Starfleet Design Bureau

One thing that makes this a bit tough is that I have a bit of trouble visualizing this
Mood. I have no idea what 'parallel' looks like on a disk (and all Starfleet nacelles are parallel to 'forward' anyway), and the description (unlike for the vertical arrangement) doesn't suggest that the nacelles wouldn't have line of sight to each other - partially embedded in the dorsal or ventral hull and trailing from there, maybe? Or a Miranda catamaran?
 
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Parallel to the saucer, I assume.
Code:
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Something along these lines.
Honestly this seems like a predecessor or sidegrade of the "just stuck on the edge of the saucer" type that mostly just looks less goofy on traditionally shaped ships with the fully circular saucer.
 
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So, to try and get a feel for the thread opinion before the next big debate starts up, what are people thinking for how to handle any other prototypes on this ship?

I'm looking to grab impulse engines if we're offered any, shields, and possibly any science boosting internal option though I don't expect any of the latter. Prototypes of the weapons themselves are something I'd be fine with trialing on the Utility Cruiser.
 
So, to try and get a feel for the thread opinion before the next big debate starts up, what are people thinking for how to handle any other prototypes on this ship?

I'm looking to grab impulse engines if we're offered any, shields, and possibly any science boosting internal option though I don't expect any of the latter. Prototypes of the weapons themselves are something I'd be fine with trialing on the Utility Cruiser.

Prototypes of any sort would probably be fine on this ship actually minus the torpedo's, it looks like we will have an option for prototype phasers, and even on a starship they can be useful for slightly more than just combat. If the prototype engines or something else fails it wont actually effect too much, because this is a non-combat vessel.
 
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My general opinion is prototypes for everything minus the weapons, although I wouldn't be amiss to trying a phaser strip upgrade if it's available.

Otherwise, probably not. (Well, or a variable probe/torpedo launcher.)

Experiments, (edited to add) should really be limited to things on-role, I think, but I wouldn't be upset if the Vertical Nacelles win except we might have issues with shuttlecraft.
 
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[X] Vertical Configuration (+0.4 Cruise) [Experimental] [2 Success Checks]

Too late to beat the bandwagon, but let's reduce that tonnage and skip the secondary hull!
 
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So, to try and get a feel for the thread opinion before the next big debate starts up, what are people thinking for how to handle any other prototypes on this ship?

I'm looking to grab impulse engines if we're offered any, shields, and possibly any science boosting internal option though I don't expect any of the latter. Prototypes of the weapons themselves are something I'd be fine with trialing on the Utility Cruiser.
Dump in everything we get the option to so the utility cruiser and explorer have more to work with.
 
I want prototype everything, other than torpedoes.
Those I don't want at all unless it's confirmed that they use the launcher to fire probes, then I would take one.
Frankly, I would go a step further. I would be fine on experimental everything that doesn't compromise science. This is our test bed, and we need to take full advantage of everything we can.

Edit: and things that don't put up cost too much. That's important too.
 
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My general opinion is prototypes for everything minus the weapons, although I wouldn't be amiss to trying a phaser strip upgrade if it's available.

Otherwise, probably not. (Well, or a variable probe/torpedo launcher.)

Experiments, (edited to add) should really be limited to things on-role, I think, but I wouldn't be upset if the Vertical Nacelles win except we might have issues with shuttlecraft.
We're well before phaser strips - those don't start showing up until around TNG.

Even so, we should probably do the weapon prototyping here, on something where it doesn't really matter if they're poorly optimized rather than on the utility cruiser or explorer that'll need to rely on them regardless.

Likewise, while I'm sure there'll be other prototypes available for the utility cruiser and explorer projects it's going to be easier on them if we knock out the known ones now.
 
Going back to look at the listed new technologies in the Federation update, we might not get the prototype phasers this design actually. They are the only one said to be not gearing up for mass production.
 
Earth's only warp 7 ship, sure, but we have allies now in the UFP. And with Earth taking up the task of surveying and science soon, that means everyone else's ships will be freed up more for distress call response and other responsibilities.

