I think I smell what you're cooking:

Amazing, but sadly improbable. At best Noran would be the bumbling sidekick who provides the hero with a crystal spider army so that s/he can take down Garita.

Although, it would be hillarious to see her try to control him. "Pfffft, you call those pheromones? Try spending a week downwind from a pack of Gorn Tentacle Reavers sometime."
 
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Oh, but you see, this is after the heroes have kicked down the door and solved everything. And they're like "What do we do with Garita?" And Noran's all like "I've always wanted a pet Orion to experiment with!"
 
Snek tiem.



The Fiiral have an affinity for designing weapons, to the point that they were able to hold off the otherwise superior Seyek fleet for decades. Nowadays, the Seyek Union's vessels pack some of the most impressive firepower-to-weight ratios in the Alpha Quadrant.
 
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Amazing, but sadly improbable. At best Noran would be the bumbling sidekick who provides the hero with a crystal spider army so that s/he can take down Garita.

Although, it would be hillarious to see her try to control him. "Pfffft, you call those pheromones? Try spending a week downwind from a pack of Gorn Tentacle Reavers sometime."
Well, turnabout is fair play.

I don't remember if I mentioned this, buut...

My headcanon is that the Amarki reaction to Orion pheromones taken 'straight' is... unusual... in that the brain functions the pheromones suppress don't serve quite the same purposes in Amarki that they do in the common run of sentients.

A pheromone-enthralled Orion male, or a human or a whatever-the-species, generally becomes fairly biddable. But (my headcanon says) a lot of Amarki start getting irrationally, violently devoted, to the extent where they become a liability to keep around. It's not that they're not enthralled, it's that if you put an Amarki in an enthralled mental state, they start wondering who they have to kill to get a happy ending where the person they're fixated on will appreciate them so they can live happily ever after. I believe I once referred to this in passing as "troubling yandere tendencies."

So this creates the 'savage' part of 'pretty savage' in the old (Imperial) Orion stereotype of Amarki, while also explaining how Amarki house slaves could become a status-signal luxury good that super-rich people would hold a risky auction over (then or now). Because there was a time when an Orion who successfully kept an Amarki docile and healthy at the same time must be able to afford to keep them on a very complicated medication regimen to cancel out side effects of the side effects of the side effects of... et cetera. It was a way of showing off that you could afford it.

And, likewise, when the Orion imperial economy started breaking down, having bunches of blue yandere space elves going off their meds in the homes of powerful figures all over Orion space probably didn't help much with the overall welfare of the Empire. ;)

So there's a sort of shuddery dread of "crazy wild Amarki on the rampage" going on, in Orions who know the lurid pop-culture version of their own history. It's about as fair and accurate as the "Orion animal women" thing we see in Christopher Pike's hallucination from the '50s, but it's still there.
 
Orion pheromones having different reactions in different species is totally within canon btw - it puts Phlox into hibernation mode, for example. I would assume it generally works the same way across most species however otherwise the plot of Bound is COMPLETELY nonsensical
 
Snek tiem.



The Fiiral have an affinity for designing weapons, to the point that they were able to hold off the otherwise vastly superior Seyek fleet for decades. Nowadays, the Seyek Union's vessels pack some of the most impressive firepower-to-weight ratios in the Alpha Quadrant.

Unless I missed it, nothing even remotely close to Starfleet's three part saucer section-secondary hull-nacelles design has shown up in any of the ship designs you've created. Most species seem to prefer keep their ships more compact. Makes you wonder why the Federation's engineers decided to go in such a radically different direction. Does keeping the nacelles pushed far away like that enable Starfleet ships to get some extra oomph out of them?

I also wonder if other species complain about how it takes forever to get down to engineering or the shuttle bay on Starfleet ships, because you have to walk over to the 'neck' of the saucer section where you go down to the secondary hull and then take the turbolift down, and then maybe walk the length of the secondary hull to arrive at where you actually want to be.

Unofficial Starfleet engineer advice: "Wear comfortable shoes."
 
Unless I missed it, nothing even remotely close to Starfleet's three part saucer section-secondary hull-nacelles design has shown up in any of the ship designs you've created. Most species seem to prefer keep their ships more compact. Makes you wonder why the Federation's engineers decided to go in such a radically different direction. Does keeping the nacelles pushed far away like that enable Starfleet ships to get some extra oomph out of them?

