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Rhunrikki Strollar (Warhammer Fantasy Dwarf Runelord Quest)
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You play as a Snorri Klausson, Runelord of Kraka Drakk, in the earliest days of the Karaz Ankor, and through the Highs and Lows of the Canonical Golden Age.
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Scheduled vote count started by soulcake on Dec 10, 2020 at 12:51 AM, finished with 229 posts and 103 votes.

  • [X] Plan Want to Murder Some Research?
    -[X] Retainer Reconfiguring: [Cost: 1 retainer action] Can be taken once every variable number of turns. Change some aspect of your retainers. The Hearth Guard are a fine force of Dawi, but much like the defences of a Karak, there is potentially more to be done. It will take some time for these steadfast retainers of yours to adjust to whatever changes you make, but the length of it definitely correlates to the number of changes you want done. 1 Retainer Action.
    --[X] Change Numbers: [Cost: +1 turn until change] +1/-1 retainer action per every 60 retainers added/removed. Increasing or decreasing the number of Retainers you wish to take on permanently. It signals that you either require more or less of their services. While you will not remove retainers currently services if you wish to downsize, it means you simply will not replace them in the event one of your loyal followers falls in the line of duty or simply to the vagaries of time. Add 60 Retainers.
    -[X] Teach your apprentices: [Cost: 1 action] Locked in until end of turn 33. Apprentices can now be released into the world
    --[X] Release them: [Cost: 2 apprentice actions permanently] Gain 1 action next turn. Karstah and Nain are ready, you have trained them and they have not failed to meet your expectations from them as apprentices. The only thing that can hold them back is themselves now, and under the crucible of the Trial they will either be tempered or broken by it.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever. Gain 2x Yorri prods. Your master wants twenty axes from each one of your apprentices. Fine, it makes no sense to you that someone his age would purposefully commission work from an apprentice but you aren't going to, publicly, judge him for it. 2 apprentice actions
    -[X] Silverwood: [Cost: (4 -1) = 3 actions] Student of the Odd and Soul of the Earth will proc. An entire forest odd silvery Wutroth is now under your ownership. While a large profit driver as you are well aware, there's an odd feeling in your belly when you look at the stuff. Beautiful like nothing else, and stronger than regular Wutroth as well. You know a few runes that require Wutroth to make, but maybe this has something special to it as well? 1 Action.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Call upon the aid of Master Craftsmen for their insight into the more mundane properties of these materials. You would still have to confirm their findings yourself out of professional and personal pride, but it would doubtlessly speed the process along. Ultimately leaving you with the work of figuring out how they interact with Runes. 10 Kraka Drakk Favor.
    -[X] Hearthstones: [Cost: (4 -1) =3 actions] Student of the Odd and Soul of the Earth will proc. This deep orange gem glows with never-ending heat, never enough to boil water, but enough to sleep comfortably at night and keep a bowl of stew warm long after it's left the stove. You have a few theories about how useful the material will be, but you can't ever be sure. At least it's likely to be a profitable resource when you can get some actual production going though. 1 Action.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Hearthstones are a known commodity, there's likely someone who knows more than you at least in regards to its mundane properties. 10 Kraka Drakk Favor.
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc. The tubers sit in your home right now, waiting to be tested. You've at least confirmed that they do in fact provide a useful amount of improved healing. Combining the effects with Valaya's spring does not do as much as you'd hoped, but it does increase a dwarf's natural healing more than if they had only used one of either method. Perhaps there's more to it than you think? 1 Action.
    -[X] Zhufazul: [Cost: 4 actions] Student of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph.
    --[X] Craftsdwarf Expertise: [Cost 10 Favour from Kraka Drakk] Gain 1 progress. Can be taken 3 times and without actions. You've heard there are some experiments being done by the Metalsmiths Guild, see if you can't jostle some insight loose. 30 Kraka Drakk Favor.
    [X] Plan Want to Murder Some Research? Eagle-Eyed Edition
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 1 Retainer Action
    --[X] Eagle-Eyed: Gain 30 Favour +? with Kraka Ornsmotek. There has been a worrying trend of tunnel gnubblers within the mines of Ornsmotek. Foul creatures they are, like rats but somehow more hideous, in small numbers they are merely a nuisance but a grand infestation of the things has infested Ornsmotek's outlying mining settlements. There is work to be done here, helping the Hold and more importantly, the Miners, recover all the faster.
    -[X] Teach your apprentices: [Cost: 1 action] Locked in until end of turn 33. Apprentices can now be released into the world
    --[X] Release them: [Cost: 2 apprentice actions permanently] Gain 1 action next turn. Karstah and Nain are ready, you have trained them and they have not failed to meet your expectations from them as apprentices. The only thing that can hold them back is themselves now, and under the crucible of the Trial they will either be tempered or broken by it.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever. Gain 2x Yorri prods. Your master wants twenty axes from each one of your apprentices. Fine, it makes no sense to you that someone his age would purposefully commission work from an apprentice but you aren't going to, publicly, judge him for it. 2 apprentice actions
    -[X] Silverwood: [Cost: (4 -1) = 3 actions] Student of the Odd and Soul of the Earth will proc. An entire forest odd silvery Wutroth is now under your ownership. While a large profit driver as you are well aware, there's an odd feeling in your belly when you look at the stuff. Beautiful like nothing else, and stronger than regular Wutroth as well. You know a few runes that require Wutroth to make, but maybe this has something special to it as well? 1 Action.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Call upon the aid of Master Craftsmen for their insight into the more mundane properties of these materials. You would still have to confirm their findings yourself out of professional and personal pride, but it would doubtlessly speed the process along. Ultimately leaving you with the work of figuring out how they interact with Runes. 10 Kraka Drakk Favor.
    -[X] Hearthstones: [Cost: (4 -1) =3 actions] Student of the Odd and Soul of the Earth will proc. This deep orange gem glows with never-ending heat, never enough to boil water, but enough to sleep comfortably at night and keep a bowl of stew warm long after it's left the stove. You have a few theories about how useful the material will be, but you can't ever be sure. At least it's likely to be a profitable resource when you can get some actual production going though. 1 Action.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Hearthstones are a known commodity, there's likely someone who knows more than you at least in regards to its mundane properties. 10 Kraka Drakk Favor.
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc. The tubers sit in your home right now, waiting to be tested. You've at least confirmed that they do in fact provide a useful amount of improved healing. Combining the effects with Valaya's spring does not do as much as you'd hoped, but it does increase a dwarf's natural healing more than if they had only used one of either method. Perhaps there's more to it than you think? 1 Action.
    -[X] Zhufazul: [Cost: 4 actions] Student of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph.
    --[X] Craftsdwarf Expertise: [Cost 10 Favour from Kraka Drakk] Gain 1 progress. Can be taken 3 times and without actions. You've heard there are some experiments being done by the Metalsmiths Guild, see if you can't jostle some insight loose. 30 Kraka Drakk Favor.
    [X]Plan: Metal chains and helping the Cult of Valaya
    -[X] The Rune Metal Pt. 1b: [Cost: 8 actions] Student of the Odd and Soul of the Earth will proc. Grungni is the only dwarf in recorded history to have the skill and talent to make Gromril into a fine chain. While lesser than plate, Gromril Chainmaille can at the very least, make a dwarf even more difficult to kill for comparatively less cost, and there are of course other uses for chains of such size. Of course there is also the prestige in such an achievement. 3 actions
    -[X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40. The political and technical finagling required to get an expedition equipped to form a Hold is one that requires a good deal of attention to make sure things get done properly. For the survivors of Dum this is an even greater necessity, as they quite literally suffered a near total collapse of their Guild and Clerical system after the betrayal. Apprentices will need proper Masters and the Dawi of Dum caught up to speed, and finding the right Dwarf for such a task is one of great effort indeed.
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Herb and Hearth: Gain 30 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit. 1 retainer action
    -[X] Teach your apprentices: [Cost: 1 action] Locked in until end of turn 33. Apprentices can now be released into the world
    --[X] Release them: [Cost: 2 apprentice actions permanently] Gain 1 action next turn. Karstah and Nain are ready, you have trained them and they have not failed to meet your expectations from them as apprentices. The only thing that can hold them back is themselves now, and under the crucible of the Trial they will either be tempered or broken by it.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever. Gain 2x Yorri prods. Your master wants twenty axes from each one of your apprentices. Fine, it makes no sense to you that someone his age would purposefully commission work from an apprentice but you aren't going to, publicly, judge him for it. 2 apprentice actions
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity Like no Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. Snorri thinks another patron might be found by end of Turn 35. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed.
    - [X] Accept
    [X]Odd places, a potato, and some minor favors
    [X] Odd places and a potato
    [X] Plan Murder Research
    -[X] Teach your apprentices: [Cost: 1 action] Locked in until end of turn 33. Apprentices can now be released into the world
    --[X] Release them: [Cost: 2 apprentice actions permanently] Gain 1 action next turn. Karstah and Nain are ready, you have trained them and they have not failed to meet your expectations from them as apprentices. The only thing that can hold them back is themselves now, and under the crucible of the Trial they will either be tempered or broken by it.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever. Gain 2x Yorri prods. Your master wants twenty axes from each one of your apprentices. Fine, it makes no sense to you that someone his age would purposefully commission work from an apprentice but you aren't going to, publicly, judge him for it. 2 apprentice actions
