darkstarling
Brilliantly Crazed
- Location
- Columbus, Ohio
- Pronouns
- He/Him
Ideally bothOr we need to make this ship able to do something useful that cannot be done by Miranda-class or our existing fleet roster.
Ideally bothOr we need to make this ship able to do something useful that cannot be done by Miranda-class or our existing fleet roster.
If the enemy can actually burst this ship down, then everything else about this ship– including its own burst damage– is irrelevant, because it's completely failed at its tactical mission. (It's also now an expanding fireball, but that's a secondary concern. )"Could" is not "will". Given the severe limitations on Phaser Burst damage, It is entirely possible for such a Federation Hull to die before its target does if said target has notably superior burst capacity. And Starfleet is likely not going to build enough hulls for it to accept virtual 1:1 trades where, yes, the target is dead before the Federation hull, but the Federation is half-mauled or worse and has to spend numerous months getting pieced back together at a major shipyard.
Nothing can withstand multiple enemies for long (Borg and Reman Warbird bullshit excepted). And yes, even tanky ships can die in 1v1s if you saddle them with an awful weapons loadout. As you do in your hypothetical.If the enemy can actually burst this ship down, then everything else about this ship– including its own burst damage– is irrelevant, because it's completely failed at its tactical mission. (It's also now an expanding fireball, but that's a secondary concern. )
It's supposed to be an anchor of fleet actions, which means it has to be able to take punishment, likely from multiple enemies. If it one enemy can burst it down, though, it's obviously not going to be able to fill that role.
Ships of this class had a primary hull three times as large and four warp nacelles, each twice as long as those of a Constitution-class starship, and the engineering hull was described as being a mile long and a quarter mile in diameter.
The class was also said to carry more power and armament than any three starships combined, and had been built large to carry a lot of people on very long hauls.
That's me!More torpedoes forward might help more in a 1v1 if our maneuverability is good enough, but why on earth are we saying rear fire rfl. I think someone even wanted two.
Over-arming this ship and wasting resources is a distinct possibility, and I for one default towards safe decisions when pressed (a bad habit I'm trying to work on). However I can't recall any design we've done where more firepower was a bad thing. There may have been debate (even ones I agreed with) over whether trading firepower for modules was worth it, but the firepower itself has never, if my memory serves, been a waste.I think that we are upgunning in our imagination way too hard here.
Excalibur burst damage is more than OK, and then add more phaser coverage. Just by virtue of size those phasers will be more effective.
More torpedoes forward might help more in a 1v1 if our maneuverability is good enough, but why on earth are we saying rear fire rfl. I think someone even wanted two.
That just feels like unnecessary cost for only moderate effectiveness.
The rear torpedoes are great on the Excalibur because they get used as part of a fly by. This dude won't be doing that - he's only firing rear torpedoes if someone flies behind him. Now, as an anchor that might happen occasionally, but I don't think enough to justify the cost at all.
Agreed, the highest agility possible would mitigate any small holes in our coverage and let us make at least limited use of our aft torpedoes against many kinds of enemies, not just pursuers.The ventral arc could surely get away with a more modest phaser armament, since it wouldn't have perfect arcs anyways... 3 banks enough?
Around when I get my cloaking deviceWe have selected options (Warp Core Thruster Boost, Theoratical Thrusters) which make it exceedingly easy to get awesome maneuverability. I wonder if we can try to get a variant Phaser that has a minimal arc of fire to exploit this fully?
It's interesting that despite the new ships being intensely maneuverable, that coverage was still an issue. Indicating that not all issues can be solved with maneuvering and some times you just need more coverage. Though that sure makes you think on how the Constitution design had substantially less coverage even then the Excalibur, due to its weapons having even less allowed angle.-Front focused armaments have serious weaknesses against high maneuver opponents, and that focus should be scaled back
I mean, the Constitution had a much lower score for tactical. Good enough for what it was, but it struggled. The Callie and her fellow swords dominated.It's interesting that despite the new ships being intensely maneuverable, that coverage was still an issue. Indicating that not all issues can be solved with maneuvering and some times you just need more coverage. Though that sure makes you think on how the Constitution design had substantially less coverage even then the Excalibur, due to its weapons having even less allowed angle.
