We really shouldn't start going down this line of thought because it ends with someone asking: "Well, if we join the war as soon as it starts we can help end it one way or the other to preserve lives"
 
We should start thinking about what kind of deal we want to go for in the snakepit. I've got a few ideas but nothing that jumps out at me as being great.
  1. Development - Starbases - GBZ, KBZ, Indoria, Risa, Caledonia and Gaeni all don't have one. Maybe some homeworlds don't need one but we've been building one at every border zone for good reasons. We could try for building a batch of them, building them cheaper or building the GBZ one much faster to secure our claims there. The GBZ one could even be a mixed Development/Expansionist deal.
  2. Development/Expansionist/Hawks - Some deal for more crew like a bigger/cheaper academy expansion. Maybe a satellite campus setup? Or an academy city like some university towns?
  3. Expansionist/Mercantile - Increase SR income - Budget increase (like higher taxes), giving Starfleet a few more mining colonies or mining colony locations or increasing mining income for the entire Federation.
  4. Pacifists - Expanded humanitarian (w/e not finding a better word) aid packages like the Celos relief mission for more impact, trying to up our Resilience to Syndicate cost.
  5. All factions - Expanded shipyards - another Utopia Planitia type shipyard for mass construction of 1mt or smaller ships - something like 4x1mt done in 4-6 turns.

For almost all of these, I think you're approaching it the wrong way. These deals shouldn't be for things we can buy with pp. That would be poor game mechanics, in my mind. They should be for things that are not on the purchase list.
 
"We really want to deal with you as Sovereign Equals, but it turns out that you are totally subordinate to Cardassia. This is a very sad development"

"it's such a shame too. we have this big stretch of unclaimed space we were hoping one of our members could colonize, but I guess well have the get the risans to do it. But, oh well, as long as your a cardassian client state I can't even make the offer."
 
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@anon_user I would recommend using the RBZ and Kbz Mirandas to free up centaur- or Miranda-As to send to GBZ instead. If that's possible

I'm also a little worried about draining the BZs. If we get the option we should ask member worlds in the area to be vigilant and preauthorize them to move to reinforce the BZ, if they don't have that authority already
 
@anon_user I would recommend using the RBZ and Kbz Mirandas to free up centaur- or Miranda-As to send to GBZ instead. If that's possible

I'm also a little worried about draining the BZs. If we get the option we should ask member worlds in the area to be vigilant and preauthorize them to move to reinforce the BZ, if they don't have that authority already

We don't have the authority to ask them to do that and they don't have the authority to do it. Member world fleets can move out of their sectors only by Act of Council or in a State of Emergency.

As for your suggestion, there are no existing Miranda-As to trade for, and you can't replace a Centaur with a Miranda. A Centaur has Defense 3 and a Miranda only has Defense 2.
 
Someone want to run a vote tally? I want to know if Heavy Investment is winning and I can stop agonizing over it, or if my original plan is still winning because of all the people who voted "Briefvoice" and I need to decide if I want to switch.
 
Member world fleets can move out of their sectors only by Act of Council
>Acts of Council
Like, say, the sort of thing we could make a deal for?

On the flip side, politically it looks real bad if Starfleet is using member fleets to help cover the borders, since they are our responsibility.
 
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IF the Kindness Through A Dark Lens omake is canon then I think we can afford to largely strip the RBZ for the moment.

...Seeing as that's a recommendation from a single analyst. We should still keep units there regardless anyway. Take it from an... expert. We shouldn't give the Romulans opportunities to give into temptation.

NEW PLAN: ABANDON RBZ TOTALLY. NOTHING WILL GO WRONG. YOU CAN TRUST RIHANNSU! I SWEAR ON MY SACRED HONOUR.
 
I haven't caught up on all the discussion, but for wheeling and dealing during the upcoming Snakepit Session, we ought to consider giving the Andorians something to do with their excess crew. Since we couldn't spare a Constellation for their use, perhaps they would be interested in using a Federation slipway or three to lay down some big ships of their own, in addition to the large slipway they've established themselves?

I would love to see a couple of Excelsiors in Andorian service, wouldn't you?

- The Federation will refrain from diplomacy with Cardassian affiliates [FDS NB: "openly"]
This frustrates me. I don't even know if we're allowed to normalize relations with the various Cardassian clients, let alone try to butter them up. And I can only speculate how the Sydraxian Hierarchy will respond to the Cardassians setting foreign policy on their behalf.
 
Well, with the way the treaty is worded the Sydraxians losing their shit over it and attacking constitutues a breach of that section by the Cardassians, which unties our hands. So either the Cardassians clamp down on that issue, easing our ability to build up for when things do go hot, or they damage their own credibilty and give us freedom to act.

Also, as I pointed out before, there's a LOT of ways for us to engage in diplomancy that aren't covered, and they probably seriously insulted the Dawair with this stunt. They worry about the Federation bringing an end to ambition? How about the Cardies dictating who they can talk to?
 
On the impacts of the treaty and the next snakepit.

With Syndicate resilience halved for as long as the Cardassians think it is valuable to uphold the treaty I think the next Snakepit should focus on doubling down on kicking (the Syndicate). We can't be sure how long we will have this window of opportunity.

On the Gabriel Expanse, it's a first come first served deal. Starbases, outposts and colonies as fast as we can build them. So the next Snakepit should focus on churning out as many as we can.

But there is still the Ambassador project. Which has been planned for such a long time.

And all this to buy with next to no pp and a political crisis, yay.