    -[X] Silverwood: [Cost: (4 -1) = 3 actions] Student of the Odd and Soul of the Earth will proc. An entire forest odd silvery Wutroth is now under your ownership. While a large profit driver as you are well aware, there's an odd feeling in your belly when you look at the stuff. Beautiful like nothing else, and stronger than regular Wutroth as well. You know a few runes that require Wutroth to make, but maybe this has something special to it as well? 1 Action.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Call upon the aid of Master Craftsmen for their insight into the more mundane properties of these materials. You would still have to confirm their findings yourself out of professional and personal pride, but it would doubtlessly speed the process along. Ultimately leaving you with the work of figuring out how they interact with Runes. 10 Kraka Drakk Favor.
    -[X] Hearthstones: [Cost: (4 -1) =3 actions] Student of the Odd and Soul of the Earth will proc. This deep orange gem glows with never-ending heat, never enough to boil water, but enough to sleep comfortably at night and keep a bowl of stew warm long after it's left the stove. You have a few theories about how useful the material will be, but you can't ever be sure. At least it's likely to be a profitable resource when you can get some actual production going though. 1 Action.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Hearthstones are a known commodity, there's likely someone who knows more than you at least in regards to its mundane properties. 10 Kraka Drakk Favor.
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc. The tubers sit in your home right now, waiting to be tested. You've at least confirmed that they do in fact provide a useful amount of improved healing. Combining the effects with Valaya's spring does not do as much as you'd hoped, but it does increase a dwarf's natural healing more than if they had only used one of either method. Perhaps there's more to it than you think? 1 Action.
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 1 Retainer Action
    --[X] Eagle-Eyed: Gain 30 Favour +? with Kraka Ornsmotek. There has been a worrying trend of tunnel gnubblers within the mines of Ornsmotek. Foul creatures they are, like rats but somehow more hideous, in small numbers they are merely a nuisance but a grand infestation of the things has infested Ornsmotek's outlying mining settlements. There is work to be done here, helping the Hold and more importantly, the Miners, recover all the faster.
    [X] Plan: Focus on the Valkyries
    -[X] Retainer Reconfiguring: 1 Retainer Action
    --[X] Change Numbers: +60, to 120 total.
    -[X] Teach your apprentices: 1 action
    --[X] Release them
    -[X] Hold Founding: 1 action, 1 retainer action
    -[X] [Simple] Yorri's Request: 2 apprentice actions
    -[X] The Rune Metal Pt. 1b: 3 Actions, Student of the Odd and Soul of the Earth will proc.
    --[X] Brotherhood Expertise: Spend 30 Favour for 3 Progress
    -[X] [Simple] Armoured Maidens:
    - [X] Accept
    [X] Plan: No Rune Research, No Apprentices
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 1 Action
    -[X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc. The tubers sit in your home right now, waiting to be tested. You've at least confirmed that they do in fact provide a useful amount of improved healing. Combining the effects with Valaya's spring does not do as much as you'd hoped, but it does increase a dwarf's natural healing more than if they had only used one of either method. Perhaps there's more to it than you think? 1 Action.
    -[X] Silverwood: [Cost: (4 -1) = 3 actions] Student of the Odd and Soul of the Earth will proc. An entire forest odd silvery Wutroth is now under your ownership. While a large profit driver as you are well aware, there's an odd feeling in your belly when you look at the stuff. Beautiful like nothing else, and stronger than regular Wutroth as well. You know a few runes that require Wutroth to make, but maybe this has something special to it as well? 1 Action.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Call upon the aid of Master Craftsmen for their insight into the more mundane properties of these materials. You would still have to confirm their findings yourself out of professional and personal pride, but it would doubtlessly speed the process along. Ultimately leaving you with the work of figuring out how they interact with Runes. x2, 10 Favor from Karak Ungor
    -[X] Hearthstones: [Cost: (4 -1) =3 actions] Student of the Odd and Soul of the Earth will proc. This deep orange gem glows with never-ending heat, never enough to boil water, but enough to sleep comfortably at night and keep a bowl of stew warm long after it's left the stove. You have a few theories about how useful the material will be, but you can't ever be sure. At least it's likely to be a profitable resource when you can get some actual production going though.
    --[X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Hearthstones are a known commodity, there's likely someone who knows more than you at least in regards to its mundane properties. x2, 10 Favor from Karak Ungor
    -[X] Zhufazul: [Cost: 4 actions] Student of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph.
    --[X] Craftsdwarf Expertise: [Cost 10 Favour from Kraka Drakk] Gain 1 progress. Can be taken 3 times and without actions. You've heard there are some experiments being done by the Metalsmiths Guild, see if you can't jostle some insight loose. x3, 30 Favor from Kraka Drakk
    -[X] Dronril, Dronwut: [Cost 6 actions]Student of the Odd and Soul of the Earth will proc. The amber, that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. x4, 60 Favor from Kraka Drakk
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 1 Retainer Action
    --[X] Eagle-Eyed: Gain 30 Favour +? with Kraka Ornsmotek. There has been a worrying trend of tunnel gnubblers within the mines of Ornsmotek. Foul creatures they are, like rats but somehow more hideous, in small numbers they are merely a nuisance but a grand infestation of the things has infested Ornsmotek's outlying mining settlements. There is work to be done here, helping the Hold and more importantly, the Miners, recover all the faster.
    -[X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever. Gain 2x Yorri prods. Your master wants twenty axes from each one of your apprentices. Fine, it makes no sense to you that someone his age would purposefully commission work from an apprentice but you aren't going to, publicly, judge him for it. 2 apprentice actions
    -[X] Teach your apprentices: [Cost: 1 action] Locked in until end of turn 33. Apprentices can now be released into the world
    --[X] Release them: [Cost: 2 apprentice actions permanently] Gain 1 action next turn. Karstah and Nain are ready, you have trained them and they have not failed to meet your expectations from them as apprentices. The only thing that can hold them back is themselves now, and under the crucible of the Trial they will either be tempered or broken by it.
    [X] Odd places and a potato
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 2 Actions
    - [X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc. The tubers sit in your home right now, waiting to be tested. You've at least confirmed that they do in fact provide a useful amount of improved healing. Combining the effects with Valaya's spring does not do as much as you'd hoped, but it does increase a dwarf's natural healing more than if they had only used one of either method. Perhaps there's more to it than you think? 1 Actions
    - [X] Teach your apprentices: [Cost: 1 action] Locked in until end of turn 33. Apprentices can now be released into the world
    -- [X] Release them: [Cost: 2 apprentice actions permanently] Gain 1 action next turn. Karstah and Nain are ready, you have trained them and they have not failed to meet your expectations from them as apprentices. The only thing that can hold them back is themselves now, and under the crucible of the Trial they will either be tempered or broken by it.
    - [X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever. Gain 2x Yorri prods. Your master wants twenty axes from each one of your apprentices. Fine, it makes no sense to you that someone his age would purposefully commission work from an apprentice but you aren't going to, publicly, judge him for it. 2 Apprentice Actions
    - [X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    -- [X] Eagle-Eyed: Gain 30 Favour +? with Kraka Ornsmotek. There has been a worrying trend of tunnel gnubblers within the mines of Ornsmotek. Foul creatures they are, like rats but somehow more hideous, in small numbers they are merely a nuisance but a grand infestation of the things has infested Ornsmotek's outlying mining settlements. There is work to be done here, helping the Hold and more importantly, the Miners, recover all the faster. 1 Retainer Action
    [X]Odd places, a potato, and some minor favors
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 2 Actions
    - [X] Durazkul: [Cost: (4 -3) =1 action] Student of the Odd and Soul of the Earth will proc. The tubers sit in your home right now, waiting to be tested. You've at least confirmed that they do in fact provide a useful amount of improved healing. Combining the effects with Valaya's spring does not do as much as you'd hoped, but it does increase a dwarf's natural healing more than if they had only used one of either method. Perhaps there's more to it than you think? 1 Actions
    - [X] Teach your apprentices: [Cost: 1 action] Locked in until end of turn 33. Apprentices can now be released into the world
    -- [X] Release them: [Cost: 2 apprentice actions permanently] Gain 1 action next turn. Karstah and Nain are ready, you have trained them and they have not failed to meet your expectations from them as apprentices. The only thing that can hold them back is themselves now, and under the crucible of the Trial they will either be tempered or broken by it.
    - [X] [Simple] Yorri's Request: [Cost: 2 apprentice actions] Due whenever. Gain 2x Yorri prods. Your master wants twenty axes from each one of your apprentices. Fine, it makes no sense to you that someone his age would purposefully commission work from an apprentice but you aren't going to, publicly, judge him for it. 2 Apprentice Actions
    - [X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    -- [X] Eagle-Eyed: Gain 30 Favour +? with Kraka Ornsmotek. There has been a worrying trend of tunnel gnubblers within the mines of Ornsmotek. Foul creatures they are, like rats but somehow more hideous, in small numbers they are merely a nuisance but a grand infestation of the things has infested Ornsmotek's outlying mining settlements. There is work to be done here, helping the Hold and more importantly, the Miners, recover all the faster. 1 Retainer Action
    -[X] Hearthstones: [Cost: (4 -1) =3 actions] Student of the Odd and Soul of the Earth will proc. This deep orange gem glows with never-ending heat, never enough to boil water, but enough to sleep comfortably at night and keep a bowl of stew warm long after it's left the stove. You have a few theories about how useful the material will be, but you can't ever be sure. At least it's likely to be a profitable resource when you can get some actual production going though.
    -- [X] Craftsdwarf Expertise: [Cost 5 Favour from one Hold] Gain 1 progress. Can be taken 2 times and without actions. Hearthstones are a known commodity, there's likely someone who knows more than you at least in regards to its mundane properties.. X2 10 Favors Kraka Drakk
 
