Starfleet Design Bureau

Oh okay so this does make a big difference, we can have a stronger punch now but slower growth or go with a weaker ship but more industrial growth... that makes it difficult

It's not overtly exponential. It's like spending 5 (excess) coins now in exchange for 2 from the bank each year for the next 5 years. You double your money but it takes time.
 
I don't think we should be conservative here, a weak armament would really hurt this ships purpose, the federation is currently behind in the tech curve; three phase canons isn't going to scare pirates away or hurt them.
 
[ ] Three Phase Cannons (Five Ships over 5 Years) (+20 Industry)

Hoping we can get a ship with actual engines rather than rockets sooner rather than later.
 
I don't think we should be conservative here, a weak armament would really hurt this ships purpose, the federation is currently behind in the tech curve; three phase canons isn't going to scare pirates away or hurt them.
Three phase canons are perfectly respectable, leaves some space forsecondary purpose, and lets us have more industry for other projects.
Anyone know what the general effectiveness of phase cannons is in this time period?
Absolutely devastating on the Enterprise NX-01 when they got them operational. Greatly exceeded expectations-to a dangerous amount during weapons' tests.
 
We explicitly think warp5 drives can be backwards compatible with warp 3… so there's a decent chance we could make a refit of our preexisting cargo ships to install phase cannons and warp three drives. That would give us better cargo capabilities while minimizing industry use.
 
It's not overtly exponential. It's like spending 5 (excess) coins now in exchange for 2 from the bank each year for the next 5 years. You double your money but it takes time.
Yeah, but it is another factor to consider, if there was no difference in industrial growth between the two options the 6 phase cannon version seems best to my metrics. But with the growth numbers if we go three phase cannons we can in essence have enough extra industry for a single Daedalus with some left over. It makes things a lot closer for me, to the point that I am leaning toward the 3 phase cannon. Also means more industry from growth and leftover for whatever else we work on pre NX series

Three phase canons are perfectly respectable, leaves some space forsecondary purpose, and lets us have more industry for other projects.

Absolutely devastating on the Enterprise NX-01 when they got them operational. Greatly exceeded expectations-to a dangerous amount during weapons' tests.
Did the NX-01 start with phase cannons or did they get upgraded to them? But if they are that strong than going for 3 on the patrol ship and letting the extra industry ticks up has my vote
 
Anyone know what the general effectiveness of phase cannons is in this time period?

memory-alpha.fandom.com

Phase cannon

A phase cannon was a phase-modulated directed energy cannon weapon, a type of particle weapon which served as a successor to plasma cannons and as a precursor to the phaser of the 23rd and 24th centuries. The prototypes of ship-mounted phase cannons were first introduced by Starfleet in the...

"Initially, Enterprise's phase cannons could not be fired while the vessel was at warp"

"Phase cannons took some time to charge when manually activated"

"Despite their power, phase cannons were sometimes unable to penetrate the defenses of other alien vessels. Not only did they prove relatively powerless against the shields of the first vessel they were used against, but it would have also taken a sustained beam to punch through the hull of a D5-class battle cruiser "

I really think we need six in order to actually dissuade pirates, the NX-01 had more than three.
 
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Phase cannons aren't the best, just having three could potentially not be enough to deter pirates who likely have more advanced tech than us. I'm saying that if we want to actually deal with the piracy issue, we might just have to take the hit to industry.
Actually they kind of are. They are THE most powerful weapon the NX-01 mounts in the show until the last season or so. Powerful enough that not having them was a major plot point in season 1. That said we should totally double up, because it doesn't cost twice the industry, so it's 26 industry/6 cannons vs 20 industry for 3 cannons... Let's go with 6 on budget reasons alone.

[ ] Three Phase Cannons (Five Ships over 5 Years) (+20 Industry)

Quantity.... (of ships)... has a quality... (of firepower)... all its own.

It's a bit confusing that both options say 5 ships, but I think the promise is that eventually three cannon option will allow more ships to be produced, maybe some of them of othertypes.
We get 5 ships either way, 3 phase cannons works out to be 6.67 industry per cannon, while 6 cannons is 4.33 industry pretty cannon.
 
Ah the article on phase canons made it sound like it had more.

IDK I just feel like three is the boring option.
Wasn't the NX getting its ass kicked half the time anyways? I don't now if we'll be able to fit six into that later design, but for this spunky little interceptor it might be a good idea to over-gun it.
 
Actually they kind of are. They are THE most powerful weapon the NX-01 mounts in the show until the last season or so. Powerful enough that not having them was a major plot point in season 1. That said we should totally double up, because it doesn't cost twice the industry, so it's 26 industry/6 cannons vs 20 industry for 3 cannons... Let's go with 6 on budget reasons alone.


We get 5 ships either way, 3 phase cannons works out to be 6.67 industry per cannon, while 6 cannons is 4.33 industry pretty cannon.

Yeah more is better here, because taking six isn't that expensive, regardless of the phase cannons power. Also we don't have Malcom Reeds improvements yet, so they are probably still suffering from the issues I quoted from the article; taking six might help us fix the issues faster.
 
We already chose a larger and more robust design with the Half Saucer, halving the firepower on a design we need to be as future proof as possible seems penny wise pound foolish.
 
We already chose a larger and more robust design with the Half Saucer, halving the firepower on a design we need to be as future proof as possible seems penny wise pound foolish.

I dunno, I feel like this might be a golden mean fallacy at work. If we're investing further in a smaller amount of ships, we should make them good enough to be worth the effort. We're putting quite a bit in the delivery mechanism and it would be a shame if the payload doesn't match. I'd actually be more supportive of the cheaper armament if we went for the cheaper body too.
 
[ ] Six Phase Cannons (Five Ships over 5 Years) (+14 Industry)

More industry is undoubtly better, but since it's a pirate hunter/interceptor and its currently unclear how good these new weapons would be against the existing piracy, it's probably more prudent to be cautious
 
I dunno, I feel like this might be a golden mean fallacy at work. If we're investing further in a smaller amount of ships, we should make them good enough to be worth the effort. We're putting quite a bit in the delivery mechanism and it would be a shame if the payload doesn't match. I'd actually be more supportive of the cheaper armament if we went for the cheaper body too.

Actually, I should ask. When we do future production runs, can we change things (i.e downgrade, or single upgrade), @Sayle?

My guess is probably not, but it does alter the calculations of risk a bit.
 
I dunno, I feel like this might be a golden mean fallacy at work. If we're investing further in a smaller amount of ships, we should make them good enough to be worth the effort. We're putting quite a bit in the delivery mechanism and it would be a shame if the payload doesn't match. I'd actually be more supportive of the cheaper armament if we went for the cheaper body too.
We'll get the same number of ships.
[ ] Three Phase Cannons (Five Ships over 5 Years) (20 Industry Remaining [+4 Industry/5 Years])
[ ] Six Phase Cannons (Five Ships over 5 Years) (14 Industry Remaining [+2.8 Industry/5 Years])
The only thing that will get slower is that our industry will grow a little slower. But at the beginning I don't think it's that bad with only a 6 point difference.
 
I'm worried that six phase cannons might rip the ship apart. They seem really dangerous to use.
 
We'll get the same number of ships.

The only thing that will get slower is that our industry will grow a little slower. But at the beginning I don't think it's that bad with only a 6 point difference.

This isn't what I meant!?

I was obviously talking about the choice we made earlier to invest in the more complex half saucer & deflector.

What I'm saying is that we're investing a lot into getting this thing mobile comparatively so it better hold its own. If we had gone for the cheaper slower frame it would be fine to have less guns because it would have a greater weight of numbers.
 
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