Dilithium, other strategic materials and to a lesser extent personnel are the only non-fungible limiting factors that exist on the size of Starfleet. Specialist man-hours, shipyards and the like can all be increased by deliberate Federation national policyDilithium is a limiting factor, but it's not the only one. If it was the only limiting factor, Starfleet would just tell us to design the largest possible ship a single warp core could support. There are other bottlenecks: specialist man-hours spent in design, shipyard time (and space) necessary for construction, other strategic resources necessary for building, logistics costs, and so forth: the kind of stuff that the generic Cost metric represents.
This"Could" is not "will". Given the severe limitations on Phaser Burst damage, It is entirely possible for such a Federation Hull to die before its target does if said target has notably superior burst capacity. And Starfleet is likely not going to build enough hulls for it to accept virtual 1:1 trades where, yes, the target is dead before the Federation hull, but the Federation is half-mauled or worse and has to spend numerous months getting pieced back together at a major shipyard.
The benchmarks for performance are always moving for most categories, and what was an S yesterday might end up a D tomorrow with shifting standardsIf the enemy can actually burst this ship down, then everything else about this ship– including its own burst damage– is irrelevant, because it's completely failed at its tactical mission. (It's also now an expanding fireball, but that's a secondary concern. )
It's supposed to be an anchor of fleet actions, which means it has to be able to take punishment, likely from multiple enemies. If it one enemy can burst it down, though, it's obviously not going to be able to fill that role.
It does make sense, given how a lot of our enemies specialize into ship designs that shed as much non-combat utiility in favor of the most combat they can squeeze into the smallest ship sizeIt's interesting that despite the new ships being intensely maneuverable, that coverage was still an issue. Indicating that not all issues can be solved with maneuvering and some times you just need more coverage. Though that sure makes you think on how the Constitution design had substantially less coverage even then the Excalibur, due to its weapons having even less allowed angle.
One does wonder how the absolute fuck they're getting their dilithium etc, given we were told straight up that the only way Starfleet can get bigger is if it's better at looking for strategic resources (some combo of more ships with better survey facilities spending more time looking for them). If they're mostly ditching non-combat utility, how the hell are they finding dilithium deposits or whatever else? They can't logically be sustaining themselves off of piracy or tribute- if locating them is nontrivial for us, what percentage of strategic resource deposits within the Klingon sphere of influence do you think are conveniently already discovered by grossly-less-advanced client, slave, tributary, or raiding-target species?given how a lot of our enemies specialize into ship designs that shed as much non-combat utiility in favor of the most combat they can squeeze into the smallest ship size
Given how the Klingon building efforts to put out ~27 D7s were described, as compared the the Federation's 18 Excaliburs...One does wonder how the absolute fuck they're getting their dilithium etc, given we were told straight up that the only way Starfleet can get bigger is if it's better at looking for strategic resources (some combo of more ships with better survey facilities spending more time looking for them). If they're mostly ditching non-combat utility, how the hell are they finding dilithium deposits or whatever else?
-Resource density is not even across space, and the Klingons, due to getting into space before us and where their planet is situated, got dibs on the better spots for strategic mineral minesOne does wonder how the absolute fuck they're getting their dilithium etc, given we were told straight up that the only way Starfleet can get bigger is if it's better at looking for strategic resources (some combo of more ships with better survey facilities spending more time looking for them). If they're mostly ditching non-combat utility, how the hell are they finding dilithium deposits or whatever else? They can't logically be sustaining themselves off of piracy or tribute- if locating them is nontrivial for us, what percentage of strategic resource deposits within the Klingon sphere of influence do you think are conveniently already discovered by grossly-less-advanced client, slave, tributary, or raiding-target species?
I'll grant they're several times our population size, volume of space controlled, and economic output and still significantly ahead of us in most technology fields (although that advantage is rapidly decreasing and they know it). But even so- even combining mines, tribute, and piracy- it seems farcical that they can even match, much less exceed, our strategic resource production when their starships just don't devote any meaningful space, budget, or personnel to noncombat utility jobs like finding the strategic resources that are the major limitation on fleet size and naval production.
And if you're going to bring up the internal economic factors and power struggles that are the actual limitations on their shipyard output that just makes it sillier because it means their total available strategic resource limits are so much higher than the economic and political limits on actually turning those resources into crewed warships that the resource exploitation cap doesn't matter!