Vote closed
EXAMS ARE DONE, I DONT KNOW IF I DID WELL IN ONE BUT I DID WELL IN THE OTHER TWO AND YOU KNOW ILL TAKE THAT. ANYHOO.

VOTE IS LOCKED.


Scheduled vote count started by soulcake on Dec 15, 2020 at 2:12 AM, finished with 732 posts and 63 votes.

  • [X] Plan The Hearth Watch
    -[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
    --[X] Hearth Lord
    -[X] [Champion Name]: Name the position of Champion of The Hearth Guard
    --[X] Fire Keeper
    -[X] [Champion Purpose]: What will the Champion's purpose be.
    --[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
    [X] Plan Hearth Souls
    -[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
    --[X] The First Flame
    -[X] [Champion Name]: Name the position of Champion of The Hearth Guard
    --[X] Fire Keeper
    -[X] [Champion Purpose]: What will the Champion's purpose be.
    --[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
    [X]Plan: Everything's on FIRE
    -[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
    --[X] Write-in
    ---[X] Watcher of the Flame
    -[X] [Champion Name]: Name the position of Champion of The Hearth Guard
    --[X] Keeper of the Flame
    -[X] [Champion Purpose]: What will the Champion's purpose be.
    --[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
    [X] Plan: Hearths and embers
    -[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
    --[X] Ember Warden - Embers are the hearth of fire, and the commander needs to be the custodian of the burning embers at the heart of the Heartguard.
    -[X] [Champion Name]: Name the position of Champion of The Hearth Guard
    --[X] Fire Keeper
    -[X] [Champion Purpose]: What will the Champion's purpose be.
    --[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
    [X] Plan: If It Isn't Broken
    -[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
    --[X] Hearth Lord
    -[X] [Champion Name]: Name the position of Champion of The Hearth Guard
    --[X] Keeper of the Flame
    -[X] [Champion Purpose]: What will the Champion's purpose be.
    --[X] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
    [X] no fancy pretentious titles
    -[X] [Commander Name]: Name the position of Commander for The Hearth Guard, or more accurately for Rudil, because the boy has found himself taking on many of the duties the position entails more by accident than any real desire for it.
    - [X] Head Warden of the Hearth
    -[X] [Champion Name]: Name the position of Champion of The Hearth Guard
    - [X] Warden of the Hearth
    [X] [Champion Purpose]: What will the Champion's purpose be.
    - [X] Warrior: Martial master without peer, the greatest living warrior in the company. Their duty to hold the line, to rally their fellows and defeat the greatest foes the enemy can bring to bear.
    [x] Plan No Fire Lord Ozai, YOU'RE not wearing pants!
    -[x] [Commander Name]: Fire Lord
    -[x] [Champion Name]: Fire Sage
    -[x] Exemplar: The Champion is to be the greatest example of what it means to be a Hearthwarden. One who understands intrinsically what your group entails and goes above and beyond to fulfill its stated purpose.
    [X] no fancy pretentious titles


@soulcake, is it common for a dwarf to donate a bunch of stuff to the temples in another Karak? As in, all the temples dedicated to the Ancestor Gods (save Thungni) of another Karak, just because.

Because it would be hilarious if Snorri got his younger brother to donate some toys, plus some extra stuff, to the Temple of Valaya, as well as the more traditional offerings to the rest of the swarven pantheon, in Karak Kadrin, which would serve as a good excuse for Jorri to do some information gathering in the Karak for his eventual thing with the next Kadrin King.
No precedent, but no one would overly care snorri imagines. No one's donated so much that their local temple can't get rid of it faster than they receive it before.

