Starfleet Design Bureau

2151: NX Project (Internals)
[X] Eight Phase Cannons (Industry 29 -> 45)

Eight phase cannons are a substantial armament, nearly triple those on the Stingray. But unlike the Stingray the NX will now have complete coverage over the battle space, allowing it to engage hostile vessels on any vector. The power routing for so many cannons proves a delicate task but the team is up to the challenge, ensuring a stable distribution of energy throughout the ship despite the major draw. Having the cannons in symmetrical locations certainly helps with that. Now confident that Enterprise and her successors will be able to defend herself or others, you move on to the last parts of the build.

The final questions are primarily a matter of internal systems. The addition of a secondary computer core would allow greater utilisation of ship systems, the majority of which rely on links to the main computer. While smaller than the primary a secondary core would nonetheless help lighten that load and accelerate any simulations of data analysis. The issue is that it would require more overhead, while leaving the space empty would allow for some miscellaneous storage. Either way the area would be used.

The second point of interest is a section in the primary saucer. While the NX already has a science lab fitted, doubling up would allow more experiments to be run in tandem - something especially helpful during surveys. On the other hand a workshop area would be more universally applicable to the day-to-day running of the starship. It would provide greater engineering resources for the ship to focus on construction or maintenance tasks. The question is really down to whether you want the NX to be a utility cruiser or more of a science ship.

[ ] 0: Do not install the secondary computer core.
[ ] 0: Install the secondary computer core. (Industry 45 -> 46)
[ ] 1: Install a small onboard workshop. (Engineering +2)
[ ] 1: Install a second set of science labs. (Science +2)



Two Hour Moratorium, Please
 
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Oh it's so true it hurts. Almost as much as when the transporter inevitably tears you into yourself and your evil mirror twin.
Can we add transporters to warp coils, so ship can transport itself forward while at warp (and call that trans-warp), to mix the best from transporters and Yoyodine and let the propulsion system tear whole ships into themselves and their evil mirror twins?
 
Workshop. Absolutely workshop, so the ship will have a place to make miscellaneous spare parts and fix itself years away from replenishment.

I'm ambivalent on secondary computer core.
 
Workshop seems natural given that we're putting a lot of Exciting(TM) things on the Ship. Labs makes sense given exploration, though.
 
We're the Federation, I think it has to be science. We already invested a bunch into non-science ships. And I think the computer core will support that mission well.
 
Science labs are redundancy, workshop is a new capability. Definitely workshops.

Indifferent on computer core, 1 industry isnt enough to really throw off build times or notably affect how fast our capacity grows.
 
My two credits:

A ship this goddamned expensive has absolutely no business being a "utility ship". That's a job we give to something like the Zheng He class if we actually need it, which we don't right now given our fleet and extrasolar holdings are so small. This is an explorer, and it should be equipped for exploration. If we need to convert our labs to extra storage space during the Earth-Romulan war, we can do that quickly at the outset of war.

Given that Trip was able to keep Enterprise running perfectly fine without this canonically, I don't want to see any pearl-clutching about how we absolutely have to take the utility space or we're doomed, DOOOOMED. In my view we should squeeze as much scientific value out of this vessel as we can during its first exploratory cruise, especially as this ship has to serve as an ambassador for Earth. Showing we've dedicated a lot of our space to science labs helps to broadcast our intentions as peaceful explorers.

The computer core will increase our Science score significantly whilst at this point only fractionally increasing the cost of the ship, so we should take it. If people really do want the engineering space, and I predict they will due to SV's lust for this sort of thing, then the computer core is a good way to offset it.
 
[ ] 0: Install the secondary computer core. (Industry 45 -> 46)
[ ] 1: Install a small onboard workshop. (Engineering +2)
This two are a must have. The secondary core will help with science and computing tasks. We already have a lab so taking the workshop will expands Enterprise utility and allow her to stay out and explore for longer. Also it will let them do limited self repair!

Warp Torpedoes, so we can fire Inter-System "Ballistic" Missiles at Romulus.
ISWM Inter-System-Warp-Missile Yoyodyne MKI (Ignore how it look like a nacelle that is just a aestethic choice)
 
Actually... now that I'm thinking about it, maybe that is a paradigm worth exploring? We've been joking till now, but given that "ramming speed!" is a well established and frequently effective tactic in Star Trek, why wouldn't that be a valuable addition to our doctrine? Small, unmanned "ships" meant to ram the enemy at warp speed?

Warp Torpedoes, so we can fire Inter-System "Ballistic" Missiles at Romulus.

[:confused:] Yoyodyne ISBMs (Prototype)

Do unto others from the safety of your home star system!
 
[ ] 0: Install the secondary computer core. (Industry 45 -> 46)
This is an easy pick for me, better able to handle the systems and helps when it comes time for a refit down the line to handle more advanced systems.

The 2nd option is tough as both of them are useful for the type of ship we want it to be
 
[X] 0: Install the secondary computer core. (Industry 45 -> 46)
[X] 1: Install a small onboard workshop. (Engineering +2)
 
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[X] 0: Install the secondary computer core. (Industry 45 -> 46)
[X] 1: Install a small onboard workshop. (Engineering +2)

Second lab is tempting but I'd rather make the NX better at patching itself up and keeping itself in one piece. The amount of times the Enterprise got holes blown into it was ridiculous.

God, I can't wait for shields...
 
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Normally, I would back you up, but the idea of giving the Engineering Team on board an extra resource to keep the ship running and maybe engineer thier way out of a problem sounds very good.

I mean, the actual nature of the ship is in question here. From the update: "The question is really down to whether you want the NX to be a utility cruiser or more of a science ship."

Are we a pre-federation explorer or are we some kind of missionless, overarmed patrol ship.
 
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I'd say all in. This thing is already expensive enough that adding in the extra module doesn't meaningfully increase the production cost.
 
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Oh, that's why TransWarp experiment on Excelsior failed.
Everyone uptime decided that mixing Transporter Mishaps with Yoyodine Prototype Warp Coils is a invitation for a disaster that makes LARGE BORG INVASION looks tame.

Lots of time travellers are looking at Great Experiment and making sure it's in no position to succeed.
 
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[X] 0: Install the secondary computer core. (Industry 45 -> 46)
[X] 1: Install a small onboard workshop. (Engineering +2)
 
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