Voted best in category in the Users' Choice awards.
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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Honestly, barring stumbling upon another T5 Heart analogue ingredient, the Valiants MWaking Rune is likely gonna be powered by a T4 Troll Heart, now that we've confirmed that those are viable to be ordered
 
Speaking of I was actually thinking of giving it an upscaled version of the current King set combo. Meteorfall Axe, Gimlis belt, and instead of a pyrestrike cloak give it an MInferno Armor set.

Though honestly I'd prefer it have a MValaya Armor set to protect it from magical fuckery. Maybe an inverted Ancestors Aegis combo of MValaya, Grungni, Spellbreaking.

And for the body I was thinking MWaking(T4 Troll Heart), Grimnir(Skyking Feather), Might(something). Keep it simple.
I'm not a fan of just repeating combos we've already made, it just seems boring to make the same thing again even if we know it works.

For ingredients for the body I think Grimnirzan would work better for the Grimnir rune, even if it is lower tier it's an encapsulation of everything Grimnir is better than the skyking feather. It may also be worth considering if there are any animals who are mor similar to Grimnir than a troll so we can use their heart instead of just a troll one. Maybe a fire aligned dragon?

Edit:
For equipment I'd think something like 1 fire based axe 1 daemon slaying axe 1 MFlying axe, a set of Inferno armour, an MGrimnir cloak and a talisman though I'm not sure what exactly.
 
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I think the best way to do a Grimnir gronti is to mirror all 3 of his axes. So gronti, armor, 3 axes, crown, banner. Obviously not all 3 of the axes would count for a set bonus at one time... But we're going for as close to the real thing as is possible.

In fact I'd like to make the axes out of t5 gromril too just for the extra oomph.
 
I think the best way to do a Grimnir gronti is to mirror all 3 of his axes. So gronti, armor, 3 axes, crown, banner. Obviously not all 3 of the axes would count for a set bonus at one time... But we're going for as close to the real thing as is possible.

In fact I'd like to make the axes out of t5 gromril too just for the extra oomph.
...so 3 headed Grimnir gronti with 6 arms? Ashura Grimnir?

We know two face of Grimnir already, so we would need to know 1 more aspect of him, but who to ask?
 
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I think the best way to do a Grimnir gronti is to mirror all 3 of his axes. So gronti, armor, 3 axes, crown, banner. Obviously not all 3 of the axes would count for a set bonus at one time... But we're going for as close to the real thing as is possible.

In fact I'd like to make the axes out of t5 gromril too just for the extra oomph.
But they aren't identical. The one on his back is used for throwing, for example.
 
Question for the QM, how do you visualise the Adamant Smelter, I'm trying to get a picture of it in my head and wondering how other people see it.
 
Vote closed
Adhoc vote count started by Enthusiast#117 on Jan 15, 2021 at 8:02 PM, finished with 329 posts and 78 votes.
  • 80

    [X] Plan A Good Gift and Some Understanding
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Understand The Master Rune of Purification: Understand our own, personally invented rune. How far do we have to go? 1 Action.
    [X] Plan A Good Gift and Odd Places
    [X] Plan Wedding Gifts and Strange Feathers
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan Two Odd Places, One Odd Step
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 2 Actions
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Playin' with Raven
    - [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Odd Things, Many Possibilities
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan A Gift from the Past, a Gift for the Future
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Suneater's Brain: [Cost: 4 actions] Journeyman of the Odd will proc. What could you do with this cursed thing? While untainted, you can only shudder at the atrocities it has seen and ordered. Fitting then that it's ultimate will be aiding the very people he saw to destroy. 3 actions
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan: Journeyman of the Odd v2
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 1 action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. 1 action
    [X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Playin' with Raven
    - [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action, 1 Bar of Adamant
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] ORDER: White Lion Corpse
    [X] Plan: Journeyman of the Odd v1
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 2 actions
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
 
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If I may?
Adhoc vote count started by buli-buli on Jan 15, 2021 at 8:02 PM, finished with 329 posts and 78 votes.

  • [X] Plan A Good Gift and Some Understanding
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Understand The Master Rune of Purification: Understand our own, personally invented rune. How far do we have to go? 1 Action.
    [X] Plan A Good Gift and Odd Places
    [X] Plan Wedding Gifts and Strange Feathers
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[x] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 2 Actions.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan Two Odd Places, One Odd Step
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 2 Actions
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Playin' with Raven
    - [X] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
    - [X] Accept
    -[X] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
    - [X] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan Odd Things, Many Possibilities
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
    -[X] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
    [X] Plan A Gift from the Past, a Gift for the Future
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
    - [X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
    -[X] Suneater's Brain: [Cost: 4 actions] Journeyman of the Odd will proc. What could you do with this cursed thing? While untainted, you can only shudder at the atrocities it has seen and ordered. Fitting then that it's ultimate will be aiding the very people he saw to destroy. 3 actions
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] Plan: Journeyman of the Odd v2
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 1 action
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    -[X] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. 1 action
    [X] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
    [X] ORDER: White Lion Corpse
    [X] Plan: Journeyman of the Odd v1
    -[X] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. 1 action
    -[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. 1 Retainer Action.
    --[X] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya.
    -[X] Eltharin?: [Cost: 5 actions, 20 Favour from Kraka Ravnsvake] Journeyman of the Odd will proc. Gain chance at an Elf teacher and proficient understanding of Eltharin. 1 Action
    --[X] Looking for a Native: [Cost: 30 Favour from Kraka Ravnsvake] Gain Elf teacher and -fluent understanding of Eltharin.
    -[X] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. 2 actions
    - [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
 
I don't exactly participate much, but....

The Zeitgeist of this thread has a thing about over-actioning gifts. And items. And projects in general, seemingly.
 
I don't exactly participate much, but....

The Zeitgeist of this thread has a thing about over-actioning gifts. And items. And projects in general, seemingly.
Hey it's probably how we keep producing legendary items and achieving legendary deeds.

Spending a single extra action on this seems pretty minor compared to some of the early overactions we did.
 
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