- Location
- UK
[X] Vertical Configuration (+0.4 Cruise) [Experimental] [2 Success Checks]
In fairness, "well this shorter design didn't work out, let's try longer instead" is a pretty reasonable iterative step.When it's not Yoyodyne I'm more open to risk somehow.
The example that sprang to mind (when reading only threadmarks to catch up) was when they sold the thread on shorter chonky nacelles that then (IIRC) didn't work out as planned and then shortly after tried to convince the team that the new longer elegance was the correct paradigm worth prototype money.
@Sayle, the NX and and Stingray classes are presumably due to retire soon, and the surviving examples of the class should have at least forty two phase cannons by my estimation. As we're still pumping out Skates for defence, could we pull the phase cannons off of NX and Stingray-class ships as they're decommissioned and use them to outfit these vessels? That would let us outfit up to ten ships if they're getting four guns apiece.
there is a moratorium for two hours[X] 0: Dual Engines (Maneuverability: Medium)
[X] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]
[X] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]
I really would have preferred to put only one torpedo on the ship, but as that isn't an option I'm going with two. I want to prototype the weapons too, but this is a survey ship, so only two of the phasers.[ ] 0: Midline Engine (Maneuverability: Low) [+2 Civilian Industry]
[ ] 0: Dual Engines (Maneuverability: Medium) [+4 Civilian Industry]
[ ] 1: No Torpedoes
[ ] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]
[ ] 2: Two Phase Cannons (+1.25 Average Damage) [+4 Starfleet Industry]
[ ] 2: Four Phase Cannons (+2.5 Average Damage) [+8 Starfleet Industry]
[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
[ ] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]
No mention of torpedoes being used to launch probes. No option to mount them behind either, maybe because the shuttlebay is in the way?Then there are the torpedoes, with a proposal for either a pair of dual launchers in the ventral saucer or none at all. While torpedoes are useful to punch up, they are less likely to be helpful if the ship is so slow it cannot usefully aim them at a manoeuvring target. Of course torpedoes are useful for putting damage on a variety of targets, from hostile ships to natural obstacles, but it's important to design from a tactical perspective. The space may be better used for other systems as well, so forgoing the launchers entirely wouldn't be a controversial deicsion.
[ ] 0: Midline Engine (Maneuverability: Low)
[ ] 0: Dual Engines (Maneuverability: Medium)
[ ] 1: No Torpedoes
[ ] 1: Two Forward Photonics (+7.5 Burst Damage) [+6 Starfleet Industry]
[ ] 2: Two Phase Cannons (+1.25 Average Damage) [+4 Starfleet Industry]
[ ] 2: Four Phase Cannons (+2.5 Average Damage) [+8 Starfleet Industry]
[ ] 2: Two Phaser Emitters (+2 Average Damage) [+6 Starfleet Industry] [Prototype]
[ ] 2: Four Phaser Emitters (+4 Average Damage) [+12 Starfleet Industry] [Prototype]