Starfleet Design Bureau

Same, but that would have to wait for a Romulan or Klingon version of this quest if one is made, since the federation signed a treaty with the Romulans not to use cloaking devices.

The federation did use a cloaked federation made ship in the TNG movie Insurrection, but it was later stated that section 31 made the ship.
A treaty that won't exist for another 165 years... If cloaking technology is put on the table by the QM we should 100% snatch it up. However I highly doubt we'll get the option.
 
2146: Project Daedalus (Tactical)
[X] Dual Reaction Thrusters

While the reaction thrusters are bulky, the engine bells do not protrude overly much against the profile of the ship. With the Daedalus mobile you now have to make a decision on the tactical armament. While the new phase cannons are yet untested and more complicated to produce, you have a few options in terms of placement. The design provides for two forward torpedo tubes, so whatever is decided they will definitely be included. The question is the energy weapon armament.

The first is to mount two phase cannons on the ventral hull forward and one aft, providing decent all-round coverage. The second option is more extensive, doubling up so that the same layout is duplicated on the dorsal hull. While this would keep the ship firing more often, the factories warn that phase cannons are already more complicated than the standard plasma cannons and it will absolutely limit how many ships can be produced.

At present you have 40 industrial capacity, of which a minimum of half is going to be directed to Project Daedalus over the next five years. While you can't be sure how industrial capacity might expand due to outside events, you can control what you do with what you already have available. By using the excess to expand your production capabilities you can increase your manufacturing budget for future starships.

[ ] Three Phase Cannons (Five Ships over 5 Years) (20 Industry Remaining [+4 Industry/Year for 5 Years])
[ ] Six Phase Cannons (Five Ships over 5 Years) (14 Industry Remaining [+2.8 Industry/Year For 5 Years])



Two Hour Moratorium, Please.
 
Last edited:
Well six is better than three, and this thing is supposed to be for dealing with pirates immediately, so I say we stuff it full of guns. Less industry isn't that bad it's only a six point difference.
 
In the interest of future proofing the design, literally doubling the firepower/weapon hard points is pretty hard to argue with.
 
With 20 Industry focused on building the ships, I think building this ship with three phase cannons is the best option.

While six phase cannons are good, it might push the industry to the limits and we'll get our first exploding ship, so I'm fine with three phase cannons for the meantime, although I won't say no to more firepower.
 
Phase cannons aren't the best, just having three could potentially not be enough to deter pirates who likely have more advanced tech than us. I'm saying that if we want to actually deal with the piracy issue, we might just have to take the hit to industry.
 
Ah the industry is indicating industry leftover? Hmm... 6 phase cannons (4 fore and 2 aft) is a lot more punch and we are not losing that much more industry, it just means dont expect any other big builds over the next 5 years.
 
I think this one we go with the six cannons and then start being more conservative until we find out exactly how often we get more industrial capacity to spend.

[ ] Six Phase Cannons (Five Ships over 5 Years) (+14 Industry)

Also @Sayle does this mean that five years in the future we get these factories back or are they just gone?
 
Last edited:
I think this one we go with the six cannons and then start being more conservative until we find out exactly how often we get more industrial capacity to spend.

[ ] Six Phase Cannons (Five Ships over 5 Years) (+14 Industry)

Also @Sayle does this mean that five years in the future we get these factories back or are they just gone?

In five years you get the factories you spend back into the general pool or you can commission another five-year run of the ship.
 
I don't want us to be really on the wire for our next design because we overstuffed on this one.

Especially if we try to go bigger with a cargo transport.
 
[ ] Three Phase Cannons (Five Ships over 5 Years) (+20 Industry)

Quantity.... (of ships)... has a quality... (of firepower)... all its own.

It's a bit confusing that both options say 5 ships, but I think the promise is that eventually three cannon option will allow more ships to be produced, maybe some of them of othertypes.
 
Ah the industry is indicating industry leftover? Hmm... 6 phase cannons (4 fore and 2 aft) is a lot more punch and we are not losing that much more industry, it just means dont expect any other big builds over the next 5 years.

I've edited the vote to make it more clear what's happening. Basically unused industry will passively expand at a rate of doubling every 5 years.
 
I don't want us to be really on the wire for our next design because we overstuffed on this one.

Especially if we try to go bigger with a cargo transport.
On the flipside an underpowered ship is not really going to dissuade anyone.

[ ] Three Phase Cannons (Five Ships over 5 Years) (+20 Industry)

Quantity.... (of ships)... has a quality... (of firepower)... all its own.

It's a bit confusing that both options say 5 ships, but I think the promise is that eventually three cannon option will allow more ships to be produced, maybe some of them of othertypes.
2 hour moratorium.

Also look at it this way, 5 ships at the 3 phase cannon takes 20 industry or 4 per ship. 5 at 6 phase cannons is 26 industry or 5.2 per ship but we get double the fire power out of them.

I've edited the vote to make it more clear what's happening. Basically unused industry will passively expand at a rate of doubling every 5 years.
Oh okay so this does make a big difference, we can have a stronger punch now but slower growth or go with a weaker ship but more industrial growth... that makes it difficult
 
[ ] Six Phase Cannons (Five Ships over 5 Years) (14 Industry Remaining [+2.8 Industry/5 Years]
Twice the firepower for less than twice the industry it's worth it
 
Last edited:
Back
Top