The problem with fixing Cardassian ships is that we don't have the plans for it; we'd need to get a team to go through it and reverse-engineer most components in order to build replacement parts (which probably costs a team and rp). Yes, even the warp core; we can't just kitbash a Renaissance's warp core in there, the connectors are all in the wrong places, the hole is of the wrong size and there's no guarantee that the warp fields generated are compatible with Cardassian-style nacelles.
It wouldn't be easy but it would probably be cheaper than a new ship, if not necessarily faster.
The sort of thing we'd consider, if we had a berth of the right size that wasn't doing much... which, frankly, we don't, unless one of our allies has a two-megaton berth I don't know about.
That's my assesment as well-space travel never got kicked under the buss by Nixon, von Braun got to go to Mars, a lot more Saturn Vs were built, and yeah, the Augments throw a wrench into things as well. Of course, this doesn't cross over strongly into the civilian sphere-San Francisco in 1987 looks fairly normal despite having a Cetacean Institute down in Monteray instead of just a plain Aquarium.
San Francisco in 1987
would look pretty much the same, unless mass distribution of personal electronics hit the markets and everyone was using smartphones twenty years ahead of schedule. It's not hard to picture a timeline that massively butterflies the space program without butterflying
that. Especially since there are industrial reasons why computers didn't improve faster- the big one being that you have to use each generation of "etch really tiny integrated circuits onto computer chips" to manufacture the NEXT generation, and the process takes time, with little or no room for rapid leapfrogging.
TBG is already an AU with its smaller Federation and counterparts, so I don't see why we couldn't shift dates around as would make the most sense.
If you shift all the important early Star Trek dates (Eugenics Wars, First Contact, etc.) to say half a century later, then it could still all work out.
Thanks, but I prefer not to unless there is some strong, compelling reason to do so.
That's a good point. However, there are limits to that explanation, because you'd think the Federation would be very interested in building lots of trade and civilian ships. Civilian craft, whether ground/air/sea, in real life dwarf the military craft in numbers and total tonnage, and I normally would expect that to remain unchanged in the non-militarized Federation.
Numbers, yes. Total tonnage? Maybe not. Most star systems seem likely to be self-sufficient in the raw materials needed to survive and build an industrial base. There are so many mineral-rich planets and habitable planets in Star Trek that there's not much reason to settle a world that
isn't habitable. Therefore, there is going to be little or no 'natural' trade in bulk materials between star systems. You can find stuff like iron and aluminum ore and oil (if you still need oil) anywhere you go. Likewise, realistically, for foodstuffs, unless you deliberately turn one of your core worlds into a stupidly overpopulated ecumenopolis, or somehow manage to destroy all your farming capability while having huge farming capability ready to go on another planet.
Similarly, there's not much reason for consumer goods to be manufactured anywhere but in the star system where they're going to be consumed, unless there aren't enough people IN that star system to support a market for the goods.
So the main purpose of interstellar cargo ships will be to trade in items so rare or produced in such small quantity that
nobody in your whole solar system bothers to produce them... Or items that are 'exotic' for cultural reasons. Or ships that cater to the commerce of tiny colony worlds that cannot support a fully developed industrial base.
None of those provide much of an incentive to build freighters bigger than an
Excelsior, or even a Connie.
But if special resources are the primary constraint of starship construction, that alone doesn't explain how the Federation can construct starbases that dwarf all the combined tonnage of starships, yet have such a relatively meager bulk resources budget for Starfleet and member fleets to build their starships. What's probably going on here is that the "bulk resources" is a bit of a misnomer - it actually means "bulk starship-grade resources". Starbases and more stationary space infrastructure likely don't need the super-dense and super-strong materials that starships require. Rather than solid duranium/tritanium constructions that starships have, starbases might just use the modern Trek equivalent of concrete with steel girders.
Okay, now this part I buy. It's totally plausible that starbases just swap out one ton of tritanium or whatever for ten or even fifty tons of locally manufactured steel.
That or Science Related Memetic Disorder.
I grew up with voyager and TNG so I'm pretty okay with retconning certain elements of TOS actually.
In terms of Saturn Guy it's easier to imagine he was born a couple decades later OR that he was actually 60's Jet Guys grandson instead of son.
TOS suffers the same problem as 2001 where they assumed more manned missions were required than IRL.
I honestly like being able to displace my mind, for role-playing purposes, into a world where the people of Earth collectively embraced the importance of space exploration, and did so early, actively, and without forcing. It is one of the things I actually enjoy about Star Trek quests.
I tend to resist efforts to take that away from me.