Do you have an Oneiros quote that says specifically that pushing the Yrillians will have an effect? Because the last time we had a blocked species...





I would also add that the FDS, as much as we hate on them, isn't stupid. Neither is the Council. The Yrillians will be rationally viewed as a tipping point and I would expect that resources will be bent their way. The Dawiar as well, most likely (given the FDS's comment).

If we had to push somebody, I'd either target the Graetarians or the LED Paddah. The former because the Cardassians have basically guaranteed that we can't turn the Sydraxians into a neutral party if war breaks out, and reducing their access to raw materials is probably going to reduce the number of ships they can field against us. The KP because if the Cardassians decided to be daring and sent them envoys (despite the long trip), it would be easy to turn them against us.

Can't wait for 2315... 2310s Diplomacy finishes that year and then we get a free non-Affiliate roll every year.
Colony Cores also finishes by then, giving us a whole bunch more RP and PP.
 
Do you have an Oneiros quote that says specifically that pushing the Yrillians will have an effect? Because the last time we had a blocked species...





I would also add that the FDS, as much as we hate on them, isn't stupid. Neither is the Council. The Yrillians will be rationally viewed as a tipping point and I would expect that resources will be bent their way. The Dawiar as well, most likely (given the FDS's comment).

If we had to push somebody, I'd either target the Graetarians or the LED Paddah. The former because the Cardassians have basically guaranteed that we can't turn the Sydraxians into a neutral party if war breaks out, and reducing their access to raw materials is probably going to reduce the number of ships they can field against us. The KP because if the Cardassians decided to be daring and sent them envoys (despite the long trip), it would be easy to turn them against us.

Can't wait for 2315... 2310s Diplomacy finishes that year and then we get a free non-Affiliate roll every year.
The difference is the Bajorans were Cardassian clients, the Yrillians are not, plus we are over 130 relations with them.
 
Speaking of ways to creatively endrun that clause: Take a look at the relative positions of various systems. It would actually be substantially harder to keep the Dawair from picking up federation subspace broadcast media than it would to be to expose them to it. We can media blitz them and deflect any complaints with "I'm sorry, there's no clause in there mandating that we modify intrafederation broadcast infrastructure".

I'm sure there's some private citizens willing to wander over to Dawiar and jaw-jaw completely on their own initiative. Sure, members of the Federation government (and probably those of various full members) probably wouldn't be allowed to, but in spite of quite a bit of post-scarcity, there's still traders, wanderers, scientists and the like. And I'm sure there's some Dawiar interested in exploring the Federation, maybe bringing some things back home.

Plus, of course, there's Events. A number involve rescuing or assisting an alien vessel or colony - I'm sure some Dawiar relations can be garnered on occasion from such things.
 
Don't get me wrong I like the Ambassador, I want the Ambassador.

But put together a timeline starting from today and heading out to when the first Ambassador is done, then decide when you think war with the Cardassians will happen.

If you think war will happen before we get the Ambassadors into production then it is logical to delay the Ambassador for options that will more directly impact the expected war.

I am okay with not having some options that help with the war. I won't sacrifice our long term goals for short term concerns.
 
Don't get me wrong I like the Ambassador, I want the Ambassador.

But put together a timeline starting from today and heading out to when the first Ambassador is done, then decide when you think war with the Cardassians will happen.

If you think war will happen before we get the Ambassadors into production then it is logical to delay the Ambassador for options that will more directly impact the expected war. If you think war can be delayed then the Ambassador becomes a better choice.

I also don't think there is anything inherently wrong with deactivating a couple of tech teams, sure we'd prefer to keep them all active and just keep on adding more of them. But sometimes we can't, so we prioritise the tech teams we need and shutter a couple that we don't.
We want the Ambassadors for the Explorer Corp mainly. Those increase science and presence will make it easier for them to pass events which gain us more resources and the sooner we can do that the better. Combined with that completing our ambition which last time I believe gave us PP, something we need (note we complete the ambition by starting the prototype). And we will need the 30 RP to have a good shot at keeping all of our tech teams active. We need 208 RP to keep all tech teams active and have 158 right now which leave us short by 50 and only 2 quarters to get that. Starting the Ambassador project leaves us short by 20 which is much more likely to happen.


Colony Cores also finishes by then, giving us a whole bunch more RP and PP.
Unfortunately until we finish with the Syndicates or drop cost a lot we will not be getting anything out of the PP.


Also circling back to an earlier argument on finding resources in home sectors, one of our tech trees is all about better survey techniques and sensors which would narratively let us find seams of resources that were hidden from detection before (also why we need a second mineral science team so we can have one on the SR track and one on the BR track to find more colony spots and have colonies produce more resources). That synergizes with Forward Defense which has an increased colony production tech.
 
