Starfleet Design Bureau

NX would be an exploration ship, but remembering the events in the series (in all of the series basically), it's also an adventure ship. Which kinda invites having full set of "fighter, cleric, mage and thief" capabilities. And the workshop is a cleric/thief in the party.
Bad analogy for your point. I grew up on Third Edition, where an all-wizard party was anywhere from perfectly viable to game-breakingly overpowered :V
 
[X] 0: Install the secondary computer core. (Industry 45 -> 46)
[X] 1: Install a second set of science labs. (Science +2)
 
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[X] 0: Install the secondary computer core. (Industry 45 -> 46)
[X] 1: Install a second set of science labs. (Science +2)

If engineering is already improved by having Cargo and Shuttle bays, and just having a extra large cargo bay in the Merchant gives +6 Engineering, I think we don't need to worry too much about needing a workshop. So SCIENCE!!! ship time!
 
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All wizard party in star trek is a ship full of chief engineers and only chief engineers, or just the borg.
Hardly. An all-wizard party would be a ship full of Spocks, Datas, Wesleys, Daxes, and Sevens (or that one Vulcan-crewed ship that played the Niners that one time).

And all the facilities they could want.
 
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All wizard party in star trek is a ship full of chief engineers and only chief engineers, or just the borg.

need a few science officers to tell the engineers that no, putting the Dilithium though a juryrigged reverse Chroniton filter won't let you get twice the fuel efficiency it'll just teleport the antimatter reaction into the fuel tanks /s
 
So, I would suggest that this is simply incorrect: this ship is dedicated to the cruiser and exploration role. That is very much the ship we are building now. Like, it's absolutely true that our explorers have to be multi-role vessels to an extent and can generally bolster our presence in space. But the central design objective of these ships is very much to be sent beyond the borders of our territory.

Like, I don't want to go in circles, so maybe it would be best to check in case I'm wrong?

@Sayle, would it best characterise the ship we're designing now to call it an exploration cruiser, or a multi-role support ship for our colonies and trade lanes?

It's an exploration cruiser. That it can multi-task is an advantage, since it's also the most advanced ship in the fleet.
 
NX would be an exploration ship, but remembering the events in the series (in all of the series basically), it's also an adventure ship. Which kinda invites having full set of "fighter, cleric, mage and thief" capabilities. And the workshop is a cleric/thief in the party.

Sure, I agree there's a valid case for it, as I said:
Like, I think there's a valid argument for going for the workshop here. A long-range exploration vessel having more ability to perform repairs and come up with jury-rigged solutions on the fly is obviously helpful. It might mean that our Enterprise does not have to spend a year half-crippled by battle damage like the canonical one did.

My point was more that it's helpful if we're roughly on the same page about what the basic mission of the ship is. Or at least reading from the same book.
 
2151: NX Project (Order)
[X] 0: Install the secondary computer core. (Industry 45 -> 46)
[X] 1: Install a small onboard workshop. (Engineering +2)

There are distinct advantages to the ship being able to support itself, and an extra computer core will no doubt ease the operation of the ship and local investigations with its additional capacity. The workshop is equipped with all the tools and workspaces one might expect in the cramped quarters of a starship, which will allow the engineers to have a workspace free of high-traffic areas like main engineering or potentially cramped cargo bays.

It's done. Enterprise is complete save for her final checks and shakedown, and a number of dignitaries arrive to watch the ship leave dock for its final tests - a preview of the pomp and circumstance that will come later during the official launch. After a short celebration with the yard staff that the ship is spaceworthy the new impulse thrusters are put through their paces. The new design uses reactant from the main deuterium tanks rather than needing a traditional fuel, which goes a long way towards saving on mass. The far higher thrust results also give cause for optimism that this represents a seismic shift in propulsion technology. So far those hopes have been validated.

The Type-1 Impulse Thrusters match specifications.

The new warp coils perform nominally compared to projections, allowing a larger assembly than was previously possible. Yoyodyne is to be congratulated for a successful first product.

The Type-1B warp coils encounter no issues.

Meanwhile, the supersized deflector likewise behaves itself. Despite some teething issues related to the deflector beam needing new targeting algorithms to adjust for a circular dish, you have no complaints.

The custom deflector performs as promised.

With all the checks complete, Enterprise peels away from Earth orbit for her warp tests. It quickly becomes apparent that the engine is underperforming compared to its Warp 5 label, and it validates gossip from the engineers who think that political considerations forced it to be fielded several years early. Nonetheless the Enterprise accelerates to a cruising speed of Warp 3.8, meaning it can cross a light year in just under a week and reach the Proxima Centauri colony in around a month. That's nine times faster than the best civilian cargo ship in service. In six months she could be exploring uncharted star systems with known alien presences.

