chaotic-logic
possible impossibility
- Location
- unknown
[X] 0: Install the secondary computer core. (Industry 45 -> 46)
[X] 1: Install a second set of science labs. (Science +2)
[X] 1: Install a second set of science labs. (Science +2)
Bad analogy for your point. I grew up on Third Edition, where an all-wizard party was anywhere from perfectly viable to game-breakingly overpoweredNX would be an exploration ship, but remembering the events in the series (in all of the series basically), it's also an adventure ship. Which kinda invites having full set of "fighter, cleric, mage and thief" capabilities. And the workshop is a cleric/thief in the party.
We did put in two shuttlebaysIf engineering is already improved by having Cargo and Shuttle bays
Bad analogy for your point. I grew up on Third Edition, where an all-wizard party was anywhere from perfectly viable to game-breakingly overpowered
The Borg are pretty strong. Though maybe that comes from making their ships actual shapes. Everyone knows the C U B E and O R B are the greatest ships ever produced.All wizard party in star trek is a ship full of chief engineers and only chief engineers, or just the borg.
Chief engineers and Science(!) officers.
Hardly. An all-wizard party would be a ship full of Spocks, Datas, Wesleys, Daxes, and Sevens (or that one Vulcan-crewed ship that played the Niners that one time).All wizard party in star trek is a ship full of chief engineers and only chief engineers, or just the borg.
All wizard party in star trek is a ship full of chief engineers and only chief engineers, or just the borg.
So, I would suggest that this is simply incorrect: this ship is dedicated to the cruiser and exploration role. That is very much the ship we are building now. Like, it's absolutely true that our explorers have to be multi-role vessels to an extent and can generally bolster our presence in space. But the central design objective of these ships is very much to be sent beyond the borders of our territory.
Like, I don't want to go in circles, so maybe it would be best to check in case I'm wrong?
@Sayle, would it best characterise the ship we're designing now to call it an exploration cruiser, or a multi-role support ship for our colonies and trade lanes?
NX would be an exploration ship, but remembering the events in the series (in all of the series basically), it's also an adventure ship. Which kinda invites having full set of "fighter, cleric, mage and thief" capabilities. And the workshop is a cleric/thief in the party.
Like, I think there's a valid argument for going for the workshop here. A long-range exploration vessel having more ability to perform repairs and come up with jury-rigged solutions on the fly is obviously helpful. It might mean that our Enterprise does not have to spend a year half-crippled by battle damage like the canonical one did.
You seem to misunderstand what naval defense consists of. Hiding in port with a bunch of short legged attack craft isn't naval defense. Naval defense is forward, it's aggressive. You're sending ships to close enemy ports, close the lines of communication to your enemy and keep them open for yourself. It's spoiling attacks and defense in depth. It's going to the Delphic Expanse to take away the enemies will to fight and if that's not possible, to stop the attack far from earth. The Stingray doesn't have the range, speed or endurance for that.This is explicitly what Stingrays are for. NXs might relieve planetary defense forces in a pinch, but keeping them back in that role is a waste of their capabilities.
It's a large, expensive naval vessel that we expect to perform exploration, fight pirates, rescue ships in distress, respond to disasters, etc. Why? Because we don't have anything else that is capable of those missions! Exploration is just one role it needs to perform in our current fleet. It is our battleship at the moment, and our explorer, and our anti-pirate vessel, and our disaster response ship, and our shipping assistance vessel.We are not going to build giant expensive exploration ships and then not send them out exploring. That would be a squandering of resources. If we want to defend Earth that badly, Starfleet can ask us to design a battleship.
I don't understand your point. You acknowledge it's a cruiser, but what is a cruiser's role if not out securing the lines of communication? That's what cruisers do. They hunt pirates and enemy raiders, they provide assistance to vessels in distress, they monitor enemy fleet movements, they blockade hostile ports, they undertake voyages of exploration...So, I would suggest that this is simply incorrect: this ship is dedicated to the cruiser and exploration role. That is very much the ship we are building now. Like, it's absolutely true that our explorers have to be multi-role vessels to an extent and can generally bolster our presence in space. But the central design objective of these ships is very much to be sent beyond the borders of our territory.
Like, I don't want to go in circles, so maybe it would be best to check in case I'm wrong?
@Sayle, would it best characterise the ship we're designing now to call it an exploration cruiser, or a multi-role support ship for our colonies and trade lanes?
The new warp coils perform nominally compared to projections, allowing a larger assembly than was previously possible. Yoyodyne is to be congratulated for a successful first product.
The Type-1B warp coils encounter no issues.
Okay, SoD broken, completely unrealistic.The new warp coils perform nominally compared to projections, allowing a larger assembly than was previously possible. Yoyodyne is to be congratulated for a successful first product.
The Type-1B warp coils encounter no issues.
SDB: WHERE'S THE KABOOM?!Okay, SoD broken, completely unrealistic.
Hmm, so what's the projected industry gain from each option?