We want the Ambassadors for the Explorer Corp mainly. Those increase science and presence will make it easier for them to pass events which gain us more resources and the sooner we can do that the better. Combined with that completing our ambition which last time I believe gave us PP, something we need (note we complete the ambition by starting the prototype). And we will need the 30 RP to have a good shot at keeping all of our tech teams active. We need 208 RP to keep all tech teams active and have 158 right now which leave us short by 50 and only 2 quarters to get that. Starting the Ambassador project leaves us short by 20 which is much more likely to happen.



Unfortunately until we finish with the Syndicates or drop cost a lot we will not be getting anything out of the PP.


Also circling back to an earlier argument on finding resources in home sectors, one of our tech trees is all about better survey techniques and sensors which would narratively let us find seams of resources that were hidden from detection before (also why we need a second mineral science team so we can have one on the SR track and one on the BR track to find more colony spots and have colonies produce more resources). That synergizes with Forward Defense which has an increased colony production tech.
This is really not going to be a typical year. Most years they don't do anything REMOTELY on the order of WMD strikes on a capital.

Also we kicked them past a breakpoint and are going to be hammering them a ton harder.
 
This is really not going to be a typical year. Most years they don't do anything REMOTELY on the order of WMD strikes on a capital.

Also we kicked them past a breakpoint and are going to be hammering them a ton harder.
Yeah but we keep half the cost from the previous year which is 55 I believe, and it is easy enough to pick up 40 or more cost, so even if we are not over 100 we will have a very low PP income for a couple more years at least. Granted once we finish and no longer have cost we are going to have what seems like a PP glut (Colony Cores, two races becoming members, Qloathi hitting 300, Seyek may hit 300 by then).
 
I am okay with not having some options that help with the war. I won't sacrifice our long term goals for short term concerns.

Survival is a long-term concern. Even not ending up with a Maquis situation via a decisive victory is a long-term concern. (Because the Maquis were a very long-term problem.)
 
That's a point, to be sure.

In light of that, and some other thoughts, a better priority list
  1. Revised Anti-syndicate legislation
  2. Ambassador
  3. Really good colonies (RP, high SR, or multi )
  4. Starbase (If really good colony found)
  5. Increase influence for anti-syndicate bill (this year only)
  6. SR Colonies
  7. Starfleet Academy,
  8. Outposts
  9. Starbase, if no site found in two years.
  10. BR Colonies

I also suspect we're going to be sending most of the explorer corps out that way. Between Stargazer and the EC proper we should locate some right quick.

And starbase spam is going to become a viable option pretty soon. Front Line Industry to Deep Space Construction means that dropping a starbase on each and every valuable colony in a border zone makes perfect sense - cost is lowered and they provide PP.


we have a crew crunch in the nearish future, we might want to move academy expansions up to around 3 or 4
 
we have a crew crunch in the nearish future, we might want to move academy expansions up to around 3 or 4
As soon as we can afford it, however we are getting some crew increases from the Apiata and Indoria becoming members, also we have some techs coming up that increase each category by .1 a year as well which will help. And pray we get a +25 relation event with the Graterians to make them affiliates for another .1 crew. Plus if push comes to shove we can mothball constellations in favor of new ships.
 
@Briefvoice

Starfleet Commander Log...

Surprisingly, the hottest debate is over the deployment of the tea kettle, with some fearing it's too valuable to risk in an area like the Starfleet cafeteria, others citing the need for its extensive experience brewing orange pekoe, and still others advocating that the espresso machine is an under-utilised tool in need of some expert baristas.
 
Colony Core:
10 / 40 Colony Mainframe (Colony Mainframe I) (+2 rp/year per non-Research Colony)
15 / 40 Tellarite Process Engineering (Core Systems I) (+1 pp/year per Colony)
Finishes in two years with a boost this year or next year

Currently we have 15 colonies (5 of which are research) with 1 research and 1 mining colony finishing this year and another mining colony found since the last snakepit.
That would give us 18 colonies (6 research). The PP side would gain us 18 a turn once we no longer have cost and our current income there is 85 so a good increase. RP wise we will be gaining another 24 rp, or 3 tech teams worth a turn.

2320 Research Center
14 / 60 Type-14 Duotronic Mainframe (Data Analysis Center III) (-0.5 RP required to activate Tech Team (7.5))
16 / 60 Wolff-T'Par B-Type Portable Mainframe (Portable Analysis Center II) (+1 rp annually from research colonies)
5 to 7 years without boosts for reach tech to finish. The first will drop needed RP by 13 (though we are likely to have 2 to 4 more tech teams in that time period so another 1 or 2), the second will give us at least 6 more RP a year.