But there's still one last milestone to hit. The engine pushes up to maximum and the entire ship rumbles from the feedback. Then, agonisingly, it tops out at Warp 4.9, a full tenth of a warp factor short of the target. As the ship slows from its highest possible speed, the engineers are already discussing the antimatter stream and other such shortcomings that were noticed in the test. It might take a couple years, but a few tweaks and additional pieces of equipment should be able to pull the engine forward to Warp 5. Still, it's disappointing and you wince at the headlines you're expecting tomorrow.

Still, with the final results in you are finally in a position to issue a recommendation to Starfleet Command. The NX-class is expensive, no doubting that - but it's also capable. The question is how much that capability is worth when it could lock down United Earth's shipbuilding industry for the next half-decade. You could focus on expanding your industry with a smaller order and more aggressively overhauling the Stingray-class, or go all in on the NX-class explorer.

[ ] Recommend a three-ship run over the next five years. (-27.6 Industry)
[ ] Recommend a five-ship run over the next five years. (-46 Industry)

Industry: 64

NX-class Explorer [2151]
Tactical Rating: 8
-Average Damage: 5.25
-Max Sustained Damage: 10
-Alpha Strike Damage: 16
-Coverage: 100%
-Maneuverability: Medium

Engineering: 7
Science: 4
Warp (Cruise): 3.8
Warp (Max): 4.9
Industrial Cost: 46



Two Hour Moratorium, Please.
 
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This is explicitly what Stingrays are for. NXs might relieve planetary defense forces in a pinch, but keeping them back in that role is a waste of their capabilities.
You seem to misunderstand what naval defense consists of. Hiding in port with a bunch of short legged attack craft isn't naval defense. Naval defense is forward, it's aggressive. You're sending ships to close enemy ports, close the lines of communication to your enemy and keep them open for yourself. It's spoiling attacks and defense in depth. It's going to the Delphic Expanse to take away the enemies will to fight and if that's not possible, to stop the attack far from earth. The Stingray doesn't have the range, speed or endurance for that.

The Stingray doesn't have the range or endurance to be out aggressively hunting pirates, responding to ECS vessels in distress, or rush to a colony to help it rebuild after Klingon or Nausican pirates attack it. Same goes for dealing with escalating tensions due to mysterious attacks on various powers in the region. All of these are non-exploration naval duties that we are going to have to ask the NX class to perform.

We are not going to build giant expensive exploration ships and then not send them out exploring. That would be a squandering of resources. If we want to defend Earth that badly, Starfleet can ask us to design a battleship.
It's a large, expensive naval vessel that we expect to perform exploration, fight pirates, rescue ships in distress, respond to disasters, etc. Why? Because we don't have anything else that is capable of those missions! Exploration is just one role it needs to perform in our current fleet. It is our battleship at the moment, and our explorer, and our anti-pirate vessel, and our disaster response ship, and our shipping assistance vessel.

Besides, naval defense is about far more than just parking a powerful ship in port. You should read Julian Corbett, his work Some Principles of Maritime Strategy is quite illuminating. I've gotten through the first 2/3rds, and I can't recommend it enough.

So, I would suggest that this is simply incorrect: this ship is dedicated to the cruiser and exploration role. That is very much the ship we are building now. Like, it's absolutely true that our explorers have to be multi-role vessels to an extent and can generally bolster our presence in space. But the central design objective of these ships is very much to be sent beyond the borders of our territory.

Like, I don't want to go in circles, so maybe it would be best to check in case I'm wrong?

@Sayle, would it best characterise the ship we're designing now to call it an exploration cruiser, or a multi-role support ship for our colonies and trade lanes?
I don't understand your point. You acknowledge it's a cruiser, but what is a cruiser's role if not out securing the lines of communication? That's what cruisers do. They hunt pirates and enemy raiders, they provide assistance to vessels in distress, they monitor enemy fleet movements, they blockade hostile ports, they undertake voyages of exploration...

I didn't say we needed to keep most of the NX class in the Sol system. I said we need to keep them close enough to earth and our other interests to defend them. Defense in depth, closing the lines of communications to our enemies, etc. If they are all six months or a year away from earth doing exploration and the Xindi/Nausicans/Romulans/Klingons attack, all we have are a handful of short range, under gunned patrol craft.

Starfleet is earth's Navy and we can't forget that.
 
Ooof, just an inch from Warp Five, but it's explicitly a teething problem rather than an inability of the engine. Irritating, but manageable, and that better sustained cruise speed will pay off in the long run even if the headlines'll be gossiping over it. The NX-Class is an absolutely fantastic Explorer in these wild west days, capable of solid field research and macgyvering any headaches that might come along on the way. While having very sharp teeth and more nimbleness than a ship her size and tech level has any business having.

All the prototypes are operating to specs though! Yay!
 
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yah at this point I am just only gonna vote science option every updoot until we actually go all in on science in a starfleet ship/stop doing the bare mininium for science
 
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