Starfleet Design Bureau

I don't think the inline secondary hull is going to reduce internal space, to do that it'd have to be something like overlapping or removing part of the saucer, and at that point I think it would be more likely they just don't have a secondary hull and attach the nacelles to the saucer directly. I think the inline secondary hull is going to be something like what we would have gotten with the Sphere hull, or how things worked out with the Thunderchild, and be a strip extending straight back from the rear of the saucer.
AHhhhhhhhh. Okay I see I see. That does make sense.

I was imagining it as overlapping or removing part of the saucer.
 
Honestly if it does go that way all I'll say on the matter is "Early Miranda Intensifies" because that is basically exactly what happened with the Miranda.
 
This is an excellent example of exactly what I said about having it both ways - you want to claim that the armament you want to give the ship is absolutely token when people talk about its cost, but then when it comes time to talk about the benefit you're acting like it'll be able to beat off so many things that not having these weapons is literally suicidal.

Your argument is inherently self-contradictory and incoherent.

I see... I'll admit, my personal bias is to over-arm things. So, being fair, given that bias...I'd like to arm this thing even higher. If it were up to me alone, I'd give it 4 phasers fore and 4 aft. Plus 2 torpedo launchers forward and 1 aft and SCIENCE as an afterthought. I'm...what's the term...compromising!~ You might have heard of it. It means I'm not entirely happy. But I can live with it.
 
Bottom line. The ship needs at least enough phasers to cover every arc, a single torpedo launcher if we can fit it without compromising our mandate.

This thing will honestly probably have better armament than the Skate for simple virtue of us having better guns.

And will definitely outgun the pre-refit Stingray.
 
Buzzword time... the scope creep is starting... :V

Lets keep this a non-combat ship please, phasers and photon torpedo's are shown to be pretty powerful in the shows, powerful enough that we don't need a ton of them piled on a ship to make it combat effective; a minimal armament will be alright for this ship.

If we keep discussing the weapons of this non-combat role ship and how much weaponry is needed so it can survive against all threats, then we may end up neglecting its actual purpose, and besides we don't actually know what our options will be yet.
 
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Buzzword time... the scope creep is starting... :V

Lets keep this a non-combat ship please, phasers and photon torpedo's are shown to be pretty powerful in the shows, powerful enough that we don't need a ton of them piled on a ship to make it combat effective; a minimal armament will be alright for this ship.

If we keep discussing the weapons of this non-combat role ship and how much weaponry is needed so it can survive against all threats, then we may end up neglecting its actual purpose, and besides we don't actually know what our options will be yet.
Look, we can SCIENCE! the crap out of something by shooting it. Think of all the data we could get on how things react to exploding and being hit by Phasers at differing magnitudes and frequencies! :p
 
I'm just gonna wait for the design process to sort itself out with the next options we can vote for. All these salt, bad faith and heated talk are the opposite of fascinating.
 
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The ship does not, in fact, need any of that. It needs to do science, for it is a science ship. Any armament should be nominal so as not to interfere with the job that it is being built from the keel up to accomplish, namely running science experiments and investigations within our interior lines. There is no reasonable cause for science to be an afterthought on your science ship.

If we took the suggested approach to the real world we would end up with 8,000 ton minesweepers mounting 80 VLS cells, and as they would then be too large and clumsy, and too valuable, to use for minesweeping, we would then have to go and design an actual minesweeper like should have been done the first time around.
 
Yeah, I got out of hand. Apologies everyone. This thing will be fine with a fore and aft phaser. What it needs, ultimately, is SCIENCE.
 
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[X] Inline Deflector (-Internal Space)

It's probably going to lose to blister, but I think we'll still have plenty of extra space in the saucer if we take this.

As for weapons, there are more options than 'no weapons' and 'battleship'.
 
So, who wants to workshop some nacelle design?