2310 Message Security
21 / 40 DataNet 2.0 (Research Net II) (Gain +5 RP/year)
28 / 40 Regional DataNet (Colony Research Net I) (Research Colonies cost -1 pp)
Finishes in two years no boosts needed, gain is +5 RP a year plus research colonies now cost 7pp instead of 8pp


EPS Safety:
16 / 40 EPS Conduit Mag Failsafes II (Reliability for all stats improved by 0.1)
26 / 40 Secure Console EPS Taps (EPS Console Taps I) (+0.2 all crew types due to reduced operational injuries)
Finishes in two turns (no boost needed) and will give us more crew

2310 Affiliate Research
44 / 60 Recruiting Campaign III (Increase Academy intake from Federation Affiliates to 0.15 each)
34 / 60 Diplomatic Analysis III (+2 to the -Annual- Diplomacy Rolls)
34 / 60 Public Media I (Leads to further tech)
2 years for recruiting campaign 3 to finish, increase is .05 of each crew type for any affiliates under 300 (3 currently)

The Mission Unending
27 / 75 Explorer Esteem (+5pp from Every Explorer Built)
32 / 75 Dual-Mission (All Explorers Count as -1 Combat)
Likely 4 to 5 years to finish, once that is done we will get a good PP income as we are likely to have 2 explorers finishing each year so an extra 10pp a year.

There are other techs we have not started that we will start soon that give crew or RP bonuses as well.
 
@Briefvoice

Starfleet Commander Log...

Surprisingly, the hottest debate is over the deployment of the tea kettle, with some fearing it's too valuable to risk in an area like the Starfleet cafeteria, others citing the need for its extensive experience brewing orange pekoe, and still others advocating that the espresso machine is an under-utilised tool in need of some expert baristas.
Wouldn't you just use a replicator to make tea or coffee? Or do some people just prefer to have it the standard way without any matter rearrangement?
 
Commodore Eaton left a strong mark on the Explorer Corp. Anyone who dares even mention replicated tea is met with icy stares and immediate promotions to the night shift.
The only solution is to drink cocoa, and dare her to make a fuss about it. :p

we have a crew crunch in the nearish future, we might want to move academy expansions up to around 3 or 4

It's one of the reasons I suggested we allow Sousa to do something wheeling and dealing with the Federation Councilmen and Women, about laying down several more large ships in Federation yards for the member fleets. The Andorians have mentioned that they have a surplus of personnel at the moment, and United Earth has already expressed interest in at least one additional Excelsior. Even if Sousa has Starfleet agree to pay part of the materials cost for the hulls out of its budget, it still gets more large hulls into service, and I'm certain that we can get something out of the Council for a larger-than-normal member utilization of Federation shipyards.
 
Also looking over Ex-Astria we need to boost the Hospital ship to finish it this year which put us to needing 218 RP, or 60 more than we have which makes starting the Ambassador project this turn even more imperative.
 
The only solution is to drink cocoa, and dare her to make a fuss about it. :p



It's one of the reasons I suggested we allow Sousa to do something wheeling and dealing with the Federation Councilmen and Women, about laying down several more large ships in Federation yards for the member fleets. The Andorians have mentioned that they have a surplus of personnel at the moment, and United Earth has already expressed interest in at least one additional Excelsior. Even if Sousa has Starfleet agree to pay part of the materials cost for the hulls out of its budget, it still gets more large hulls into service, and I'm certain that we can get something out of the Council for a larger-than-normal member utilization of Federation shipyards.

Of our eight members, four have berths capable of building Excelsiors on their own. Caitians, Rigellians, Amarki, and Andorians. Of the remainder, Vulcan and Betazed lack the crew for such an undertaking, and Earth and Tellar Prime both recently finished their Excelsiors. Maybe Earth would be interested in building a second one, but that's hardly a larger than normal utilization.
 
Of our eight members, four have berths capable of building Excelsiors on their own. Caitians, Rigellians, Amarki, and Andorians. Of the remainder, Vulcan and Betazed lack the crew for such an undertaking, and Earth and Tellar Prime both recently finished their Excelsiors. Maybe Earth would be interested in building a second one, but that's hardly a larger than normal utilization.
Eh, figured it might be food for thought, if nothing else.
 
Replicator engineers have succeeded, after extensive research into the British East-India Company, the exact climate and soil of the Darjeeling region, the biology and lifestyle of Camellia sinensis and innumerable other factors, have produced a beverage almost but not entirely unlike tea. The little paper cups they dispense it into just add insult to injury.
 
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