@BungieONI name not decided. I'm taking suggestions though if any of you have any. :^)
 
Last edited:
Vote closed
Scheduled vote count started by soulcake on Dec 24, 2020 at 6:21 PM, finished with 354 posts and 89 votes.

  • [X] Plan Chain and A Daughter's Hand
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
    -[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. Take 4 times.
    -[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
    --[X] Brotherhood Expertise: [Cost 10 favour from Brotherhood of Dron] Gain 1 progress. Can be taken multiple times and without actions. Call upon the expertise of the Brotherhood to aid in your research. Spend 50 Brotherhood Favor.
    -[X] [Difficult] A Princely Wedding Gift Pt.1:
    --[X] Accept
    -[X] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
    --[X] Choose: On the arm the Master Rune of Waking, Rune of Stone and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb. The left leg also bears a Rune of Fortitude and a Rune of Vitality. The right also bears a Rune of the Valiant and Rune of Warding. Every rune associated with Valaya is engraved on a Hearthstone. You'll come back for her eye later. 1 Action.
    -[X] Accept
    -[X] Order: T4 Troll Heart.
    -[X] Kingly Expedite: Spend enough Kraka Drakk favor to get it by end of turn 34.
    [X] Khazid: Accept
    [X] Fire Keeper: Ylva Hearth Hands
    [X] Fire Keeper: Kazrik Straightbeard
    [X] Fire Keeper: Norgrim Snowbeard.
    [X] Plan Chain, Mat Sci, and Prepping for Ironarms
    -[X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. 1 retainer action
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Student of the Odd and Soul of the Earth will proc. 1 action
    -[X]The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] 3 actions
    --[X] Brotherhood Expertise: [Cost 10 favour from Brotherhood of Dron] Gain 1 progress. Can be taken multiple times and without actions. Call upon the expertise of the Brotherhood to aid in your research. Spend 50 Brotherhood Favor.
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36.
    --[X] Accept
    -[X] [Difficult] Triage Pt.1: [Cost: 1 action] Due end of Turn 37.
    -[X] Dronril, Dronwut: [Cost 6 actions]Student of the Odd and Soul of the Earth will proc.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. 60 favor
    [X] Plan All in chain no favor spend
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
    -[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 4 Actions.
    [X] Plan Chain and Zhufazul
    -[X] Fire Keeper: Ylva Hearth Hands
    -[X] Khazid: Accept
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times.
    -[X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. 1 retainer action
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Student of the Odd and Soul of the Earth will proc. 1 action
    -[X]The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] 3 actions
    -[X] [Difficult] Triage Pt.1: [Cost: 1 action] Due end of Turn 37.
    --[X] Accept
    -[X] Dronril, Dronwut: [Cost 6 actions]Student of the Odd and Soul of the Earth will proc.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. 60 favor
    [X] Plan Chain and A Daughter's Hand
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
    -[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. Take 4 times.
    -[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
    --[X] Brotherhood Expertise: [Cost 10 favour from Brotherhood of Dron] Gain 1 progress. Can be taken multiple times and without actions. Call upon the expertise of the Brotherhood to aid in your research. Spend 50 Brotherhood Favor.
    -[X] [Difficult] A Princely Wedding Gift Pt.1:
    --[X] Accept
    -[X] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
    --[X] Choose: On the arm the Master Rune of Unyielding, Rune of Valaya and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb and two Runes of Speed. You'll come back for her eye later. 1 Action.
    -[X] Accept
    [X] Plan Chain and A Daughter's Hand
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
    -[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. Take 4 times.
    -[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
    --[X] Brotherhood Expertise: [Cost 10 favour from Brotherhood of Dron] Gain 1 progress. Can be taken multiple times and without actions. Call upon the expertise of the Brotherhood to aid in your research. Spend 50 Brotherhood Favor.
    -[X] [Difficult] A Princely Wedding Gift Pt.1:
    --[X] Accept
    -[X] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
    --[X] Choose: On the arm the Master Rune of Unyielding, Rune of Valaya and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb. The left leg also bears a Rune of Fortitude and a Rune of Vitality. The right also bears a Rune of the Valiant and Rune of Warding. Every rune associated with Valaya is engraved on a Hearthstone. You'll come back for her eye later. 1 Action.
    -[X] Accept
    [X] Plan Research and A Daughter's Hand
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc 1 action
    -[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc. 2 actions
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. Take 4 times.
    -[X] [Difficult] A Princely Wedding Gift Pt.1:
    --[X] Accept
    -[X] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
    --[X] Choose: On the arm the Master Rune of Unyielding, Rune of Valaya and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb and two Runes of Speed. You'll come back for her eye later. 1 Action.
    [X] Plan Purity's Secrets
    - [X] Recruitment Drive: [Cost: 1 retainer action] Can be taken multiple times. Gain 1d5 +5 bonus dice per action to Recruitment Dice (1d10 +5). You have retainers, dwarfs who understand what it takes to become part of your Hearthguard, send them out to see if they can lend their expertise more and skill to improve the growth of your retinue. 1 retainer action
    - [X] Understand a Master Rune: [Cost: Variable with a max of 16 actions] Student of the Odd and/or Soul of the Earth may proc. The same idea as studying any rune in theory, in practice it takes a lot longer and there's often a large chance of explosions. The action cost is dependent on a variety of factors, but the amount of similar Master Runes you know, your specialties, and even if you made the Rune being worked on can reduce the cost. Purification, 3 actions
    - [X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. Snorri thinks another patron might be found by end of turn 34. King Villi has come to you asking if you would make a wedding gift that he could offer Prince Gimli on the day he weds the King's daughter. King Villi trusts that your relationship with Clan Ironarm is such that you know what to best make for them, but he would prefer something that Gimli will carry with him when he eventually takes up the panoply of his father and grandfather as their equipment has become the royal arms of Kraka Drakk's monarch and heir. In other words, anything but a suit of [Armour] or a [Banner] is preferable. 1 action
    -- [X] Accept
    -- [X] Choose: A Pure Gromril bearded axe with MR Currents, Rune of Cold and Rune of Fury.
    - [X] [Difficult] Triage Pt.1: [Cost: 1 action] Due end of Turn 37. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. No one else can do this. Of their own initiatives, King Buradarr, Otrek and Prince Gloin have come to you seeking your expertise with Runic Limbs. For a Magma Wyrm has assaulted the mines of Karak Ungor just when the royal family was present to commemorate the opening of a promising new seam of Gold. The King is injured, his heir Durabarr slain, and Gloin's sister and Durabarr's wife, Orra, was crippled horribly by the attack. Both legs and one arm are gone and a jagged scar now runs down the side of the princess's face, blinding her in one eye. OOC NOTE. This is only an opportunity to customize and have greater control over the contents of this commission. Snorri will do this regardless and do so to the best of his ability. Rewards listed save the ??? will be applied regardless as well.
    [X] Chain, Limbs, and Gifts.
    [x]plan Master of the odd
    -[x] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. Eltharin, the tongue of the Elgi, is supposedly a language full of lilting double meanings, metaphor, symbology and almost anathema to Khazalid in terms of structure, intonation, usage and purpose. It is the raw language of the textbooks whose translation you still find yourself reviewing. If you want as undiluted or marred perception of the original text as possible you must learn this odd tongue. Either from a Dwarf who took the time to learn, or from an Elgi willing to brave the cold to reach you. Valma was asked, she said she wasn't going through explaining that hell again. It's as ominous a sign as any.
    -[x] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 action
    - [x] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. Foul creatures they are, like rats but somehow more hideous. In small numbers, they are merely a nuisance, but a grand infestation of the things has infested Ornsmotek's outlying mining settlements and have now begun appearing in the mines directly below the Karak itself. There is work to be done here, helping the Hold and more importantly, the Miners, recover all the faster.
    [X] Plan Refined Chain and Limbs
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek. 1 Retainer Action.
    -[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can. Take 3 times.
    -[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
    -[X] [Difficult] A Princely Wedding Gift Pt.1:
    --[X] Accept
    -[X] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
    --[X] Choose: On the arm the Master Rune of Waking, Rune of Valaya and Rune of Forged Limb. On the legs, each bears a Rune of Forged Limb. The left leg also bears a Rune of Fortitude and a Rune of Vitality. The right also bears a Rune of the Valiant and Rune of Warding. Every rune associated with Valaya is engraved on a Hearthstone. You'll come back for her eye later. 1 Action.
    -[X] Accept
    -[X] Order: T4 Stonehorn Horns.
    -[X] Kingly Expedite: Spend enough Kraka Drakk favor to get it by end of turn 34.
    [X] Khazid: Refuse
    [X] Chain, Limbs, and Gifts.
    -[X] The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
    -[X] Dronril, Dronwut: [Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
    --[X] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. 60 favor
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice.
    - [X] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. 1 Action.
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake.
    --[X] Accept
    -[X] [Difficult] Triage Pt.1: [Cost: 1 action] Due end of Turn 37. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. No one else can do this. 1 action
    - [X]Well made limbs of Gromril decorated with gold inlay. A hearthstone is placed on the forearm inscribed with the rune of Valaya. ( Rune of forged limb, Rune of Valaya, Rune of warding.) The legs follow the same pattern. (Rune of forged limb, Rune of fortitude, Rune of might.) (Rune of forged limb, Rune of fortitude, Rune of speed.)
 