I have four proposals at this time:
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Triple nacelle design, because we didn't do that with the Thunderchild and I think getting experience with that would be a good idea,
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Over/under design, the basically "for reasons" version,

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Single Nacelle, AKA "we're trying to salvage some of the budget",

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And a conventional design, which I am giving the working title of "Fuggit, let's build the Miranda early"
 
Main advantage would be that the nacelles are like, the second most expensive bit of the ship, so only having one would cut costs per hull, probably won't be great for the speed though.

What about a single nacelle on the 'top' of the ship? perhaps even a little parallel to it?

Top would look kinda goofy with the perfectly circular saucer section IMO, asymmetrical would probably require Interesting™ impulse Thrusters and we're going to be jamming enough Prototype tech on this as is.
 
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Are warp nacelles Ever meaningfully redundant (such that one being out of action isn't enough to render the ship immobile, ftl wise), no matter how many are present? It never seems like it.
 
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I mean, it's going to likely have a Warp 7-capable engine in it. Even if it's not chugging at full speed, it'll give the rest of our fleet a run for its money simply cruising.
 
Are warp nacelles Ever meaningfully redundant, no matter how many are present? It never seems like it.
Do you mean like, in the sense of if it lost one of three, could it still go to warp? I think there's a lot of treknobabble about the warp field geometries being tuned to the nacelle configuration, along with stuff like the warp transfer conduits being a live hazard, that might put the kibosh on limping away, but I don't know for sure.
 
Are warp nacelles Ever meaningfully redundant, no matter how many are present? It never seems like it.

The main purpose of having more than two nacelles, from what I've seen and researched, is to have a 'constant' warp bubble effect, where one or more nacelles power down somewhat while others pick up the slack, leading to a more consistent speed at longer distances at the sacrifice of a faster warp sprint.
 
Ships *can* limp with nacelle damage or even missing nacelles, but that's after a certain amount of repairs. Not something you can do mid battle.
 
Are warp nacelles Ever meaningfully redundant (such that one being out of action isn't enough to render the ship immobile, ftl wise), no matter how many are present? It never seems like it.

There's this one time-looping episode of tng, where one of the nacelles gets a large chunk bitten out of it, and it keeps causing the entire ship to explode. Star Trek ships with the exception of voyager and the Nx-01, seem to be fairly fragile without shields regardless. I don't think multiple nacelles is for redundancy.
 
From the previous quest we know the Constellation-class had issues going to high warp with its four nacelles drawing so much power, so presumably there's something happening there.
 
The main purpose of having more than two nacelles, from what I've seen and researched, is to have a 'constant' warp bubble effect, where one or more nacelles power down somewhat while others pick up the slack, leading to a more consistent speed at longer distances at the sacrifice of a faster warp sprint.
Sounds like more nacelles are something more useful on a cruiser or long distance bulk hauler than a survey ship, then. A single nacelle configuration might be interesting if we really want to go with a variant arrangement in that regard.

There's this one time-looping episode of tng, where one of the nacelles gets a large chunk bitten out of it, and it keeps causing the entire ship to explode. Star Trek ships with the exception of voyager and the Nx-01, seem to be fairly fragile without shields regardless. I don't think multiple nacelles is for redundancy.
It is noticeable that both of those ships have (Very Different types of) armour.
Well, I don't actually remember at what point Voyager got its armour and the writers liked to ignore the ship's stated capabilities and inventory on a frequent basis, so who knows if it's actually relevant, but still.
 
It is noticeable that both of those ships have (Very Different types of) armour.
Well, I don't actually remember at what point Voyager got its armour and the writers liked to ignore the ship's stated capabilities and inventory on a frequent basis, so who knows if it's actually relevant, but still.

Yeah, honestly the Nx-01 and voyager are just kinda the most memorable star trek ships to me, when it comes to them being hardy in a fight.
 
[X] Blister Forward Deflector (200,000 -> 220,000 Tons)

This is about as far as I want to go in making this thing bigger, though.
 
Yeah, honestly the Nx-01 and voyager are just kinda the most memorable star trek ships to me, when it comes to them being hardy in a fight.
I mean for me it's the Galaxies.
Those things are just absurd in how much damage they can absorb.

partially just because they're YUGE of course.
 
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