Well yes but also no that's not how distress calls work. You want whatever is closest to be able to answer and one more ship class which is likely to be spread around due to its mission is not a negligeable addition to our coverage.

All I'm arguing for here is a moderate armament package, a medbay and maybe reserving some room for cargo handling. I think we'll be able to afford that while still doing Science!.
 
Well yes but also no that's not how distress calls work. You want whatever is closest to be able to answer and one more ship class which is likely to be spread around due to its mission is not a negligeable addition to our coverage.

All I'm arguing for here is a moderate armament package, a medbay and maybe reserving some room for cargo handling. I think we'll be able to afford that while still doing Science!.
Going off the previous quest, this ship should have a decent medbay and cargo hold just as a basic requirement. It'll be capable of doing these tasks if it has to. What we might get options for is an expanded or additional medbay and cargo hold, but if those options would come at the expense of science improving rooms, I'm picking the science every time. I want our specialist to be as good at its specialty as we can manage.

We've got a generalist utility cruiser that'll be well suited for emergency response coming soon, and as this isn't wartime, I expect these ships to serve for decades after we design them. There might be a short gap where we have more survey ships around than anything else, but again, we're not operating alone. A survey ship might respond to an emergency first, but since it'll be operating well within UFP territory, it won't be long before reinforcements show up too.
 
Going off the previous quest, this ship should have a decent medbay and cargo hold just as a basic requirement. It'll be capable of doing these tasks if it has to. What we might get options for is an expanded or additional medbay and cargo hold, but if those options would come at the expense of science improving rooms, I'm picking the science every time. I want our specialist to be as good at its specialty as we can manage.

We've got a generalist utility cruiser that'll be well suited for emergency response coming soon, and as this isn't wartime, I expect these ships to serve for decades after we design them. There might be a short gap where we have more survey ships around than anything else, but again, we're not operating alone. A survey ship might respond to an emergency first, but since it'll be operating well within UFP territory, it won't be long before reinforcements show up too.

I'm pretty sure past ships got "not rated for medical hazard" ratings if we didn't explicitly include a medbay.

I also think the utility cruiser will actually have more reason to stay specialized, if anything? Unused space is cargo space, after all, and cargo will be its primary tool for fulfilling its utility role so we may not want to cut down too much on that by adding extra functions. And I'd rather have the first ship we release be the slightly more generalist one.
 
I'm pretty sure past ships got "not rated for medical hazard" ratings if we didn't explicitly include a medbay.

I also think the utility cruiser will actually have more reason to stay specialized, if anything? Unused space is cargo space, after all, and cargo will be its primary tool for fulfilling its utility role so we may not want to cut down too much on that by adding extra functions. And I'd rather have the first ship we release be the slightly more generalist one.
The explorer is the generalist, this is a specialist design. Arguably it's even more specialist than the utility cruiser which is intended for border patrol AND priority cargo AND emergency response, since this project's stated goal is only to go around cataloging weird shit. Anything else we can fit in is secondary.
 
[X] Vertical Configuration (+0.4 Cruise) [Experimental] [2 Success Checks]
 
I just hope chat finally agrees to do something weird for once on the next design. Seems like every chance we get to do something outside the normal paradigm gets shot down.
 
[X] Parallel Configuration (+0.2 Cruise/Maximum) (Prototype) [1 Success Check]

The reason I want the parallel configuration is because in the future, a system which provides a noticeable increase to both sustained and emergency speeds without a significant mass premium will be a generally useful tool for a wide variety of craft of all sorts, from warships to explorers to... just about everything else.

Vertical configuration is interesting because it's super-lightweight and could be useful for light patrol craft or small warships, which would presumably have a naturally fairly high maneuverability already and suffer less from the lack of boost to sprint speeds, and it might also be useful if we want to make big ships with underpowered engines that still achieve okay transit speeds, but it might be a bridge too far, especially if more prototype equipment is put on this craft. If there's a chance to design a freighter or other cargo vessel, the big increase to sustained speed might be worth it if it means that you can use cheaper and underpowered warp engines for their size and still achieve adequate interstellar speeds.
 
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