered it will be too outmatched to win and escape. Even an Excelsior.

We've proven that the Oberth can do the Intel mission. Presumably future missions will have a shorter structure and perhaps a little less risk. I think that the canonical turnover of Oberths to Intel service will work fine.
 
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Have we ever come up against combat cap issues before? From memory, we've been consistently significantly below the cap since the start.
We can easily estimate the cap based on the formula and predicted ratifications and ship build schedule. I forget the exact date but it's before the 2330s.

Briefvoice's shipbuild sheet's fleet tab estimates that we can roughly expect to to run into the combat cap around 2322 Q2, shortly after the Ambassador comes out. That does not take into account forward defense however, which will push it a little father back.
 
Intelligence report comments.

Suspected Force on Romulan Border:
0 Heavy Warbird
3 Birds of Prey
0 D7s

No changes

Suspected Force on Klingon Border:
2 K'tinga
2 Klingon Bird of Prey
2 Klingon Bird of Prey Mk 2

No changes

Suspected Force on Cardassian Frontier:

3 Jaldun-class destroyers operating within the frontier unit on a regular basis.
CDF Trager
CDF Ronagot
CDF Karnack

1 Science Escort is also operating within the frontier.
CDF Parnok

No change - These three, at least, have not moved to the GBZ.

So on all our major borders, no one has drawn down any forces. We on the other hand have stripped those borders bare and currently only have an Excelsior supported by a single science ship on each of them.

Yeah, we need to draw back up when we get more ships in Q2 of next year. This situation makes me far too nervous.

Daljerra Cruiser Statistics Report

So far the Romulans have built the one prototype, and have approximately five more under construction now. Against the K'tinga it has a significantly higher payload and agility, but a hull that is perhaps half as strong. It is unclear how they will compare in battle, however, it is a dangerous follow-up move to the Romulan shift to a large-ship focused fleet.

C5 S3 H3 L4 P3 D4
110BR 95SR
3O 4E 3T

So... not as bad as it could have been. They're identical (well, 1 less crew) to the Connie-B, a stopgap ship we're trying to replace with a better Renaissance class. Except the Daljerra has a cloaking device, and that matters, A fleet of 6 of these, cloaked, could make one hell of a first strike. Boom.

GBZ - Determine what projects the other Factions are up to

The three major competitor factions at current are the Cardassians, Dylaarians, and Sydraxians.

Of these three, we are as of yet unable to determine anything about the Dylaarians.

The Cardassians are, according to the best information we are able to gain from signal intercepts and analysis of freighter traffic, establishing a civilian colony on 67 Gabriel, with station emplacements, one of them believed to be mining related, in two other places. As of yet we do not believe they are preparing for an outpost or starbase. Their fleet assets are probing us in the aftermath of the Battle of Deva, trying to get a handle on our strength.

The Sydraxians had been in the middle of establishing a full colony on Deva, and were perhaps a third of the way complete. At the same time, they were preparing to build an outpost, and were at most about a quarter way complete. They are indications that there is another project ongoing somewhere else in that subsector, but we do not know what or where yet. It is possible it could begin to serve as a new entry world.

Interesting. The Cardassians aren't trying to prepare a defensive hardpoint yet. Perhaps they haven't settled on a location they like. But they are pushing ahead to a full colony. And the Sydraxians may be trying to grab a new entry world.

Yrillian Fleet Strength Report

It is very difficult to get accurate numbers on the Yrillian fleet, given their highly noncentralised structure. We have produced figures based on what we believe a full muster of Yrillian workgangs could produce, but such an assembly would be extremely difficult to achieve.

20~30 Escort type small armed ships
4 Old Model Yrillian Light Cruisers
6~10 Carryalls
3 Defenders that belong directly to the government

30~40 Civilian Ships
20~25 Cargo Ships
~10 Freighters
3 Passenger
4 Engineering
2 Prospector
1 Colony Ship
1 Hospital Ship
3 Research Cruisers

Okay, so I overestimated the number of ships. Got to remember that TBG fleets are small. still, that's a hell of a lot of escorts. The Apiata have 24 escorts and we consider them a pretty powerful force. It's difficult to know what it would mean without ship stats, but I'll try some estimates b taking the middle of the ranges we were given.