Something is going to have to give, and I suspect that it is likely to be pushback on the Ambassador.
 
My priority is
  1. Anything that boosts OUR resilience.
  2. Revise Anti-Syndicate
  3. Ambassador
  4. Starfleet Academy expansion
  5. Really good GBZ colonies (IE multi-resource colones)
  6. GBZ Starbase
  7. Other GBZ colonies
  8. GBZ Outposts
At this point I think getting dug into the GBZ is more important than getting 5 more points of influence to spend on the bill, and with Syndicate resilience halved we can get a lot more done.
 
I'd say hold off on building outposts and starbases in the GBZ because we don't really have any good places to put them. No major colony worlds or mining operations yet. Just plonking a Starbase down on a random world might help with defense requirements, but tactically speaking it isn't very useful. The value of a location is as important as the astrograpic location itself when we build Starbases
 
and you can't replace a Centaur with a Miranda. A Centaur has Defense 3 and a Miranda only has Defense 2.

That's not entirely true. If a sector needs 10D and is sitting at 11D with a Centaur...

However, I misread the plan and thought anon was sending the Intrepid and Svai right to the GBZ. Or maybe she was and just changed it. In any case, they're not so I'm not as worried.
 
Someone want to run a vote tally? I want to know if Heavy Investment is winning and I can stop agonizing over it, or if my original plan is still winning because of all the people who voted "Briefvoice" and I need to decide if I want to switch.

Here you go.

Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1197 | Sufficient Velocity
##### NetTally 1.7.9

[16] Plan Gabriel Warzone
[10] Plan Heavy Investment in Gabriel
[1] Plan Gabriel Warzone it is.
[1] Ask the Vulcans for one of their Soyuz's.

Total No. of Voters: 28
 
I'd say hold off on building outposts and starbases in the GBZ because we don't really have any good places to put them. No major colony worlds or mining operations yet. Just plonking a Starbase down on a random world might help with defense requirements, but tactically speaking it isn't very useful. The value of a location is as important as the astrograpic location itself when we build Starbases

Having one just lying around actually would be a significant improvement in terms of where we can seek immediate repair for actions fought in the expanse and for surveillance purposes. There is a pretty good argument to just slap one into place and not care much about where it goes.

Honestly, the only reason NOT to do so is if you plan to put it around some strategic position we create like a forward repair base or large colony. Otherwise you can just pick a spot near the middle. The Starbase is going to automatically make the position much more strategically valuable than anything else.
 
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I'd say hold off on building outposts and starbases in the GBZ because we don't really have any good places to put them. No major colony worlds or mining operations yet. Just plonking a Starbase down on a random world might help with defense requirements, but tactically speaking it isn't very useful. The value of a location is as important as the astrograpic location itself when we build Starbases
That's a point, to be sure.

In light of that, and some other thoughts, a better priority list
  1. Revised Anti-syndicate legislation
  2. Ambassador
  3. Really good colonies (RP, high SR, or multi )
  4. Starbase (If really good colony found)
  5. Increase influence for anti-syndicate bill (this year only)
  6. SR Colonies
  7. Starfleet Academy,
  8. Outposts
  9. Starbase, if no site found in two years.
  10. BR Colonies

I also suspect we're going to be sending most of the explorer corps out that way. Between Stargazer and the EC proper we should locate some right quick.

And starbase spam is going to become a viable option pretty soon. Front Line Industry to Deep Space Construction means that dropping a starbase on each and every valuable colony in a border zone makes perfect sense - cost is lowered and they provide PP.
 
Right now we have 73 pp after the 10 for the officer exchange, 15 to pacifists and 20 we gained from enterprise being sneaky. That will cover the Ambassador (34) and anti syndicate (30) with 9 left over. If we get 11pp or more before then I would push Yrillians diplo push first to keep them out of the cardassians sphere. Still we need to see how the rest of the captain logs work out
 
That's a point, to be sure.

In light of that, and some other thoughts, a better priority list
  1. Revised Anti-syndicate legislation
  2. Ambassador
  3. Really good colonies (RP, high SR, or multi )
  4. Starbase (If really good colony found)
  5. Increase influence for anti-syndicate bill (this year only)
  6. SR Colonies
  7. Starfleet Academy,
  8. Outposts
  9. Starbase, if no site found in two years.
  10. BR Colonies

I also suspect we're going to be sending most of the explorer corps out that way. Between Stargazer and the EC proper we should locate some right quick.

And starbase spam is going to become a viable option pretty soon. Front Line Industry to Deep Space Construction means that dropping a starbase on each and every valuable colony in a border zone makes perfect sense - cost is lowered and they provide PP.

Cost rises rapidly for each additional Starbase in the same sector, for precisely those reasons. Starbases aren't supposed to be something we can just spam out ad infinitum. I doubt we'll ever want to go beyond two or three starbases a sector.
 
There's also an excelsior refit coming up, which should probably be max priority the instant we can get it because we've got a LOT of work tied up in the Excelsior class.

Cost rises rapidly for each additional Starbase in the same sector, for precisely those reasons. Starbases aren't supposed to be something we can just spam out ad infinitum. I doubt we'll ever want to go beyond two or three starbases a sector.
Forward defense has a tech that appears to mitigate that.

Also I have a sneaking suspicion that mechanic is due for some tweaking. RIght now, RAW, the Apatia and Indorians joining INCREASES the pp cost of an Indoria starbase despite those membership placing people on the council with extremely strong interests in having an Indoria starbase.
 
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