Vote closed
Scheduled vote count started by soulcake on Jan 6, 2021 at 7:50 PM, finished with 253 posts and 92 votes.

  • [X] Plan A Princess, A Future King, and Hopefully a Catbird
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Elder Shard Wyrm Hide with plates of Pure Gromril carved with images of life in Kraka Drakk, of her craftsmen and teachers and King, and the center three plates of the buckle are Adamant, made from one bar, and contain the runes of power. The Pure Gromril plates are studded with Hearthstones and Dronril and images of Azrilwutroth and Dronwut are prominent in the imagery of the plates. 1 Action.
    --[X] Choose: Master Rune of Wandering, Rune of Impact (T3 Stonehorn Horns), Rune of Grimnir. Apply any suitable upgrades to the Rune of Grimnir.
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.
    --[X] Peak Clearing: Gain Flying Monster Mats, -2 to Brana recruit threshold (1D20, DC20) for this turn's recruitment. While the Brana are perfectly willing to hunt and kill monsters themselves, they look kindly upon and welcome any Dawi who wish to aid them in clearing a particular mountain peak of monsters. A service they render in exchange for the food it provides, and in return the local Dawi are freed of pesky beasts that would bother or hurt them.
    -[X] ORDER: A White Lion corpse.
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity Like no Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. Snorri thinks another patron might be found by end of Turn 35.
    --[X] Accept
    [X] Plan Royalty and Royal Patronage
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Magma Wyrm Hide with plates of Pure Gromril carved with images of life in Kraka Drakk, of her craftsmen and teachers and King, and the center three plates of the buckle are Adamant and contain the runes of power. The Pure Gromril plates are studded with Hearthstones and Dronril and images of Azrilwutroth and Dronwut are prominent in the imagery of the plates. 1 Action.
    --[X] Choose: Master Rune of Wandering, Rune of Impact (T3 Stonehorn Horns), Rune of Grimnir. Apply any suitable upgrades to the Rune of Grimnir.
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would be hunters the chance to lay claim to the beasts killed in their work.
    -[X] ORDER: A White Lion corpse.
    [X] Plan Royalty and Royal Patronage - Brother King Variant
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Elder Shard Wyrm Hide with plates of Pure Gromril carved with scenes of Grungni and Grimnirs lives, especially things they worked together on. 1 Action.
    --[X] Choose: Rune of Brotherhood, Rune of Grungni, Rune of Grimnir. Apply any suitable upgrades.-[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would be hunters the chance to lay claim to the beasts killed in their work.
    -[X] ORDER: A White Lion corpse.
    [X] Plan Royalty and Kittybirds - Brother King Variant
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Elder Shard Wyrm Hide with plates of Pure Gromril carved with scenes of Grungni and Grimnirs lives, especially things they worked together on. 1 Action.
    --[X] Choose: Rune of Brotherhood, Rune of Grungni, Rune of Grimnir. Apply any suitable upgrades.--[X] Choose: Master Rune of Wandering, Rune of Impact (T3 Stonehorn Horns), Rune of Grimnir. Apply any suitable upgrades to the Rune of Grimnir.
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.
    --[X] Peak Clearing: Gain Flying Monster Mats, -2 to Brana recruit threshold (1D20, DC20) for this turn's recruitment. While the Brana are perfectly willing to hunt and kill monsters themselves, they look kindly upon and welcome any Dawi who wish to aid them in clearing a particular mountain peak of monsters. A service they render in exchange for the food it provides, and in return the local Dawi are freed of pesky beasts that would bother or hurt them.
    -[X] ORDER: A White Lion corpse.
    [X] Plan No corpse, No Armoured Maidens, Aid Valayans - Brother King Variant
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Elder Shard Wyrm Hide with plates of Pure Gromril carved with scenes of Grungni and Grimnirs lives, especially things they worked together on. 1 Action.
    --[X] Choose: Rune of Brotherhood, Rune of Grungni, Rune of Grimnir. Apply any suitable upgrades.-[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Valayan Crisis: Gain 40 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    [X] Plan No corpse, No Armoured Maidens, Aid Valayans
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Magma Wyrm Hide with plates of Pure Gromril carved with images of life in Kraka Drakk, of her craftsmen and teachers and King, and the center three plates of the buckle are Adamant and contain the runes of power. The Pure Gromril plates are studded with Hearthstones and Dronril and images of Azrilwutroth and Dronwut are prominent in the imagery of the plates. 1 Action.
    --[X] Choose: Master Rune of Wandering, Rune of Impact (T3 Stonehorn Horns), Rune of Grimnir. Apply any suitable upgrades to the Rune of Grimnir.
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    --[X] Valayan Crisis: Gain 40 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    [X] Plan Royalty and Kittybirds
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Magma Wyrm Hide with plates of Pure Gromril carved with images of life in Kraka Drakk, of her craftsmen and teachers and King, and the center three plates of the buckle are Adamant and contain the runes of power. The Pure Gromril plates are studded with Hearthstones and Dronril and images of Azrilwutroth and Dronwut are prominent in the imagery of the plates. 1 Action.
    --[X] Choose: Master Rune of Wandering, Rune of Impact (T3 Stonehorn Horns), Rune of Grimnir. Apply any suitable upgrades to the Rune of Grimnir.
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.
    --[X] Peak Clearing: Gain Flying Monster Mats, -2 to Brana recruit threshold (1D20, DC20) for this turn's recruitment. While the Brana are perfectly willing to hunt and kill monsters themselves, they look kindly upon and welcome any Dawi who wish to aid them in clearing a particular mountain peak of monsters. A service they render in exchange for the food it provides, and in return the local Dawi are freed of pesky beasts that would bother or hurt them.
    -[X] ORDER: A White Lion corpse.
    [X] Plan A Princess, A Future King, and Hopefully a Catbird - Brother King Variant
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Elder Shard Wyrm Hide with plates of Pure Gromril carved with scenes of Grungni and Grimnirs lives, especially things they worked together on. 1 Action.
    --[X] Choose: Rune of Brotherhood, Rune of Grungni, Rune of Grimnir. Apply any suitable upgrades.
    -[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.
    --[X] Peak Clearing: Gain Flying Monster Mats, -2 to Brana recruit threshold (1D20, DC20) for this turn's recruitment. While the Brana are perfectly willing to hunt and kill monsters themselves, they look kindly upon and welcome any Dawi who wish to aid them in clearing a particular mountain peak of monsters. A service they render in exchange for the food it provides, and in return the local Dawi are freed of pesky beasts that would bother or hurt them.
    -[X] ORDER: A White Lion corpse.
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity Like no Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. Snorri thinks another patron might be found by end of Turn 35.
    --[X] Accept
    [X] ORDER: A White Lion corpse.
    [X] [Simple] Once more with Smelting: [Cost: (2+1) 4 actions, 1 Voidstone]
    [X] [Difficult] Triage Pt. 2: [ Cost: 2 Actions]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    [X] Render Aid:
    - [X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    [X] Plan Masterwork Limbs
    [X] Plan A plan for being able to get all commisions along with chain research and Valaya's runes
    -[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.
    --[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.
    --[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]
    --[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]
    -[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Magma Wyrm Hide with plates of Pure Gromril carved with images of life in Kraka Drakk, of her craftsmen and teachers and King, and the center three plates of the buckle are Adamant and contain the runes of power. The Pure Gromril plates are studded with Hearthstones and Dronril and images of Azrilwutroth and Dronwut are prominent in the imagery of the plates. 2 Action.
    --[X] Choose: Master Rune of Wandering, Rune of Impact (T3 Stonehorn Horns), Rune of Grimnir. Apply any suitable upgrades to the Rune of Grimnir.
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.
    --[X] Peak Clearing: Gain Flying Monster Mats, -2 to Brana recruit threshold (1D20, DC20) for this turn's recruitment. While the Brana are perfectly willing to hunt and kill monsters themselves, they look kindly upon and welcome any Dawi who wish to aid them in clearing a particular mountain peak of monsters. A service they render in exchange for the food it provides, and in return the local Dawi are freed of pesky beasts that would bother or hurt them.
    -[X] ORDER: A White Lion corpse.
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity Like no Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. Snorri thinks another patron might be found by end of Turn 35.
    --[X] Accept
    [X] ORDER: 4 White Lion Corpses
    [X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity Like no Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. Snorri thinks another patron might be found by end of Turn 35.
    --[X] Accept
    [X] [Simple] Once more with Smelting: [Cost: 4 actions, 1 Voidstone] Productivity Like No Other will proc. It has been around a century since. 3 actions
    [X] [Difficult] Triage Pt. 2: [Cost: 2 actions]. Productivity Like No Other will proc. 1 action
    [X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
    [X] Render Aid:
    - [X] Valayan Crisis: Gain 40 Favour +? with the Cult of Valaya. 1 retainer action
    [X] Plan: More Adamant
    [x] Plan Royalty and Royal Patronage - Brother King Variant-[X] [Difficult] Triage Pt. 2: [Cost: 2 action]. Productivity Like No Other will proc. Apply optional structural materials and any aesthetic changes here. Due end of Turn 37. Gain 80 Favour with Kraka Drakk and 1 Standing and 80 Favour +??? with Karak Ungor. Three limbs to be made, three items to craft. 2 Actions.--[X] Arm: Master Rune of Waking [T4 Troll Heart], Rune of Forged Limb, Rune of Stone, use Adamant. Bands detailing history of Clan with Hearthstone in shoulder.--[X] Leg: Rune of Forged Limb, Rune of Vitality [on Hearthstone], Rune of Fortitude [on Hearthstone]--[X] Leg: Rune of Forged Limb, Rune of the Valiant, Rune of Warding [on Hearthstone]-[X] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. A talisman belt, the band is Elder Shard Wyrm Hide with plates of Pure Gromril carved with scenes of Grungni and Grimnirs lives, especially things they worked together on. 1 Action.--[X] Choose: Rune of Brotherhood, Rune of Grungni, Rune of Grimnir. Apply any suitable upgrades.-[X] Zhufazul: [Cost: (4 -3) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The Liquid sits in warded kegs, ready to be poked and prodded at. Preliminary tests confirm it is not in fact some odd water, but something wholly different. Having undergone some no doubt maddening and downright foolish transmutation through the powers of perfidious magick. Harrumph. 1 Action.-[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice.- [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would be hunters the chance to lay claim to the beasts killed in their work.-[X] ORDER: A White Lion corpse.
 