I suppose it's possible that locating them is trivial for the Klingons- that their sensors are so impossibly advanced that they can just flyby scan entire star systems for strategic resources without ever needing a geologist on the ground- but in that case it instead seems farcical that they haven't already rolled over the entire quadrant.
Trek is a setting where it's better to have a fast time-to-kill against opponents in a space battle. Shields do not make a ship impervious to damage while they're up - we see enough exploding consoles or times where some critical system is rendered inoperable after a hit to the shields.
So no, just 'tanking' hits and relying on that while cherry-tapping the opponent to death should not be our first course of action.
I described giving this ship virtually no torpedoes as something from the Mirror Dimension. I think that was pretty clear that I wasn't suggesting we do that.Nothing can withstand multiple enemies for long (Borg and Reman Warbird bullshit excepted). And yes, even tanky ships can die in 1v1s if you saddle them with an awful weapons loadout. As you do in your hypothetical.
This is something the Federation is always working on behind the scenes. Our budgets are steadily growing over the course of the quest. The issue is that this isn't a civ quest, so we don't actually have fine control over Federation policy. We have very limited control over how those non-fungible limiting resources get assigned to projects. Right now, the Federation's got a budget for this ship, and I think it's unwise to make any assumptions about how elastic it is.Dilithium, other strategic materials and to a lesser extent personnel are the only non-fungible limiting factors that exist on the size of Starfleet. Specialist man-hours, shipyards and the like can all be increased by deliberate Federation national policy
Word of Sayle appears to be pretty clear about this
My brain is still recovering from Christmas celebrations, so I can't make a very intelligent response.I described giving this ship virtually no torpedoes as something from the Mirror Dimension. I think that was pretty clear that I wasn't suggesting we do that.
What I am arguing is that this ship doesn't need Excalibur-level burst damage to win duels reliably. It's tough enough to handle one opening salvo. Again, it has to be. That doesn't mean it just sits there and facetanks all the damage– it can and should dodge, deflect, ambush, whatever– but it has to be able to handle that damage somehow. If it can't, it won't be able to handle the front lines of a fleet action. So we have to operate on the expectation that it will last a significant period of time against a single ship.
And during that time, it's going to be putting out a lot of damage even discounting torpedoes. A maximum of 36 damage a turn is nothing to sneeze at. One hit from both is enough to deplete an Excalibur's shields. Three hits from both is more than enough to destroy it completely. That's not cherry tapping. That's a serious threat to any enemy ship.
Here's the important part: this damage is also very reliable and consistent. This is in contrast to the Excalibur, which has extremely high damage– but only if it's got torpedoes loaded, and only if the enemy is in a narrow forward firing arc. Otherwise, it's at best got two phasers, and usually not even that. Its average damage is about a tenth of its alpha strike. Unsurprisingly, previous updates tell us that our enemies are doing everything in their power to stay out of the Excalibur's forward firing arcs.
Which brings us full circle: this is why Starfleet is asking us to design this ship. They want a tough ship that can't be outmaneuvered, so it needs lots of phasers for near-comprehensive coverage. Burst damage and alpha strike damage are still important for this ship, for all the reasons previous mentioned, so it still needs a good torpedo loadout. But unlike the Excalibur, torpedoes are not this ship's primary armament.
This is something the Federation is always working on behind the scenes. Our budgets are steadily growing over the course of the quest. The issue is that this isn't a civ quest, so we don't actually have fine control over Federation policy. We have very limited control over how those non-fungible limiting resources get assigned to projects. Right now, the Federation's got a budget for this ship, and I think it's unwise to make any assumptions about how elastic it is.
The only reasonable assumption is that the more expensive we make this ship, the fewer we are going to have. That's not an argument to cut costs to the bone, because our ships need to be functional, but we have to balance that against Starfleet's need for more hulls.
Okay, and with all that out of the way, what does this mean for this design? It means we don't need to wildly outdo the Excalibur, so 3+ RFLs are overkill. We also don't want to neglect torpedo damage, so we need at least 1 RFL. And since we're a little pinched for space, we don't want to have regular torpedo tubes if it can be avoided, which means... drumroll please...
