Starfleet Design Bureau

Second lab is tempting but I'd rather make the NX better at patching itself up and keeping itself in one piece. The amount of times the Enterprise got holes blown into it was ridiculous.
Twice: once before it met the space station that cloned the crew while repairing the ship, and one at the tail end of Season 3? Nah. I'm all in on science for a dedicated explorer.

[x] 0: Install the secondary computer core. (Industry 45 -> 46)
[x] 1: Install a second set of science labs. (Science +2)
 
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The extra lab is a must, Phlox must have more space to store his precious babies, and vast collection of natural remedies (Also he's my favorite character in ENT aside from T'pol, and silly pufferfish-face man deserves more love.)
 
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I mean, the actual nature of the ship is in question here. "The question is really down to whether you want the NX to be a utility cruiser or more of a science ship."

Are we an pre-federation explorer or are we some kind of missionless, overarmed patrol ship.
No it's not, not at all.

This is an explorer vessel, it always was and always will be.

The Engineering Shop is for the SHIP'S BENEFIT!

It ALREADY HAS a Science Lab.
 
I say add the second computer core and the workshop. That would let it fabricate scientific equipment on the fly as well as provide on site engineering support for scientific endeavors.
 
The secondary computer core is a good addition, as well as the onboard workshop and another science lab.

Though I'll pick the onboard workshop and science lab for my first pick and just swap the science lab for the secondary computer core for the second pick.
 
That would let it fabricate scientific equipment on the fly
It most certainly would not. The workshop is for speeding up day-to-day maintenance by dedicating more resources to it, not fabricating specialty items. We don't have replicators, we have the materials we bring with us, or can trade for. If we want to bring more science equipment than goes in a single lab, bring more science equipment, which means another science lab.
 
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I say add the second computer core and the workshop. That would let it fabricate scientific equipment on the fly as well as provide on site engineering support for scientific endeavors.

That's not how fabrication has worked in the quests so far. You didn't get to double dip from all the other times we pick crafting spaces, otherwise there'd be zero reason to pick anything but more lathes.
 
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It most certainly would not. The workshop is for speeding up day-to-day maintenance by dedicating more resources to it, not fabricating specialty items. We don't have replicators, we have the materials we bring with us. If we want to bring more science equipment than goes in a single lab, bring more science equipment, which means another science lab.
This is a Star Trek Human Engineering Department LEAD my an Enterprise Chief Engineer, I wouldn't bet against him.
 
[X] 0: Install the secondary computer core. (Industry 45 -> 46)

[X] 1: Install a small onboard workshop. (Engineering +2)

Second core is a bit more of an investment, but it will assist and improve the ship handling.

Utility cruiser is of better use, we can build a more science focused ship later. Jack of all trades means master of none, and if you try to cram too many widgets into your swiss army knife you end up with something far too bulky and awkward to use.
 
This is a Star Trek Human Engineering Department LEAD my an Enterprise Chief Engineer, I wouldn't bet against him.
Trip is a human being, not Rumpelstiltskin - he cannot transmute deuterium into gold with his bare hands (and no, a maintenance workshop doesn't come equipped with such a machine, that would be a replicator, the thing we don't have).
 
Admiral Forrest: This is our new ship! Isn't she great?

Soval: Ah, a tactical cruiser? How ... predictable.

Admiral Forrest: Tactical ...? It has two labs, that bad girl! But you're right, its a cruiser. So maybe another classification?

Soval: Stratigic cruiser?

Admiral Forrest: Science Cruiser! That's just perfect!

Soval: Yes, I see the ... logic behind that.

Admiral Forrest: Now you're mean.

Soval: Maybe I'm too long among humans.
 
Trip is a human being, not Rumpelstiltskin - he cannot transmute deuterium into gold with his bare hands (and no, a maintenance workshop doesn't come equipped with such a machine, that would be a replicator, the thing we don't have).
With the right resources and knowhow you can build anything.

Spare parts
Equipment(scientific and not)
Random Stuff that might be needed to save the day in the great wherever-the-fuck the NX ends up.

anything.
 
This is our first big explorer and probably won't have a huge number made. I would prefer it be really good at poking things, and have our next non-cargo ship have something for on-site manufacturing.
 
This is our first big explorer and probably won't have a huge number made. I would prefer it be really good at poking things, and have our next non-cargo ship have something for on-site manufacturing.
We're not turning the Enterprise into a UTILITY VESSEL!

We're giving the engineering team an extra resource to keep everything copacetic because IT IS our first Explorer Vessel.
 
No it's not, not at all.

This is an explorer vessel, it always was and always will be.

The Engineering Shop is for the SHIP'S BENEFIT!

It ALREADY HAS a Science Lab.

The descriptions are from the OP. I would describe explorers more more closely with science ship than utility cruisers.

But essentially, the quest runs on vibes. If you pick all the tactical and gun options and skip the diplomatic and science ones you get something that's more about shooting than science. So far this feel more Ferdinand than Ambassador. : p
 
The descriptions are from the OP. I would describe explorers more more closely with science ship than utility cruisers.

But essentially, the quest runs on vibes. If you pick all the tactical and gun options and skip the diplomatic and science ones you get something that's more about shooting than science. So far this feel more Ferdinand than Ambassador. : p
HOW MANY TIMES DO I HAVE TO SAY THIS ISN'T A UTILITY CRUISER IDEA!!!!

IT WON'T BE A UTILITY CRUISER!!!!!
 
Trip is a human being, not Rumpelstiltskin - he cannot transmute deuterium into gold with his bare hands

If it helps think of Starfleet chief engineers as tinkers from worm, or just mad scientists, most of the protagonist engineers in the show are like hyper-capable at their jobs.

(STO has a class called miracle worker making fun of this, it is implied that yes, every engineer protagonist in ST is one. :V )
 
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No it's not, not at all.

This is an explorer vessel, it always was and always will be.

The Engineering Shop is for the SHIP'S BENEFIT!

It ALREADY HAS a Science Lab.
It already has the engineering needed to maintain itself. The workshop is about engineering tasks outside of the ship. It doesn't need the extra help, and canonical didn't have this extra space.
 
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