I also wonder if other species complain about how it takes forever to get down to engineering or the shuttle bay on Starfleet ships, because you have to walk over to the 'neck' of the saucer section where you go down to the secondary hull and then take the turbolift down, and then maybe walk the length of the secondary hull to arrive at where you actually want to be.

Unofficial Starfleet engineer advice: "Wear comfortable shoes."

The Caldonian ships I designed have a similar layout to the Starfleet mold. So do the Amarki, only the "saucer" section is down below.

I'm trying to keep these as diverse as possible while still adhering more or less faithfully to the Roddenberry Rules. Unfortunately, I seem to have a personal bias toward elongated frames and rear-mounted nacelles that requires effort to suppress. I have an excuse in this case, since I based the Seyek ships off of the screenshot Iron Wolf posted way back when, but not so much for the Risans, Dawiar, Qloathi, Indorians, Sotaw...
 
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Orion pheromones having different reactions in different species is totally within canon btw - it puts Phlox into hibernation mode, for example. I would assume it generally works the same way across most species however otherwise the plot of Bound is COMPLETELY nonsensical
Well, the difference between what it does to Amarki and what it does to humans probably isn't much greater than the difference between Amarki psychology and human psychology. Maybe Amarki just express love and devotion a bit differently, with less emphasis on some things and more on others (e.g. dragon slaying).

So when you 'hack' those pathways biochemically with a slug of pheromones, the results express themselves differently. You end up with a specific type of chemically induced devotion that is well within the boundaries of "love and devotion" by interspecies standards... but extremely awkward to deal with or to keep under control.

Man, what was even up with that?
It was done as a pilot episode, so I guess the idea was just to have these lust-crazed exotic green space babes who would literally be Pike's fantasy. They were basically a throwaway character, and Roddenberry was into that sort of thing (e.g. what he would have done to the character of Deanna Troi if every female involved in the production of TNG hadn't unanimously stopped him).

I think we next actually met an Orion woman in that episode with Garth of Izar, where one played Harley to his Joker, and she was... well, recognizably humanish in mindset, albeit a batshit insane humanish entity.

Unless I missed it, nothing even remotely close to Starfleet's three part saucer section-secondary hull-nacelles design has shown up in any of the ship designs you've created. Most species seem to prefer keep their ships more compact. Makes you wonder why the Federation's engineers decided to go in such a radically different direction. Does keeping the nacelles pushed far away like that enable Starfleet ships to get some extra oomph out of them?

I also wonder if other species complain about how it takes forever to get down to engineering or the shuttle bay on Starfleet ships, because you have to walk over to the 'neck' of the saucer section where you go down to the secondary hull and then take the turbolift down, and then maybe walk the length of the secondary hull to arrive at where you actually want to be.

Unofficial Starfleet engineer advice: "Wear comfortable shoes."
Who's to say the turbolifts don't run sideways and diagonally as well as up and down?
 
The Caldonian ships I designed have a similar layout to the Starfleet mold. So do the Amarki, only the "saucer" section is down below.

I'm trying to keep these as diverse as possible while still adhering more or less faithfully to the Roddenberry Rules. Unfortunately, I seem to have a personal bias toward elongated frames and rear-mounted nacelles that requires effort to suppress. I have an excuse in this case, since I based the Seyek ships off of the screenshot Iron Wolf posted way back when, but not so much for the Risans, Dawiar, Qloathi, Sotaw...

Easy solution: the next 3 ships of yours have to have front-mounted nacelles, to drag the ship along behind.
 
Media - Starship Images - Leila Hann
Easy solution: the next 3 ships of yours have to have front-mounted nacelles, to drag the ship along behind.

I did that with the Sydraxian escort ship. I suppose it could use some company.

I also wonder if other species complain about how it takes forever to get down to engineering or the shuttle bay on Starfleet ships, because you have to walk over to the 'neck' of the saucer section where you go down to the secondary hull and then take the turbolift down, and then maybe walk the length of the secondary hull to arrive at where you actually want to be.

Unofficial Starfleet engineer advice: "Wear comfortable shoes."
Who's to say the turbolifts don't run sideways and diagonally as well as up and down?

Well, come to think of it, walking the length of the saucer section, going down a turbolift, and then walking the length of the engineering section isn't necessarily more inconvenient than just walking the length of one very long hull section. And a lot of alien ships are longer than Starfleet ones.

TNG era Romulans must get a lot of exercise.