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Adhoc vote count started by Enthusiast#117 on Jan 15, 2021 at 8:02 PM, finished with 329 posts and 78 votes.
  • 80

    [X] Plan A Good Gift and Some Understanding
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Understand The Master Rune of Purification: Understand our own, personally invented rune. How far do we have to go? 1 Action.
    [X] Plan A Good Gift and Odd Places
    [X] Plan Wedding Gifts and Strange Feathers
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan Two Odd Places, One Odd Step
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 2 Actions
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Playin' with Raven
    - [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Odd Things, Many Possibilities
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan A Gift from the Past, a Gift for the Future
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Suneater's Brain: [Cost: 4 actions] Journeyman of the Odd will proc. What could you do with this cursed thing? While untainted, you can only shudder at the atrocities it has seen and ordered. Fitting then that it's ultimate will be aiding the very people he saw to destroy. 3 actions
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan: Journeyman of the Odd v2
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 1 action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. 1 action
    [X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Playin' with Raven
    - [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action, 1 Bar of Adamant
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] ORDER: White Lion Corpse
    [X] Plan: Journeyman of the Odd v1
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 2 actions
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
 
Last edited:
Vote closed
Adhoc vote count started by soulcake on Jan 24, 2021 at 11:36 AM, finished with 305 posts and 129 votes.
 
Last edited:
Vote closed
Scheduled vote count started by soulcake on Jan 24, 2021 at 8:20 PM, finished with 240 posts and 108 votes.