25 Escorts at let's say minor faction starting escorts stats, C1 S1 H1 L1 P1 D1 1 = 25C, 25H, 25L
4 old model light cruisers at minor faction starting cruiser stats C3 S1 H2 L2 P2 D2 = 12C, 8H, 8L
8 "carryalls" which I'm going to assume are a superior model escort... old Centaur stats maybe C3 S2 H2 L2 P2 D2 = 24C, 16H, 16L
3 Defenders at let's sat Constellation-A stats... C4 H3 L3 = 12C, 8H, 9L

So if they got everything together than maybe 73C. Wow. I mean, I could be off by a lot, but that's still nothing to screw with. Of course they aren't unified, but if they were they probably wouldn't be that intimidated by the Sydraxians. And if I'm wrong and their "escort type small armed ships" are only a little more powerful they could could easily be much stronger. That is certainly a lot of civilian and cargo ships as well. Enough that maybe we could hire some to relieve our shipping needs.

Estimation of Cardassian Fleet presence in the Gabriel Expanse


2 Kaldar
6~7 Jaldun
7~9 Escort Grade

That's a lot of firepower all right. We can't match it with Starfleet alone. Yet.

Supplementary Report: Economic War Footing, Sydraxian Hierarchy

Our analysis shows that the Sydraxian Hierarchy is nearly at full war footing, and are producing their ships at an accelerated rate. We would estimate that they are at 90% of full capacity, which is probably the maximum they can sustain without longer term harm being inflicted on their economy.

Possibly the most disturbing thing in this report. The Sydraxians sure as hell aren't preparing to make peace. We need a shipbuilding report on them next time, and badly.
 
25 Escorts at let's say minor faction starting escorts stats, C1 S1 H1 L1 P1 D1 1 = 25C, 25H, 25L
4 old model light cruisers at minor faction starting cruiser stats C3 S1 H2 L2 P2 D2 = 12C, 8H, 8L
8 "carryalls" which I'm going to assume are a superior model escort... old Centaur stats maybe C3 S2 H2 L2 P2 D2 = 24C, 16H, 16L
3 Defenders at let's sat Constellation-A stats... C4 H3 L3 = 12C, 8H, 9L
Yrillians are modern tech shipbuilders. I would not underestimate their ship stats.
 
Vital:

-New shipyard. I've seen proposals for Apinae and Indoria. Either would probably require 35pp for 1 3MT/1 1MT if Amarkia or UFP is any indication. We could also just expand UFP if we felt we really needed the berths quickly. We might want to develop one of the other 1MT shipyards so we have more berths for refits and repairs or request to build a new yard at Betazed, but that's a @Briefvoice question. 35-55pp

One new shipyard for the future and a cheap expansion somewhere else sounds optimal to me. In fact, cheapest new berth right now would be to get that 2mt cruiser berth at UP for only 12 political will.

-Academy development. Deal with our crew cost problems. We should inquire if we can get an Enlisted Academy (like the Science Academy, so 15pp for +1E) since the Rennie and MiriA are Enlisted heavy, and those are the two ships we'll be building a lot of. 35-50pp

-Diplomatic Push: Ikkit-Ta: These guys were a Hard DC First Contact that we only barely passed. They are also the sort of people the Cardassians would absolutely love to get their paws on. We need to get them on-side ASAP before we have Sydraxians 2.0. 20pp

Agree with these.

