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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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So what happens if we finish everything well before turn 52? Do we them get the option to put extras on just to make sure?
 
I am very happy with how things with the Drakk worked out. It looks like they've got a distinctly feline sort of mindset. And not even the beastial one actively attacked anyone it seems.

The rest... we're getting worn down to a nub. We need a vacation sooner rather than later.
 
In terms of an alternate plan, your idea of 2 actions over two turns works well. Could raise it to 3 turns without any oopsies I'm pretty sure.

Yeah, via Retainer and Heir actions. Especially if Karstah gets more Heir actions, as this in turn 47 seems to imply is on the docket for turn 49.

This is the quandary right? Mechanically, it makes sense that Snorri doesn't spend personal actions but rather favours, retainer and heir actions to get to the very edge of completion Turn Rune 51. Narratively though, should Snorri do other things?

My understanding is: there's a strong case for this:
- Snorri & his retainers are still going to have to prepare for round 2 of the war against the Firmir
- There are research projects directly relevant to the Rhuniversity, for example, the two tiers of movement we need for the capstone Gronti, and probably the movement 5b chain also grants Snorri more insight into Grontis like Mhorri.
- Further progress in the Fixing of Things means Snorri can do more with the structure in Turn 52.
- The Waystones deserve some attention, and after the Diamondback lore and the Firmir Campaign showing why it's important, the weight of the duty grows.


Basically, Snorri can defend what he's doing, by pointing out if you want to do something right, you make every preparation to do what only you can do properly.
 
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If/When Snorri becomes an Ancestor God I think that teaching will be added to his portfolio given how many apprentices he has, how much he's teaching various people and spreading knowledge, and the Rune College will be the grand achievement of it. The Rune College will likely be a Mythical Deed.
 
Hold on, let me channel the grumpy old dwarf a bit…


Grikak


Chuf
Okay Grikak is funny, though kinda eh.

I think my current list is this.

[ ] [Name:] Write-in. No more than 3, preferably 2, syllables.
- [ ] Izklad (Copper Clad), The left hatchling with beaten Gromril spines and copper flecked eyes.
- [ ] Okzharr (Cunning Fire), The middle hatchling, with some spines that look as if they were subjected to flames.
- [ ] Grimgal (Harsh/Unyielding Gold), The right hatchling, larger than its siblings with shifting eyes.
 
Man with that sick idea for a dragon golem that can breath plasma and our new porcugons? hedgedrakes? spiny bois?, we are reaching peak dragon. Plus our heir is already bonding, I'm sure the terror will pass in time. :V
 
Yeah does anybody know if there's a Khazalid word for hungry? The more I think about it the more I wanna push for "Hungry Drakk" or something similar for the one that looked at Snorri like food. Simple name for a simple, hungry boy or girl
 
Yeah does anybody know if there's a Khazalid word for hungry? The more I think about it the more I wanna push for "Hungry Drakk" or something similar for the one that looked at Snorri like food. Simple name for a simple, hungry boy or girl
Guz is the root word for "to eat" but thats the best canon can get you. I know the community in DL may be able to help as well.
 
Yeah does anybody know if there's a Khazalid word for hungry? The more I think about it the more I wanna push for "Hungry Drakk" or something similar for the one that looked at Snorri like food. Simple name for a simple, hungry boy or girl
Got two options I can find.

There's Guz as Soul noted, and another is: Guzzen - Feed, insert, push (WD314)
 
snorri is sad his 3 baby drakks abandoned him for his heir, so he says screw it and makes his own drakk, with solar breaths and better metal skin!
 
Man, students of the Old Ones are something. From the evidence that Karstah found while studying that armor we recovered, Albion smiths/crafters/mages can potentially basically 3d print a armor out of a single block of material instead of hammering or having to make the armor piece by piece.
 
Well, here's one set of possible actions we can take to complete the Rhuniversity with max overflow:

Turn 49: x3 Favours+Retainer Action+Heir Action+2 AP = 8/9/10 actions done.

On that basis, we can continue with x6 favour actions in turn 50 and 51, and fill in with Heir/Retainer actions depending on whatever is left behind, so that we get to 1 action left.

Then dump everything we can on it in turn 52. Heir/Retainer/Personal Actions, even favours if possible...

Looks good?
 
Well, here's one set of possible actions we can take to complete the Rhuniversity with max overflow:

Turn 49: x3 Favours+Retainer Action+Heir Action+2 AP = 8/9/10 actions done.

On that basis, we can continue with x6 favour actions in turn 50 and 51, and fill in with Heir/Retainer actions depending on whatever is left behind, so that we get to 1 action left.

Then dump everything we can on it in turn 52. Heir/Retainer/Personal Actions, even favours if possible...

Looks good?
The two actions on turn 49 are unnecessary. Though you are right that this could work.

Turn 48 through Turn 52 Khazagar Planning

Turn 48 Khazagar (6/24 Progress) (18 remaining) via favor

Turn 49 Khazagar (9/24 Progress) (15 remaining)

Turn 50 Khazagar (12/24 Progress) (12 remaining)

Turn 51 Khazagar (15/24 Progress) (9 Remaining)

With one retainer action to Khazagar on turns 49 through 51, at the end of turn 51 its at 18/24 and 6 remaining.

With one Heir action to Khazagar on turn 49 through 51, at the end of turn 51 its at 21/24 and 3 remaining.

An placing two further Retainer or Heir actions, or some mix thereof would solve this entirely and put it at 23/24 and 1 remaining end of turn 51.

For example, we could devote three Retainer actions on turn 51 to sort that out. Spitballing an idea.
 
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