  • [X] Plan Don't Ignore the Grave
    -[X] The Rune Metal Pt. 2b: [Cost: (14 -7) =7 actions] Journeyman of the Odd and Soul of the Earth will proc. You can and now have done it, made Gromril chain and chainmaille. It required extremely unique circumstances and felt more a fluke than true success to you. No, you will not be satisfied unless you can create something any hypothetical Runesmith could do. Beyond that? Who knows? 4 actions
    - [X] Lost and Found: Gain 50 Favour +? With the Cult of Gazul. Many a Dawi lie lost, their bodies unrecovered in the distant snows of the Far North. It is a grim reality of the harshness of the land, and one that cannot be ignored. The Cult of Gazul is sending an expedition of Priests out to search for these lost sons and daughters and either bring their earthly remains home or have their last rites seen to where they lie. Dark work, but necessary work according to the Cult, and who is to deny them? Depending on the success of the expedition it may or may not become something more common rather than a one-off excursion because they have many more priests and apprentices than they know what to do with. 1 retainer action
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work. 1 retainer action
    - [X] An Alchemical Almanac or Four: [Cost: 3 actions and/or retainer actions] Gain an understanding of Alchemy. Rewards locked until Eltharin learned or texts translated. Scour the markets of Ravnsvake, look for any bookstore or merchant with Elven connections. Before anything can be done you need to understand just how Alchemy works on a metaphysical level. Getting the books themselves will be the quick but incredibly difficult part, actually learning and understanding the knowledge within will take far longer. Both are still difficult of course.
    -- [X] Comprehensive Knowledge: [Cost: +3 actions and/or retainer actions and 20 Favour from Kraka Ravnsvake] Gain Specialty: Alchemy. One book is not enough. Get as many books on the subject as you can find, and make it clear that there's a Dawi with significant monetary backing looking for this information to the right people.
    -- [X] All of it, ALL OF IT: [Cost: +2 actions and or retainer actions and 20 Favour from Kraka Ravnsvake] Requires Comprehensive Knowledge. Gain Specialty: Alchemy (Exceptional). Make it a long term issue, every book that gets made from this point on and finds its way here, you want, no, need to have.
    -- [X] Local Knowledge: [Cost: 10 Favour from Kraka Ravnsvake] Gain 1 progress. Can be taken multiple times and without actions. Use what leverage you have, and get those with the capability to reveal their choicest goods. 80 Favor.
    - [X] [Simple] Grave Wardens: [Cost: 12 actions] Due end of Turn 42. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Gazul. Snorri thinks another patron might be found by the end of turn 37. Just as the Cult of Valaya has the inkling of a great colonization wave, the other Ancestor Cults have also taken notice. The local Cult of Gazul has come to you for the same reason the Cult of Valaya has, to arm their most senior members with the kind of equipment befitting their station, both current and for those future Dawi who may take up this most sacred of duties.
    -- [X] Accept
    [x] [Talk]: Knowledge about the Everqueen
    [x] [Talk]: Knowledge about Elf History
    [x] [Talk]: Knowledge about House Dawnseeker
    [X] [Talk]: Knowledge about Avelorn
    [X] Plan Chain for Runesmiths
    -[x] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    -[x] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake.
    -[x] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[x] Lost and Found: Gain 50 Favour +? With the Cult of Gazul. Many a Dawi lie lost, their bodies unrecovered in the distant snows of the Far North. It is a grim reality of the harshness of the land, and one that cannot be ignored.
    -[x] The Rune Metal Pt. 2b: [Cost: (14 -7) =7 actions] Journeyman of the Odd and Soul of the Earth will proc. 4 Actions.
    -[x] An Alchemical Almanac or Four: [Cost: 3 actions and/or retainer actions] Gain an understanding of Alchemy. Rewards locked until Eltharin learned or texts translated.
    --[x] Comprehensive Knowledge: [Cost: +3 actions and/or retainer actions and 20 Favour from Kraka Ravnsvake] Gain Specialty: Alchemy.
    --[x] All of it, ALL OF IT: [Cost: +2 actions and or retainer actions and 20 Favour from Kraka Ravnsvake] Requires Comprehensive Knowledge. Gain Specialty: Alchemy (Exceptional).
    --[x] Local Knowledge: [Cost: 10 Favour from Kraka Ravnsvake] Gain 1 progress. Can be taken multiple times and without actions. Spend 80 Favor.
    [X] Plan: Defense in Depth Beardlings
    [X] Render Aid
    - [X] Lost and Found: Gain 50 Favour +? With the Cult of Gazul. 1 retainer action
    - [X] Elderly Expertise: Gain 40 Favour +? With Stormpeak. 1 retainer action
    [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    [X] The Rune Metal Pt. 2b: [Cost: (14 -7) =7 actions] Journeyman of the Odd and Soul of the Earth will proc. 1 action
    [X] ORDER: Tier 4 Troll Heart
    [X] Plan Don't Ignore the Grave
    - [x] The Rune Metal Pt. 2b: [Cost: (14 -7) =7 actions] Journeyman of the Odd and Soul of the Earth will proc. You can and now have done it, made Gromril chain and chainmaille. It required extremely unique circumstances and felt more a fluke than true success to you. No, you will not be satisfied unless you can create something any hypothetical Runesmith could do. Beyond that? Who knows? 4 actions
    - [X] Lost and Found: Gain 50 Favour +? With the Cult of Gazul. Many a Dawi lie lost, their bodies unrecovered in the distant snows of the Far North. It is a grim reality of the harshness of the land, and one that cannot be ignored. The Cult of Gazul is sending an expedition of Priests out to search for these lost sons and daughters and either bring their earthly remains home or have their last rites seen to where they lie. Dark work, but necessary work according to the Cult, and who is to deny them? Depending on the success of the expedition it may or may not become something more common rather than a one-off excursion because they have many more priests and apprentices than they know what to do with. 1 retainer action
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work. 1 retainer action
    - [X] An Alchemical Almanac or Four: [Cost: 3 actions and/or retainer actions] Gain an understanding of Alchemy. Rewards locked until Eltharin learned or texts translated. Scour the markets of Ravnsvake, look for any bookstore or merchant with Elven connections. Before anything can be done you need to understand just how Alchemy works on a metaphysical level. Getting the books themselves will be the quick but incredibly difficult part, actually learning and understanding the knowledge within will take far longer. Both are still difficult of course.
    -- [X] Comprehensive Knowledge: [Cost: +3 actions and/or retainer actions and 20 Favour from Kraka Ravnsvake] Gain Specialty: Alchemy. One book is not enough. Get as many books on the subject as you can find, and make it clear that there's a Dawi with significant monetary backing looking for this information to the right people.
    -- [X] All of it, ALL OF IT: [Cost: +2 actions and or retainer actions and 20 Favour from Kraka Ravnsvake] Requires Comprehensive Knowledge. Gain Specialty: Alchemy (Exceptional). Make it a long term issue, every book that gets made from this point on and finds its way here, you want, no, need to have.
    -- [X] Local Knowledge: [Cost: 10 Favour from Kraka Ravnsvake] Gain 1 progress. Can be taken multiple times and without actions. Use what leverage you have, and get those with the capability to reveal their choicest goods. 80 Favor.
    - [X] [Simple] Grave Wardens: [Cost: 12 actions] Due end of Turn 42. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Gazul. Snorri thinks another patron might be found by the end of turn 37. Just as the Cult of Valaya has the inkling of a great colonization wave, the other Ancestor Cults have also taken notice. The local Cult of Gazul has come to you for the same reason the Cult of Valaya has, to arm their most senior members with the kind of equipment befitting their station, both current and for those future Dawi who may take up this most sacred of duties.
    -- [X] Accept
    [X] [Talk]: Knowledge about Cothique
    [X] Plan Don't Ignore the Grave + More Retainers
    -[X] The Rune Metal Pt. 2b: [Cost: (14 -7) =7 actions] Journeyman of the Odd and Soul of the Earth will proc. You can and now have done it, made Gromril chain and chainmaille. It required extremely unique circumstances and felt more a fluke than true success to you. No, you will not be satisfied unless you can create something any hypothetical Runesmith could do. Beyond that? Who knows? 4 actions
    - [X] Lost and Found: Gain 50 Favour +? With the Cult of Gazul. Many a Dawi lie lost, their bodies unrecovered in the distant snows of the Far North. It is a grim reality of the harshness of the land, and one that cannot be ignored. The Cult of Gazul is sending an expedition of Priests out to search for these lost sons and daughters and either bring their earthly remains home or have their last rites seen to where they lie. Dark work, but necessary work according to the Cult, and who is to deny them? Depending on the success of the expedition it may or may not become something more common rather than a one-off excursion because they have many more priests and apprentices than they know what to do with. 1 retainer action
    - [X] Retainer Reconfiguring: [Cost: 1 retainer action] Can be taken once every variable number of turns. Change some aspect of your retainers. The Hearth Guard are a fine force of Dawi, but much like the defences of a Karak, there is potentially more to be done. It will take some time for these steadfast retainers of yours to adjust to whatever changes you make, but the length of it definitely correlates to the number of changes you want done.
    -- [X] Change Numbers: [Cost: +1 turn until change] +1/-1 retainer action per every 60 retainers added/removed. Increasing or decreasing the number of Retainers you wish to take on permanently. It signals that you either require more or less of their services. While you will not remove retainers currently services if you wish to downsize, it means you simply will not replace them in the event one of your loyal followers falls in the line of duty or simply to the vagaries of time. Increase the numbers of the Hearthguard.
    - [X] An Alchemical Almanac or Four: [Cost: 3 actions and/or retainer actions] Gain an understanding of Alchemy. Rewards locked until Eltharin learned or texts translated. Scour the markets of Ravnsvake, look for any bookstore or merchant with Elven connections. Before anything can be done you need to understand just how Alchemy works on a metaphysical level. Getting the books themselves will be the quick but incredibly difficult part, actually learning and understanding the knowledge within will take far longer. Both are still difficult of course.
    -- [X] Comprehensive Knowledge: [Cost: +3 actions and/or retainer actions and 20 Favour from Kraka Ravnsvake] Gain Specialty: Alchemy. One book is not enough. Get as many books on the subject as you can find, and make it clear that there's a Dawi with significant monetary backing looking for this information to the right people.
    -- [X] All of it, ALL OF IT: [Cost: +2 actions and or retainer actions and 20 Favour from Kraka Ravnsvake] Requires Comprehensive Knowledge. Gain Specialty: Alchemy (Exceptional). Make it a long term issue, every book that gets made from this point on and finds its way here, you want, no, need to have.
    -- [X] Local Knowledge: [Cost: 10 Favour from Kraka Ravnsvake] Gain 1 progress. Can be taken multiple times and without actions. Use what leverage you have, and get those with the capability to reveal their choicest goods. 80 Favor.
    - [X] [Simple] Grave Wardens: [Cost: 12 actions] Due end of Turn 42. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Gazul. Snorri thinks another patron might be found by the end of turn 37. Just as the Cult of Valaya has the inkling of a great colonization wave, the other Ancestor Cults have also taken notice. The local Cult of Gazul has come to you for the same reason the Cult of Valaya has, to arm their most senior members with the kind of equipment befitting their station, both current and for those future Dawi who may take up this most sacred of duties.
    -- [X] Accept
 