Important

-Diplomatic Push: Gretarians. We've let them twist in the wind for a while. We might want to try to get them onboard as soon as we can so we can cut off some of the Sydraxians' resource flow. 20pp

I just want everyone to be on board with what a diplomatic push can actually accomplish here. It's most certainly not going to "get them onboard" or "cut off some of the Sydraxian' resource flow". The best we can realistically hope for is to open up some lines of communication so we get expanded intelligence. These guys are firmly under Sydraxian thumb, and a few diplomatic visits won't change that. In the worst case, it's Bajor 2.0 and freaks the Sydraxians out so much that they go whole hog and simply install a puppet government. Not saying it will happen, but it's possible.

Agreed?

Now you can argue that better communications is worth the 20pp, but I'd probably rather have a starbase or a new vice admiral position or make Seruk retire. I just don't find what we can actually achieve for 20 pp to be worth it.

-Budget Increase: Since we seem to be running low on SR, perhaps we could ask for a SR-only budget increase? It might reduce the cost some. Or we could maybe ask for an Excelsior Allocation just so that we can afford to start 6 Rennies and still have the resources to repair damaged ships? 40pp?

Nah, not necessary. We're good for enough budget to produce all the ships our crewing can reasonably support for the next few years.

Useful

-See if we can get a special Council Session, like we did with the Apiata and Sydraxians, to see if we can get the FDS and some Councillor resources thrown at the problem of the Yrillians. Just some intel that tells us if there's a point to using Diplomatic Pushes on them would be nice. 30pp?

Seems more like a Sousa deal to me. I still like the idea of approaching the Council about hiring some of their frieghters or shipyards to held reduce our freighter crunch, while simultaneously improving relations with them. I mean, if a special Council session option appears I might vote for it, but we can't request the option. We can only act on it if it appears.

-This might be better as a deal with the Hawks, but authorization to release the Explorer Corps for combat missions in the GBZ might be handy.

I'm opposed. Those ships are going vital work bringing us extra resources and political will and research points.

-Obviously, we need more Research teams.

And to make Seruk retire! And a Klingon Border Zone Starbase. We waited on that long enough.

Also, has anyone put any thought onto which route we should take now that Forward Defense T1 is done? I can see doing To Boldly Go -> Independent Captains -> Frontier Service Training. That would increase our event rate in the BZs and our response rolls while decreasing home sector rates and would get us a massive boost to our EC recruiting (+1 all categories, which is basically a 30-40% bump!) I can also see Border World Focus -> Mutual Support -> Hard Shell System, though, which would rebalance Defense from Home to Border and let ships in the Border help in the home zones as well (plus intercept enemies).

I have to go for Border World focus. We need to drive hard for that and then for Mutual Support. Then we can swing back around and get "To Boldly Go".
 
Have we ever come up against combat cap issues before? From memory, we've been consistently significantly below the cap since the start.

It's getting closer and the wave of Rennies and Ambies we're planning isn't going to help.

We can easily estimate the cap based on the formula and predicted ratifications and ship build schedule. I forget the exact date but it's before the 2330s.

There is also the fact that if we ever "solve" the Cardassian issue (or depending on how it all works simply start to view them as less of a threat) we are very likely to see a significant reduction in our threat level so we might run into the issue a bit sooner than expected ,
 
25 Escorts at let's say minor faction starting escorts stats, C1 S1 H1 L1 P1 D1 1 = 25C, 25H, 25L
4 old model light cruisers at minor faction starting cruiser stats C3 S1 H2 L2 P2 D2 = 12C, 8H, 8L
8 "carryalls" which I'm going to assume are a superior model escort... old Centaur stats maybe C3 S2 H2 L2 P2 D2 = 24C, 16H, 16L
3 Defenders at let's sat Constellation-A stats... C4 H3 L3 = 12C, 8H, 9L
Yrillians are modern tech shipbuilders. I would not underestimate their ship stats.

A more pessimistic/cautious guess given that fact would be:

25 Escorts with slightly less than Miranda-A stats: C2 H2 L2 = 50C, 50H, 50L
4 old model light cruisers with Constellation "Cruiser" refit stats: C4 H3 L3 = 16C, 12H, 12L
8 "carryalls" which I'm going to assume are Centaur-A's: C3 H2 L3 = 24C, 16H, 24L
3 Defenders with a more well rounded Constellation "Cruiser" refit's stats: C4 H3 L4 = 12C, 9H, 12L

For a total of: 102C, 87H, 98L. That total makes me really happy they don't cooperate together more.
 
