It sprints to 39c. So it can run from Earth to Pluto in about 4 hours, but the cruising speed would put it at, I think, 6+ weeks to get to Alpha Centauri.
It's basically our coast guard. Not something that's expected to boldly go where no one has gone before.
It sprints to 39c. So it can run from Earth to Pluto in about 4 hours, but the cruising speed would put it at, I think, 6+ weeks to get to Alpha Centauri.
[X] Three Phase Cannons (Five Ships over 5 Years) (20 Industry Remaining [+4 Industry/Year for 5 Years])
I was going to vote for more firepower, but if doubling the phaser cannon count does not increase firepower, just coverage, then I see no need for the extra cannons. Extra industry means extra firepower later and firepower is what is important.
[X] Three Phase Cannons (Five Ships over 5 Years) (20 Industry Remaining [+4 Industry/Year for 5 Years])
Using only three phase cannons substantially reduces the manufacturing cost of the Daedalus, although it comes at a tactical sacrifice. With all the weapons on the ventral surface, it means that it is theoretically possible for an enemy to stay in the dorsal arcs and evade counter-fire. More realistically the Daedalus' dual thrusters allows it rapid turns in the horizontal axis with asynchronous thrust, and its RCS thrusters at the edge of the saucer means that it can rotate along its longitudinal axis to bring its cannons to bear. Any ship capable of defeating both these efforts is likely one with such a technological advantage that the Daedalus has no business fighting it, though it is undeniable that there will be some firepower losses as a result of the empty firing arcs. Maybe something for a refit.
With that said, the new phase cannons enter their testing phase. Initial efforts reveal some troubling inclinations towards overcharge when linked into the ship-wide power grid, but the implementation of a plasma-throttle resolves the issue without much in the way of complications. The new cannons output just under a hundred gigajoules of particle energy with relatively short charge and cycle times. Somewhat perversely they so outclass the current spatial torpedoes that it becomes hard to recommend fitting them on future starships for a purely tactical purpose, a far cry from the multiple tubes on the Daedalus.
With the weapons fitted the Daedalus is ready for its trials. With a warp drive that can sprint to almost forty times the speed of light it is ideally equipped to intervene in the outer system of wherever it is stationed, which in this case is Sol. The cruise is a more standard ten times the speed of light, which means that any transfers would need to be carefully considered by Starfleet Command. You doubt any are in the near future. When all systems come back green save a few minor technical glitches, she puts into spacedock for the final touches. The last thing she needs before setting her loose is a name.
[ ] UEF Stingray, for the aquatic creature that her flared half-saucer makes her resemble.
[ ] UEF Daedalus, for the inventor who made Icarus his wings to soar the heavens.
[ ] UEF Intrepid, for the spirit that this first major step past Warp 3 signifies.
In theory, The issue is that the Vulcans aren't there all the time, they'll intervene but frankly they're not the most reliable in that.
If Nausicans or Orions arrive in the Sol system it could take time for Vulcan ships to arrive.
Even on screen during Enterprise,the Vulcans aren't exactly the most helpful when Earth is under threat. There are reasons for that obviously but relying on them is a mistake.
From what I understand, at this point the Vulcans are more like a friendly accquaintance than a firm ally or a protector. They're on good terms and have provided advice and some technical assistance in the past, but I don't think there's a formal treaty or anything like that. In short, if a Vulcan ship happens to be around if Sol comes under attack, they might help if able, but we definitely shouldn't count on that as part of our defensive strategy.
In any case:
[ ] Three Phase Cannons (Five Ships over 5 Years) (20 Industry Remaining [+4 Industry/Year for 5 Years])
EDIT/ Ninjad by the OP. Again.
[X] UEF Stingray, for the aquatic creature that her flared half-saucer makes her resemble.
I'm really enjoying the addition of a front facing view of the designs. They really help give us an idea of what the ship looks like alongside the birds-eye view and the cutaway profile.
[X] UEF Intrepid, for the spirit that this first major step past Warp 3 signifies.
[X] UEF Stingray, for the aquatic creature that her flared half-saucer makes her resemble.
A very solid freshman entry into the warp capable category. Sure, it hypothetically has issues with its dorsal firing arc, but it has the maneuverability to mitigate that against anything but an overwhelming tech advantage, and its guns are strong enough that anything in its weight class is likely to evaporate with sustained fire.
As a patrol sloop, it should serve its role adequately in the days to come. With plenty of room to grow as technology matures.