Oh, okay. Sorry, hard to keep track since you've done so many designs. Maybe you should put a link to your art collection thread in your signature.

I haven't actually posted my full shipsheet yet, because its continually a work in progress. Since you asked though, here's what it looks like right now.

 
On a ship with artificial gravity, "up" and "down" are pretty arbitrary anyway. The elevators should go wherever you need elevators to go, and there's no reason to have a meaningful distinction between "the elevators" and "the people-mover cars."

Hm. Leila, I've always wondered a bit about how some of your designs seem to have the nacelles mounted at an angle to the direction the ship would normally be travelling. Am I misunderstanding the drawings, or is that how it's intended?
 
I'm pretty sure that the turbolifts do run sideways as well, at least in (larger) TNG era ships. I may be misremembering, but doesn't one occasionally hear the lifts spool down and then back up without the doors opening?

The Memory Alpha article certainly says so, but it also seems to have citation issues.
 
I did that with the Sydraxian escort ship. I suppose it could use some company.




Well, come to think of it, walking the length of the saucer section, going down a turbolift, and then walking the length of the engineering section isn't necessarily more inconvenient than just walking the length of one very long hull section. And a lot of alien ships are longer than Starfleet ones.

TNG era Romulans must get a lot of exercise.



I haven't actually posted my full shipsheet yet, because its continually a work in progress. Since you asked though, here's what it looks like right now.

That Fathership is purrfect.
 
I guess this post is the Leila Hann mailbag?

Speaking of which, I'd like to hand it to @Iron Wolf for putting a name and personality on the Celos Coup. This quest hasn't really had a memorable personal villain before, and now it might be getting one.
Garita was supposed to be established as more of a absolute moral black hole way earlier, but unfortunately the omakes involving her never came to fruition due to me being busy. The general background of them in my head informs the ones I wrote though, so if you're wondering why Wolfe was mentioned in the omake it's because his encounter with Garita is locked away in my brain.

Snek tiem.

The Fiiral have an affinity for designing weapons, to the point that they were able to hold off the otherwise superior Seyek fleet for decades. Nowadays, the Seyek Union's vessels pack some of the most impressive firepower-to-weight ratios in the Alpha Quadrant.
Amusingly in my Stellaris game I had the superior firepower but not fleet until I upgraded all my starbases. But this is a quest, not my LP. :p

I should do more with the sneks and tentaclebirds but the Orion plot moves so fast!

Man, what was even up with that?

I like to think it's because rugged, square-jawed Captain Pike has some deeply problematic fantasies he's trying to repress. He should really see a therapist, explore this side of him in a safe and consenting environment, etc.

From a production point of view I can't tell if this is a case of that also being the writer's intent, or a case of Oh Gene Roddenberry No, No Gene, We Don't Need To Suggest The Ferengi Really Deliver The XL Sausage.
 
It's a bit weird that starships don't seem to have any stairs, only turbolifts and ladders in the jefferies tube system and such. Naval ships do have proper stairs and are usually less spacious than the Galaxy class at least. And it's not like turbolifts never fail or that you'd never have to wait for them either.
 
While I plan the next steps on the Renaissance hull, I've been working on some other parts. Here's a very rough and low-res render of a phaser shot. The beams are actually parallel; it's the perspective that makes them look divergent.

Also, what do people think about the panelling I posted a little while back? It kind of got lost in the storm of the last debate, so I've added it below the spoiler:
As I said earlier, I'm not sure the panels have quite has the right aesthetic, but that may be more this specific implementation than the idea itself.
 
It's a bit weird that starships don't seem to have any stairs, only turbolifts and ladders in the jefferies tube system and such. Naval ships do have proper stairs and are usually less spacious than the Galaxy class at least. And it's not like turbolifts never fail or that you'd never have to wait for them either.
Decks are likely sealed spaces. Stairs would be a vulnerability during a breach.
 
It's a bit weird that starships don't seem to have any stairs, only turbolifts and ladders in the jefferies tube system and such. Naval ships do have proper stairs and are usually less spacious than the Galaxy class at least. And it's not like turbolifts never fail or that you'd never have to wait for them either.
I think it's a shame starships don't have moving sidewalks.
 
Naval ship design usually calls them ladders, because they're actually that steep a lot of the time. Submarines, who are probably the closest direct ancestors to early starships, tend to have straight ladders between decks.
 
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