Yrillians are modern tech shipbuilders. I would not underestimate their ship stats.

I don't know what stats Oneiros is going to give the Yrillian ships, but when I named and designed them I was thinking something like this:


CORSAIR: C1S1H2L1P1D2

Cheap, mass-produced light frigate. Higher H and D due to the Yrillians' centuries of experience as shipbuilders and explorers.

CARYALL (basic/transport): C1S1H3L1P2D3

CARYALL (science mod): C1S4H3L1P2D3

CARYALL (combat mod): C3S1H3L3P2D3

Modular, cruiser-sized ship designed for long journeys. The basic version is meant as a freighter, but with the addition of modules it can be a decent science or war ship (at the cost of cargo and passenger space).

DEFENDER: C5S3H5L4P1D4

A serious business heavy cruiser. These aren't for sale.


Again, no idea what Oneiros has in mind for any of these ships, though.
 
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[X][WG] A 2v2 with any Ships, including member world ships, (The Salnas against the Blizzard and one Amarki Centaur-A)

[X][ROLES] A large science escort to phase out Oberths
 
[X][WG] A 2v2 with any Ships, including member world ships, (The Salnas against the Blizzard and one Amarki Centaur-A)

[X][ROLES] A large science escort to phase out Oberths
 
[X][WG] A 2v2 with any Ships, including member world ships, (The Salnas against the Blizzard and one Amarki Centaur-A)

[X][ROLES] A large science escort to phase out Oberths
 
[X][WG] A 2v2 with any Ships, including member world ships, (The Salnas against the Blizzard and one Amarki Centaur-A)

[X][ROLES] A large science escort to phase out Oberths
 
With Uhura vacating the top slot, it seems obvious and logical to move up either Eaton or T'Lorel to replace her, which leaves one vacancy in the ASTF. Removing the other
That's fine. I was
We should take the science ship project. I was playing with designs and there is no guarantee that we stay under 80SR. If people build a 1mt design we will be over. If we wait for 1.1mt berths (5y) we will be over 80SR. If we squeeze S8 we will be over.

The argument to not take it is gong to be based in whether we want to wait for tech farther than 5y. Right now the primary two techs that increase capability are 1.1mt berths (4-5y) and survey sensors (someone needs to look this up). Other techs are likely to have a marginal effect.
Two words: Geological sensors.

They'll be another .5-1.5 S.
 
That's fine. I was

Two words: Geological sensors.

They'll be another .5-1.5 S.
Are Geological sensors really that good?

Edit: Eugh, if they're that good and we build it without them the Kepler's gonna need a refit very quickly.

Edit Edit: Swapping my vote to no project because it's not like we actually lose anything from authorizing the new sci escort project next year or the year after instead of this year, but doing it now costs us any shot at those Geo Sensors on the stock model.
 
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So...are they affiliates now?

The reason I ask is because I really want us to have a strong ally in the GBZ, but I also want to diplopush those imperialistic bug dudes before they get Cardassian'd. Would rather not have to do both.
Do the Cardassians have Apiata? Because, for the imperialistic bug dudes, those would showcase how we handle cultures with different biology/cultural preferences.
 
[X][WG] A 2v2 with any Ships, including member world ships, (The Salnas against the Blizzard and one Amarki Centaur-A)

[X][ROLES] A large science escort to phase out Oberths

The reason I ask is because I really want us to have a strong ally in the GBZ, but I also want to diplopush those imperialistic bug dudes. Would rather not have to do both.
Ehn. I'd rather not waste time with the imperial assholes. They definitely don't seem the type to ever willingly join us, they're pretty far away last I checked, and we have bigger fish to fry right now.
 
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