Starfleet Design Bureau

When it's not Yoyodyne I'm more open to risk somehow.

The example that sprang to mind (when reading only threadmarks to catch up) was when they sold the thread on shorter chonky nacelles that then (IIRC) didn't work out as planned and then shortly after tried to convince the team that the new longer elegance was the correct paradigm worth prototype money.
In fairness, "well this shorter design didn't work out, let's try longer instead" is a pretty reasonable iterative step.
 
Glancing at the vote tally, I think this is the biggest mismatch between amount of debate and actual chance of outcome changing we've had yet.
 
@Sayle, the NX and and Stingray classes are presumably due to retire soon, and the surviving examples of the class should have at least forty two phase cannons by my estimation. As we're still pumping out Skates for defence, could we pull the phase cannons off of NX and Stingray-class ships as they're decommissioned and use them to outfit these vessels? That would let us outfit up to ten ships if they're getting four guns apiece.

Nothing logical against it. On the other hand it would mean making me do math and add extra complexity (not to mention setting a precedent) so I'm going to go with a no. From the Ashes was an exercise in automating an extremely complicated system, and nowadays I prefer not to have to deal with feature creep.
 
2163: Project Brahe (Tactical Systems)
[X] Parallel Configuration (+0.2 Cruise/Maximum) (Prototype) [1 Success Check]

The new nacelles are quite large, but look even more so next to the comparatively small Brahe. The hope is that these will break the Warp 7 barrier, though a Warp 5 cruise would be an edifying result given that this configuration should give the field efficiency an extra boost that could push it over that hurdle. The warp engine and shuttlebay take up most of the secondary hull, the engine especially, but you've done as much as you can to preserve the saucer section for later installations.

With the warp drive completed, there's only a few major pieces left to install before moving onto the auxiliary systems. First is the impulse engines, where you are faced with the choice of either using a midline engine above the shuttlebay or a pair mounted to the nacelle struts. These are being produced by the newly established Avidyne Systems, a consolidation of the mix of suppliers that existed before the Romulan War.

Then there are the torpedoes, with a proposal for either a pair of dual launchers in the ventral saucer or none at all. While torpedoes are useful to punch up, they are less likely to be helpful if the ship is so slow it cannot usefully aim them at a manoeuvring target. Of course torpedoes are useful for putting damage on a variety of targets, from hostile ships to natural obstacles, but it's important to design from a tactical perspective. The space may be better used for other systems as well, so forgoing the launchers entirely wouldn't be a controversial deicsion.

Finally there is the choice between phase cannons or the new phaser prototypes. Unlike the phase cannons which deploy on a gimballed mount in their entirety, the new phasers use a fixed emitter that fires a nadion stream into a ball-mounted particle lens. While lacking the free targeting of the phase cannons thanks to their position closer to the hull, they still have a reasonable arc of fire and a substantially more potent kick. In either case, the planned arrangement is for the minimal armament to be a pair of weapons on the ventral saucer that can fire in multiple arcs, with the maximal loadout cloning this to the dorsal saucer. There might be blind spots, but the Brahe won't be entirely toothless.

[ ] 0: Midline Engine (Maneuverability: Low)
[ ] 0: Dual Engines (Maneuverability: Medium) [+2 Civilian Industry]

[ ] 1: No Torpedoes
[ ] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]

[ ] 2: Two Phase Cannons (+1.25 Average Damage) [+4 Starfleet Industry]
[ ] 2: Four Phase Cannons (+2.5 Average Damage) [+8 Starfleet Industry]
[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
[ ] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]



Two Hour Moratorium, Please.
 
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dual engines for better manuverability is needed as we have seen so far.
we should also select the phaser emitters over the cannons
 
[X] 0: Dual Engines (Maneuverability: Medium)

[X] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]

[X] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]
 
Okay, the aesthetic's coming along pretty nicely!

I'm thinking... Stick with the midline Impulse, and either torpedoes + 2 phasers or 4 phasers.

How much mass is being taken up BTW? Like, is going with a midline impulse drive instead of a pair going to give us another internal slot for instance @Sayle? How are Phasers vs Torpedoes for internal space too?

EDIT: Nevermind, it's Civilian Industry cost, so it's cheaper.
 
