Starfleet Design Bureau

then there was a tangent about weapons and once again the idea of using the skate to escort this ship around was brought up.
There was also the idea that we should have started this design cycle by replacing the Skates with new model escorts incorporating the new technologies (Warp 7 drives, shields, etc.) rather than with a survey ship. There could be merits to doing this -- a Brahe-type should be able to outrun a Skate in just about every circumstance, for instance. However, we are merely a design bureau and this was not an option our political masters (read: Sayle) gave us. Presumably Federation space is well-enough policed by legacy elements of the Earth, Vulcan, Andorian, and other Federation-member fleets including but not limited to the Skates.
 
There was also the idea that we should have started this design cycle by replacing the Skates with new model escorts incorporating the new technologies (Warp 7 drives, shields, etc.) rather than with a survey ship. There could be merits to doing this -- a Brahe-type should be able to outrun a Skate in just about every circumstance, for instance. However, we are merely a design bureau and this was not an option our political masters (read: Sayle) gave us. Presumably Federation space is well-enough policed by legacy elements of the Earth, Vulcan, Andorian, and other Federation-member fleets including but not limited to the Skates.

I feel like the federation is extremely eager to go back to peacetime designs and that's why it wasn't an option. It would make sense with its politics.
 
2163: Project Brahe (Spaceframe: Part Three)
[X] Blister Forward Deflector (200,000 -> 220,000 Tons)

The deflector isn't entirely housed in the new, cylindrical blister that you build out from the primary hull - there are concerns that adding another three decks below the rim of the saucer section would impinge on the effectiveness of the navigational array. Instead the an extra two decks are added, with the forward rim cut out to allow line of sight for the main dish. The lost internal space is then reclaimed by stretching the cylinder of the deflector housing back towards the main bulge of the saucer, offsetting any losses that the admittedly very large deflector apparatus causes by its encroachment on the existing areas.

But with the deflector now dealt with you need to figure out the arrangement of the nacelles. The lack of a dedicated secondary hull has removed some options and added others, with varying effects on the ship's warp envelope. Some of these can be mitigated with the proper adjustments, while others will translate into actual changes in performance.

Option one is to use the same style as the Thunderchild-class, drawing out a short secondary hull to act as a nacelle strut and integrated shuttlebay. From there you can pull the nacelles themselves out to the sides in a sprint configuration that will likely allow the Brahe to break the Warp 7 barrier. Alternatively you could lay the nacelles parallel with the main saucer instead, as there are suggestions this might be a viable configuration with the new and more powerful warp coils and provide a minor boost to both cruise and sprint speeds. It's not quite a proven technique, but not especially risky - the challenges are in implementation rather than theory.

The final option is a touch more radical. Instead of adding a secondary hull at all, the nacelles could be mounted along the vertical plane both above and below the main saucer. With no line of sight between them you'll be playing with a much more complex warp field, but if it works you should get increased cruise velocities and no extra mass from the secondary hull. It's worth considering.

[ ] Sprint Configuration (+0.4 Maximum)
[ ] Parallel Configuration (+0.2 Cruise/Maximum) (Prototype) [1 Success Check]
[ ] Vertical Configuration (+0.4 Cruise) [Experimental] [2 Success Checks]

NacellesMassAdvantagesDisadvantages
Sprint50,000 Tons+0.4 Sprint Speed/ShuttlebayMass
Parallel50,000 Tons+0.2 All Speeds/ShuttlebayPrototype
Vertical20,000 Tons+0.4 Cruise SpeedExperimental



Two Hour Moratorium, Please.
 
Last edited:
Huh, I am happy with literally any of these nacelles, they all seem like good options.
 
I lean towards the prototypes myself, moving one step forward in tech without stretching our luck too much.
 
Hmm tricky. I do want to do a lot of prototyping on this build, and a +.4 to cruise is really appealing.

But we do have the Yoyodyne Curse hanging over us, IRL, and for our next ship, be it an Explorer or a Cargo/Tactical, we do want it to be able to sprint good too.

While it is a heavier option, I do think it is better practicing the '+ .2 to both' design for the sake of our next ships, considering that it only has one roll to make.
 
Last edited:
There was also the idea that we should have started this design cycle by replacing the Skates with new model escorts incorporating the new technologies (Warp 7 drives, shields, etc.) rather than with a survey ship. There could be merits to doing this -- a Brahe-type should be able to outrun a Skate in just about every circumstance, for instance. However, we are merely a design bureau and this was not an option our political masters (read: Sayle) gave us. Presumably Federation space is well-enough policed by legacy elements of the Earth, Vulcan, Andorian, and other Federation-member fleets including but not limited to the Skates.
Yeah. Skates are adorable little murder birbs, but in peacetime? Their most appropriate role is far better filled by the more advanced Vulcan and espescially Andorian vessels.
 
On the one hand using a low risk design to prototype a new nacelles configuration is tempting. On the other hand a high Sprint speed is probably the best protection a science vessel could have. And cruise speed can be lower in internal space because survey ships mostly spend a lot of time in a single place.
 
Option one is to use the same style as the Thunderchild-class, drawing out a short secondary hull to act as a nacelle strut and integrated shuttlebay
I do like the sound of this, although it's not listed under advantages, so do all 3 options have it? Or is it beneath the level of abstraction?
 
Yeah. Skates are adorable little murder birbs, but in peacetime? Their most appropriate role is far better filled by the more advanced Vulcan and espescially Andorian vessels.
Out of curiosity, @Sayle , could we get a general sketch of the composition of the post-consolidation Federation fleet? Whose ships, and what classes, are filling what roles, what are their general capabilities, etc.? Nothing so detailed as the ship writeups for our bespoke designs, of course.
 
Out of curiosity, @Sayle , could we get a general sketch of the composition of the post-consolidation Federation fleet? Whose ships, and what classes, are filling what roles, what are their general capabilities, etc.? Nothing so detailed as the ship writeups for our bespoke designs, of course.

I have no idea what the Vulcan/Andorian/Tellarite fleets are like structurally speaking. Since United Starfleet isn't a thing yet (at least for a decade or so), you're still making United Earth starships.
 
Flat pack sounds cool and I don't trust yoyodyne enough to jump at the substantial mass savings. Sprint is probably more vital than cruise when it matters though cruise is used most of the time so that's where we'd get the travel savings over time. This is a difficult (great) choice.

[ ] Sprint Configuration (+0.4 Maximum)
[ ] Parallel Configuration (+0.2 Cruise/Maximum) (Prototype) [1 Success Check]
 
I'm thinking parallel since we can take the opportunity to prototype on a low risk design. Mounting these new powerful Warp Nacelles with a starship Hull in the way. It would be excellent for whenever we need to replace the Skate.

Though vertical would also be interesting since we do need to replace the Zheng He class to some point and the higher safe cruise would be good for that. Basically designing with an eye for the future.
 
I do like the sound of this, although it's not listed under advantages, so do all 3 options have it? Or is it beneath the level of abstraction?

Only the two with a secondary hull attached.
Oh, sick. I missed that bit, I'm glad you asked this question. Now I really want the second option - shuttle bays are useful for all sorts of things.
Well, shuttle things at least.

(If we do go for the second option, maybe we'll have room add in a medbay/medlab function, which will give more utility to the sprint increase, for medical distress calls and the like, as a medlab would pair well with the general science facilities)
 
Last edited:
Hmm, i'm not really tempted by parallel or vertical since this ship doesn't need to get anywhere fast
 
Back
Top