Vote closed
Scheduled vote count started by soulcake on Jan 30, 2021 at 6:01 PM, finished with 419 posts and 210 votes.
 
Vote closed
Adhoc vote count started by soulcake on Feb 3, 2021 at 6:17 PM, finished with 492 posts and 163 votes.

  • [X] Plan Prepare for a Yorriing
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed. 4 Actions.
    -[X] ORDER: Merwyrm Corpse
    [X] Plan Basket
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
    -[X] Understand Valaya's Runes: [Cost: (12 -6) =6 actions] Journeyman of the Odd will proc. On the basket that bears her Master Rune, Valaya or perhaps some other Runesmith put down two other Runes. You can make a guess as to their purpose, but aren't too sure. One bears a similarity to the Rune of Load-bearing, the other the Rune of Healing. 4 Actions.
    -[X] ORDER: Merwyrm Corpse
    [X] [Letters]: Knowledge about Vaul
    [X] [Letters]: Knowledge about Avelorn's Magical Traditions
    [X] Plan Some Flexibility, Firebird Feathers
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions.
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed. 2 Actions.
    -[X] ORDER: Merwyrm Corpse
    [X] Plan Master Runes, Wardstones and a Banner Reagent
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
    -[X] Understand the Master Rune of Purification [Banner]: [Cost: 16 -11 =5 actions] Journeyman of the Odd will proc. The long journey to Mastery has begun. Your notes have been collected, waiting for you to get to work. 1 Action.
    -[X] Wardstones: [Cost: 5 actions] Journeyman of the Odd will proc. These Wardstones, the last creations of the Runesmiths of Karag Dum before they were wiped out, are capable of concealing the presence of a Dawi from the scrying of enemy magic. From Valka's testimony it wasn't perfect, but it made survival possible instead of impossible. That, and given the state of their resources, is a testament to their skill and canniness. A bit too quick to put to use in any other circumstance, uncovering the secrets of this Rune shouldn't be too difficult. 3 Actions.
    -[X] ORDER: A T4 Pegasus Heart
    [X] Plan Correspondence Course
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed. 1 Actions.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin.
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin. 3 Actions
    -[X] ORDER: Merwyrm Corpse
    [X] [Letters]: Knowledge about Avelorn
    [X] Plan Odd Places and even Odder Friends
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. Eltharin, the tongue of the Elgi, is supposedly a language full of lilting double meanings, metaphor, symbology and almost anathema to Khazalid in terms of structure, intonation, usage and purpose. It is the raw language of the textbooks whose translation you still find yourself reviewing. If you want as undiluted or marred perception of the original text as possible you must learn this odd tongue. Either from a Dwarf who took the time to learn, or from an Elgi willing to brave the cold to reach you. Valma was asked, she said she wasn't going through explaining that hell again. It's as ominous a sign as any.
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin. Find an elf willing to teach you, your work will require as best a possible understanding of the elven tongue. 3 Actions
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 1 Action
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk. The Deeps of Kraka Drakk have long been secured, but it's come to your attention that the grand array of natural cavern systems found after Haruzrildrakk's death still remain more mystery than a well-mapped path. Not through laxness of the Karak's rangers or miners of course, but by sheer virtue of how numerous the caverns below have become. King Otrek is well aware of the plight but has seen it fit to instead have Gloin oversee this particular issue. To train him for the, hopefully far off, day he puts the crown upon his head. 1 Retainer action
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak. The Brana are actively looking for aid in the construction of their new home. While the work of the Kings is certainly a great deal of aid, they are never ones to look away from any Dawi willing to lend hard-won experience and knowhow to be given the task of helping them design and build their next settlement. 1 Retainer action
    [X] Plan Master Runes and Wardstones
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 2 Retainer Actions.
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
    -[X] Understand the Master Rune of Purification [Banner]: [Cost: 16 -11 =5 actions] Journeyman of the Odd will proc. The long journey to Mastery has begun. Your notes have been collected, waiting for you to get to work. 1 Action.
    -[X] Wardstones: [Cost: 5 actions] Journeyman of the Odd will proc. These Wardstones, the last creations of the Runesmiths of Karag Dum before they were wiped out, are capable of concealing the presence of a Dawi from the scrying of enemy magic. From Valka's testimony it wasn't perfect, but it made survival possible instead of impossible. That, and given the state of their resources, is a testament to their skill and canniness. A bit too quick to put to use in any other circumstance, uncovering the secrets of this Rune shouldn't be too difficult. 3 Actions.
    -[X] ORDER: Merwyrm Corpse
    [X] Plan: Elvish Correspondence Course
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice.
    --[X] Deep Surveying: Gain 30 Favour +? With Kraka Drakk.
    --[X] Elderly Expertise: Gain 40 Favour +? With Stormpeak.
    -[X] [Simple] Armoured Maidens: [Cost: 12 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. 3 Actions (+2 free)
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    [X] Plan Elgi Language for Elgi Knowledge and Penpals
    [X] ORDER: Merwyrm Corpse
    - [x] Auto accepted
 
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