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[ ] 0: Midline Engine (Maneuverability: Low) [+2 Civilian Industry]
[ ] 0: Dual Engines (Maneuverability: Medium) [+4 Civilian Industry]

[ ] 1: No Torpedoes
[ ] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]

[ ] 2: Two Phase Cannons (+1.25 Average Damage) [+4 Starfleet Industry]
[ ] 2: Four Phase Cannons (+2.5 Average Damage) [+8 Starfleet Industry]
[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
[ ] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]
I really would have preferred to put only one torpedo on the ship, but as that isn't an option I'm going with two. I want to prototype the weapons too, but this is a survey ship, so only two of the phasers.

[ ] 0: Dual Engines (Maneuverability: Medium) [+4 Civilian Industry]
[ ] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]
[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]

This would be my preferred vote.
 
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I think torpedoes are important due to their non-tactical uses. Disrupting negative space wedgies with a photon torpedo, or sending something unusual down the launch tube in a torpedo casing, are all valuable additions to have.
 
While I can see perhaps grabbing the minimum amount of phasers, there is no reason for this thing to be rocking photonics, especially since the mixed use launcher for both probe and torps seems to be a much later possibly TNG era invention. They are simply dead weight in a floating science lab like this is supposed to be.
 
Then there are the torpedoes, with a proposal for either a pair of dual launchers in the ventral saucer or none at all. While torpedoes are useful to punch up, they are less likely to be helpful if the ship is so slow it cannot usefully aim them at a manoeuvring target. Of course torpedoes are useful for putting damage on a variety of targets, from hostile ships to natural obstacles, but it's important to design from a tactical perspective. The space may be better used for other systems as well, so forgoing the launchers entirely wouldn't be a controversial deicsion.
No mention of torpedoes being used to launch probes. No option to mount them behind either, maybe because the shuttlebay is in the way?

I'm inclined to skip the torpedoes. They're more firepower than we need.
 
Yeah, I figure if we're going midline, don't bother with torpedoes, we'll almost never get them to line up.

Hmm.

2 sustained damage is still comparable to a block 2 Stingray by my reckoning, I don't think it needs to have sharper teeth than that for its role?
 
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Hmm, well Dual Engines is only 2 more Civilian Industry cost over Midline, so I'll vote for them

Hmmmmm, that's a lot more Industry for Dual Photonics 🤔

Definitely want the Two Emitters so we can prototype them here and have the kinks worked out for future ships.
 
I'm thinking dual engines, and then we either do two photons and two phasers, or zero photons and four phasers. And honestly, the only reason I'm considering photons at all is because the phasers are prototype tech.
 
We should take the phasers for the prototype roll, but we only need two of them. Science ship, not explorer or battleship.
 
I'm thinking no torps and 4 prototype Phase Emitters, as evidently their only useful for combat with no mention of probe launching or anything. Not to mention they'd eat into the internal space of the ship to, as I said, little benefit.

If we could just go for one launcher then maybe, but two? Nah.
 
Let's go ahead and take these options in order, shall we?

[ ] 0: Midline Engine (Maneuverability: Low)
[ ] 0: Dual Engines (Maneuverability: Medium)

My instinct is to go for the dual engines. This vessel should be nimble before it should be deadly in order to get itself out of danger, and a midline engine seems like it'd be too much of a compromise in that regard.

[ ] 1: No Torpedoes
[ ] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]

Ah. Torpedoes, torpedoes. They're not quite the options I was expecting, but if we're to the point that torpedo casings can have non-warhead payloads, then I'm all for it. Otherwise, I'm on the fence, leaning toward not having them. As they're not mentioned as able to do so, I wouldn't be surprised if we see an option for probe launchers in the upcoming sections.

[ ] 2: Two Phase Cannons (+1.25 Average Damage) [+4 Starfleet Industry]
[ ] 2: Four Phase Cannons (+2.5 Average Damage) [+8 Starfleet Industry]
[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
[ ] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]

And here's where I take my stand on armaments. With it being likely that there are going to be no torpedo tubes, I'll be up to putting up to four phaser banks on this ship. Two is the more sensible option to me, but if we decide to arm it thus, it won't be any great sorrow to me.
 
We are making a science vessel, not a cruiser. There's no need for it to be especially maneuverable and have a load out of arms eclipsing the Stingray-class light cruisers or the overarmed dedicated warship of the Skate-class. Midline engines, no torpedos, and two phasor mounts are more than adequate for its actual purpose and to keep costs down to facilitate the next project.
 
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