Two fore RFLs. Maybe a regular aft torpedo.
Yes, that's the payoff for this wall of text. Two fore RFLs. Merry Christmas.
My brain is still recovering from Christmas celebrations, so I can't make a very intelligent response.
But I would point out the one thing that springs to mind that makes me want to give this quite a feisty rear armament; the Excalibur-class found that its rear weapons were firing at maximum and it was struggling to get stuff out of its rear arcs. It's a small, nimble murder-ship with max agility, and its rear phasers were literally burning out from repetitively firing over and over. This thing, when it fights in groups, is expected to be a damage-sponge, a "fleet anchor", so presumably it's going to suffer even moreso from being swarmed. That alone means it needs to be able to dish out killing blows to anything small or fast enough to get into its rear. I honestly am starting to be thoroughly convinced that it needs a rear RFL, and at least 1 fore RFL, but I'm voting for 2 if given the opportunity.
This thing probably won't be as agile, and even if it was past experience tells us we can't reliably keep enemies from repeatedly pummeling our backs. That means we have to be able to destroy BoPs or similar and we need more phaser banks covering many more arcs to give our ship more firing options. That last thing about the phasers was outright stated by Sayle, I think.
That's also me!More torpedoes forward might help more in a 1v1 if our maneuverability is good enough, but why on earth are we saying rear fire rfl. I think someone even wanted two.
Id argue the oppositedescribed giving this ship virtually no torpedoes as something from the Mirror Dimension. I think that was pretty clear that I wasn't suggesting we do that.
What I am arguing is that this ship doesn't need Excalibur-level burst damage to win duels reliably. It's tough enough to handle one opening salvo. A
I dont believe anyone has proposed more than three RFls in the forward arcThis is something the Federation is always working on behind the scenes
The rear arc is the one area where I might question the expense of additional rapid launchers, given the comments about how enemy agility makes aim difficultMy brain is still recovering from Christmas celebrations, so I can't make a very intelligent response.
But I would point out the one thing that springs to mind that makes me want to give this quite a feisty rear armament; the Excalibur-class found that its rear weapons were firing at maximum and it was struggling to get stuff out of its rear arcs. I
I'd respectfully point out you may have overlooked module cost/size. Remember that this thing's probably gonna have to solo plenty of threats, and might be alone for a long period of time. So if it has to fight, it has to be able to reliably absolutely curbstomp its prey. I say again, we thought the Excalibur was excessive. The only thing we could've done to make it stronger would be to give it semi-experimental covariant shielding at massive cost. And even as potent as it was, the Excalibur didn't win us the war, it just prevented our civilization being conquered.Id argue the opposite
The Excalibur established itself as the pacing threat in its weight class for the local stellar neighborhood with a five torpedo salvo in its forward arc. When we were designing the Callies, we used the Dee six as the minimum base threat; you can expect potential hostiles to do the same with the Callies
Id like to match it at a minimum, and preferably include some SWAP-C room for a mid-life firepower upgrade if necessary to increase its service life. Which is why my current preference is for three torpedo launchers forward: two RFls and one standard launcher, with the standard launcher upgraded to a third RFl in the seventies refits
I dont believe anyone has proposed more than three RFls in the forward arc
At least not in its original loadout
As for cost, its worth remembering that the Federation built the twelve-ship, two hundred and ninety thousand ton Sagarmartha class in this quest on a smaller budget more than sixty years ago
Make it worth the trouble, and Starfleet will buy it. Both Arcadia and Andoria are incentivized to support tactical procurement
The rear arc is the one area where I might question the expense of additional rapid launchers, given the comments about how enemy agility makes aim difficult
Compare:
Two RFls: 24 cost
Two standard launchers: 4.5 cost
One extra impulse thrust drive to take the ship to Extra High Maneuverability: 5 cost
My personal inclination ATM is to put two standard launchers plus, if necessary, an extra impulse drive in the ship's ass
Which would come to
Forward: 2x RFl and 1x standard
Aft: 2x standard
Thats a total of five launchers, same as the Excalibur, but with a forty percent heavier forward salvo and both stronger and more comprehensive all-round phaser coverage. Then, if an upgun is needed, Starfleet can pull one or more of the standard launchers during the Seventies Refits and replace them with RFls